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Don't buff out stroke width by antialias width
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@ -162,7 +162,6 @@ void emit_point_with_width(
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color = finalize_color(joint_color, point, unit_normal);
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if (width == 0) scaled_anti_alias_width = -1.0; // Signal to discard in the frag shader
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else scaled_anti_alias_width = 2.0 * anti_alias_width * pixel_size / width;
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width += anti_alias_width * pixel_size;
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// Emit two corners
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// The frag shader will receive a value from -1 to 1,
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