3b1b-manim/active_projects/wallis_g.py

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from big_ol_pile_of_manim_imports import *
from once_useful_constructs.light import AmbientLight
from once_useful_constructs.light import Lighthouse
from once_useful_constructs.light import SwitchOn
# from once_useful_constructs.light import LightSource
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PRODUCT_COLOR = BLUE
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DEFAULT_OPACITY_FUNCTION = inverse_power_law(1, 1.5, 1, 4)
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CHEAP_AMBIENT_LIGHT_CONFIG = {
"num_levels": 5,
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"radius": 0.25,
"opacity_function": DEFAULT_OPACITY_FUNCTION,
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}
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def get_chord_f_label(chord, arg="f", direction=DOWN):
chord_f = TextMobject("Chord(", "$%s$" % arg, ")", arg_separator="")
chord_f.set_color_by_tex("$%s$" % arg, YELLOW)
chord_f.add_background_rectangle()
chord_f.next_to(chord.get_center(), direction, SMALL_BUFF)
angle = ((chord.get_angle() + TAU / 2) % TAU) - TAU / 2
if np.abs(angle) > TAU / 4:
angle += TAU / 2
chord_f.rotate(angle, about_point=chord.get_center())
chord_f.angle = angle
return chord_f
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class WallisNumeratorDenominatorGenerator(object):
def __init__(self):
self.n = 0
def __iter__(self):
return self
def __next__(self):
return self.next()
def next(self):
n = self.n
self.n += 1
if n % 2 == 0:
return (n + 2, n + 1)
else:
return (n + 1, n + 2)
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def get_wallis_product(n_terms=6, show_result=True):
tex_mob_args = []
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nd_generator = WallisNumeratorDenominatorGenerator()
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for x in range(n_terms):
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numerator, denominator = nd_generator.next()
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tex_mob_args += [
"{%d" % numerator, "\\over", "%d}" % denominator, "\\cdot"
]
tex_mob_args[-1] = "\\cdots"
if show_result:
tex_mob_args += ["=", "{\\pi", "\\over", "2}"]
result = TexMobject(*tex_mob_args)
return result
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def get_wallis_product_numerical_terms(n_terms=20):
result = []
nd_generator = WallisNumeratorDenominatorGenerator()
for x in range(n_terms):
n, d = nd_generator.next()
result.append(float(n) / d)
return result
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# Scenes
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class Introduction(Scene):
def construct(self):
n_terms = 10
number_line = NumberLine(
x_min=0,
x_max=2,
unit_size=5,
tick_frequency=0.25,
numbers_with_elongated_ticks=[0, 1, 2],
color=LIGHT_GREY,
)
number_line.add_numbers()
number_line.move_to(DOWN)
numerical_terms = get_wallis_product_numerical_terms(400)
partial_products = np.cumprod(numerical_terms)
curr_product = partial_products[0]
arrow = Vector(DOWN, color=YELLOW)
def get_arrow_update():
return ApplyFunction(
lambda mob: mob.next_to(
number_line.number_to_point(curr_product),
UP, SMALL_BUFF
),
arrow,
)
get_arrow_update().update(1)
decimal = DecimalNumber(curr_product, num_decimal_points=5, show_ellipsis=True)
decimal.next_to(arrow, UP, SMALL_BUFF, submobject_to_align=decimal[:5])
decimal_anim = ChangingDecimal(
decimal,
lambda a: number_line.point_to_number(arrow.get_center()),
tracked_mobject=arrow
)
product_mob = get_wallis_product(n_terms)
product_mob.to_edge(UP)
rects = VGroup(*[
SurroundingRectangle(product_mob[:n])
for n in range(3, 4 * n_terms, 4) + [4 * n_terms]
])
rect = rects[0].copy()
pi_halves_arrow = Vector(UP, color=BLUE)
pi_halves_arrow.next_to(
number_line.number_to_point(np.pi / 2), DOWN, SMALL_BUFF
)
pi_halves_term = TexMobject("\\pi / 2")
pi_halves_term.next_to(pi_halves_arrow, DOWN)
self.add(product_mob, number_line, rect, arrow, decimal)
self.add(pi_halves_arrow, pi_halves_term)
for n in range(1, len(rects)):
curr_product = partial_products[n]
self.play(
get_arrow_update(),
decimal_anim,
Transform(rect, rects[n]),
run_time=0.5
)
self.wait(0.5)
for n in range(len(rects), len(numerical_terms), 31):
curr_product = partial_products[n]
self.play(
get_arrow_update(),
decimal_anim,
run_time=0.25
)
curr_product = np.pi / 2
self.play(
get_arrow_update(),
decimal_anim,
run_time=0.5
)
self.wait()
class SourcesOfOriginality(TeacherStudentsScene):
def construct(self):
self.mention_excitement()
self.break_down_value_of_math_presentations()
self.where_we_fit_in()
def mention_excitement(self):
self.teacher_says(
"This one came about \\\\ a bit differently...",
target_mode="speaking",
run_time=1
)
self.change_student_modes("happy", "confused", "erm")
self.wait(2)
def break_down_value_of_math_presentations(self):
title = TextMobject("The value of a", "math", "presentation")
title.to_edge(UP, buff=MED_SMALL_BUFF)
value_of, math, presentation = title
MATH_COLOR = YELLOW
COMMUNICATION_COLOR = BLUE
big_rect = self.big_rect = Rectangle(
width=title.get_width() + 2 * MED_LARGE_BUFF,
height=3.5,
color=WHITE
)
big_rect.next_to(title, DOWN)
left_rect, right_rect = self.left_rect, self.right_rect = [
Rectangle(
height=big_rect.get_height() - 2 * SMALL_BUFF,
width=0.5 * big_rect.get_width() - 2 * SMALL_BUFF,
color=color
)
for color in MATH_COLOR, COMMUNICATION_COLOR
]
right_rect.flip()
left_rect.next_to(big_rect.get_left(), RIGHT, SMALL_BUFF)
right_rect.next_to(big_rect.get_right(), LEFT, SMALL_BUFF)
underlying_math = TextMobject("Underlying", "math")
underlying_math.set_color(MATH_COLOR)
communication = TextMobject("Communication")
communication.set_color(COMMUNICATION_COLOR)
VGroup(underlying_math, communication).scale(0.75)
underlying_math.next_to(left_rect.get_top(), DOWN, SMALL_BUFF)
communication.next_to(right_rect.get_top(), DOWN, SMALL_BUFF)
formula = TexMobject(
"\\sum_{n = 1}^\\infty \\frac{1}{n^2} = \\frac{\\pi^2}{2}",
)
formula.scale(0.75)
formula.next_to(underlying_math, DOWN)
based_on_wastlund = TextMobject(
"Previous video based on\\\\",
"a paper by Johan W\\\"{a}stlund"
)
based_on_wastlund.scale_to_fit_width(left_rect.get_width() - MED_SMALL_BUFF)
based_on_wastlund.next_to(formula, DOWN, MED_LARGE_BUFF)
communication_parts = TextMobject("Visuals, narrative, etc.")
communication_parts.scale(0.75)
communication_parts.next_to(communication, DOWN, MED_LARGE_BUFF)
lighthouse = Lighthouse(height=0.5)
lighthouse.next_to(communication_parts, DOWN, LARGE_BUFF)
ambient_light = AmbientLight(
num_levels=200,
radius=5,
opacity_function=DEFAULT_OPACITY_FUNCTION,
)
ambient_light.move_source_to(lighthouse.get_top())
big_rect.save_state()
big_rect.stretch(0, 1)
big_rect.stretch(0.5, 0)
big_rect.move_to(title)
self.play(
FadeInFromDown(title),
RemovePiCreatureBubble(
self.teacher,
target_mode="raise_right_hand",
look_at_arg=title,
),
self.get_student_changes(
*["pondering"] * 3,
look_at_arg=title
)
)
self.play(big_rect.restore)
self.play(*map(ShowCreation, [left_rect, right_rect]))
self.wait()
self.play(
math.match_color, left_rect,
ReplacementTransform(VGroup(math.copy()), underlying_math)
)
self.play(FadeIn(formula))
self.play(
presentation.match_color, right_rect,
ReplacementTransform(presentation.copy(), communication)
)
self.play(
FadeIn(communication_parts),
FadeIn(lighthouse),
SwitchOn(ambient_light)
)
self.play(self.teacher.change, "tease")
self.wait()
self.play(
FadeIn(based_on_wastlund),
self.get_student_changes(
"sassy", "erm", "plain",
look_at_arg=based_on_wastlund
),
)
self.wait()
self.math_content = VGroup(formula, based_on_wastlund)
def where_we_fit_in(self):
right_rect = self.right_rect
left_rect = self.left_rect
points = [
right_rect.get_left() + SMALL_BUFF * RIGHT,
right_rect.get_corner(UL),
right_rect.get_corner(UR),
right_rect.get_right() + SMALL_BUFF * LEFT,
right_rect.get_corner(DR),
right_rect.get_bottom() + SMALL_BUFF * UP,
right_rect.get_corner(DL),
]
added_points = [
left_rect.get_bottom(),
left_rect.get_corner(DL),
left_rect.get_corner(DL) + 1.25 * UP,
left_rect.get_bottom() + 1.25 * UP,
]
blob1, blob2 = VMobject(), VMobject()
blob1.set_points_smoothly(points + [points[0]])
blob1.add_control_points(3 * len(added_points) * [points[0]])
blob2.set_points_smoothly(points + added_points + [points[0]])
for blob in blob1, blob2:
blob.set_stroke(width=0)
blob.set_fill(BLUE, opacity=0.5)
our_contribution = TextMobject("Our target \\\\ contribution")
our_contribution.scale(0.75)
our_contribution.to_corner(UR)
arrow = Arrow(
our_contribution.get_bottom(),
right_rect.get_right() + MED_LARGE_BUFF * LEFT,
color=BLUE
)
wallis_product = get_wallis_product(n_terms=4)
wallis_product.scale_to_fit_width(left_rect.get_width() - 2 * MED_LARGE_BUFF)
wallis_product.move_to(self.math_content, UP)
wallis_product_name = TextMobject("``Wallis product''")
wallis_product_name.scale(0.75)
wallis_product_name.next_to(wallis_product, DOWN, MED_SMALL_BUFF)
new_proof = TextMobject("New proof")
new_proof.next_to(wallis_product_name, DOWN, MED_LARGE_BUFF)
self.play(
DrawBorderThenFill(blob1),
Write(our_contribution),
GrowArrow(arrow),
)
self.wait(2)
self.play(FadeOut(self.math_content))
self.play(
FadeIn(wallis_product),
Write(wallis_product_name, run_time=1)
)
self.wait(2)
self.play(
Transform(blob1, blob2, path_arc=-90 * DEGREES),
FadeIn(new_proof),
self.teacher.change, "hooray",
)
self.change_all_student_modes("hooray", look_at_arg=new_proof)
self.wait(5)
class SridharWatchingScene(Scene):
def construct(self):
laptop = Laptop()
sridhar = PiCreature(color=YELLOW_E)
sridhar.next_to(laptop, LEFT)
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class DistanceProductScene(MovingCameraScene):
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CONFIG = {
"ambient_light_config": {
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"opacity_function": DEFAULT_OPACITY_FUNCTION,
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"num_levels": 100,
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"radius": 5,
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"max_opacity": 0.8,
"color": PRODUCT_COLOR,
},
"circle_color": BLUE,
"circle_radius": 3,
"num_lighthouses": 6,
"lighthouse_height": 0.5,
"ignored_lighthouse_indices": [],
"observer_config": {
"color": MAROON_B,
"mode": "pondering",
"height": 0.25,
"flip_at_start": True,
},
"observer_fraction": 1.0 / 3,
"d_label_height": 0.35,
"numeric_distance_label_height": 0.25,
"default_product_column_top": FRAME_WIDTH * RIGHT / 4 + 1.5 * UP,
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"include_lighthouses": True,
