Grant Sanderson
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099aaaee43
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Increase polyline factor
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2024-08-07 14:46:26 -05:00 |
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Grant Sanderson
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70862a068f
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Don't buff out stroke width by antialias width
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2024-08-07 14:46:17 -05:00 |
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Grant Sanderson
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f677a02036
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Allow for manually setting miter or bevel joints
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2024-08-07 14:45:55 -05:00 |
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Grant Sanderson
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61a2b4d0da
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Improve flat stroke for sharp corners with a smooth transition to miter joints
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2024-08-07 10:34:47 -05:00 |
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Grant Sanderson
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edb438e5e2
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Further clean up to stroke shader
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2024-08-06 15:45:21 -05:00 |
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Grant Sanderson
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ec88673e92
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Fix kink issue in flat stroke
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2024-08-06 10:41:31 -05:00 |
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Grant Sanderson
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a5926195ee
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Clean up stroke shader
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2024-08-05 15:01:02 -05:00 |
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Grant Sanderson
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557819ad03
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Remove pre-computation of curve points and joint products
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2024-08-05 14:25:15 -05:00 |
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Grant Sanderson
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f363eaa2fd
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Add stand in for a ribboning effect
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2024-08-05 13:37:34 -05:00 |
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Grant Sanderson
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c61c18486c
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Don't bevel corners on inner joints of quadratic bezier curves
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2024-08-05 13:37:17 -05:00 |
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Grant Sanderson
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26249c34bb
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Have non-flat stroke operate based on projecting tangents
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2024-08-05 09:15:06 -05:00 |
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Grant Sanderson
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b3bbc31ea9
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Small clean up to stroke shaders
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2024-08-03 08:12:00 -05:00 |
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Grant Sanderson
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aea747b6d3
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Final refinements on polyline stroke implementations
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2024-08-01 07:41:32 -05:00 |
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Grant Sanderson
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361817b506
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Pass fewer values to frag shader
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2024-08-01 07:17:26 -05:00 |
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Grant Sanderson
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a3469c236e
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Simpler compute_subdivisions
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2024-08-01 06:32:04 -05:00 |
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Grant Sanderson
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c6a6503544
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Cleaning up first pass implementation
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2024-07-31 16:27:37 -04:00 |
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Grant Sanderson
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3ea8393e9a
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First pass at a polyline implementation for stroke
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2024-07-31 15:51:06 -04:00 |
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Grant Sanderson
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a105216a47
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Small clean up
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2024-07-31 15:31:26 +02:00 |
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Grant Sanderson
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7c087838a3
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Change backstroke defaults in OpeningScene
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2023-01-31 21:33:36 -08:00 |
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Grant Sanderson
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2cbad30f45
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Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
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2023-01-31 11:45:53 -08:00 |
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Grant Sanderson
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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Grant Sanderson
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1c432dd6dc
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Small refactor to stroke geom shader
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2023-01-27 10:48:06 -08:00 |
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Grant Sanderson
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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Grant Sanderson
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4cb9c9c2fc
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Remove unnecessary normalize
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2023-01-25 08:18:10 -08:00 |
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Grant Sanderson
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307487e087
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Don't pre-normalize joint_products
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2023-01-24 21:10:26 -08:00 |
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Grant Sanderson
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6e56c31d67
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Use gl_InstanceID instead of hacking triangle_strip
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2023-01-24 13:49:43 -08:00 |
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Grant Sanderson
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b1f0270316
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Change threshold for bevel reduction
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2023-01-24 12:05:25 -08:00 |
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Grant Sanderson
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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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Grant Sanderson
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0d66981ac7
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Fix issue with variable stroke width
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2023-01-20 21:38:28 -08:00 |
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Grant Sanderson
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6c262f63b1
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Reduce is_linear threshold
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2023-01-20 10:10:39 -08:00 |
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Grant Sanderson
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909e515a2f
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Only compute xyz-to-uv matrix in non-linear case
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2023-01-19 20:24:32 -08:00 |
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Grant Sanderson
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6c2544098b
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Store pixel_size instead of pixel_shape
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2023-01-18 13:50:09 -08:00 |
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Grant Sanderson
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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Grant Sanderson
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fa525b494c
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Increase threshold for bevel tweaking
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2023-01-18 13:07:37 -08:00 |
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Grant Sanderson
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d39fea0d4d
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A few small fixes
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2023-01-18 12:52:05 -08:00 |
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Grant Sanderson
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72e5bde274
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Rename xy-to-uv -> xyz-to-uv
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2023-01-18 10:58:25 -08:00 |
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Grant Sanderson
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0b72bc5d08
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Fix joint normal issue
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2023-01-18 10:04:05 -08:00 |
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Grant Sanderson
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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Grant Sanderson
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b7831ef3f1
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Go back to computing xyz-to-uv before repositioning
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2023-01-17 17:27:20 -08:00 |
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Grant Sanderson
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c2587de691
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Apply xyz_to_uv to pre-positioned points
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2023-01-17 17:22:00 -08:00 |
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Grant Sanderson
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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Grant Sanderson
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7fe84d9263
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Don't recompute cross(v01, v12)
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2023-01-17 13:18:32 -08:00 |
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Grant Sanderson
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1b3bc7a27c
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For linearity, check cosine of angle instead of angle
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2023-01-17 13:16:58 -08:00 |
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Grant Sanderson
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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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Grant Sanderson
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8d277af47c
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Go back the convention of positioning stroke vertices in space before geom shader
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2023-01-16 21:46:43 -08:00 |
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Grant Sanderson
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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Grant Sanderson
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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Grant Sanderson
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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e534206eb6
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Small style change to get_xy_to_uv
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2023-01-13 17:37:08 -08:00 |
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