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Final refinements on polyline stroke implementations
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parent
361817b506
commit
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2 changed files with 16 additions and 23 deletions
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@ -8,13 +8,13 @@ in vec4 color;
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out vec4 frag_color;
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void main() {
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if(scaled_anti_alias_width < 0) discard;
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frag_color = color;
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// sdf for the region around the curve we wish to color.
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float signed_dist_to_region = abs(scaled_signed_dist_to_curve) - 1.0;
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frag_color.a *= smoothstep(
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scaled_anti_alias_width,
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-scaled_anti_alias_width,
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0, -scaled_anti_alias_width,
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signed_dist_to_region
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);
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}
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@ -18,7 +18,6 @@ in vec4 v_color[3];
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out vec4 color;
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out float scaled_anti_alias_width;
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out float scaled_signed_dist_to_curve;
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out float flag;
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// Codes for joint types
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const int NO_JOINT = 0;
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@ -31,7 +30,7 @@ const int MITER_JOINT = 3;
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// consider them aligned
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const float COS_THRESHOLD = 0.99;
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// Used to determine how many lines to break the curve into
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const float POLYLINE_FACTOR = 20;
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const float POLYLINE_FACTOR = 30;
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const int MAX_STEPS = 32;
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vec3 unit_normal = vec3(0.0, 0.0, 1.0);
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@ -108,7 +107,7 @@ void create_joint(
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}
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vec3 get_perp(vec3 point, vec3 tangent, vec4 joint_product){
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vec3 left_step(vec3 point, vec3 tangent, vec4 joint_product){
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/*
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Perpendicular vectors to the left of the curve
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*/
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@ -133,39 +132,35 @@ void emit_point_with_width(
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vec3 tangent,
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vec4 joint_product,
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float width,
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vec4 joint_color,
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float aaw
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vec4 joint_color
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){
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vec3 unit_tan = normalize(tangent);
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vec4 njp = normalized_joint_product(joint_product);
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float buff = 0.5 * width + aaw;
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vec3 perp = buff * get_perp(point, unit_tan, njp);
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vec4 normed_join_product = normalized_joint_product(joint_product);
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vec3 perp = 0.5 * width * left_step(point, unit_tan, normed_join_product);
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vec3 corners[2] = vec3[2](point + perp, point - perp);
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create_joint(
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njp, unit_tan, length(perp),
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normed_join_product, unit_tan, length(perp),
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corners[0], corners[0],
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corners[1], corners[1]
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);
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color = finalize_color(joint_color, point, unit_normal);
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if (width == 0) scaled_anti_alias_width = 0;
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else scaled_anti_alias_width = 2.0 * aaw / width;
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if (width == 0) scaled_anti_alias_width = -1.0; // Signal to discard in frag
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else scaled_anti_alias_width = 2.0 * anti_alias_width * pixel_size / width;
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// Emit two corners
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// The frag shader will just receive a value from -1 to 1, reflecting where in the
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// stroke that point is
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// The frag shader will receive a value from -1 to 1,
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// reflecting where in the stroke that point is
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scaled_signed_dist_to_curve = -1.0;
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emit_gl_Position(corners[0]);
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EmitVertex();
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scaled_signed_dist_to_curve = +1.0;
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emit_gl_Position(corners[1]);
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EmitVertex();
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}
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void main() {
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flag = 0.0;
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// Curves are marked as ended when the handle after
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// the first anchor is set equal to that anchor
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if (verts[0] == verts[1]) return;
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@ -174,14 +169,14 @@ void main() {
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int n_steps;
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float subdivision[MAX_STEPS];
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compute_subdivision(n_steps, subdivision);
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// Compute joint products
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vec3 points[MAX_STEPS];
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vec4 joint_products[MAX_STEPS];
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for (int i = 0; i < MAX_STEPS; i++){
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if (i >= n_steps) break;
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points[i] = point_on_curve(subdivision[i]);
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}
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// Compute joint products
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vec4 joint_products[MAX_STEPS];
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joint_products[0] = v_joint_product[0];
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joint_products[0].xyz *= -1;
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joint_products[n_steps - 1] = v_joint_product[2];
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@ -194,7 +189,6 @@ void main() {
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}
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// Emit vertex pairs aroudn subdivided points
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float scaled_aaw = anti_alias_width * pixel_size;
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for (int i = 0; i < MAX_STEPS; i++){
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if (i >= n_steps) break;
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float t = subdivision[i];
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@ -203,8 +197,7 @@ void main() {
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tangent_on_curve(t),
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joint_products[i],
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mix(v_stroke_width[0], v_stroke_width[2], t),
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mix(v_color[0], v_color[2], t),
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scaled_aaw
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mix(v_color[0], v_color[2], t)
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);
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}
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EndPrimitive();
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