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}
def setup(self):
super(DistanceProductScene, self).setup()
self.circle = Circle(
color=self.circle_color,
radius=self.circle_radius,
)
def get_circle_point_at_proportion(self, alpha):
radius = self.get_radius()
center = self.circle.get_center()
angle = alpha * TAU
unit_circle_point = np.cos(angle) * RIGHT + np.sin(angle) * UP
return radius * unit_circle_point + center
def get_lh_points(self):
return np.array([
self.get_circle_point_at_proportion(fdiv(i, self.num_lighthouses))
for i in range(self.num_lighthouses)
if i not in self.ignored_lighthouse_indices
])
def get_observer_point(self, fraction=None):
if fraction is None:
fraction = self.observer_fraction
return self.get_circle_point_at_proportion(fraction / self.num_lighthouses)
def get_observer(self):
observer = self.observer = PiCreature(**self.observer_config)
observer.next_to(self.get_observer_point(), RIGHT, buff=SMALL_BUFF)
return observer
def get_observer_dot(self):
self.observer_dot = Dot(
self.get_observer_point(),
color=self.observer_config["color"]
)
return self.observer_dot
def get_lighthouses(self):
self.lighthouses = VGroup()
for point in self.get_lh_points():
lighthouse = Lighthouse()
lighthouse.scale_to_fit_height(self.lighthouse_height)
lighthouse.move_to(point)
self.lighthouses.add(lighthouse)
return self.lighthouses
def get_lights(self):
self.lights = VGroup()
for point in self.get_lh_points():
light = AmbientLight(
source_point=VectorizedPoint(point),
**self.ambient_light_config
)
self.lights.add(light)
return self.lights
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def get_distance_lines(self, start_point=None, line_class=Line):
if start_point is None:
start_point = self.get_observer_point()
lines = VGroup(*[
line_class(start_point, point)
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for point in self.get_lh_points()
])
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lines.set_stroke(width=2)
self.distance_lines = lines
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return self.distance_lines
def get_symbolic_distance_labels(self):
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
self.d_labels = VGroup()
for i, line in enumerate(self.distance_lines):
d_label = TexMobject("d_%d" % i)
d_label.scale_to_fit_height(self.d_label_height)
vect = rotate_vector(line.get_vector(), 90 * DEGREES)
vect *= 2.5 * SMALL_BUFF / np.linalg.norm(vect)
d_label.move_to(line.get_center() + vect)
self.d_labels.add(d_label)
return self.d_labels
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def get_numeric_distance_labels(self, lines=None, num_decimal_points=3, show_ellipsis=True):
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radius = self.circle.get_width() / 2
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if lines is None:
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
lines = self.distance_lines
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labels = self.numeric_distance_labels = VGroup()
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for line in lines:
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label = DecimalNumber(
line.get_length() / radius,
num_decimal_points=num_decimal_points,
show_ellipsis=show_ellipsis,
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include_background_rectangle=True,
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)
label.scale_to_fit_height(self.numeric_distance_label_height)
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max_width = 0.5 * max(line.get_length(), 0.1)
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if label.get_width() > max_width:
label.scale_to_fit_width(max_width)
angle = (line.get_angle() % TAU) - TAU / 2
if np.abs(angle) > TAU / 4:
angle += np.sign(angle) * np.pi
label.angle = angle
label.next_to(line.get_center(), UP, SMALL_BUFF)
label.rotate(angle, about_point=line.get_center())
labels.add(label)
return labels
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def get_distance_product_column(self, column_top, labels=None, fraction=None):
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if column_top is None:
column_top = self.default_product_column_top
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if labels is None:
if not hasattr(self, "numeric_distance_labels"):
self.get_numeric_distance_labels()
labels = self.numeric_distance_labels
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stacked_labels = labels.copy()
for label in stacked_labels:
label.rotate(-label.angle)
label.scale_to_fit_height(self.numeric_distance_label_height)
stacked_labels.arrange_submobjects(DOWN)
stacked_labels.move_to(column_top, UP)
h_line = Line(LEFT, RIGHT)
h_line.scale_to_fit_width(1.5 * stacked_labels.get_width())
h_line.next_to(stacked_labels, DOWN, aligned_edge=RIGHT)
times = TexMobject("\\times")
times.next_to(h_line, UP, SMALL_BUFF, aligned_edge=LEFT)
product_decimal = DecimalNumber(
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self.get_distance_product(fraction),
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num_decimal_points=3,
show_ellipsis=True,
include_background_rectangle=True,
)
product_decimal.scale_to_fit_height(self.numeric_distance_label_height)
product_decimal.next_to(h_line, DOWN)
product_decimal.align_to(stacked_labels, RIGHT)
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product_decimal[1].set_color(BLUE)
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return VGroup(stacked_labels, h_line, times, product_decimal)
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def get_fractional_arc(self, fraction, start_fraction=0):
arc = Arc(
angle=fraction * TAU,
start_angle=start_fraction * TAU,
radius=self.get_radius(),
)
arc.shift(self.circle.get_center())
return arc
def get_halfway_indication_arcs(self):
fraction = 0.5 / self.num_lighthouses
arcs = VGroup(
self.get_fractional_arc(fraction),
self.get_fractional_arc(-fraction, start_fraction=2 * fraction),
)
arcs.set_stroke(YELLOW, 4)
return arcs
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def get_circle_group(self):
group = VGroup(self.circle)
if not hasattr(self, "observer_dot"):
self.get_observer_dot()
if not hasattr(self, "observer"):
self.get_observer()
if not hasattr(self, "lighthouses"):
self.get_lighthouses()
if not hasattr(self, "lights"):
self.get_lights()
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group.add(self.observer_dot, self.observer)
if self.include_lighthouses:
group.add(self.lighthouses)
group.add(self.lights)
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return group
def setup_lighthouses_and_observer(self):
self.add(*self.get_circle_group())
# Numerical results
def get_radius(self):
return self.circle.get_width() / 2.0
def get_distance_product(self, fraction=None):
radius = self.get_radius()
observer_point = self.get_observer_point(fraction)
distances = [
np.linalg.norm(point - observer_point) / radius
for point in self.get_lh_points()
]
return reduce(op.mul, distances, 1.0)
# Animating methods
def add_numeric_distance_labels(self, show_line_creation=True):
anims = []
if not hasattr(self, "distance_lines"):
self.get_distance_lines()
if not hasattr(self, "numeric_distance_labels"):
self.get_numeric_distance_labels()
if show_line_creation:
anims.append(LaggedStart(ShowCreation, self.distance_lines))
anims.append(LaggedStart(FadeIn, self.numeric_distance_labels))
self.play(*anims)
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def show_distance_product_in_column(self, **kwargs):
group = self.get_distance_product_column(**kwargs)
stacked_labels, h_line, times, product_decimal = group
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self.play(ReplacementTransform(labels.copy(), stacked_labels))
self.play(
ShowCreation(h_line),
Write(times)
)
self.play(
ReplacementTransform(
stacked_labels.copy(),
VGroup(product_decimal)
)
)
class IntroduceDistanceProduct(DistanceProductScene):
CONFIG = {
"ambient_light_config": {
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# "num_levels": 10,
# "radius": 1,
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"color": YELLOW,
},
}
def construct(self):
self.draw_circle_with_points()
self.turn_into_lighthouses_and_observer()
self.show_sum_of_inverse_squares()
def draw_circle_with_points(self):
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circle = self.circle
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lh_dots = self.lh_dots = VGroup(*[
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Dot(point) for point in self.get_lh_points()
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])
lh_dot_arrows = VGroup(*[
Arrow(*[
interpolate(circle.get_center(), dot.get_center(), a)
for a in 0.6, 0.9
], buff=0)
for dot in lh_dots
])
evenly_space_dots_label = TextMobject("Evenly-spaced \\\\ dots")
evenly_space_dots_label.scale_to_fit_width(0.5 * circle.get_width())
evenly_space_dots_label.move_to(circle)
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special_dot = self.special_dot = self.get_observer_dot()
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special_dot_arrow = Vector(DL)
special_dot_arrow.next_to(special_dot, UR, SMALL_BUFF)
special_dot_arrow.match_color(special_dot)
special_dot_label = TextMobject("Special dot")
special_dot_label.next_to(
special_dot_arrow.get_start(), UP, SMALL_BUFF)
special_dot_label.match_color(special_dot)
special_dot.save_state()
special_dot.next_to(special_dot_arrow, UR)
special_dot.set_fill(opacity=0)
self.play(ShowCreation(circle))
self.play(
LaggedStart(ShowCreation, lh_dots),
LaggedStart(GrowArrow, lh_dot_arrows),
Write(evenly_space_dots_label)
)
self.wait()
self.play(
special_dot.restore,
GrowArrow(special_dot_arrow),
Write(special_dot_label, run_time=1),
FadeOut(VGroup(lh_dot_arrows, evenly_space_dots_label))
)
self.wait()
self.play(FadeOut(VGroup(special_dot_arrow, special_dot_label)))
def turn_into_lighthouses_and_observer(self):
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lighthouses = self.get_lighthouses()
lights = self.get_lights()
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observer = self.get_observer()
observer.save_state()
observer.scale_to_fit_height(2)
observer.change_mode("happy")
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observer.to_edge(RIGHT)
self.play(
LaggedStart(FadeOut, self.lh_dots),
LaggedStart(FadeIn, lighthouses),
LaggedStart(SwitchOn, lights),
)
self.wait()
self.play(FadeIn(observer))
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self.play(observer.restore)
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self.wait()
def show_sum_of_inverse_squares(self):
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lines = self.get_distance_lines()
