from big_ol_pile_of_manim_imports import * from once_useful_constructs.light import AmbientLight from once_useful_constructs.light import Lighthouse from once_useful_constructs.light import SwitchOn # from once_useful_constructs.light import LightSource PRODUCT_COLOR = BLUE DEFAULT_OPACITY_FUNCTION = inverse_power_law(1, 1.5, 1, 4) CHEAP_AMBIENT_LIGHT_CONFIG = { "num_levels": 5, "radius": 0.25, "opacity_function": DEFAULT_OPACITY_FUNCTION, } def get_chord_f_label(chord, arg="f", direction=DOWN): chord_f = TextMobject("Chord(", "$%s$" % arg, ")", arg_separator="") chord_f.set_color_by_tex("$%s$" % arg, YELLOW) chord_f.add_background_rectangle() chord_f.next_to(chord.get_center(), direction, SMALL_BUFF) angle = ((chord.get_angle() + TAU / 2) % TAU) - TAU / 2 if np.abs(angle) > TAU / 4: angle += TAU / 2 chord_f.rotate(angle, about_point=chord.get_center()) chord_f.angle = angle return chord_f class WallisNumeratorDenominatorGenerator(object): def __init__(self): self.n = 0 def __iter__(self): return self def __next__(self): return self.next() def next(self): n = self.n self.n += 1 if n % 2 == 0: return (n + 2, n + 1) else: return (n + 1, n + 2) def get_wallis_product(n_terms=6, show_result=True): tex_mob_args = [] nd_generator = WallisNumeratorDenominatorGenerator() for x in range(n_terms): numerator, denominator = nd_generator.next() tex_mob_args += [ "{%d" % numerator, "\\over", "%d}" % denominator, "\\cdot" ] tex_mob_args[-1] = "\\cdots" if show_result: tex_mob_args += ["=", "{\\pi", "\\over", "2}"] result = TexMobject(*tex_mob_args) return result def get_wallis_product_numerical_terms(n_terms=20): result = [] nd_generator = WallisNumeratorDenominatorGenerator() for x in range(n_terms): n, d = nd_generator.next() result.append(float(n) / d) return result # Scenes class Introduction(Scene): def construct(self): n_terms = 10 number_line = NumberLine( x_min=0, x_max=2, unit_size=5, tick_frequency=0.25, numbers_with_elongated_ticks=[0, 1, 2], color=LIGHT_GREY, ) number_line.add_numbers() number_line.move_to(DOWN) numerical_terms = get_wallis_product_numerical_terms(400) partial_products = np.cumprod(numerical_terms) curr_product = partial_products[0] arrow = Vector(DOWN, color=YELLOW) def get_arrow_update(): return ApplyFunction( lambda mob: mob.next_to( number_line.number_to_point(curr_product), UP, SMALL_BUFF ), arrow, ) get_arrow_update().update(1) decimal = DecimalNumber(curr_product, num_decimal_points=5, show_ellipsis=True) decimal.next_to(arrow, UP, SMALL_BUFF, submobject_to_align=decimal[:5]) decimal_anim = ChangingDecimal( decimal, lambda a: number_line.point_to_number(arrow.get_center()), tracked_mobject=arrow ) product_mob = get_wallis_product(n_terms) product_mob.to_edge(UP) rects = VGroup(*[ SurroundingRectangle(product_mob[:n]) for n in range(3, 4 * n_terms, 4) + [4 * n_terms] ]) rect = rects[0].copy() pi_halves_arrow = Vector(UP, color=BLUE) pi_halves_arrow.next_to( number_line.number_to_point(np.pi / 2), DOWN, SMALL_BUFF ) pi_halves_term = TexMobject("\\pi / 2") pi_halves_term.next_to(pi_halves_arrow, DOWN) self.add(product_mob, number_line, rect, arrow, decimal) self.add(pi_halves_arrow, pi_halves_term) for n in range(1, len(rects)): curr_product = partial_products[n] self.play( get_arrow_update(), decimal_anim, Transform(rect, rects[n]), run_time=0.5 ) self.wait(0.5) for n in range(len(rects), len(numerical_terms), 31): curr_product = partial_products[n] self.play( get_arrow_update(), decimal_anim, run_time=0.25 ) curr_product = np.pi / 2 self.play( get_arrow_update(), decimal_anim, run_time=0.5 ) self.wait() class SourcesOfOriginality(TeacherStudentsScene): def construct(self): self.mention_excitement() self.break_down_value_of_math_presentations() self.where_we_fit_in() def mention_excitement(self): self.teacher_says( "This one came about \\\\ a bit differently...", target_mode="speaking", run_time=1 ) self.change_student_modes("happy", "confused", "erm") self.wait(2) def break_down_value_of_math_presentations(self): title = TextMobject("The value of a", "math", "presentation") title.to_edge(UP, buff=MED_SMALL_BUFF) value_of, math, presentation = title MATH_COLOR = YELLOW COMMUNICATION_COLOR = BLUE big_rect = self.big_rect = Rectangle( width=title.get_width() + 2 * MED_LARGE_BUFF, height=3.5, color=WHITE ) big_rect.next_to(title, DOWN) left_rect, right_rect = self.left_rect, self.right_rect = [ Rectangle( height=big_rect.get_height() - 2 * SMALL_BUFF, width=0.5 * big_rect.get_width() - 2 * SMALL_BUFF, color=color ) for color in MATH_COLOR, COMMUNICATION_COLOR ] right_rect.flip() left_rect.next_to(big_rect.get_left(), RIGHT, SMALL_BUFF) right_rect.next_to(big_rect.get_right(), LEFT, SMALL_BUFF) underlying_math = TextMobject("Underlying", "math") underlying_math.set_color(MATH_COLOR) communication = TextMobject("Communication") communication.set_color(COMMUNICATION_COLOR) VGroup(underlying_math, communication).scale(0.75) underlying_math.next_to(left_rect.get_top(), DOWN, SMALL_BUFF) communication.next_to(right_rect.get_top(), DOWN, SMALL_BUFF) formula = TexMobject( "\\sum_{n = 1}^\\infty \\frac{1}{n^2} = \\frac{\\pi^2}{2}", ) formula.scale(0.75) formula.next_to(underlying_math, DOWN) based_on_wastlund = TextMobject( "Previous video based on\\\\", "a paper by Johan W\\\"{a}stlund" ) based_on_wastlund.scale_to_fit_width(left_rect.get_width() - MED_SMALL_BUFF) based_on_wastlund.next_to(formula, DOWN, MED_LARGE_BUFF) communication_parts = TextMobject("Visuals, narrative, etc.") communication_parts.scale(0.75) communication_parts.next_to(communication, DOWN, MED_LARGE_BUFF) lighthouse = Lighthouse(height=0.5) lighthouse.next_to(communication_parts, DOWN, LARGE_BUFF) ambient_light = AmbientLight( num_levels=200, radius=5, opacity_function=DEFAULT_OPACITY_FUNCTION, ) ambient_light.move_source_to(lighthouse.get_top()) big_rect.save_state() big_rect.stretch(0, 1) big_rect.stretch(0.5, 0) big_rect.move_to(title) self.play( FadeInFromDown(title), RemovePiCreatureBubble( self.teacher, target_mode="raise_right_hand", look_at_arg=title, ), self.get_student_changes( *["pondering"] * 3, look_at_arg=title ) ) self.play(big_rect.restore) self.play(*map(ShowCreation, [left_rect, right_rect])) self.wait() self.play( math.match_color, left_rect, ReplacementTransform(VGroup(math.copy()), underlying_math) ) self.play(FadeIn(formula)) self.play( presentation.match_color, right_rect, ReplacementTransform(presentation.copy(), communication) ) self.play( FadeIn(communication_parts), FadeIn(lighthouse), SwitchOn(ambient_light) ) self.play(self.teacher.change, "tease") self.wait() self.play( FadeIn(based_on_wastlund), self.get_student_changes( "sassy", "erm", "plain", look_at_arg=based_on_wastlund ), ) self.wait() self.math_content = VGroup(formula, based_on_wastlund) def where_we_fit_in(self): right_rect = self.right_rect left_rect = self.left_rect points = [ right_rect.get_left() + SMALL_BUFF * RIGHT, right_rect.get_corner(UL), right_rect.get_corner(UR), right_rect.get_right() + SMALL_BUFF * LEFT, right_rect.get_corner(DR), right_rect.get_bottom() + SMALL_BUFF * UP, right_rect.get_corner(DL), ] added_points = [ left_rect.get_bottom(), left_rect.get_corner(DL), left_rect.get_corner(DL) + 1.25 * UP, left_rect.get_bottom() + 1.25 * UP, ] blob1, blob2 = VMobject(), VMobject() blob1.set_points_smoothly(points + [points[0]]) blob1.add_control_points(3 * len(added_points) * [points[0]]) blob2.set_points_smoothly(points + added_points + [points[0]]) for blob in blob1, blob2: blob.set_stroke(width=0) blob.set_fill(BLUE, opacity=0.5) our_contribution = TextMobject("Our target \\\\ contribution") our_contribution.scale(0.75) our_contribution.to_corner(UR) arrow = Arrow( our_contribution.get_bottom(), right_rect.get_right() + MED_LARGE_BUFF * LEFT, color=BLUE ) wallis_product = get_wallis_product(n_terms=4) wallis_product.scale_to_fit_width(left_rect.get_width() - 2 * MED_LARGE_BUFF) wallis_product.move_to(self.math_content, UP) wallis_product_name = TextMobject("``Wallis product''") wallis_product_name.scale(0.75) wallis_product_name.next_to(wallis_product, DOWN, MED_SMALL_BUFF) new_proof = TextMobject("New proof") new_proof.next_to(wallis_product_name, DOWN, MED_LARGE_BUFF) self.play( DrawBorderThenFill(blob1), Write(our_contribution), GrowArrow(arrow), ) self.wait(2) self.play(FadeOut(self.math_content)) self.play( FadeIn(wallis_product), Write(wallis_product_name, run_time=1) ) self.wait(2) self.play( Transform(blob1, blob2, path_arc=-90 * DEGREES), FadeIn(new_proof), self.teacher.change, "hooray", ) self.change_all_student_modes("hooray", look_at_arg=new_proof) self.wait(5) class SridharWatchingScene(Scene): def construct(self): laptop = Laptop() sridhar = PiCreature(color=YELLOW_E) sridhar.next_to(laptop, LEFT) class DistanceProductScene(MovingCameraScene): CONFIG = { "ambient_light_config": { "opacity_function": DEFAULT_OPACITY_FUNCTION, "num_levels": 100, "radius": 5, "max_opacity": 0.8, "color": PRODUCT_COLOR, }, "circle_color": BLUE, "circle_radius": 3, "num_lighthouses": 6, "lighthouse_height": 0.5, "ignored_lighthouse_indices": [], "observer_config": { "color": MAROON_B, "mode": "pondering", "height": 0.25, "flip_at_start": True, }, "observer_fraction": 1.0 / 3, "d_label_height": 0.35, "numeric_distance_label_height": 0.25, "default_product_column_top": FRAME_WIDTH * RIGHT / 4 + 1.5 * UP, "include_lighthouses": True, } def setup(self): super(DistanceProductScene, self).setup() self.circle = Circle( color=self.circle_color, radius=self.circle_radius, ) def get_circle_point_at_proportion(self, alpha): radius = self.get_radius() center = self.circle.get_center() angle = alpha * TAU unit_circle_point = np.cos(angle) * RIGHT + np.sin(angle) * UP return radius * unit_circle_point + center def get_lh_points(self): return np.array([ self.get_circle_point_at_proportion(fdiv(i, self.num_lighthouses)) for i in range(self.num_lighthouses) if i not in self.ignored_lighthouse_indices ]) def get_observer_point(self, fraction=None): if fraction is None: fraction = self.observer_fraction return self.get_circle_point_at_proportion(fraction / self.num_lighthouses) def get_observer(self): observer = self.observer = PiCreature(**self.observer_config) observer.next_to(self.get_observer_point(), RIGHT, buff=SMALL_BUFF) return observer def get_observer_dot(self): self.observer_dot = Dot( self.get_observer_point(), color=self.observer_config["color"] ) return self.observer_dot def get_lighthouses(self): self.lighthouses = VGroup() for point in self.get_lh_points(): lighthouse = Lighthouse() lighthouse.scale_to_fit_height(self.lighthouse_height) lighthouse.move_to(point) self.lighthouses.add(lighthouse) return self.lighthouses def get_lights(self): self.lights = VGroup() for point in self.get_lh_points(): light = AmbientLight( source_point=VectorizedPoint(point), **self.ambient_light_config ) self.lights.add(light) return self.lights def get_distance_lines(self, start_point=None, line_class=Line): if start_point is None: start_point = self.get_observer_point() lines = VGroup(*[ line_class(start_point, point) for point in self.get_lh_points() ]) lines.set_stroke(width=2) self.distance_lines = lines return self.distance_lines def get_symbolic_distance_labels(self): if not hasattr(self, "distance_lines"): self.get_distance_lines() self.d_labels = VGroup() for i, line in enumerate(self.distance_lines): d_label = TexMobject("d_%d" % i) d_label.scale_to_fit_height(self.d_label_height) vect = rotate_vector(line.get_vector(), 90 * DEGREES) vect *= 2.5 * SMALL_BUFF / np.linalg.norm(vect) d_label.move_to(line.get_center() + vect) self.d_labels.add(d_label) return self.d_labels def get_numeric_distance_labels(self, lines=None, num_decimal_points=3, show_ellipsis=True): radius = self.circle.get_width() / 2 if lines is None: if not hasattr(self, "distance_lines"): self.get_distance_lines() lines = self.distance_lines labels = self.numeric_distance_labels = VGroup() for line in lines: label = DecimalNumber( line.get_length() / radius, num_decimal_points=num_decimal_points, show_ellipsis=show_ellipsis, include_background_rectangle=True, ) label.scale_to_fit_height(self.numeric_distance_label_height) max_width = 0.5 * max(line.get_length(), 0.1) if label.get_width() > max_width: label.scale_to_fit_width(max_width) angle = (line.get_angle() % TAU) - TAU / 2 if np.abs(angle) > TAU / 4: angle += np.sign(angle) * np.pi label.angle = angle label.next_to(line.get_center(), UP, SMALL_BUFF) label.rotate(angle, about_point=line.get_center()) labels.add(label) return labels def get_distance_product_column(self, column_top, labels=None, fraction=None): if column_top is None: column_top = self.default_product_column_top if labels is None: if not hasattr(self, "numeric_distance_labels"): self.get_numeric_distance_labels() labels = self.numeric_distance_labels stacked_labels = labels.copy() for label in stacked_labels: label.rotate(-label.angle) label.scale_to_fit_height(self.numeric_distance_label_height) stacked_labels.arrange_submobjects(DOWN) stacked_labels.move_to(column_top, UP) h_line = Line(LEFT, RIGHT) h_line.scale_to_fit_width(1.5 * stacked_labels.get_width()) h_line.next_to(stacked_labels, DOWN, aligned_edge=RIGHT) times = TexMobject("\\times") times.next_to(h_line, UP, SMALL_BUFF, aligned_edge=LEFT) product_decimal = DecimalNumber( self.get_distance_product(fraction), num_decimal_points=3, show_ellipsis=True, include_background_rectangle=True, ) product_decimal.scale_to_fit_height(self.numeric_distance_label_height) product_decimal.next_to(h_line, DOWN) product_decimal.align_to(stacked_labels, RIGHT) product_decimal[1].set_color(BLUE) return VGroup(stacked_labels, h_line, times, product_decimal) def get_fractional_arc(self, fraction, start_fraction=0): arc = Arc( angle=fraction * TAU, start_angle=start_fraction * TAU, radius=self.get_radius(), ) arc.shift(self.circle.get_center()) return arc def get_halfway_indication_arcs(self): fraction = 0.5 / self.num_lighthouses arcs = VGroup( self.get_fractional_arc(fraction), self.get_fractional_arc(-fraction, start_fraction=2 * fraction), ) arcs.set_stroke(YELLOW, 4) return arcs def get_circle_group(self): group = VGroup(self.circle) if not hasattr(self, "observer_dot"): self.get_observer_dot() if not hasattr(self, "observer"): self.get_observer() if not hasattr(self, "lighthouses"): self.get_lighthouses() if not hasattr(self, "lights"): self.get_lights() group.add(self.observer_dot, self.observer) if self.include_lighthouses: group.add(self.lighthouses) group.add(self.lights) return group def setup_lighthouses_and_observer(self): self.add(*self.get_circle_group()) # Numerical results def get_radius(self): return self.circle.get_width() / 2.0 def get_distance_product(self, fraction=None): radius = self.get_radius() observer_point = self.get_observer_point(fraction) distances = [ np.linalg.norm(point - observer_point) / radius for point in self.get_lh_points() ] return reduce(op.mul, distances, 1.0) # Animating methods def add_numeric_distance_labels(self, show_line_creation=True): anims = [] if not hasattr(self, "distance_lines"): self.get_distance_lines() if not hasattr(self, "numeric_distance_labels"): self.get_numeric_distance_labels() if show_line_creation: anims.append(LaggedStart(ShowCreation, self.distance_lines)) anims.append(LaggedStart(FadeIn, self.numeric_distance_labels)) self.play(*anims) def show_distance_product_in_column(self, **kwargs): group = self.get_distance_product_column(**kwargs) stacked_labels, h_line, times, product_decimal = group self.play(ReplacementTransform(labels.copy(), stacked_labels)) self.play( ShowCreation(h_line), Write(times) ) self.play( ReplacementTransform( stacked_labels.copy(), VGroup(product_decimal) ) ) class IntroduceDistanceProduct(DistanceProductScene): CONFIG = { "ambient_light_config": { # "num_levels": 10, # "radius": 1, "color": YELLOW, }, } def construct(self): self.draw_circle_with_points() self.turn_into_lighthouses_and_observer() self.show_sum_of_inverse_squares() def draw_circle_with_points(self): circle = self.circle lh_dots = self.lh_dots = VGroup(*[ Dot(point) for point in self.get_lh_points() ]) lh_dot_arrows = VGroup(*[ Arrow(*[ interpolate(circle.get_center(), dot.get_center(), a) for a in 0.6, 0.9 ], buff=0) for dot in lh_dots ]) evenly_space_dots_label = TextMobject("Evenly-spaced \\\\ dots") evenly_space_dots_label.scale_to_fit_width(0.5 * circle.get_width()) evenly_space_dots_label.move_to(circle) special_dot = self.special_dot = self.get_observer_dot() special_dot_arrow = Vector(DL) special_dot_arrow.next_to(special_dot, UR, SMALL_BUFF) special_dot_arrow.match_color(special_dot) special_dot_label = TextMobject("Special