Increase threshold for bevel tweaking

This commit is contained in:
Grant Sanderson 2023-01-18 13:07:37 -08:00
parent 13c41be17f
commit fa525b494c

View file

@ -104,8 +104,8 @@ void get_corners(
float buff2 = 0.5 * v_stroke_width[2] + aaw;
// Add correction for sharp angles to prevent weird bevel effects
if(v_joint_product[0].w < -0.5) buff0 *= 2 * (v_joint_product[0].w + 1.0);
if(v_joint_product[2].w < -0.5) buff2 *= 2 * (v_joint_product[2].w + 1.0);
if(v_joint_product[0].w < -0.75) buff0 *= 4 * (v_joint_product[0].w + 1.0);
if(v_joint_product[2].w < -0.75) buff2 *= 4 * (v_joint_product[2].w + 1.0);
// Unit normal and joint angles
vec3 normal0 = get_joint_unit_normal(v_joint_product[0]);