labels = self.get_symbolic_distance_labels()
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sum_of_inverse_squares = TexMobject(*it.chain(*[
["{1", "\\over", "(", "d_%d" % i, ")", "^2}", "+"]
for i in range(len(lines))
]))
sum_of_inverse_squares.submobjects.pop(-1)
sum_of_inverse_squares.to_edge(UP)
d_terms = sum_of_inverse_squares.get_parts_by_tex("d_")
d_terms.set_color(YELLOW)
plusses = sum_of_inverse_squares.get_parts_by_tex("+")
last_term = sum_of_inverse_squares[-6:]
non_d_terms = VGroup(*filter(
lambda m: m not in d_terms and m not in last_term,
sum_of_inverse_squares
))
brace = Brace(sum_of_inverse_squares, DOWN)
brace_text = brace.get_text("Total intensity of light")
arrow = Vector(DOWN, color=WHITE).next_to(brace, DOWN)
basel_sum = TexMobject(
"{1 \\over 1^2} + ",
"{1 \\over 2^2} + ",
"{1 \\over 3^2} + ",
"{1 \\over 4^2} + ",
"\\cdots",
)
basel_sum.next_to(arrow, DOWN)
basel_cross = Cross(basel_sum)
useful_for = TextMobject("Useful for")
useful_for.next_to(arrow, RIGHT)
wallis_product = TexMobject(
"{2 \\over 1} \\cdot", "{2 \\over 3} \\cdot",
"{4 \\over 3} \\cdot", "{4 \\over 5} \\cdot",
"{6 \\over 5} \\cdot", "{6 \\over 7} \\cdot",
"\\cdots"
)
wallis_product.move_to(basel_sum)
light_rings = VGroup(*it.chain(*self.lights))
self.play(
LaggedStart(ShowCreation, lines),
LaggedStart(Write, labels),
)
circle_group = VGroup(*self.get_top_level_mobjects())
self.wait()
self.play(
ReplacementTransform(labels[-1].copy(), last_term[3]),
Write(VGroup(*it.chain(last_term[:3], last_term[4:])))
)
self.remove(last_term)
self.add(last_term)
self.wait()
self.play(
Write(non_d_terms),
ReplacementTransform(
labels[:-1].copy(),
d_terms[:-1],
),
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circle_group.scale, 0.8, {"about_point": FRAME_Y_RADIUS * DOWN}
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)
self.wait()
self.play(LaggedStart(
ApplyMethod, light_rings,
lambda m: (m.set_fill, {"opacity": 2 * m.get_fill_opacity()}),
rate_func=there_and_back,
run_time=3,
))
self.wait()
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# Mention useful just to basel problem
circle_group.save_state()
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v_point = VectorizedPoint(FRAME_X_RADIUS * LEFT + FRAME_Y_RADIUS * DOWN)
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self.play(
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circle_group.next_to, v_point, UR, {"submobject_to_align": self.circle},
circle_group.scale, 0.5, {"about_point": v_point.get_center()},
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)
self.play(
GrowFromCenter(brace),
Write(brace_text)
)
self.wait()
self.play(
FadeOut(brace_text),
GrowArrow(arrow),
FadeIn(useful_for),
FadeIn(basel_sum),
)
self.wait()
self.play(
ShowCreation(basel_cross),
FadeOut(VGroup(arrow, useful_for, brace))
)
basel_group = VGroup(basel_sum, basel_cross)
self.play(
basel_group.scale, 0.5,
basel_group.to_corner, DR,
)
self.play(Write(wallis_product))
self.wait()
# Transition to distance product
self.play(
circle_group.restore,
wallis_product.match_width, basel_sum,
wallis_product.next_to, basel_sum, UP, {"aligned_edge": RIGHT},
)
self.play(
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d_terms.shift, 0.75 * d_terms.get_height() * UP,
d_terms.set_color, PRODUCT_COLOR,
light_rings.set_fill, PRODUCT_COLOR,
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*[
FadeOut(mob)
for mob in sum_of_inverse_squares
if mob not in d_terms and mob not in plusses
]
)
self.wait()
self.play(
FadeOut(plusses),
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d_terms.arrange_submobjects, RIGHT, 0.25 * SMALL_BUFF,
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d_terms.move_to, sum_of_inverse_squares, DOWN,
)
self.wait()
# Label distance product
brace = Brace(d_terms, UP, buff=SMALL_BUFF)
distance_product_label = brace.get_text("``Distance product''")
self.play(
GrowFromCenter(brace),
Write(distance_product_label)
)
line_copies = lines.copy().set_color(RED)
self.play(LaggedStart(ShowCreationThenDestruction, line_copies))
self.wait()
self.play(LaggedStart(
ApplyFunction, light_rings,
lambda mob: (
lambda m: m.shift(MED_SMALL_BUFF * UP).set_fill(opacity=2 * m.get_fill_opacity()),
mob
),
rate_func=wiggle,
run_time=6,
))
self.wait()
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class Lemma1(DistanceProductScene):
CONFIG = {
"circle_radius": 2.5,
"observer_fraction": 0.5,
# "ambient_light_config": {
# "num_levels": 5,
# "radius": 1,
# },
"lighthouse_height": 0.25,
"lemma_text": "distance product = 2",
}
def construct(self):
self.add_title()
self.add_circle_group()
self.state_lemma_premise()
self.show_product()
def add_title(self):
title = self.title = TextMobject("Two lemmas:")
title.set_color(YELLOW)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
def add_circle_group(self):
self.circle.to_corner(DL)
circle_group = self.get_circle_group()
self.play(LaggedStart(FadeIn, VGroup(*circle_group.family_members_with_points())))
def state_lemma_premise(self):
premise = TextMobject("Lemma 1: If observer is halfway between lighthouses,")
self.premise = premise
premise.next_to(self.title, DOWN)
frac = 1.0 / self.num_lighthouses
arc1, arc2 = arcs = VGroup(VMobject(), VMobject())
arc1.pointwise_become_partial(self.circle, 0, frac / 2)
arc2.pointwise_become_partial(self.circle, frac / 2, frac)
arc1.reverse_points()
arcs.set_stroke(YELLOW, 5)
show_arcs = ShowCreationThenDestruction(
arcs,
submobject_mode="all_at_once",
run_time=2,
)
self.play(Write(premise), show_arcs, run_time=2)
self.wait()
self.play(show_arcs)
self.wait()
def show_product(self):
lemma = TextMobject(self.lemma_text)
lemma.set_color(BLUE)
lemma.next_to(self.premise, DOWN)
self.add_numeric_distance_labels()
self.play(Write(lemma, run_time=1))
self.show_distance_product_in_column()
self.wait()
class Lemma1With7Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 7,
}
class Lemma1With8Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 8,
}
class Lemma1With9Lighthouses(Lemma1):
CONFIG = {
"num_lighthouses": 9,
}
class Lemma2(Lemma1):
CONFIG = {
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"lemma_text": "distance product = \\# Initial lighthouses"
}
def construct(self):
self.add_title()
self.add_circle_group()
self.state_lemma_premise()
self.replace_first_lighthouse()
self.show_product()
def state_lemma_premise(self):
premise = self.premise = TextMobject(
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"Lemma 2: If the observer replaces a lighthouse,"
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)
premise.next_to(self.title, DOWN)
self.play(Write(premise, run_time=1))
def replace_first_lighthouse(self):
dot = self.observer_dot
observer_anim = MaintainPositionRelativeTo(self.observer, dot)
lighthouse_group = VGroup(self.lighthouses[0], self.lights[0])
point = self.get_lh_points()[0]
self.play(
lighthouse_group.shift, 5 * RIGHT,
lighthouse_group.fade, 1,
run_time=1.5,
rate_func=running_start,
remover=True,
)
self.play(
dot.move_to, point,
observer_anim,
path_arc=(-120 * DEGREES),
)
self.wait()
self.ignored_lighthouse_indices = [0]
self.observer_fraction = 0
for group in self.lighthouses, self.lights:
self.lighthouses.submobjects.pop(0)
class Lemma2With7Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 7,
}
class Lemma2With8Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 8,
}
class Lemma2With9Lighthouses(Lemma2):
CONFIG = {
"num_lighthouses": 9,
}
class FromGeometryToAlgebra(DistanceProductScene):
CONFIG = {
"num_lighthouses": 7,
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# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
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}
def construct(self):
self.setup_lights()
self.point_out_evenly_spaced()
self.transition_to_complex_plane()
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self.discuss_powers()
self.raise_everything_to_the_nth()
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def setup_lights(self):
circle = self.circle
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circle.scale_to_fit_height(5, about_edge=DOWN)
lights = self.get_lights()
dots = VGroup(*[Dot(point) for point in self.get_lh_points()])
for dot, light in zip(dots, lights):
light.add_to_back(dot)
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self.add(circle, lights)
def point_out_evenly_spaced(self):
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circle = self.circle
step = 1.0 / self.num_lighthouses / 2
alpha_range = np.arange(0, 1 + step, step)
arcs = VGroup(*[
VMobject().pointwise_become_partial(circle, a1, a2)
for a1, a2 in zip(alpha_range, alpha_range[1:])
])
arcs.set_stroke(YELLOW, 5)
for arc in arcs[::2]:
arc.reverse_points()
arcs_anim = ShowCreationThenDestruction(
arcs, submobject_mode="all_at_once", run_time=2
)
spacing_words = self.spacing_words = TextMobject("Evenly-spaced")
spacing_words.scale_to_fit_width(self.get_radius())
spacing_words.move_to(circle)
arrows = self.get_arrows()
geometric_words = self.geometric_words = TextMobject("Geometric property")
geometric_words.to_edge(UP)
geometric_words.add_background_rectangle()
self.add(geometric_words)
self.play(
FadeIn(spacing_words),
arcs_anim,
*map(GrowArrow, arrows)
)
self.play(FadeOut(arrows), arcs_anim)
self.wait()
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def transition_to_complex_plane(self):
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plane = self.complex_plane = ComplexPlane(
unit_size=2, y_radius=6, x_radius=9,
)
plane.shift(1.5 * RIGHT)
plane.add_coordinates()
origin = plane.number_to_point(0)
h_line = Line(plane.number_to_point(-1), plane.number_to_point(1))
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circle = self.circle
circle_group = VGroup(circle, self.lights)
circle_group.generate_target()
circle_group.target.scale(h_line.get_width() / circle.get_width())
circle_group.target.shift(
origin - circle_group.target[0].get_center()
)
circle_group.target[0].set_stroke(RED)
geometric_words = self.geometric_words
geometric_words.generate_target()
arrow = TexMobject("\\rightarrow")
arrow.add_background_rectangle()
algebraic_words = TextMobject("Algebraic property")
algebraic_words.add_background_rectangle()
word_group = VGroup(geometric_words.target, arrow, algebraic_words)
word_group.arrange_submobjects(RIGHT)
word_group.move_to(origin)
word_group.to_edge(UP)
unit_circle_words = TextMobject("Unit circle", "")
unit_circle_words.match_color(circle_group.target[0])
for part in unit_circle_words:
part.add_background_rectangle()
unit_circle_words.next_to(origin, UP)
complex_plane_words = TextMobject("Complex Plane")