dot") special_dot_label.next_to( special_dot_arrow.get_start(), UP, SMALL_BUFF) special_dot_label.match_color(special_dot) special_dot.save_state() special_dot.next_to(special_dot_arrow, UR) special_dot.set_fill(opacity=0) self.play(ShowCreation(circle)) self.play( LaggedStart(ShowCreation, lh_dots), LaggedStart(GrowArrow, lh_dot_arrows), Write(evenly_space_dots_label) ) self.wait() self.play( special_dot.restore, GrowArrow(special_dot_arrow), Write(special_dot_label, run_time=1), FadeOut(VGroup(lh_dot_arrows, evenly_space_dots_label)) ) self.wait() self.play(FadeOut(VGroup(special_dot_arrow, special_dot_label))) def turn_into_lighthouses_and_observer(self): lighthouses = self.get_lighthouses() lights = self.get_lights() observer = self.get_observer() observer.save_state() observer.scale_to_fit_height(2) observer.change_mode("happy") observer.to_edge(RIGHT) self.play( LaggedStart(FadeOut, self.lh_dots), LaggedStart(FadeIn, lighthouses), LaggedStart(SwitchOn, lights), ) self.wait() self.play(FadeIn(observer)) self.play(observer.restore) self.wait() def show_sum_of_inverse_squares(self): lines = self.get_distance_lines() labels = self.get_symbolic_distance_labels() sum_of_inverse_squares = TexMobject(*it.chain(*[ ["{1", "\\over", "(", "d_%d" % i, ")", "^2}", "+"] for i in range(len(lines)) ])) sum_of_inverse_squares.submobjects.pop(-1) sum_of_inverse_squares.to_edge(UP) d_terms = sum_of_inverse_squares.get_parts_by_tex("d_") d_terms.set_color(YELLOW) plusses = sum_of_inverse_squares.get_parts_by_tex("+") last_term = sum_of_inverse_squares[-6:] non_d_terms = VGroup(*filter( lambda m: m not in d_terms and m not in last_term, sum_of_inverse_squares )) brace = Brace(sum_of_inverse_squares, DOWN) brace_text = brace.get_text("Total intensity of light") arrow = Vector(DOWN, color=WHITE).next_to(brace, DOWN) basel_sum = TexMobject( "{1 \\over 1^2} + ", "{1 \\over 2^2} + ", "{1 \\over 3^2} + ", "{1 \\over 4^2} + ", "\\cdots", ) basel_sum.next_to(arrow, DOWN) basel_cross = Cross(basel_sum) useful_for = TextMobject("Useful for") useful_for.next_to(arrow, RIGHT) wallis_product = TexMobject( "{2 \\over 1} \\cdot", "{2 \\over 3} \\cdot", "{4 \\over 3} \\cdot", "{4 \\over 5} \\cdot", "{6 \\over 5} \\cdot", "{6 \\over 7} \\cdot", "\\cdots" ) wallis_product.move_to(basel_sum) light_rings = VGroup(*it.chain(*self.lights)) self.play( LaggedStart(ShowCreation, lines), LaggedStart(Write, labels), ) circle_group = VGroup(*self.get_top_level_mobjects()) self.wait() self.play( ReplacementTransform(labels[-1].copy(), last_term[3]), Write(VGroup(*it.chain(last_term[:3], last_term[4:]))) ) self.remove(last_term) self.add(last_term) self.wait() self.play( Write(non_d_terms), ReplacementTransform( labels[:-1].copy(), d_terms[:-1], ), circle_group.scale, 0.8, {"about_point": FRAME_Y_RADIUS * DOWN} ) self.wait() self.play(LaggedStart( ApplyMethod, light_rings, lambda m: (m.set_fill, {"opacity": 2 * m.get_fill_opacity()}), rate_func=there_and_back, run_time=3, )) self.wait() # Mention useful just to basel problem circle_group.save_state() v_point = VectorizedPoint(FRAME_X_RADIUS * LEFT + FRAME_Y_RADIUS * DOWN) self.play( circle_group.next_to, v_point, UR, {"submobject_to_align": self.circle}, circle_group.scale, 0.5, {"about_point": v_point.get_center()}, ) self.play( GrowFromCenter(brace), Write(brace_text) ) self.wait() self.play( FadeOut(brace_text), GrowArrow(arrow), FadeIn(useful_for), FadeIn(basel_sum), ) self.wait() self.play( ShowCreation(basel_cross), FadeOut(VGroup(arrow, useful_for, brace)) ) basel_group = VGroup(basel_sum, basel_cross) self.play( basel_group.scale, 0.5, basel_group.to_corner, DR, ) self.play(Write(wallis_product)) self.wait() # Transition to distance product self.play( circle_group.restore, wallis_product.match_width, basel_sum, wallis_product.next_to, basel_sum, UP, {"aligned_edge": RIGHT}, ) self.play( d_terms.shift, 0.75 * d_terms.get_height() * UP, d_terms.set_color, PRODUCT_COLOR, light_rings.set_fill, PRODUCT_COLOR, *[ FadeOut(mob) for mob in sum_of_inverse_squares if mob not in d_terms and mob not in plusses ] ) self.wait() self.play( FadeOut(plusses), d_terms.arrange_submobjects, RIGHT, 0.25 * SMALL_BUFF, d_terms.move_to, sum_of_inverse_squares, DOWN, ) self.wait() # Label distance product brace = Brace(d_terms, UP, buff=SMALL_BUFF) distance_product_label = brace.get_text("``Distance product''") self.play( GrowFromCenter(brace), Write(distance_product_label) ) line_copies = lines.copy().set_color(RED) self.play(LaggedStart(ShowCreationThenDestruction, line_copies)) self.wait() self.play(LaggedStart( ApplyFunction, light_rings, lambda mob: ( lambda m: m.shift(MED_SMALL_BUFF * UP).set_fill(opacity=2 * m.get_fill_opacity()), mob ), rate_func=wiggle, run_time=6, )) self.wait() class Lemma1(DistanceProductScene): CONFIG = { "circle_radius": 2.5, "observer_fraction": 0.5, # "ambient_light_config": { # "num_levels": 5, # "radius": 1, # }, "lighthouse_height": 0.25, "lemma_text": "distance product = 2", } def construct(self): self.add_title() self.add_circle_group() self.state_lemma_premise() self.show_product() def add_title(self): title = self.title = TextMobject("Two lemmas:") title.set_color(YELLOW) title.to_edge(UP, buff=MED_SMALL_BUFF) self.add(title) def add_circle_group(self): self.circle.to_corner(DL) circle_group = self.get_circle_group() self.play(LaggedStart(FadeIn, VGroup(*circle_group.family_members_with_points()))) def state_lemma_premise(self): premise = TextMobject("Lemma 1: If observer is halfway between lighthouses,") self.premise = premise premise.next_to(self.title, DOWN) frac = 1.0 / self.num_lighthouses arc1, arc2 = arcs = VGroup(VMobject(), VMobject()) arc1.pointwise_become_partial(self.circle, 0, frac / 2) arc2.pointwise_become_partial(self.circle, frac / 2, frac) arc1.reverse_points() arcs.set_stroke(YELLOW, 5) show_arcs = ShowCreationThenDestruction( arcs, submobject_mode="all_at_once", run_time=2, ) self.play(Write(premise), show_arcs, run_time=2) self.wait() self.play(show_arcs) self.wait() def show_product(self): lemma = TextMobject(self.lemma_text) lemma.set_color(BLUE) lemma.next_to(self.premise, DOWN) self.add_numeric_distance_labels() self.play(Write(lemma, run_time=1)) self.show_distance_product_in_column() self.wait() class Lemma1With7Lighthouses(Lemma1): CONFIG = { "num_lighthouses": 7, } class Lemma1With8Lighthouses(Lemma1): CONFIG = { "num_lighthouses": 8, } class Lemma1With9Lighthouses(Lemma1): CONFIG = { "num_lighthouses": 9, } class Lemma2(Lemma1): CONFIG = { # "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, "lemma_text": "distance product = \\# Initial lighthouses" } def construct(self): self.add_title() self.add_circle_group() self.state_lemma_premise() self.replace_first_lighthouse() self.show_product() def state_lemma_premise(self): premise = self.premise = TextMobject( "Lemma 2: If the observer replaces a lighthouse," ) premise.next_to(self.title, DOWN) self.play(Write(premise, run_time=1)) def replace_first_lighthouse(self): dot = self.observer_dot observer_anim = MaintainPositionRelativeTo(self.observer, dot) lighthouse_group = VGroup(self.lighthouses[0], self.lights[0]) point = self.get_lh_points()[0] self.play( lighthouse_group.shift, 5 * RIGHT, lighthouse_group.fade, 1, run_time=1.5, rate_func=running_start, remover=True, ) self.play( dot.move_to, point, observer_anim, path_arc=(-120 * DEGREES), ) self.wait() self.ignored_lighthouse_indices = [0] self.observer_fraction = 0 for group in self.lighthouses, self.lights: self.lighthouses.submobjects.pop(0) class Lemma2With7Lighthouses(Lemma2): CONFIG = { "num_lighthouses": 7, } class Lemma2With8Lighthouses(Lemma2): CONFIG = { "num_lighthouses": 8, } class Lemma2With9Lighthouses(Lemma2): CONFIG = { "num_lighthouses": 9, } class FromGeometryToAlgebra(DistanceProductScene): CONFIG = { "num_lighthouses": 7, # "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, } def construct(self): self.setup_lights() self.point_out_evenly_spaced() self.transition_to_complex_plane() self.discuss_powers() self.raise_everything_to_the_nth() def setup_lights(self): circle = self.circle circle.scale_to_fit_height(5, about_edge=DOWN) lights = self.get_lights() dots = VGroup(*[Dot(point) for point in self.get_lh_points()]) for dot, light in zip(dots, lights): light.add_to_back(dot) self.add(circle, lights) def point_out_evenly_spaced(self): circle = self.circle step = 1.0 / self.num_lighthouses / 2 alpha_range = np.arange(0, 1 + step, step) arcs = VGroup(*[ VMobject().pointwise_become_partial(circle, a1, a2) for a1, a2 in zip(alpha_range, alpha_range[1:]) ]) arcs.set_stroke(YELLOW, 5) for arc in arcs[::2]: arc.reverse_points() arcs_anim = ShowCreationThenDestruction( arcs, submobject_mode="all_at_once", run_time=2 ) spacing_words = self.spacing_words = TextMobject("Evenly-spaced") spacing_words.scale_to_fit_width(self.get_radius()) spacing_words.move_to(circle) arrows = self.get_arrows() geometric_words = self.geometric_words = TextMobject("Geometric property") geometric_words.to_edge(UP) geometric_words.add_background_rectangle() self.add(geometric_words) self.play( FadeIn(spacing_words), arcs_anim, *map(GrowArrow, arrows) ) self.play(FadeOut(arrows), arcs_anim) self.wait() def transition_to_complex_plane(self): plane = self.complex_plane = ComplexPlane( unit_size=2, y_radius=6, x_radius=9, ) plane.shift(1.5 * RIGHT) plane.add_coordinates() origin = plane.number_to_point(0) h_line = Line(plane.number_to_point(-1), plane.number_to_point(1)) circle = self.circle circle_group = VGroup(circle, self.lights) circle_group.generate_target() circle_group.target.scale(h_line.get_width() / circle.get_width()) circle_group.target.shift( origin - circle_group.target[0].get_center() ) circle_group.target[0].set_stroke(RED) geometric_words = self.geometric_words geometric_words.generate_target() arrow = TexMobject("\\rightarrow") arrow.add_background_rectangle() algebraic_words = TextMobject("Algebraic property") algebraic_words.add_background_rectangle() word_group = VGroup(geometric_words.target, arrow, algebraic_words) word_group.arrange_submobjects(RIGHT) word_group.move_to(origin) word_group.to_edge(UP) unit_circle_words = TextMobject("Unit circle", "") unit_circle_words.match_color(circle_group.target[0]) for part in unit_circle_words: part.add_background_rectangle() unit_circle_words.next_to(origin, UP) complex_plane_words = TextMobject("Complex Plane") self.complex_plane_words = complex_plane_words complex_plane_words.move_to(word_group) complex_plane_words.add_background_rectangle() roots_of_unity_words = TextMobject("Roots of\\\\", "unity") roots_of_unity_words.move_to(origin) roots_of_unity_words.set_color(YELLOW) for part in roots_of_unity_words: part.add_background_rectangle() self.play( Write(plane), MoveToTarget(circle_group), FadeOut(self.spacing_words), MoveToTarget(geometric_words), FadeIn(arrow), FadeIn(algebraic_words), ) word_group.submobjects[0] = geometric_words self.play(Write(unit_circle_words, run_time=1)) # Show complex values outer_arrows = self.outer_arrows = self.get_arrows() for arrow, point in zip(outer_arrows, self.get_lh_points()): arrow.rotate(np.pi, about_point=point) outer_arrow = self.outer_arrow = outer_arrows[3].copy() values = map(plane.point_to_number, self.get_lh_points()) complex_decimal = self.complex_decimal = DecimalNumber( values[3], num_decimal_points=3, include_background_rectangle=True ) complex_decimal.next_to(outer_arrow.get_start(), LEFT, SMALL_BUFF) complex_decimal_rect = SurroundingRectangle(complex_decimal) complex_decimal_rect.fade(1) self.play( FadeIn(complex_plane_words), FadeOut(word_group), FadeIn(complex_decimal), FadeIn(outer_arrow) ) self.wait(2) self.play( ChangeDecimalToValue( complex_decimal, values[1], tracked_mobject=complex_decimal_rect ), complex_decimal_rect.next_to, outer_arrows[1].get_start(), UP, SMALL_BUFF, Transform(outer_arrow, outer_arrows[1]), run_time=1.5 ) self.wait() arrows = self.get_arrows() arrows.set_color(YELLOW) self.play( ReplacementTransform(unit_circle_words, roots_of_unity_words), LaggedStart(GrowArrow, arrows) ) self.wait() self.play( complex_plane_words.move_to, word_group, LaggedStart(FadeOut, VGroup(*it.chain( arrows, roots_of_unity_words ))) ) # Turn decimal into z x_term = self.x_term = TexMobject("x") x_term.add_background_rectangle() x_term.move_to(complex_decimal, DOWN) x_term.shift(0.5 * SMALL_BUFF * (DR)) self.play(ReplacementTransform(complex_decimal, x_term)) def discuss_powers(self): x_term = self.x_term outer_arrows = self.outer_arrows outer_arrows.add(outer_arrows[0].copy()) plane = self.complex_plane origin = plane.number_to_point(0) question = TextMobject("What is $x^2$") question.next_to(x_term, RIGHT, LARGE_BUFF) question.set_color(YELLOW) lh_points = list(self.get_lh_points()) lh_points.append(lh_points[0]) lines = VGroup(*[ Line(origin, point) for point in lh_points ]) lines.set_color(GREEN) step = 1.0 / self.num_lighthouses angle_arcs = VGroup(*[ Arc(angle=alpha * TAU, radius=0.35).shift(origin) for alpha in np.arange(0, 1 + step, step) ]) angle_labels = VGroup() for i, arc in enumerate(angle_arcs): label = TexMobject("(%d / %d)\\tau" % (i, self.num_lighthouses)) label.scale(0.5) label.add_background_rectangle() point = arc.point_from_proportion(0.5) point += 1.2 * (point - origin) label.move_to(point) angle_labels.add(label) line = self.angle_line = lines[1].copy() line_ghost = DashedLine(line.get_start(), line.get_end()) self.ghost_angle_line = line_ghost line_ghost.set_stroke(line.get_color(), 2) angle_arc = angle_arcs[1].copy() angle_label = angle_labels[1].copy() angle_label.shift(0.25 * SMALL_BUFF * DR) magnitude_label = TexMobject("1") magnitude_label.next_to(line.get_center(), UL, buff=SMALL_BUFF) power_labels = VGroup() for i, arrow in enumerate(outer_arrows): label = TexMobject("x^%d" % i) label.next_to( arrow.get_start(), -arrow.get_vector(), submobject_to_align=label[0] ) label.add_background_rectangle() power_labels.add(label) power_labels[0].next_to(outer_arrows[-1].get_start(), UR, SMALL_BUFF) power_labels.submobjects[1] = x_term L_labels = self.L_labels = VGroup(*[ TexMobject("L_%d" % i).move_to(power_label, DOWN).add_background_rectangle() for i, power_label in enumerate(power_labels) ]) # Ask about squaring self.play(Write(question)) self.wait() self.play( ShowCreation(line), Write(magnitude_label) ) self.wait() self.play( ShowCreation(angle_arc), Write(angle_label) ) self.wait() self.add(line_ghost) for i in range(2, self.num_lighthouses) + [0]: anims = [ Transform(angle_arc, angle_arcs[i]), Transform(angle_label, angle_labels[i]), Transform(line, lines[i], path_arc=TAU / self.num_lighthouses), ] if i == 2: anims.append(FadeOut(magnitude_label)) if i == 3: anims.append(FadeOut(question)) self.play(*anims) new_anims = [ GrowArrow(outer_arrows[i]), Write(power_labels[i]), ] if i == 2: new_anims.append(FadeOut(self.complex_plane_words)) self.play(*new_anims) self.wait() self.play(ReplacementTransform(power_labels, L_labels)) self.wait() self.play( Rotate(self.lights, TAU / self.num_lighthouses / 2), rate_func=wiggle ) self.wait() self.play( FadeOut(angle_arc), FadeOut(angle_label), *map(ShowCreationThenDestruction, lines) ) self.wait() def raise_everything_to_the_nth(self): func_label = TexMobject("L \\rightarrow L^7") func_label.set_color(YELLOW) func_label.to_corner(UL, buff=LARGE_BUFF) func_label.add_background_rectangle() polynomial_scale_factor = 0.8 polynomial = TexMobject("x^%d - 1" % self.num_lighthouses, "=", "0") polynomial.scale(polynomial_scale_factor) polynomial.next_to(func_label, UP) polynomial.to_edge(LEFT) factored_polynomial = TexMobject( "(x-L_0)(x-L_1)\\cdots(x-L_{%d - 1})" % self.num_lighthouses, "=", "0" ) factored_polynomial.scale(polynomial_scale_factor) factored_polynomial.next_to(polynomial, DOWN, aligned_edge=LEFT) for group in polynomial, factored_polynomial: for part in group: part.add_background_rectangle() origin = self.complex_plane.number_to_point(0) lights = self.lights lights.save_state() rotations = [] for i, light in enumerate(lights): rotations.append(Rotating( light, radians=(i * TAU - i * TAU / self.num_lighthouses), about_point=origin, rate_func=bezier([0, 0, 1, 1]), )) self.play(Write(func_label, run_time=1)) for i, rotation in enumerate(rotations[:4]): if i == 3: rect = SurroundingRectangle(polynomial) rect.set_color(YELLOW) self.play( FadeIn(polynomial), ShowCreationThenDestruction(rect) ) self.play( rotation, run_time=np.sqrt(i + 1) ) self.play(*rotations[4:], run_time=3) self.wait() self.play(lights.restore) self.play( FadeOut(func_label), FadeIn(factored_polynomial) ) self.wait(3) self.play( factored_polynomial[0].next_to, polynomial[1], RIGHT, 1.5 * SMALL_BUFF, FadeOut(polynomial[2]), FadeOut(factored_polynomial[1:]), ) # Comment on formula formula = VGroup(polynomial[0], polynomial[1], factored_polynomial[0]) rect = SurroundingRectangle(formula) brace = Brace(factored_polynomial[0], DOWN) brace2 = Brace(polynomial[0], DOWN) morty = PiCreature(color=GREY_BROWN) morty.scale(0.5) morty.next_to(brace.get_center(), DL, buff=LARGE_BUFF) L1_rhs = TexMobject("= \\cos(\\tau / 