self.complex_plane_words = complex_plane_words
complex_plane_words.move_to(word_group)
complex_plane_words.add_background_rectangle()
roots_of_unity_words = TextMobject("Roots of\\\\", "unity")
roots_of_unity_words.move_to(origin)
roots_of_unity_words.set_color(YELLOW)
for part in roots_of_unity_words:
part.add_background_rectangle()
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self.play(
Write(plane),
MoveToTarget(circle_group),
FadeOut(self.spacing_words),
MoveToTarget(geometric_words),
FadeIn(arrow),
FadeIn(algebraic_words),
)
word_group.submobjects[0] = geometric_words
self.play(Write(unit_circle_words, run_time=1))
# Show complex values
outer_arrows = self.outer_arrows = self.get_arrows()
for arrow, point in zip(outer_arrows, self.get_lh_points()):
arrow.rotate(np.pi, about_point=point)
outer_arrow = self.outer_arrow = outer_arrows[3].copy()
values = map(plane.point_to_number, self.get_lh_points())
complex_decimal = self.complex_decimal = DecimalNumber(
values[3],
num_decimal_points=3,
include_background_rectangle=True
)
complex_decimal.next_to(outer_arrow.get_start(), LEFT, SMALL_BUFF)
complex_decimal_rect = SurroundingRectangle(complex_decimal)
complex_decimal_rect.fade(1)
self.play(
FadeIn(complex_plane_words),
FadeOut(word_group),
FadeIn(complex_decimal),
FadeIn(outer_arrow)
)
self.wait(2)
self.play(
ChangeDecimalToValue(
complex_decimal, values[1],
tracked_mobject=complex_decimal_rect
),
complex_decimal_rect.next_to, outer_arrows[1].get_start(), UP, SMALL_BUFF,
Transform(outer_arrow, outer_arrows[1]),
run_time=1.5
)
self.wait()
arrows = self.get_arrows()
arrows.set_color(YELLOW)
self.play(
ReplacementTransform(unit_circle_words, roots_of_unity_words),
LaggedStart(GrowArrow, arrows)
)
self.wait()
self.play(
complex_plane_words.move_to, word_group,
LaggedStart(FadeOut, VGroup(*it.chain(
arrows, roots_of_unity_words
)))
)
# Turn decimal into z
x_term = self.x_term = TexMobject("x")
x_term.add_background_rectangle()
x_term.move_to(complex_decimal, DOWN)
x_term.shift(0.5 * SMALL_BUFF * (DR))
self.play(ReplacementTransform(complex_decimal, x_term))
def discuss_powers(self):
x_term = self.x_term
outer_arrows = self.outer_arrows
outer_arrows.add(outer_arrows[0].copy())
plane = self.complex_plane
origin = plane.number_to_point(0)
question = TextMobject("What is $x^2$")
question.next_to(x_term, RIGHT, LARGE_BUFF)
question.set_color(YELLOW)
lh_points = list(self.get_lh_points())
lh_points.append(lh_points[0])
lines = VGroup(*[
Line(origin, point)
for point in lh_points
])
lines.set_color(GREEN)
step = 1.0 / self.num_lighthouses
angle_arcs = VGroup(*[
Arc(angle=alpha * TAU, radius=0.35).shift(origin)
for alpha in np.arange(0, 1 + step, step)
])
angle_labels = VGroup()
for i, arc in enumerate(angle_arcs):
label = TexMobject("(%d / %d)\\tau" % (i, self.num_lighthouses))
label.scale(0.5)
label.add_background_rectangle()
point = arc.point_from_proportion(0.5)
point += 1.2 * (point - origin)
label.move_to(point)
angle_labels.add(label)
line = self.angle_line = lines[1].copy()
line_ghost = DashedLine(line.get_start(), line.get_end())
self.ghost_angle_line = line_ghost
line_ghost.set_stroke(line.get_color(), 2)
angle_arc = angle_arcs[1].copy()
angle_label = angle_labels[1].copy()
angle_label.shift(0.25 * SMALL_BUFF * DR)
magnitude_label = TexMobject("1")
magnitude_label.next_to(line.get_center(), UL, buff=SMALL_BUFF)
power_labels = VGroup()
for i, arrow in enumerate(outer_arrows):
label = TexMobject("x^%d" % i)
label.next_to(
arrow.get_start(), -arrow.get_vector(),
submobject_to_align=label[0]
)
label.add_background_rectangle()
power_labels.add(label)
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power_labels[0].next_to(outer_arrows[-1].get_start(), UR, SMALL_BUFF)
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power_labels.submobjects[1] = x_term
L_labels = self.L_labels = VGroup(*[
TexMobject("L_%d" % i).move_to(power_label, DOWN).add_background_rectangle()
for i, power_label in enumerate(power_labels)
])
# Ask about squaring
self.play(Write(question))
self.wait()
self.play(
ShowCreation(line),
Write(magnitude_label)
)
self.wait()
self.play(
ShowCreation(angle_arc),
Write(angle_label)
)
self.wait()
self.add(line_ghost)
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for i in range(2, self.num_lighthouses) + [0]:
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anims = [
Transform(angle_arc, angle_arcs[i]),
Transform(angle_label, angle_labels[i]),
Transform(line, lines[i], path_arc=TAU / self.num_lighthouses),
]
if i == 2:
anims.append(FadeOut(magnitude_label))
if i == 3:
anims.append(FadeOut(question))
self.play(*anims)
new_anims = [
GrowArrow(outer_arrows[i]),
Write(power_labels[i]),
]
if i == 2:
new_anims.append(FadeOut(self.complex_plane_words))
self.play(*new_anims)
self.wait()
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self.play(ReplacementTransform(power_labels, L_labels))
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self.wait()
self.play(
Rotate(self.lights, TAU / self.num_lighthouses / 2),
rate_func=wiggle
)
self.wait()
self.play(
FadeOut(angle_arc),
FadeOut(angle_label),
*map(ShowCreationThenDestruction, lines)
)
self.wait()
def raise_everything_to_the_nth(self):
func_label = TexMobject("L \\rightarrow L^7")
func_label.set_color(YELLOW)
func_label.to_corner(UL, buff=LARGE_BUFF)
func_label.add_background_rectangle()
polynomial_scale_factor = 0.8
polynomial = TexMobject("x^%d - 1" % self.num_lighthouses, "=", "0")
polynomial.scale(polynomial_scale_factor)
polynomial.next_to(func_label, UP)
polynomial.to_edge(LEFT)
factored_polynomial = TexMobject(
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"(x-L_0)(x-L_1)\\cdots(x-L_{%d - 1})" % self.num_lighthouses, "=", "0"
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)
factored_polynomial.scale(polynomial_scale_factor)
factored_polynomial.next_to(polynomial, DOWN, aligned_edge=LEFT)
for group in polynomial, factored_polynomial:
for part in group:
part.add_background_rectangle()
origin = self.complex_plane.number_to_point(0)
lights = self.lights
lights.save_state()
rotations = []
for i, light in enumerate(lights):
rotations.append(Rotating(
light,
radians=(i * TAU - i * TAU / self.num_lighthouses),
about_point=origin,
rate_func=bezier([0, 0, 1, 1]),
))
self.play(Write(func_label, run_time=1))
for i, rotation in enumerate(rotations[:4]):
if i == 3:
rect = SurroundingRectangle(polynomial)
rect.set_color(YELLOW)
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self.play(
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FadeIn(polynomial),
ShowCreationThenDestruction(rect)
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)
self.play(
rotation,
run_time=np.sqrt(i + 1)
)
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self.play(*rotations[4:], run_time=3)
self.wait()
self.play(lights.restore)
self.play(
FadeOut(func_label),
FadeIn(factored_polynomial)
)
self.wait(3)
self.play(
factored_polynomial[0].next_to, polynomial[1], RIGHT, 1.5 * SMALL_BUFF,
FadeOut(polynomial[2]),
FadeOut(factored_polynomial[1:]),
)
# Comment on formula
formula = VGroup(polynomial[0], polynomial[1], factored_polynomial[0])
rect = SurroundingRectangle(formula)
brace = Brace(factored_polynomial[0], DOWN)
brace2 = Brace(polynomial[0], DOWN)
morty = PiCreature(color=GREY_BROWN)
morty.scale(0.5)
morty.next_to(brace.get_center(), DL, buff=LARGE_BUFF)
L1_rhs = TexMobject("= \\cos(\\tau / 7) + \\\\", "\\sin(\\tau / 7)i")
L1_rhs.next_to(self.L_labels[1], RIGHT, aligned_edge=UP)
for part in L1_rhs:
part.add_background_rectangle()
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait()
self.play(GrowFromCenter(brace))
self.play(FadeIn(morty))
self.play(morty.change, "horrified", brace)
self.play(Blink(morty))
self.wait()
self.play(
Write(L1_rhs),
morty.change, "confused", L1_rhs
)
self.play(Blink(morty))
self.wait()
self.play(
Transform(brace, brace2),
morty.change, "hooray", brace2
)
self.play(Blink(morty))
self.wait()
# Nothing special about 7
new_lights = self.lights.copy()
new_lights.rotate(
TAU / self.num_lighthouses / 2,
about_point=origin
)
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sevens = VGroup(polynomial[0][1][1], factored_polynomial[0][1][-4])
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n_terms = VGroup()
for seven in sevens:
n_term = TexMobject("N")
n_term.replace(seven, dim_to_match=1)
n_term.scale(0.9)
n_term.shift(0.25 * SMALL_BUFF * DR)
n_terms.add(n_term)
self.play(LaggedStart(FadeOut, VGroup(*it.chain(
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L1_rhs, self.outer_arrows, self.L_labels, self.outer_arrow,
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self.angle_line, self.ghost_angle_line
))))
self.play(LaggedStart(SwitchOn, new_lights), morty.look_at, new_lights)
self.play(Transform(sevens, n_terms))
self.wait()
self.play(Blink(morty))
self.wait()
#
def get_arrows(self):
return VGroup(*[
Arrow(
interpolate(self.circle.get_center(), point, 0.6),
interpolate(self.circle.get_center(), point, 0.9),
buff=0
)
for point in self.get_lh_points()
])
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class PlugObserverIntoPolynomial(DistanceProductScene):
CONFIG = {
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
"num_lighthouses": 7,
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# This makes it look slightly better, but renders much slower
"add_lights_in_foreground": True,
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}
def construct(self):
self.add_plane()
self.add_circle_group()
self.label_roots()
self.add_polynomial()
self.point_out_rhs()
self.introduce_observer()
self.raise_observer_to_the_N()
def add_plane(self):
plane = self.plane = ComplexPlane(
unit_size=2,
y_radius=5,
)
plane.shift(DOWN)
plane.add_coordinates()
plane.coordinate_labels.submobjects.pop(-4)
self.origin = plane.number_to_point(0)
self.add(plane)
def add_circle_group(self):
self.circle.set_color(RED)
self.circle.scale_to_fit_width(
2 * np.linalg.norm(self.plane.number_to_point(1) - self.origin)
)
self.circle.move_to(self.origin)
lights = self.lights = self.get_lights()
dots = VGroup(*[
Dot(point) for point in self.get_lh_points()
])
for dot, light in zip(dots, lights):
light.add_to_back(dot)
self.add(self.circle, lights)
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if self.add_lights_in_foreground:
self.add_foreground_mobject(lights)
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def label_roots(self):
origin = self.origin
labels = VGroup(*[
TexMobject("L_%d" % d)
for d in range(self.num_lighthouses)
])
self.root_labels = labels
points = self.get_lh_points()
for label, point in zip(labels, points):
label.move_to(interpolate(origin, point, 1.2))
labels[0].align_to(origin, UP)
labels[0].shift(SMALL_BUFF * DOWN)
self.add(labels)
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def add_polynomial(self, arg="x"):
self.polynomial = self.get_polynomial_equation(arg)
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self.add(self.polynomial)
def point_out_rhs(self):
rhs = self.get_polynomial_rhs(self.polynomial)
brace = Brace(rhs, DOWN, buff=SMALL_BUFF)
brace_text = brace.get_text("Useful for distance product", buff=SMALL_BUFF)
brace_text.set_color(YELLOW)
brace_text.add_background_rectangle()
self.play(
GrowFromCenter(brace),
Write(brace_text)
)
self.wait()
self.play(FadeOut(VGroup(brace, brace_text)))
def introduce_observer(self):
dot = self.observer_dot = Dot()
dot.move_to(self.plane.coords_to_point(1.6, 0.8))
observer = PiCreature(**self.observer_config)
observer.move_to(dot)
dot.match_color(observer)
vect = 2 * DOWN + LEFT
vect /= np.linalg.norm(vect)
arrow = self.arrow = Vector(0.5 * vect)
arrow.next_to(observer, -vect, buff=SMALL_BUFF)
arrow.set_color(WHITE)
full_name = TextMobject("Observer")
var_name = self.var_name = TexMobject("O")
for mob in full_name, var_name:
mob.match_color(observer)
mob.next_to(arrow.get_start(), UP, SMALL_BUFF)
mob.add_background_rectangle()
complex_decimal = DecimalNumber(0, include_background_rectangle=True)
equals = TexMobject("=")
complex_decimal_animation = ChangingDecimal(
complex_decimal,
lambda a: self.plane.point_to_number(dot.get_center()),
position_update_func=lambda m: m.next_to(equals, RIGHT, SMALL_BUFF)
)
complex_decimal_animation.update(0)
equals_decimal = VGroup(equals, complex_decimal)
equals_decimal.next_to(var_name, RIGHT)
new_polynomial = self.get_polynomial_equation("O")
O_terms = new_polynomial.get_parts_by_tex("O")
lhs, poly_eq, rhs = self.get_polynomial_split(new_polynomial)
lhs_rect = SurroundingRectangle(lhs, color=YELLOW)
rhs_rect = SurroundingRectangle(rhs, color=YELLOW)
self.lhs, self.rhs = lhs, rhs
self.lhs_rect, self.rhs_rect = lhs_rect, rhs_rect
lines = self.lines = self.get_lines()
lines_update = self.lines_update = UpdateFromFunc(
lines, lambda l: Transform(l, self.get_lines()).update(1)
)
anims_for_dot_movement = self.anims_for_dot_movement = [
MaintainPositionRelativeTo(arrow, dot),
MaintainPositionRelativeTo(var_name, arrow),
MaintainPositionRelativeTo(equals, var_name),
complex_decimal_animation,
lines_update,
]
self.play(
FadeInAndShiftFromDirection(observer, direction=-vect),
GrowArrow(arrow)
)
self.play(Write(full_name))
self.wait()
self.play(
ReplacementTransform(full_name[0], var_name[0]),
ReplacementTransform(full_name[1][0], var_name[1][0]),
FadeOut(full_name[1][1:]),
ReplacementTransform(observer, dot),
FadeIn(equals_decimal)
)
self.add_foreground_mobject(dot)
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# Substitute
self.wait()
self.play(
ReplacementTransform(var_name.copy(), O_terms),
ReplacementTransform(self.polynomial, new_polynomial)
)
self.polynomial = new_polynomial
self.wait()
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# Show distances
self.play(ShowCreation(rhs_rect))
self.play(
LaggedStart(ShowCreation, lines),
Animation(dot)
)
self.play(
Rotating(
dot,
radians=TAU,
rate_func=smooth,
about_point=dot.get_center() + MED_LARGE_BUFF * LEFT,
run_time=4
),
*anims_for_dot_movement
)
self.wait()
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self.remove(rhs_rect)
self.play(ReplacementTransform(rhs_rect.copy(), lhs_rect))
self.wait()
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# Move onto circle
angle = self.observer_angle = TAU / self.num_lighthouses / 3.0
target_point = self.plane.number_to_point(
np.exp(complex(0, angle))
)
self.play(
dot.move_to, target_point,
*anims_for_dot_movement
)
self.play(FadeOut(VGroup(
equals, complex_decimal,
var_name, arrow,
)))
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def raise_observer_to_the_N(self):
dot = self.observer_dot
origin = self.origin
radius = self.get_radius()
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text_scale_val = 0.8
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question = TextMobject(
"What fraction \\\\", "between $L_0$ and $L_1$", "?",
arg_separator=""
)
question.scale(text_scale_val)
question.next_to(dot, RIGHT)
question.add_background_rectangle_to_parts()
f_words = TextMobject("$f$", "of the way")
third_words = TextMobject("$\\frac{1}{3}$", "of the way")
for words in f_words, third_words:
words.scale(text_scale_val)
words.move_to(question[0])
words[0].set_color(YELLOW)
words.add_background_rectangle()
obs_angle = self.observer_angle
full_angle = TAU / self.num_lighthouses
def get_arc(angle):
result = Arc(angle=angle, radius=radius, color=YELLOW, stroke_width=4)
result.shift(origin)
return result
arc = get_arc(obs_angle)
O_to_N_arc = get_arc(obs_angle * self.num_lighthouses)
O_to_N_dot = dot.copy().move_to(O_to_N_arc.point_from_proportion(1))
O_to_N_arrow = Vector(0.5 * DR).next_to(O_to_N_dot, UL, SMALL_BUFF)
O_to_N_arrow.set_color(WHITE)
O_to_N_label = TexMobject("O", "^N")
O_to_N_label.set_color_by_tex("O", dot.get_color())
O_to_N_label.next_to(O_to_N_arrow.get_start(), UP, SMALL_BUFF)
O_to_N_label.shift(SMALL_BUFF * RIGHT)
O_to_N_group = VGroup(O_to_N_arc, O_to_N_arrow, O_to_N_label)
around_circle_words = TextMobject("around the circle")
around_circle_words.scale(text_scale_val)
around_circle_words.add_background_rectangle()
around_circle_words.next_to(self.circle.get_top(), UR)
chord = Line(O_to_N_dot.get_center(), self.circle.get_right())
chord.set_stroke(GREEN)
chord_halves = VGroup(
Line(chord.get_center(), chord.get_start()),
Line(chord.get_center(), chord.get_end()),
)
chord_halves.set_stroke(WHITE, 5)
chord_label = TexMobject("|", "O", "^N", "-", "1", "|")
chord_label.set_color_by_tex("O", MAROON_B)
chord_label.add_background_rectangle()
chord_label.next_to(chord.get_center(), DOWN, SMALL_BUFF)
chord_label.rotate(
chord.get_angle(), about_point=chord.get_center()
)
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numeric_chord_label = DecimalNumber(
np.sqrt(3),
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num_decimal_points=4,
include_background_rectangle=True,
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show_ellipsis=True,
)
numeric_chord_label.rotate(chord.get_angle())
numeric_chord_label.move_to(chord_label)
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self.play(
FadeIn(question),
ShowCreation(arc),
)
for angle in [full_angle - obs_angle, -full_angle, obs_angle]:
last_angle = angle_of_vector(dot.get_center() - origin)
self.play(
self.lines_update,
UpdateFromAlphaFunc(
arc, lambda arc, a: Transform(
arc, get_arc(last_angle + a * angle)
).update(1)
),
Rotate(dot, angle, about_point=origin),
run_time=2
)
self.play(
FadeOut(question[0]),
FadeOut(question[2]),
FadeIn(f_words),
)
self.wait()
self.play(
FadeOut(self.lines),
FadeOut(self.root_labels),
)
self.play(
ReplacementTransform(dot.copy(), O_to_N_dot),
ReplacementTransform(arc, O_to_N_arc),
path_arc=O_to_N_arc.angle - arc.angle,
)
self.add_foreground_mobject(O_to_N_dot)
self.play(
FadeIn(O_to_N_label),
GrowArrow(O_to_N_arrow),
)
self.wait()
self.play(
FadeOut(question[1]),
f_words.next_to, around_circle_words, UP, SMALL_BUFF,
FadeIn(around_circle_words)
)
self.wait()
self.play(
FadeIn(chord_label[0]),
ReplacementTransform(self.lhs.copy(), chord_label[1]),
ShowCreation(chord)
)
self.wait()
# Talk through current example
light_rings = VGroup(*it.chain(self.lights))
self.play(LaggedStart(
ApplyMethod, light_rings,
lambda m: (m.shift, MED_SMALL_BUFF * UP),
rate_func=wiggle
))
self.play(
FadeOut(around_circle_words),
FadeIn(question[1]),
ReplacementTransform(f_words, third_words)
)
self.play(
Rotate(dot, 0.05 * TAU, about_point=origin, rate_func=wiggle)
)
self.wait(2)
self.play(ReplacementTransform(dot.copy(), O_to_N_dot, path_arc=TAU / 3))
self.play(
third_words.next_to, around_circle_words, UP, SMALL_BUFF,
FadeIn(around_circle_words),
FadeOut(question[1])
)
self.wait()
self.play(Indicate(self.lhs))
for x in range(2):
self.play(ShowCreationThenDestruction(chord_halves))
self.play(
FadeOut(chord_label),
FadeIn(numeric_chord_label)
)
self.wait()
self.remove(self.lhs_rect)
self.play(
FadeOut(chord),
FadeOut(numeric_chord_label),
FadeOut(O_to_N_group),
FadeIn(self.lines),
ReplacementTransform(self.lhs_rect.copy(), self.rhs_rect)
)
self.wait()
# Add new lights
for light in self.lights:
light[1:].fade(0.5)
added_lights = self.lights.copy()
added_lights.rotate(full_angle / 2, about_point=origin)
new_lights = VGroup(*it.chain(*zip(self.lights, added_lights)))
self.num_lighthouses *= 2
dot.generate_target()
dot.target.move_to(self.get_circle_point_at_proportion(
obs_angle / TAU / 2
))
dot.save_state()
dot.move_to(dot.target)
new_lines = self.get_lines()
dot.restore()
self.play(Transform(self.lights, new_lights))
self.play(
MoveToTarget(dot),
Transform(self.lines, new_lines)
)
self.wait()
self.play(
third_words.next_to, question[1], UP, SMALL_BUFF,
FadeOut(around_circle_words),
FadeIn(question[1]),
)
self.wait()
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chord_group = VGroup(chord, numeric_chord_label[1])
chord_group.set_color(YELLOW)
self.add_foreground_mobjects(*chord_group)
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self.play(
FadeIn(chord),
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FadeIn(numeric_chord_label),
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)
self.wait()
# Helpers
def get_polynomial_equation(self, var="x", color=None):
if color is None:
color = self.observer_config["color"]
equation = TexMobject(
"\\left(", var, "^N", "-", "1", "\\right)", "=",
"\\left(", var, "-", "L_0", "\\right)",
"\\left(", var, "-", "L_1", "\\right)",
"\\cdots",
"\\left(", var, "-", "L_{N-1}", "\\right)",
)
equation.set_color_by_tex(var, color)
equation.to_edge(UP)
equation.add_background_rectangle()
return equation
def get_polynomial_rhs(self, polynomial):
return self.get_polynomial_split(polynomial)[2]
def get_polynomial_lhs(self, polynomial):
return self.get_polynomial_split(polynomial)[0]
def get_polynomial_split(self, polynomial):
eq = polynomial.get_part_by_tex("=")
i = polynomial[1].submobjects.index(eq)
return polynomial[1][:i], polynomial[1][i], polynomial[1][i + 1:]
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def get_lines(self, start_point=None):
return self.get_distance_lines(
start_point=start_point,
line_class=DashedLine
)
def get_observer_point(self, dummy_arg):
return self.observer_dot.get_center()
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class PlugObserverIntoPolynomial5Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 5,
}