7) + \\\\", "\\sin(\\tau / 7)i") L1_rhs.next_to(self.L_labels[1], RIGHT, aligned_edge=UP) for part in L1_rhs: part.add_background_rectangle() self.play(ShowCreation(rect)) self.play(FadeOut(rect)) self.wait() self.play(GrowFromCenter(brace)) self.play(FadeIn(morty)) self.play(morty.change, "horrified", brace) self.play(Blink(morty)) self.wait() self.play( Write(L1_rhs), morty.change, "confused", L1_rhs ) self.play(Blink(morty)) self.wait() self.play( Transform(brace, brace2), morty.change, "hooray", brace2 ) self.play(Blink(morty)) self.wait() # Nothing special about 7 new_lights = self.lights.copy() new_lights.rotate( TAU / self.num_lighthouses / 2, about_point=origin ) sevens = VGroup(polynomial[0][1][1], factored_polynomial[0][1][-4]) n_terms = VGroup() for seven in sevens: n_term = TexMobject("N") n_term.replace(seven, dim_to_match=1) n_term.scale(0.9) n_term.shift(0.25 * SMALL_BUFF * DR) n_terms.add(n_term) self.play(LaggedStart(FadeOut, VGroup(*it.chain( L1_rhs, self.outer_arrows, self.L_labels, self.outer_arrow, self.angle_line, self.ghost_angle_line )))) self.play(LaggedStart(SwitchOn, new_lights), morty.look_at, new_lights) self.play(Transform(sevens, n_terms)) self.wait() self.play(Blink(morty)) self.wait() # def get_arrows(self): return VGroup(*[ Arrow( interpolate(self.circle.get_center(), point, 0.6), interpolate(self.circle.get_center(), point, 0.9), buff=0 ) for point in self.get_lh_points() ]) class PlugObserverIntoPolynomial(DistanceProductScene): CONFIG = { # "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, "num_lighthouses": 7, # This makes it look slightly better, but renders much slower "add_lights_in_foreground": True, } def construct(self): self.add_plane() self.add_circle_group() self.label_roots() self.add_polynomial() self.point_out_rhs() self.introduce_observer() self.raise_observer_to_the_N() def add_plane(self): plane = self.plane = ComplexPlane( unit_size=2, y_radius=5, ) plane.shift(DOWN) plane.add_coordinates() plane.coordinate_labels.submobjects.pop(-4) self.origin = plane.number_to_point(0) self.add(plane) def add_circle_group(self): self.circle.set_color(RED) self.circle.scale_to_fit_width( 2 * np.linalg.norm(self.plane.number_to_point(1) - self.origin) ) self.circle.move_to(self.origin) lights = self.lights = self.get_lights() dots = VGroup(*[ Dot(point) for point in self.get_lh_points() ]) for dot, light in zip(dots, lights): light.add_to_back(dot) self.add(self.circle, lights) if self.add_lights_in_foreground: self.add_foreground_mobject(lights) def label_roots(self): origin = self.origin labels = VGroup(*[ TexMobject("L_%d" % d) for d in range(self.num_lighthouses) ]) self.root_labels = labels points = self.get_lh_points() for label, point in zip(labels, points): label.move_to(interpolate(origin, point, 1.2)) labels[0].align_to(origin, UP) labels[0].shift(SMALL_BUFF * DOWN) self.add(labels) def add_polynomial(self, arg="x"): self.polynomial = self.get_polynomial_equation(arg) self.add(self.polynomial) def point_out_rhs(self): rhs = self.get_polynomial_rhs(self.polynomial) brace = Brace(rhs, DOWN, buff=SMALL_BUFF) brace_text = brace.get_text("Useful for distance product", buff=SMALL_BUFF) brace_text.set_color(YELLOW) brace_text.add_background_rectangle() self.play( GrowFromCenter(brace), Write(brace_text) ) self.wait() self.play(FadeOut(VGroup(brace, brace_text))) def introduce_observer(self): dot = self.observer_dot = Dot() dot.move_to(self.plane.coords_to_point(1.6, 0.8)) observer = PiCreature(**self.observer_config) observer.move_to(dot) dot.match_color(observer) vect = 2 * DOWN + LEFT vect /= np.linalg.norm(vect) arrow = self.arrow = Vector(0.5 * vect) arrow.next_to(observer, -vect, buff=SMALL_BUFF) arrow.set_color(WHITE) full_name = TextMobject("Observer") var_name = self.var_name = TexMobject("O") for mob in full_name, var_name: mob.match_color(observer) mob.next_to(arrow.get_start(), UP, SMALL_BUFF) mob.add_background_rectangle() complex_decimal = DecimalNumber(0, include_background_rectangle=True) equals = TexMobject("=") complex_decimal_animation = ChangingDecimal( complex_decimal, lambda a: self.plane.point_to_number(dot.get_center()), position_update_func=lambda m: m.next_to(equals, RIGHT, SMALL_BUFF) ) complex_decimal_animation.update(0) equals_decimal = VGroup(equals, complex_decimal) equals_decimal.next_to(var_name, RIGHT) new_polynomial = self.get_polynomial_equation("O") O_terms = new_polynomial.get_parts_by_tex("O") lhs, poly_eq, rhs = self.get_polynomial_split(new_polynomial) lhs_rect = SurroundingRectangle(lhs, color=YELLOW) rhs_rect = SurroundingRectangle(rhs, color=YELLOW) self.lhs, self.rhs = lhs, rhs self.lhs_rect, self.rhs_rect = lhs_rect, rhs_rect lines = self.lines = self.get_lines() lines_update = self.lines_update = UpdateFromFunc( lines, lambda l: Transform(l, self.get_lines()).update(1) ) anims_for_dot_movement = self.anims_for_dot_movement = [ MaintainPositionRelativeTo(arrow, dot), MaintainPositionRelativeTo(var_name, arrow), MaintainPositionRelativeTo(equals, var_name), complex_decimal_animation, lines_update, ] self.play( FadeInAndShiftFromDirection(observer, direction=-vect), GrowArrow(arrow) ) self.play(Write(full_name)) self.wait() self.play( ReplacementTransform(full_name[0], var_name[0]), ReplacementTransform(full_name[1][0], var_name[1][0]), FadeOut(full_name[1][1:]), ReplacementTransform(observer, dot), FadeIn(equals_decimal) ) self.add_foreground_mobject(dot) # Substitute self.wait() self.play( ReplacementTransform(var_name.copy(), O_terms), ReplacementTransform(self.polynomial, new_polynomial) ) self.polynomial = new_polynomial self.wait() # Show distances self.play(ShowCreation(rhs_rect)) self.play( LaggedStart(ShowCreation, lines), Animation(dot) ) self.play( Rotating( dot, radians=TAU, rate_func=smooth, about_point=dot.get_center() + MED_LARGE_BUFF * LEFT, run_time=4 ), *anims_for_dot_movement ) self.wait() self.remove(rhs_rect) self.play(ReplacementTransform(rhs_rect.copy(), lhs_rect)) self.wait() # Move onto circle angle = self.observer_angle = TAU / self.num_lighthouses / 3.0 target_point = self.plane.number_to_point( np.exp(complex(0, angle)) ) self.play( dot.move_to, target_point, *anims_for_dot_movement ) self.play(FadeOut(VGroup( equals, complex_decimal, var_name, arrow, ))) def raise_observer_to_the_N(self): dot = self.observer_dot origin = self.origin radius = self.get_radius() text_scale_val = 0.8 question = TextMobject( "What fraction \\\\", "between $L_0$ and $L_1$", "?", arg_separator="" ) question.scale(text_scale_val) question.next_to(dot, RIGHT) question.add_background_rectangle_to_parts() f_words = TextMobject("$f$", "of the way") third_words = TextMobject("$\\frac{1}{3}$", "of the way") for words in f_words, third_words: words.scale(text_scale_val) words.move_to(question[0]) words[0].set_color(YELLOW) words.add_background_rectangle() obs_angle = self.observer_angle full_angle = TAU / self.num_lighthouses def get_arc(angle): result = Arc(angle=angle, radius=radius, color=YELLOW, stroke_width=4) result.shift(origin) return result arc = get_arc(obs_angle) O_to_N_arc = get_arc(obs_angle * self.num_lighthouses) O_to_N_dot = dot.copy().move_to(O_to_N_arc.point_from_proportion(1)) O_to_N_arrow = Vector(0.5 * DR).next_to(O_to_N_dot, UL, SMALL_BUFF) O_to_N_arrow.set_color(WHITE) O_to_N_label = TexMobject("O", "^N") O_to_N_label.set_color_by_tex("O", dot.get_color()) O_to_N_label.next_to(O_to_N_arrow.get_start(), UP, SMALL_BUFF) O_to_N_label.shift(SMALL_BUFF * RIGHT) O_to_N_group = VGroup(O_to_N_arc, O_to_N_arrow, O_to_N_label) around_circle_words = TextMobject("around the circle") around_circle_words.scale(text_scale_val) around_circle_words.add_background_rectangle() around_circle_words.next_to(self.circle.get_top(), UR) chord = Line(O_to_N_dot.get_center(), self.circle.get_right()) chord.set_stroke(GREEN) chord_halves = VGroup( Line(chord.get_center(), chord.get_start()), Line(chord.get_center(), chord.get_end()), ) chord_halves.set_stroke(WHITE, 5) chord_label = TexMobject("|", "O", "^N", "-", "1", "|") chord_label.set_color_by_tex("O", MAROON_B) chord_label.add_background_rectangle() chord_label.next_to(chord.get_center(), DOWN, SMALL_BUFF) chord_label.rotate( chord.get_angle(), about_point=chord.get_center() ) numeric_chord_label = DecimalNumber( np.sqrt(3), num_decimal_points=4, include_background_rectangle=True, show_ellipsis=True, ) numeric_chord_label.rotate(chord.get_angle()) numeric_chord_label.move_to(chord_label) self.play( FadeIn(question), ShowCreation(arc), ) for