class PlugObserverIntoPolynomial3Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 3,
}
class PlugObserverIntoPolynomial2Lighthouses(PlugObserverIntoPolynomial):
CONFIG = {
"num_lighthouses": 2,
}
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class DefineChordF(Scene):
def construct(self):
radius = 2.5
full_chord_f = TextMobject("``", "Chord(", "$f$", ")", "''", arg_separator="")
full_chord_f.set_color_by_tex("$f$", YELLOW)
full_chord_f.to_edge(UP)
chord_f = full_chord_f[1:-1]
chord_f.generate_target()
circle = Circle(radius=2.5)
circle.set_color(RED)
radius_line = Line(circle.get_center(), circle.get_right())
one_label = TexMobject("1")
one_label.next_to(radius_line, DOWN, SMALL_BUFF)
chord = Line(*[circle.point_from_proportion(f) for f in [0, 1. / 3]])
chord.set_color(YELLOW)
chord_third = TextMobject("Chord(", "$1/3$", ")", arg_separator="")
chord_third.set_color_by_tex("1/3", YELLOW)
for term in chord_third, chord_f.target:
term.next_to(chord.get_center(), UP, SMALL_BUFF)
chord_angle = chord.get_angle() + np.pi
term.rotate(chord_angle, about_point=chord.get_center())
brace = Brace(Line(ORIGIN, TAU * UP / 3), RIGHT, buff=0)
brace.generate_target()
brace.target.stretch(0.5, 0)
brace.target.apply_complex_function(np.exp)
VGroup(brace, brace.target).scale(radius)
brace.next_to(circle.get_right(), RIGHT, SMALL_BUFF, DOWN)
brace.scale(0.5, about_edge=DOWN)
brace.target.move_to(brace, DR)
brace.target.shift(2 * SMALL_BUFF * LEFT)
f_label = TexMobject("f")
f_label.set_color(YELLOW)
point = circle.point_from_proportion(1.0 / 6)
f_label.move_to(point + 0.4 * (point - circle.get_center()))
third_label = TexMobject("\\frac{1}{3}")
third_label.scale(0.7)
third_label.move_to(f_label)
third_label.match_color(f_label)
alphas = np.linspace(0, 1, 4)
third_arcs = VGroup(*[
VMobject().pointwise_become_partial(circle, a1, a2)
for a1, a2 in zip(alphas, alphas[1:])
])
third_arcs.set_color_by_gradient(BLUE, PINK, GREEN)
# Terms for sine formula
origin = circle.get_center()
height = DashedLine(origin, chord.get_center())
half_chords = VGroup(
Line(chord.get_start(), chord.get_center()),
Line(chord.get_end(), chord.get_center()),
)
half_chords.set_color_by_gradient(BLUE, PINK)
alt_radius_line = Line(origin, chord.get_end())
alt_radius_line.set_color(WHITE)
angle_arc = Arc(
radius=0.3,
angle=TAU / 6,
)
angle_arc.shift(origin)
angle_label = TexMobject("\\frac{f}{2}", "2\\pi")
angle_label[0][0].set_color(YELLOW)
angle_label.scale(0.6)
angle_label.next_to(angle_arc, RIGHT, SMALL_BUFF, DOWN)
angle_label.shift(SMALL_BUFF * UR)
circle_group = VGroup(
circle, chord, radius_line, one_label,
brace, f_label, chord_f,
half_chords, height,
angle_arc, angle_label,
)
formula = TexMobject(
"= 2 \\cdot \\sin\\left(\\frac{f}{2} 2\\pi \\right)",
"= 2 \\cdot \\sin\\left(f \\pi \\right)",
)
for part in formula:
part[7].set_color(YELLOW)
# Draw circle and chord
self.add(radius_line, circle, one_label)
self.play(Write(full_chord_f))
self.play(ShowCreation(chord))
self.play(
MoveToTarget(chord_f),
FadeOut(VGroup(full_chord_f[0], full_chord_f[-1]))
)
self.play(GrowFromEdge(brace, DOWN))
self.play(MoveToTarget(brace, path_arc=TAU / 3))
self.play(Write(f_label))
self.wait(2)
# Show third
self.remove(chord_f, f_label)
self.play(
ReplacementTransform(chord_f.copy(), chord_third),
ReplacementTransform(f_label.copy(), third_label),
)
chord_copies = VGroup()
last_chord = chord
for color in PINK, BLUE:
chord_copy = last_chord.copy()
old_color = chord_copy.get_color()
self.play(
Rotate(chord_copy, -TAU / 6, about_point=last_chord.get_end()),
UpdateFromAlphaFunc(
chord_copy,
lambda m, a: m.set_stroke(interpolate_color(old_color, color, a))
)
)
chord_copy.reverse_points()
last_chord = chord_copy
chord_copies.add(chord_copy)
self.wait()
self.play(
FadeOut(chord_copies),
ReplacementTransform(chord_third, chord_f),
ReplacementTransform(third_label, f_label),
)
# Show sine formula
top_chord_f = chord_f.copy()
top_chord_f.generate_target()
top_chord_f.target.rotate(-chord_angle)
top_chord_f.target.center().to_edge(UP, buff=LARGE_BUFF)
top_chord_f.target.shift(3 * LEFT)
formula.next_to(top_chord_f.target, RIGHT)
self.play(
ShowCreation(height),
FadeIn(half_chords),
ShowCreation(angle_arc),
Write(angle_label)
)
self.wait()
self.play(
MoveToTarget(top_chord_f),
circle_group.shift, 1.5 * DOWN,
)
self.play(Write(formula[0], run_time=1))
self.wait()
self.play(ReplacementTransform(
formula[0].copy(), formula[1],
path_arc=45 * DEGREES
))
self.wait()
class DistanceProductIsChordF(PlugObserverIntoPolynomial):
CONFIG = {
"include_lighthouses": False,
"num_lighthouses": 8,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
# "add_lights_in_foreground": False,
}
def construct(self):
self.add_plane()
self.add_circle_group()
self.add_polynomial("O")
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self.show_all_animations()
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def show_all_animations(self):
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fraction = self.observer_fraction = 0.3
circle = self.circle
O_dot = self.observer_dot = Dot()
O_dot.set_color(self.observer_config["color"])
O_to_N_dot = O_dot.copy()
O_dot.move_to(self.get_circle_point_at_proportion(fraction / self.num_lighthouses))
O_to_N_dot.move_to(self.get_circle_point_at_proportion(fraction))
for dot, vect, tex in [(O_dot, DL, "O"), (O_to_N_dot, DR, "O^N")]:
arrow = Vector(0.5 * vect, color=WHITE)
arrow.next_to(dot.get_center(), -vect, SMALL_BUFF)
label = TexMobject(tex)
O_part = label[0]
O_part.match_color(dot)
label.add_background_rectangle()
label.next_to(arrow.get_start(), -vect, buff=0, submobject_to_align=O_part)
dot.arrow = arrow
dot.label = label
self.add_foreground_mobject(dot)
self.add(arrow, label)
# For the transition to f = 1 / 2
dot.generate_target()
fraction_words = VGroup(
TextMobject("$f$", "of the way"),
TextMobject("between lighthouses")
)
fraction_words.scale(0.8)
fraction_words[0][0].set_color(YELLOW)
fraction_words.arrange_submobjects(DOWN, SMALL_BUFF, aligned_edge=LEFT)
fraction_words.next_to(O_dot.label, RIGHT)
map(TexMobject.add_background_rectangle, fraction_words)
f_arc, new_arc = [
Arc(
angle=(TAU * f / self.num_lighthouses),
radius=self.get_radius(),
color=YELLOW,
).shift(circle.get_center())
for f in fraction, 0.5
]
self.add(f_arc)
lines = self.lines = self.get_lines()
labels = self.get_numeric_distance_labels()
black_rect = Rectangle(height=6, width=3.5)
black_rect.set_stroke(width=0)
black_rect.set_fill(BLACK, 1)
black_rect.to_corner(DL, buff=0)
colum_group = self.get_distance_product_column(
column_top=black_rect.get_top() + MED_SMALL_BUFF * DOWN
)
stacked_labels, h_line, times, product_decimal = colum_group
chord = Line(*[
self.get_circle_point_at_proportion(f)
for f in 0, fraction
])
chord.set_stroke(YELLOW)
chord_f = get_chord_f_label(chord)
chord_f_as_product = chord_f.copy()
chord_f_as_product.generate_target()
chord_f_as_product.target.rotate(-chord_f_as_product.angle)
chord_f_as_product.target.scale(0.8)
chord_f_as_product.target.move_to(product_decimal, RIGHT)
# Constructs for the case f = 1 / 2
new_chord = Line(circle.get_right(), circle.get_left())
new_chord.match_style(chord)
chord_half = get_chord_f_label(new_chord, "1/2")
f_terms = VGroup(fraction_words[0][1][0], chord_f_as_product[1][1])
half_terms = VGroup(*[
TexMobject("\\frac{1}{2}").scale(0.6).set_color(YELLOW).move_to(f)
for f in f_terms
])
half_terms[1].move_to(chord_f_as_product.target[1][1])
O_dot.target.move_to(self.get_circle_point_at_proportion(0.5 / self.num_lighthouses))
O_to_N_dot .target.move_to(circle.get_left())
self.observer_dot = O_dot.target
new_lines = self.get_lines()
changing_decimals = []
radius = self.get_radius()
for decimal, line in zip(stacked_labels, new_lines):
changing_decimals.append(
ChangeDecimalToValue(decimal, line.get_length() / radius)
)
equals_two_terms = VGroup(*[
TexMobject("=2").next_to(mob, DOWN, SMALL_BUFF)
for mob in chord_half, chord_f_as_product.target
])
# Animations
self.play(Write(fraction_words))
self.wait()
self.play(
LaggedStart(ShowCreation, lines),
LaggedStart(FadeIn, labels),
)
self.play(
FadeIn(black_rect),
ReplacementTransform(labels.copy(), stacked_labels),
ShowCreation(h_line),
Write(times),
)
self.wait(2)
self.add_foreground_mobjects(
chord_f[1], chord, O_dot, O_to_N_dot
)
self.play(
FadeOut(labels),
ShowCreation(chord),
FadeIn(chord_f),
)
self.play(MoveToTarget(chord_f_as_product))
self.wait(2)
# Transition to f = 1 / 2
self.play(
Transform(lines, new_lines),
Transform(f_arc, new_arc),
Transform(chord, new_chord),
chord_f.rotate, -chord_f.angle,
chord_f.move_to, chord_half,
MoveToTarget(O_dot),
MoveToTarget(O_to_N_dot),
MaintainPositionRelativeTo(O_dot.arrow, O_dot),
MaintainPositionRelativeTo(O_dot.label, O_dot),
MaintainPositionRelativeTo(O_to_N_dot.arrow, O_to_N_dot),
MaintainPositionRelativeTo(O_to_N_dot.label, O_to_N_dot),
*changing_decimals,
path_arc=(45 * DEGREES),
run_time=2
)
self.play(
Transform(chord_f, chord_half),
Transform(f_terms, half_terms),
)
self.wait()
for term in equals_two_terms:
term.add_background_rectangle()
self.add_foreground_mobject(term[1])
self.play(
Write(equals_two_terms)
)
self.wait()
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class ProveLemma2(PlugObserverIntoPolynomial):
CONFIG = {
"include_lighthouses": False,
"num_lighthouses": 8,
# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
# "add_lights_in_foreground": False,
}
def construct(self):
self.add_plane()
self.add_circle_group()
self.add_polynomial("O")
self.replace_first_lighthouse()
self.rearrange_polynomial()
self.plug_in_one()
def replace_first_lighthouse(self):
light_to_remove = self.lights[0]
dot = self.observer_dot = Dot(color=self.observer_config["color"])
dot.move_to(self.get_circle_point_at_proportion(0.5 / self.num_lighthouses))
arrow = Vector(0.5 * DL, color=WHITE)
arrow.next_to(dot, UR, SMALL_BUFF)
O_label = self.O_dot_label = TexMobject("O")
O_label.match_color(dot)
O_label.add_background_rectangle()
O_label.next_to(arrow, UR, SMALL_BUFF)
# First, move the lighthouse
self.add_foreground_mobject(dot)
self.play(
dot.move_to, light_to_remove,
MaintainPositionRelativeTo(arrow, dot),
MaintainPositionRelativeTo(O_label, dot),
path_arc=-TAU / 2
)
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black_rect = Rectangle(
height=6, width=3.5,
stroke_width=0,
fill_color=BLACK,
fill_opacity=1,
)
black_rect.to_corner(DL, buff=0)
lines = self.get_lines(self.circle.get_right())
labels = self.get_numeric_distance_labels()
column_group = self.get_distance_product_column(
black_rect.get_top() + MED_SMALL_BUFF * DOWN
)
stacked_labels, h_line, times, product_decimal = column_group
q_marks = self.q_marks = TextMobject("???")
q_marks.move_to(product_decimal, LEFT)
q_marks.match_color(product_decimal)
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zero_rects = VGroup(*map(SurroundingRectangle, [dot, stacked_labels[0]]))
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self.play(
LaggedStart(ShowCreation, lines),
LaggedStart(FadeIn, labels),
)
self.play(
FadeIn(black_rect),
ShowCreation(h_line),
Write(times),
ReplacementTransform(labels.copy(), stacked_labels)
)
self.wait()
self.play(ReplacementTransform(
stacked_labels.copy(),
VGroup(product_decimal)
))
self.wait()
self.add_foreground_mobject(zero_rects)
self.play(*map(ShowCreation, zero_rects))
self.wait(2)
self.play(
VGroup(light_to_remove, zero_rects[0]).shift, FRAME_WIDTH * RIGHT / 2,
path_arc=-60 * DEGREES,
rate_func=running_start,
remover=True
)
self.play(
VGroup(stacked_labels[0], zero_rects[1]).shift, 4 * LEFT,
rate_func=running_start,
remover=True,
)
self.remove_foreground_mobjects(zero_rects)
self.play(
FadeOut(product_decimal),
FadeIn(q_marks)
)
self.play(FadeOut(labels))
self.wait()
def rearrange_polynomial(self):
dot = self.observer_dot
lhs, equals, rhs = self.get_polynomial_split(self.polynomial)
polynomial_background = self.polynomial[0]
first_factor = rhs[:5]
remaining_factors = rhs[5:]
equals_remaining_factors = VGroup(equals, remaining_factors)
# first_factor_rect = SurroundingRectangle(first_factor)
lhs_rect = SurroundingRectangle(lhs)
frac_line = Line(LEFT, RIGHT, color=WHITE)
frac_line.match_width(lhs, stretch=True)
frac_line.next_to(lhs, DOWN, SMALL_BUFF)
O_minus_1 = TexMobject("\\left(", "O", "-", "1", "\\right)")
O_minus_1.next_to(frac_line, DOWN, SMALL_BUFF)
new_lhs_background = BackgroundRectangle(VGroup(lhs, O_minus_1), buff=SMALL_BUFF)
new_lhs_rect = SurroundingRectangle(VGroup(lhs, O_minus_1))
roots_of_unity_circle = VGroup(*[
Circle(radius=0.2, color=YELLOW).move_to(point)
for point in self.get_lh_points()
])
for circle in roots_of_unity_circle:
circle.save_state()
circle.scale(4)
circle.fade(1)
self.play(ShowCreation(lhs_rect))
self.add_foreground_mobject(roots_of_unity_circle)
self.play(LaggedStart(
ApplyMethod, roots_of_unity_circle,
lambda m: (m.restore,)
))
self.wait()
frac_line_copy = frac_line.copy()
self.play(
FadeIn(new_lhs_background),
polynomial_background.stretch, 0.8, 0,
polynomial_background.move_to, frac_line_copy, LEFT,
equals_remaining_factors.arrange_submobjects, RIGHT, SMALL_BUFF,
equals_remaining_factors.next_to, frac_line_copy, RIGHT, MED_SMALL_BUFF,
ReplacementTransform(first_factor, O_minus_1, path_arc=-90 * DEGREES),
ShowCreation(frac_line),
Animation(lhs),
ReplacementTransform(lhs_rect, new_lhs_rect),
)
self.play(
roots_of_unity_circle[0].shift, FRAME_WIDTH * RIGHT / 2,
path_arc=(-60 * DEGREES),
rate_func=running_start,
remover=True
)
# Expand rhs
expanded_rhs = self.expanded_rhs = TexMobject(
"=", "1", "+",
"O", "+",
"O", "^2", "+",
"\\cdots",
"O", "^{N-1}"
)
expanded_rhs.next_to(frac_line, RIGHT)
expanded_rhs.shift(LEFT)
expanded_rhs.scale(0.9)
expanded_rhs.set_color_by_tex("O", dot.get_color())
self.play(
polynomial_background.stretch, 1.8, 0, {"about_edge": LEFT},
FadeIn(expanded_rhs),
equals_remaining_factors.scale, 0.9,
equals_remaining_factors.next_to, expanded_rhs,
VGroup(
new_lhs_background, lhs, frac_line, O_minus_1,
new_lhs_rect,
).shift, LEFT,
)
self.wait()
def plug_in_one(self):
expanded_rhs = self.expanded_rhs
O_terms = expanded_rhs.get_parts_by_tex("O")
ones = VGroup(*[
TexMobject("1").move_to(O_term, RIGHT)
for O_term in O_terms
])
ones.match_color(O_terms[0])
equals_1 = TexMobject("= 1")
equals_1.next_to(self.O_dot_label, RIGHT, SMALL_BUFF)
brace = Brace(expanded_rhs[1:], DOWN)
N_term = brace.get_text("N")
product = DecimalNumber(
self.num_lighthouses,
num_decimal_points=3,
show_ellipsis=True
)
product.move_to(self.q_marks, LEFT)
self.play(Write(equals_1))
self.play(
FocusOn(brace),
GrowFromCenter(brace)
)
self.wait(2)
self.play(ReplacementTransform(O_terms, ones))
self.wait()
self.play(Write(N_term))
self.play(FocusOn(product))
self.play(
FadeOut(self.q_marks),
FadeIn(product)
)
self.wait()
class ArmedWithTwoKeyFacts(TeacherStudentsScene, DistanceProductScene):
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CONFIG = {
"num_lighthouses": 6,
"ambient_light_config": {
"opacity_function": inverse_power_law(1, 1, 1, 6),
"radius": 1,
"num_levels": 100,
"max_opacity": 1,
},
}
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def setup(self):
TeacherStudentsScene.setup(self)
DistanceProductScene.setup(self)
def construct(self):
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circle1 = self.circle
circle1.scale_to_fit_height(1.5)
circle1.to_corner(UL)
circle2 = circle1.copy()
circle2.next_to(circle1, DOWN, MED_LARGE_BUFF)
wallis_product = get_wallis_product(n_terms=8)
N = self.num_lighthouses
labels = VGroup()
for circle, f, dp in (circle1, 0.5, "2"), (circle2, 0, "N"):
self.circle = circle
lights = self.get_lights()
if f == 0:
lights.submobjects.pop(0)
observer = Dot(color=MAROON_B)
frac = f / N
point = self.get_circle_point_at_proportion(frac)
observer.move_to(point)
lines = self.get_distance_lines(point, line_class=DashedLine)
label = TextMobject("Distance product = %s" % dp)
label.scale(0.7)
label.next_to(circle, RIGHT)
labels.add(label)
group = VGroup(lines, observer, label)
self.play(
FadeIn(circle),
LaggedStart(FadeIn, VGroup(*it.chain(lights))),
LaggedStart(
FadeIn, VGroup(*it.chain(group.family_members_with_points()))
),
self.teacher.change, "raise_right_hand",
self.get_student_changes(*["pondering"] * 3)
)
wallis_product.move_to(labels).to_edge(RIGHT)
self.play(
LaggedStart(FadeIn, wallis_product),
self.teacher.change_mode, "hooray",
self.get_student_changes(*["thinking"] * 3, look_at_arg=wallis_product)
)
self.wait(2)
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class KeeperAndSailor(DistanceProductScene, PiCreatureScene):
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CONFIG = {
"num_lighthouses": 9,
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"circle_radius": 2.75,
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"ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
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"add_lights_in_foreground": False,
# "add_lights_in_foreground": True,
"text_scale_val": 0.7,
"observer_fraction": 0.5,
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}
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def setup(self):
DistanceProductScene.setup(self)
PiCreatureScene.setup(self)
self.remove(*self.pi_creatures)
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def construct(self):
self.place_lighthouses()
self.introduce_observers()
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self.write_distance_product_fraction()
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self.break_down_distance_product_by_parts()
self.show_limit_for_each_fraction()
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def place_lighthouses(self):
circle = self.circle
circle.to_corner(DL)
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circle.shift(MED_SMALL_BUFF * UR)
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circle.set_color(RED)
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lighthouses = self.get_lighthouses()
lights = self.get_lights()
for light in lights:
dot = Dot(radius=0.06).move_to(light)
dot.match_color(light)
light.add_to_back(dot)
origin = circle.get_center()
arrows = VGroup(*[
Arrow(0.6 * (p - origin), 0.9 * (p - origin), buff=0).shift(origin)
for p in self.get_lh_points()
])
arrows.set_color(WHITE)
words = TextMobject("N evenly-spaced \\\\ lighthouses")
words.scale(0.8)
words.move_to(origin)
self.add(circle)
if self.add_lights_in_foreground:
self.add_foreground_mobject(lights)
self.add_foreground_mobject(words)
self.play(
LaggedStart(FadeIn, VGroup(*it.chain(lights))),
LaggedStart(FadeIn, lighthouses),
LaggedStart(GrowArrow, arrows),
)
self.remove_foreground_mobjects(words)
self.play(FadeOut(words), FadeOut(arrows))
self.wait()
def introduce_observers(self):
keeper, sailor = observers = self.observers
keeper.target_point = self.get_keeper_point()
sailor.target_point = self.get_sailor_point()
for pi, text in (keeper, "Keeper"), (sailor, "Sailor"):
pi.title = TextMobject(text)
pi.title.next_to(pi, UP)
pi.dot = Dot()
pi.dot.match_color(pi)
pi.dot.next_to(pi, LEFT)
pi.dot.set_fill(opacity=0)
self.play(LaggedStart(
Succession, observers,
lambda m: (FadeIn, m, ApplyMethod, m.change, "wave_1")
))
for pi in observers:
self.play(
FadeIn(pi.title),
pi.change, "plain"
)
self.wait()
if self.add_lights_in_foreground:
self.add_foreground_mobjects(keeper, keeper.dot, keeper.title)
for pi in observers:
self.play(
pi.scale, 0.25,
pi.next_to, pi.target_point, RIGHT, SMALL_BUFF,
pi.dot.move_to, pi.target_point,
pi.dot.set_fill, {"opacity": 1},
pi.title.scale, self.text_scale_val,
pi.title.next_to, pi.target_point, RIGHT, {"buff": 0.6},
)
if pi is sailor:
arcs = self.get_halfway_indication_arcs()
self.play(*map(ShowCreationThenDestruction, arcs))
self.wait()
def write_distance_product_fraction(self):
fraction = TexMobject(
"{\\text{Keeper's distance product}", "\\over",
"\\text{Sailor's distance product}}"
)
fraction.scale(self.text_scale_val)
fraction.to_corner(UR)
keeper_lines = self.get_distance_lines(
self.get_keeper_point(),
line_class=DashedLine
)
sailor_lines = self.get_distance_lines(
self.get_sailor_point(),
line_class=DashedLine
)
sailor_line_lengths = self.get_numeric_distance_labels(sailor_lines)
keeper_line_lengths = self.get_numeric_distance_labels(keeper_lines)
sailor_dp_column, keeper_dp_column = [
self.get_distance_product_column(
4 * RIGHT + 1.5 * UP, labels, frac
)
for labels, frac in [
(sailor_line_lengths, 0.5),
(keeper_line_lengths, 0),
]
]
sailor_dp_decimal = sailor_dp_column[-1]
sailor_dp_decimal_rect = SurroundingRectangle(sailor_dp_decimal)
keeper_dp_decimal = keeper_dp_column[-1]
keeper_dp_decimal_rect = SurroundingRectangle(keeper_dp_decimal)
keeper_top_zero_rect = SurroundingRectangle(keeper_dp_column[0][0])
# stacked_labels, h_line, times, product_decimal = column
# Define result fraction
equals = TexMobject("=")
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result_fraction = self.result_fraction = TexMobject(
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"{N", "{\\text{distance} \\choose \\text{between obs.}}", "\\over", "2}"
)
N, dist, frac_line, two = result_fraction
result_fraction.to_corner(UR)
equals.next_to(frac_line, LEFT)
for part in result_fraction:
part.save_state()
part.generate_target()
div = TexMobject("/")
first_denom = VGroup(two.target, div, dist)
first_denom.arrange_submobjects(RIGHT, buff=SMALL_BUFF)
first_denom.move_to(two, UP)
N.next_to(frac_line, UP, SMALL_BUFF)
# Define terms to be removed
first_light_group = VGroup(self.lights[0], self.lighthouses[0])
keeper_top_zero_group = VGroup(keeper_dp_column[0][0], keeper_top_zero_rect)
new_keeper_dp_decimal = DecimalNumber(
self.num_lighthouses,
num_decimal_points=3,
)
new_keeper_dp_decimal.replace(keeper_dp_decimal, dim_to_match=1)
new_keeper_dp_decimal.set_color(YELLOW)
self.play(*map(ShowCreation, keeper_lines))
self.play(ReplacementTransform(
keeper_lines.copy(), VGroup(fraction[0])
))
self.play(FadeOut(keeper_lines))
self.play(*map(ShowCreation, sailor_lines))
self.play(
ReplacementTransform(
sailor_lines.copy(),
VGroup(fraction[2])
),
ShowCreation(fraction[1])
)
self.wait()
self.play(
LaggedStart(FadeIn, sailor_line_lengths),
FadeIn(sailor_dp_column)
)
self.play(ShowCreation(sailor_dp_decimal_rect))
self.play(
fraction.next_to, equals, LEFT,
FadeIn(equals),
ShowCreation(frac_line),
ReplacementTransform(sailor_dp_decimal.copy(), two),
FadeOut(sailor_dp_decimal_rect)
)
self.wait()
# Note, sailor_lines and sailor_line_lengths get changed here
self.remove(*list(sailor_lines) + list(sailor_line_lengths))
self.play(
FadeOut(sailor_dp_column),
FadeIn(keeper_dp_column),
ReplacementTransform(sailor_lines.deepcopy(), keeper_lines),
ReplacementTransform(sailor_line_lengths.deepcopy(), keeper_line_lengths),
)
self.wait()
self.play(
ShowCreation(keeper_dp_decimal_rect),
ShowCreation(keeper_top_zero_rect)
)
self.wait(2)
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# Remove first lighthouse
self.play(
first_light_group.shift, 0.6 * FRAME_WIDTH * RIGHT,
keeper_top_zero_group.shift, 0.4 * FRAME_WIDTH * RIGHT,
FadeOut(keeper_dp_decimal),
FadeOut(keeper_dp_decimal_rect),
path_arc=-30 * DEGREES,
rate_func=running_start,
)
self.remove(first_light_group, keeper_top_zero_group)
self.wait()
self.play(ReplacementTransform(
keeper_dp_column[0][1:].copy(),
VGroup(new_keeper_dp_decimal),
))
self.wait()
self.play(ReplacementTransform(new_keeper_dp_decimal.copy(), N,))
self.wait(2)
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sailor_lines[0].set_color(RED)
sailor_line_lengths[0].set_color(RED)
sailor_line_lengths[0].set_stroke(RED, 1)
self.remove(*list(keeper_lines) + list(keeper_line_lengths))
self.play(
ReplacementTransform(keeper_lines.copy(), sailor_lines),
ReplacementTransform(keeper_line_lengths.copy(), sailor_line_lengths),
FadeOut(keeper_dp_column),
FadeOut(new_keeper_dp_decimal),
)
self.wait()
self.play(
ReplacementTransform(sailor_lines[0].copy(), dist),
FadeIn(div),
MoveToTarget(two),
)
self.wait()
self.play(
two.restore,
FadeOut(div),
dist.restore,
N.restore,
)
self.play(
FadeOut(sailor_lines),
FadeOut(sailor_line_lengths),
)
self.wait()
def break_down_distance_product_by_parts(self):
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result_fraction = self.result_fraction
result_fraction_rect = SurroundingRectangle(result_fraction)
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product_parts = TexMobject(
"{|L_1 - K|", "\\over", "|L_1 - S|}", "\\cdot",
"{|L_2 - K|", "\\over", "|L_2 - S|}", "\\cdot",
"{|L_3 - K|", "\\over", "|L_3 - S|}", "\\cdots",
)
product_parts.set_color_by_tex_to_color_map({
"K": YELLOW,
"S": BLUE,
})
product_parts.scale_to_fit_width(0.4 * FRAME_WIDTH)
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product_parts.next_to(result_fraction, DOWN, LARGE_BUFF, RIGHT)
product_parts.shift(MED_SMALL_BUFF * RIGHT)
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center = self.circle.get_center()
lighthouse_labels = VGroup()
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for count, point in enumerate(self.get_lh_points()):
if count > self.num_lighthouses / 2:
count -= self.num_lighthouses
label = TexMobject("L_{%d}" % count)
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label.scale(0.8)
label.move_to(center + 1.15 * (point - center))
# label.move_to(center + 0.87 * (point - center))
lighthouse_labels.add(label)
sailor_lines = self.get_distance_lines(self.get_sailor_point())
sailor_lines.set_stroke(BLUE_C, 3)
sailor_lines.save_state()
keeper_lines = self.get_distance_lines(self.get_keeper_point())
keeper_lines.set_stroke(YELLOW, 3)
keeper_lines.save_state()
sailor_length_braces = VGroup(VMobject()) # Add fluff first object
keeper_length_braces = VGroup(VMobject()) # Add fluff first object
triplets = [
("S", sailor_length_braces, DOWN),
("K", keeper_length_braces, UP),
]
for char, brace_group, vect in triplets:
for part in product_parts.get_parts_by_tex(char):
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brace = Brace(part, vect, buff=SMALL_BUFF)
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brace.match_color(part)
brace_group.add(brace)
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term_rects = VGroup(*[
SurroundingRectangle(product_parts[i:i + 3], color=WHITE)
for i in [0, 4, 8]
])
# Animations
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self.remove(self.lights[0], self.lighthouses[0])
if self.add_lights_in_foreground:
self.add_foreground_mobjects(lighthouse_labels[1:])
self.play(
FadeOut(self.lighthouses[1:]),
FadeIn(lighthouse_labels[1:]),
)
self.play(
LaggedStart(FadeIn, product_parts),
LaggedStart(FadeIn, sailor_lines, rate_func=there_and_back, remover=True),
LaggedStart(FadeIn, keeper_lines, rate_func=there_and_back, remover=True),
)
sailor_lines.restore()
keeper_lines.restore()
self.wait()
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keeper_line = keeper_lines[1].copy()
sailor_line = sailor_lines[1].copy()
keeper_brace = keeper_length_braces[1].copy()
sailor_brace = sailor_length_braces[1].copy()
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self.play(
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ShowCreation(keeper_line),
GrowFromCenter(keeper_brace),
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)
self.wait()
self.play(
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ShowCreation(sailor_line),
GrowFromCenter(sailor_brace),
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)
self.wait()
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for i in range(2, 4):
self.play(
Transform(keeper_line, keeper_lines[i]),
Transform(keeper_brace, keeper_length_braces[i]),
)
self.play(
Transform(sailor_line, sailor_lines[i]),
Transform(sailor_brace, sailor_length_braces[i]),
)
for i in range(4, self.num_lighthouses):
anims = [
Transform(keeper_line, keeper_lines[i]),
Transform(sailor_line, sailor_lines[i]),
]
if i == 4:
anims += [
FadeOut(sailor_brace),
FadeOut(keeper_brace),
]
self.play(*anims)
self.play(FocusOn(result_fraction))
self.play(ShowPassingFlash(result_fraction_rect))
self.wait(3)
# Analyze first distance
self.play(
Transform(keeper_line, keeper_lines[1]),
Transform(sailor_line, sailor_lines[1]),
FadeIn(term_rects[0]),
)
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def show_limit_for_each_fraction(self):
pass
#
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def get_keeper_point(self):
return self.get_circle_point_at_proportion(0)
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def get_sailor_point(self):
return self.get_circle_point_at_proportion(0.5 / self.num_lighthouses)
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def create_pi_creatures(self):
keeper = self.keeper = Mortimer(color=YELLOW_D)
sailor = self.sailor = Randolph().flip()
observers = self.observers = VGroup(keeper, sailor)
observers.scale(0.5)
keeper.shift(4 * RIGHT + 2 * DOWN)
sailor.shift(4 * RIGHT + 2 * UP)
return VGroup(keeper, sailor)
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