angle in [full_angle - obs_angle, -full_angle, obs_angle]: last_angle = angle_of_vector(dot.get_center() - origin) self.play( self.lines_update, UpdateFromAlphaFunc( arc, lambda arc, a: Transform( arc, get_arc(last_angle + a * angle) ).update(1) ), Rotate(dot, angle, about_point=origin), run_time=2 ) self.play( FadeOut(question[0]), FadeOut(question[2]), FadeIn(f_words), ) self.wait() self.play( FadeOut(self.lines), FadeOut(self.root_labels), ) self.play( ReplacementTransform(dot.copy(), O_to_N_dot), ReplacementTransform(arc, O_to_N_arc), path_arc=O_to_N_arc.angle - arc.angle, ) self.add_foreground_mobject(O_to_N_dot) self.play( FadeIn(O_to_N_label), GrowArrow(O_to_N_arrow), ) self.wait() self.play( FadeOut(question[1]), f_words.next_to, around_circle_words, UP, SMALL_BUFF, FadeIn(around_circle_words) ) self.wait() self.play( FadeIn(chord_label[0]), ReplacementTransform(self.lhs.copy(), chord_label[1]), ShowCreation(chord) ) self.wait() # Talk through current example light_rings = VGroup(*it.chain(self.lights)) self.play(LaggedStart( ApplyMethod, light_rings, lambda m: (m.shift, MED_SMALL_BUFF * UP), rate_func=wiggle )) self.play( FadeOut(around_circle_words), FadeIn(question[1]), ReplacementTransform(f_words, third_words) ) self.play( Rotate(dot, 0.05 * TAU, about_point=origin, rate_func=wiggle) ) self.wait(2) self.play(ReplacementTransform(dot.copy(), O_to_N_dot, path_arc=TAU / 3)) self.play( third_words.next_to, around_circle_words, UP, SMALL_BUFF, FadeIn(around_circle_words), FadeOut(question[1]) ) self.wait() self.play(Indicate(self.lhs)) for x in range(2): self.play(ShowCreationThenDestruction(chord_halves)) self.play( FadeOut(chord_label), FadeIn(numeric_chord_label) ) self.wait() self.remove(self.lhs_rect) self.play( FadeOut(chord), FadeOut(numeric_chord_label), FadeOut(O_to_N_group), FadeIn(self.lines), ReplacementTransform(self.lhs_rect.copy(), self.rhs_rect) ) self.wait() # Add new lights for light in self.lights: light[1:].fade(0.5) added_lights = self.lights.copy() added_lights.rotate(full_angle / 2, about_point=origin) new_lights = VGroup(*it.chain(*zip(self.lights, added_lights))) self.num_lighthouses *= 2 dot.generate_target() dot.target.move_to(self.get_circle_point_at_proportion( obs_angle / TAU / 2 )) dot.save_state() dot.move_to(dot.target) new_lines = self.get_lines() dot.restore() self.play(Transform(self.lights, new_lights)) self.play( MoveToTarget(dot), Transform(self.lines, new_lines) ) self.wait() self.play( third_words.next_to, question[1], UP, SMALL_BUFF, FadeOut(around_circle_words), FadeIn(question[1]), ) self.wait() chord_group = VGroup(chord, numeric_chord_label[1]) chord_group.set_color(YELLOW) self.add_foreground_mobjects(*chord_group) self.play( FadeIn(chord), FadeIn(numeric_chord_label), ) self.wait() # Helpers def get_polynomial_equation(self, var="x", color=None): if color is None: color = self.observer_config["color"] equation = TexMobject( "\\left(", var, "^N", "-", "1", "\\right)", "=", "\\left(", var, "-", "L_0", "\\right)", "\\left(", var, "-", "L_1", "\\right)", "\\cdots", "\\left(", var, "-", "L_{N-1}", "\\right)", ) equation.set_color_by_tex(var, color) equation.to_edge(UP) equation.add_background_rectangle() return equation def get_polynomial_rhs(self, polynomial): return self.get_polynomial_split(polynomial)[2] def get_polynomial_lhs(self, polynomial): return self.get_polynomial_split(polynomial)[0] def get_polynomial_split(self, polynomial): eq = polynomial.get_part_by_tex("=") i = polynomial[1].submobjects.index(eq) return polynomial[1][:i], polynomial[1][i], polynomial[1][i + 1:] def get_lines(self, start_point=None): return self.get_distance_lines( start_point=start_point, line_class=DashedLine ) def get_observer_point(self, dummy_arg): return self.observer_dot.get_center() class PlugObserverIntoPolynomial5Lighthouses(PlugObserverIntoPolynomial): CONFIG = { "num_lighthouses": 5, } class PlugObserverIntoPolynomial3Lighthouses(PlugObserverIntoPolynomial): CONFIG = { "num_lighthouses": 3, } class PlugObserverIntoPolynomial2Lighthouses(PlugObserverIntoPolynomial): CONFIG = { "num_lighthouses": 2, } class DefineChordF(Scene): def construct(self): radius = 2.5 full_chord_f = TextMobject("``", "Chord(", "$f$", ")", "''", arg_separator="") full_chord_f.set_color_by_tex("$f$", YELLOW) full_chord_f.to_edge(UP) chord_f = full_chord_f[1:-1] chord_f.generate_target() circle = Circle(radius=2.5) circle.set_color(RED) radius_line = Line(circle.get_center(), circle.get_right()) one_label = TexMobject("1") one_label.next_to(radius_line, DOWN, SMALL_BUFF) chord = Line(*[circle.point_from_proportion(f) for f in [0, 1. / 3]]) chord.set_color(YELLOW) chord_third = TextMobject("Chord(", "$1/3$", ")", arg_separator="") chord_third.set_color_by_tex("1/3", YELLOW) for term in chord_third, chord_f.target: term.next_to(chord.get_center(), UP, SMALL_BUFF) chord_angle = chord.get_angle() + np.pi term.rotate(chord_angle, about_point=chord.get_center()) brace = Brace(Line(ORIGIN, TAU * UP / 3), RIGHT, buff=0) brace.generate_target() brace.target.stretch(0.5, 0) brace.target.apply_complex_function(np.exp) VGroup(brace, brace.target).scale(radius) brace.next_to(circle.get_right(), RIGHT, SMALL_BUFF, DOWN) brace.scale(0.5, about_edge=DOWN) brace.target.move_to(brace, DR) brace.target.shift(2 * SMALL_BUFF * LEFT) f_label = TexMobject("f") f_label.set_color(YELLOW) point = circle.point_from_proportion(1.0 / 6) f_label.move_to(point + 0.4 * (point - circle.get_center())) third_label = TexMobject("\\frac{1}{3}") third_label.scale(0.7) third_label.move_to(f_label) third_label.match_color(f_label) alphas = np.linspace(0, 1, 4) third_arcs = VGroup(*[ VMobject().pointwise_become_partial(circle, a1, a2) for a1, a2 in zip(alphas, alphas[1:]) ]) third_arcs.set_color_by_gradient(BLUE, PINK, GREEN) # Terms for sine formula origin = circle.get_center() height = DashedLine(origin, chord.get_center()) half_chords = VGroup( Line(chord.get_start(), chord.get_center()), Line(chord.get_end(), chord.get_center()), ) half_chords.set_color_by_gradient(BLUE, PINK) alt_radius_line = Line(origin, chord.get_end()) alt_radius_line.set_color(WHITE) angle_arc = Arc( radius=0.3, angle=TAU / 6, ) angle_arc.shift(origin) angle_label = TexMobject("\\frac{f}{2}", "2\\pi") angle_label[0][0].set_color(YELLOW) angle_label.scale(0.6) angle_label.next_to(angle_arc, RIGHT, SMALL_BUFF, DOWN) angle_label.shift(SMALL_BUFF * UR) circle_group = VGroup( circle, chord, radius_line, one_label, brace, f_label, chord_f, half_chords, height, angle_arc, angle_label, ) formula = TexMobject( "= 2 \\cdot \\sin\\left(\\frac{f}{2} 2\\pi \\right)", "= 2 \\cdot \\sin\\left(f \\pi \\right)", ) for part in formula: part[7].set_color(YELLOW) # Draw circle and chord self.add(radius_line, circle, one_label) self.play(Write(full_chord_f)) self.play(ShowCreation(chord)) self.play( MoveToTarget(chord_f), FadeOut(VGroup(full_chord_f[0], full_chord_f[-1])) ) self.play(GrowFromEdge(brace, DOWN)) self.play(MoveToTarget(brace, path_arc=TAU / 3)) self.play(Write(f_label)) self.wait(2) # Show third self.remove(chord_f, f_label) self.play( ReplacementTransform(chord_f.copy(), chord_third), ReplacementTransform(f_label.copy(), third_label), ) chord_copies = VGroup() last_chord = chord for color in PINK, BLUE: chord_copy = last_chord.copy() old_color = chord_copy.get_color() self.play( Rotate(chord_copy, -TAU / 6, about_point=last_chord.get_end()), UpdateFromAlphaFunc( chord_copy, lambda m, a: m.set_stroke(interpolate_color(old_color, color, a)) ) ) chord_copy.reverse_points() last_chord = chord_copy chord_copies.add(chord_copy) self.wait() self.play( FadeOut(chord_copies), ReplacementTransform(chord_third, chord_f), ReplacementTransform(third_label, f_label), ) # Show sine formula top_chord_f = chord_f.copy() top_chord_f.generate_target() top_chord_f.target.rotate(-chord_angle) top_chord_f.target.center().to_edge(UP, buff=LARGE_BUFF) top_chord_f.target.shift(3 * LEFT) formula.next_to(top_chord_f.target, RIGHT) self.play( ShowCreation(height), FadeIn(half_chords), ShowCreation(angle_arc), Write(angle_label) ) self.wait() self.play( MoveToTarget(top_chord_f), circle_group.shift, 1.5 * DOWN, ) self.play(Write(formula[0], run_time=1)) self.wait() self.play(ReplacementTransform( formula[0].copy(), formula[1], path_arc=45 * DEGREES )) self.wait() class DistanceProductIsChordF(PlugObserverIntoPolynomial): CONFIG = { "include_lighthouses": False, "num_lighthouses": 8, # "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, # "add_lights_in_foreground": False, } def construct(self): self.add_plane() self.add_circle_group() self.add_polynomial("O") self.show_all_animations() def show_all_animations(self): fraction = self.observer_fraction = 0.3 circle = self.circle O_dot = self.observer_dot = Dot() O_dot.set_color(self.observer_config["color"]) O_to_N_dot = O_dot.copy() O_dot.move_to(self.get_circle_point_at_proportion(fraction / self.num_lighthouses)) O_to_N_dot.move_to(self.get_circle_point_at_proportion(fraction)) for dot, vect, tex in [(O_dot, DL, "O"), (O_to_N_dot, DR, "O^N")]: arrow = Vector(0.5 * vect, color=WHITE) arrow.next_to(dot.get_center(), -vect, SMALL_BUFF) label = TexMobject(tex) O_part = label[0] O_part.match_color(dot) label.add_background_rectangle() label.next_to(arrow.get_start(), -vect, buff=0, submobject_to_align=O_part) dot.arrow = arrow dot.label = label self.add_foreground_mobject(dot) self.add(arrow, label) # For the transition to f = 1 / 2 dot.generate_target() fraction_words = VGroup( TextMobject("$f$", "of the way"), TextMobject("between lighthouses") ) fraction_words.scale(0.8) fraction_words[0][0].set_color(YELLOW) fraction_words.arrange_submobjects(DOWN, SMALL_BUFF, aligned_edge=LEFT) fraction_words.next_to(O_dot.label, RIGHT) map(TexMobject.add_background_rectangle, fraction_words) f_arc, new_arc = [ Arc( angle=(TAU * f / self.num_lighthouses), radius=self.get_radius(), color=YELLOW, ).shift(circle.get_center()) for f in fraction, 0.5 ] self.add(f_arc) lines = self.lines = self.get_lines() labels = self.get_numeric_distance_labels() black_rect = Rectangle(height=6, width=3.5) black_rect.set_stroke(width=0) black_rect.set_fill(BLACK, 1) black_rect.to_corner(DL, buff=0) colum_group = self.get_distance_product_column( column_top=black_rect.get_top() + MED_SMALL_BUFF * DOWN ) stacked_labels, h_line, times, product_decimal = colum_group chord = Line(*[ self.get_circle_point_at_proportion(f) for f in 0, fraction ]) chord.set_stroke(YELLOW) chord_f = get_chord_f_label(chord) chord_f_as_product = chord_f.copy() chord_f_as_product.generate_target() chord_f_as_product.target.rotate(-chord_f_as_product.angle) chord_f_as_product.target.scale(0.8) chord_f_as_product.target.move_to(product_decimal, RIGHT) # Constructs for the case f = 1 / 2 new_chord = Line(circle.get_right(), circle.get_left()) new_chord.match_style(chord) chord_half = get_chord_f_label(new_chord, "1/2") f_terms = VGroup(fraction_words[0][1][0], chord_f_as_product[1][1]) half_terms = VGroup(*[ TexMobject("\\frac{1}{2}").scale(0.6).set_color(YELLOW).move_to(f) for f in f_terms ]) half_terms[1].move_to(chord_f_as_product.target[1][1]) O_dot.target.move_to(self.get_circle_point_at_proportion(0.5 / self.num_lighthouses)) O_to_N_dot .target.move_to(circle.get_left()) self.observer_dot = O_dot.target new_lines = self.get_lines() changing_decimals = [] radius = self.get_radius() for decimal, line in zip(stacked_labels, new_lines): changing_decimals.append( ChangeDecimalToValue(decimal, line.get_length() / radius) ) equals_two_terms = VGroup(*[ TexMobject("=2").next_to(mob, DOWN, SMALL_BUFF) for mob in chord_half, chord_f_as_product.target ]) # Animations self.play(Write(fraction_words)) self.wait() self.play( LaggedStart(ShowCreation, lines), LaggedStart(FadeIn, labels), ) self.play( FadeIn(black_rect), ReplacementTransform(labels.copy(), stacked_labels), ShowCreation(h_line), Write(times), ) self.wait(2) self.add_foreground_mobjects( chord_f[1], chord, O_dot, O_to_N_dot ) self.play( FadeOut(labels), ShowCreation(chord), FadeIn(chord_f), ) self.play(MoveToTarget(chord_f_as_product)) self.wait(2) # Transition to f = 1 / 2 self.play( Transform(lines, new_lines), Transform(f_arc, new_arc), Transform(chord, new_chord), chord_f.rotate, -chord_f.angle, chord_f.move_to, chord_half, MoveToTarget(O_dot), MoveToTarget(O_to_N_dot), MaintainPositionRelativeTo(O_dot.arrow, O_dot), MaintainPositionRelativeTo(O_dot.label, O_dot), MaintainPositionRelativeTo(O_to_N_dot.arrow, O_to_N_dot), MaintainPositionRelativeTo(O_to_N_dot.label, O_to_N_dot), *changing_decimals, path_arc=(45 * DEGREES), run_time=2 ) self.play( Transform(chord_f, chord_half), Transform(f_terms, half_terms), ) self.wait() for term in equals_two_terms: term.add_background_rectangle() self.add_foreground_mobject(term[1]) self.play( Write(equals_two_terms) ) self.wait() class ProveLemma2(PlugObserverIntoPolynomial): CONFIG = { "include_lighthouses": False, "num_lighthouses": 8, # "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, # "add_lights_in_foreground": False, } def construct(self): self.add_plane() self.add_circle_group() self.add_polynomial("O") self.replace_first_lighthouse() self.rearrange_polynomial() self.plug_in_one() def replace_first_lighthouse(self): light_to_remove = self.lights[0] dot = self.observer_dot = Dot(color=self.observer_config["color"]) dot.move_to(self.get_circle_point_at_proportion(0.5 / self.num_lighthouses)) arrow = Vector(0.5 * DL, color=WHITE) arrow.next_to(dot, UR, SMALL_BUFF) O_label = self.O_dot_label = TexMobject("O") O_label.match_color(dot) O_label.add_background_rectangle() O_label.next_to(arrow, UR, SMALL_BUFF) # First, move the lighthouse self.add_foreground_mobject(dot) self.play( dot.move_to, light_to_remove, MaintainPositionRelativeTo(arrow, dot), MaintainPositionRelativeTo(O_label, dot), path_arc=-TAU / 2 ) black_rect = Rectangle( height=6, width=3.5, stroke_width=0, fill_color=BLACK, fill_opacity=1, ) black_rect.to_corner(DL, buff=0) lines = self.get_lines(self.circle.get_right()) labels = self.get_numeric_distance_labels() column_group = self.get_distance_product_column( black_rect.get_top() + MED_SMALL_BUFF * DOWN ) stacked_labels, h_line, times, product_decimal = column_group q_marks = self.q_marks = TextMobject("???") q_marks.move_to(product_decimal, LEFT) q_marks.match_color(product_decimal) zero_rects = VGroup(*map(SurroundingRectangle, [dot, stacked_labels[0]])) self.play( LaggedStart(ShowCreation, lines), LaggedStart(FadeIn, labels), ) self.play( FadeIn(black_rect), ShowCreation(h_line), Write(times), ReplacementTransform(labels.copy(), stacked_labels) ) self.wait() self.play(ReplacementTransform( stacked_labels.copy(), VGroup(product_decimal) )) self.wait() self.add_foreground_mobject(zero_rects) self.play(*map(ShowCreation, zero_rects)) self.wait(2) self.play( VGroup(light_to_remove, zero_rects[0]).shift, FRAME_WIDTH * RIGHT / 2, path_arc=-60 * DEGREES, rate_func=running_start, remover=True ) self.play( VGroup(stacked_labels[0], zero_rects[1]).shift, 4 * LEFT, rate_func=running_start, remover=True, ) self.remove_foreground_mobjects(zero_rects) self.play( FadeOut(product_decimal), FadeIn(q_marks) ) self.play(FadeOut(labels)) self.wait() def rearrange_polynomial(self): dot = self.observer_dot lhs, equals, rhs = self.get_polynomial_split(self.polynomial) polynomial_background = self.polynomial[0] first_factor = rhs[:5] remaining_factors = rhs[5:] equals_remaining_factors = VGroup(equals, remaining_factors) # first_factor_rect = SurroundingRectangle(first_factor) lhs_rect = SurroundingRectangle(lhs) frac_line = Line(LEFT, RIGHT, color=WHITE) frac_line.match_width(lhs, stretch=True) frac_line.next_to(lhs, DOWN, SMALL_BUFF) O_minus_1 = TexMobject("\\left(", "O", "-", "1", "\\right)") O_minus_1.next_to(frac_line, DOWN, SMALL_BUFF) new_lhs_background = BackgroundRectangle(VGroup(lhs, O_minus_1), buff=SMALL_BUFF) new_lhs_rect = SurroundingRectangle(VGroup(lhs, O_minus_1)) roots_of_unity_circle = VGroup(*[ Circle(radius=0.2, color=YELLOW).move_to(point) for point in self.get_lh_points() ]) for circle in roots_of_unity_circle: circle.save_state() circle.scale(4) circle.fade(1) self.play(ShowCreation(lhs_rect)) self.add_foreground_mobject(roots_of_unity_circle) self.play(LaggedStart( ApplyMethod, roots_of_unity_circle, lambda m: (m.restore,) )) self.wait() frac_line_copy = frac_line.copy() self.play( FadeIn(new_lhs_background), polynomial_background.stretch, 0.8, 0, polynomial_background.move_to, frac_line_copy, LEFT, equals_remaining_factors.arrange_submobjects, RIGHT, SMALL_BUFF, equals_remaining_factors.next_to, frac_line_copy, RIGHT, MED_SMALL_BUFF, ReplacementTransform(first_factor, O_minus_1, path_arc=-90 * DEGREES), ShowCreation(frac_line), Animation(lhs), ReplacementTransform(lhs_rect, new_lhs_rect), ) self.play( roots_of_unity_circle[0].shift, FRAME_WIDTH * RIGHT / 2, path_arc=(-60 * DEGREES), rate_func=running_start, remover=True ) # Expand rhs expanded_rhs = self.expanded_rhs = TexMobject( "=", "1", "+", "O", "+", "O", "^2", "+", "\\cdots", "O", "^{N-1}" ) expanded_rhs.next_to(frac_line, RIGHT) expanded_rhs.shift(LEFT) expanded_rhs.scale(0.9) expanded_rhs.set_color_by_tex("O", dot.get_color()) self.play( polynomial_background.stretch, 1.8, 0, {"about_edge": LEFT}, FadeIn(expanded_rhs), equals_remaining_factors.scale, 0.9, equals_remaining_factors.next_to, expanded_rhs, VGroup( new_lhs_background, lhs, frac_line, O_minus_1, new_lhs_rect, ).shift, LEFT, ) self.wait() def plug_in_one(self): expanded_rhs = self.expanded_rhs O_terms = expanded_rhs.get_parts_by_tex("O") ones = VGroup(*[ TexMobject("1").move_to(O_term, RIGHT) for O_term in O_terms ]) ones.match_color(O_terms[0]) equals_1 = TexMobject("= 1") equals_1.next_to(self.O_dot_label, RIGHT, SMALL_BUFF) brace = Brace(expanded_rhs[1:], DOWN) N_term = brace.get_text("N") product = DecimalNumber( self.num_lighthouses, num_decimal_points=3, show_ellipsis=True ) product.move_to(self.q_marks, LEFT) self.play(Write(equals_1)) self.play( FocusOn(brace), GrowFromCenter(brace) ) self.wait(2) self.play(ReplacementTransform(O_terms, ones)) self.wait() self.play(Write(N_term)) self.play(FocusOn(product)) self.play( FadeOut(self.q_marks), FadeIn(product) ) self.wait() class ArmedWithTwoKeyFacts(TeacherStudentsScene, DistanceProductScene): CONFIG = { "num_lighthouses": 6, "ambient_light_config": { "opacity_function": inverse_power_law(1, 1, 1, 6), "radius": 1, "num_levels": 100, "max_opacity": 1, }, } def setup(self): TeacherStudentsScene.setup(self) DistanceProductScene.setup(self) def construct(self): circle1 = self.circle circle1.scale_to_fit_height(1.5) circle1.to_corner(UL) circle2 = circle1.copy() circle2.next_to(circle1, DOWN, MED_LARGE_BUFF) wallis_product = get_wallis_product(n_terms=8) N = self.num_lighthouses labels = VGroup() for circle, f, dp in (circle1, 0.5, "2"), (circle2, 0, "N"): self.circle = circle lights = self.get_lights() if f == 0: lights.submobjects.pop(0) observer = Dot(color=MAROON_B) frac = f / N point = self.get_circle_point_at_proportion(frac) observer.move_to(point) lines = self.get_distance_lines(point, line_class=DashedLine) label = TextMobject("Distance product = %s" % dp) label.scale(0.7) label.next_to(circle, RIGHT) labels.add(label) group = VGroup(lines, observer, label) self.play( FadeIn(circle), LaggedStart(FadeIn, VGroup(*it.chain(lights))), LaggedStart( FadeIn, VGroup(*it.chain(group.family_members_with_points())) ), self.teacher.change, "raise_right_hand", self.get_student_changes(*["pondering"] * 3) ) wallis_product.move_to(labels).to_edge(RIGHT) self.play( LaggedStart(FadeIn, wallis_product), self.teacher.change_mode, "hooray", self.get_student_changes(*["thinking"] * 3, look_at_arg=wallis_product) ) self.wait(2) class KeeperAndSailor(DistanceProductScene, PiCreatureScene): CONFIG = { "num_lighthouses": 9, "circle_radius": 2.75, "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG, "add_lights_in_foreground": False, # "add_lights_in_foreground": True, "text_scale_val": 0.7, "observer_fraction": 0.5, } def setup(self): DistanceProductScene.setup(self) PiCreatureScene.setup(self) self.remove(*self.pi_creatures) def construct(self): self.place_lighthouses() self.introduce_observers() self.write_distance_product_fraction() self.break_down_distance_product_by_parts() self.show_limit_for_each_fraction() def place_lighthouses(self): circle = self.circle circle.to_corner(DL) circle.shift(MED_SMALL_BUFF * UR) circle.set_color(RED) lighthouses = self.get_lighthouses() lights = self.get_lights() for light in lights: dot = Dot(radius=0.06).move_to(light) dot.match_color(light) light.add_to_back(dot) origin = circle.get_center() arrows = VGroup(*[ Arrow(0.6 * (p - origin), 0.9 * (p - origin), buff=0).shift(origin) for p in self.get_lh_points() ]) arrows.set_color(WHITE) words = TextMobject("N evenly-spaced \\\\ lighthouses") words.scale(0.8) words.move_to(origin) self.add(circle) if self.add_lights_in_foreground: self.add_foreground_mobject(lights) self.add_foreground_mobject(words) self.play( LaggedStart(FadeIn, VGroup(*it.chain(lights))), LaggedStart(FadeIn, lighthouses), LaggedStart(GrowArrow, arrows), ) self.remove_foreground_mobjects(words) self.play(FadeOut(words), FadeOut(arrows)) self.wait() def introduce_observers(self): keeper, sailor = observers = self.observers keeper.target_point = self.get_keeper_point() sailor.target_point = self.get_sailor_point() for pi, text in (keeper, "Keeper"), (sailor, "Sailor"): pi.title = TextMobject(text) pi.title.next_to(pi, UP) pi.dot = Dot() pi.dot.match_color(pi) pi.dot.next_to(pi, LEFT) pi.dot.set_fill(opacity=0) self.play(LaggedStart( Succession, observers, lambda m: (FadeIn, m, ApplyMethod, m.change, "wave_1") )) for pi in observers: self.play( FadeIn(pi.title), pi.change, "plain" ) self.wait() if self.add_lights_in_foreground: self.add_foreground_mobjects(keeper, keeper.dot, keeper.title) for pi in observers: self.play( pi.scale, 0.25, pi.next_to, pi.target_point, RIGHT, SMALL_BUFF, pi.dot.move_to, pi.target_point, pi.dot.set_fill, {"opacity": 1}, pi.title.scale, self.text_scale_val, pi.title.next_to, pi.target_point, RIGHT, {"buff": 0.6}, ) if pi is sailor: arcs = self.get_halfway_indication_arcs() self.play(*map(ShowCreationThenDestruction, arcs)) self.wait() def write_distance_product_fraction(self): fraction = TexMobject( "{\\text{Keeper's distance product}", "\\over", "\\text{Sailor's distance product}}" ) fraction.scale(self.text_scale_val) fraction.to_corner(UR) keeper_lines = self.get_distance_lines( self.get_keeper_point(), line_class=DashedLine ) sailor_lines = self.get_distance_lines( self.get_sailor_point(), line_class=DashedLine ) sailor_line_lengths = self.get_numeric_distance_labels(sailor_lines) keeper_line_lengths = self.get_numeric_distance_labels(keeper_lines) sailor_dp_column, keeper_dp_column = [ self.get_distance_product_column( 4 * RIGHT + 1.5 * UP, labels, frac ) for labels, frac in [ (sailor_line_lengths, 0.5), (keeper_line_lengths, 0), ] ] sailor_dp_decimal = sailor_dp_column[-1] sailor_dp_decimal_rect = SurroundingRectangle(sailor_dp_decimal) keeper_dp_decimal = keeper_dp_column[-1] keeper_dp_decimal_rect = SurroundingRectangle(keeper_dp_decimal) keeper_top_zero_rect = SurroundingRectangle(keeper_dp_column[0][0]) # stacked_labels, h_line, times, product_decimal = column # Define result fraction equals = TexMobject("=") result_fraction = self.result_fraction = TexMobject( "{N", "{\\text{distance} \\choose \\text{between obs.}}", "\\over", "2}" ) N, dist, frac_line, two = result_fraction result_fraction.to_corner(UR) equals.next_to(frac_line, LEFT) for part in result_fraction: part.save_state() part.generate_target() div = TexMobject("/") first_denom = VGroup(two.target, div, dist) first_denom.arrange_submobjects(RIGHT, buff=SMALL_BUFF) first_denom.move_to(two, UP) N.next_to(frac_line, UP, SMALL_BUFF) # Define terms to be removed first_light_group = VGroup(self.lights[0], self.lighthouses[0]) keeper_top_zero_group = VGroup(keeper_dp_column[0][0], keeper_top_zero_rect) new_keeper_dp_decimal = DecimalNumber( self.num_lighthouses, num_decimal_points=3, ) new_keeper_dp_decimal.replace(keeper_dp_decimal, dim_to_match=1) new_keeper_dp_decimal.set_color(YELLOW) self.play(*map(ShowCreation, keeper_lines)) self.play(ReplacementTransform( keeper_lines.copy(), VGroup(fraction[0]) )) self.play(FadeOut(keeper_lines)) self.play(*map(ShowCreation, sailor_lines)) self.play( ReplacementTransform( sailor_lines.copy(), VGroup(fraction[2]) ), ShowCreation(fraction[1]) ) self.wait() self.play( LaggedStart(FadeIn, sailor_line_lengths), FadeIn(sailor_dp_column) ) self.play(ShowCreation(sailor_dp_decimal_rect)) self.play( fraction.next_to, equals, LEFT, FadeIn(equals), ShowCreation(frac_line), ReplacementTransform(sailor_dp_decimal.copy(), two), FadeOut(sailor_dp_decimal_rect) ) self.wait() # Note, sailor_lines and sailor_line_lengths get changed here self.remove(*list(sailor_lines) + list(sailor_line_lengths)) self.play( FadeOut(sailor_dp_column), FadeIn(keeper_dp_column), ReplacementTransform(sailor_lines.deepcopy(), keeper_lines), ReplacementTransform(sailor_line_lengths.deepcopy(), keeper_line_lengths), ) self.wait() self.play( ShowCreation(keeper_dp_decimal_rect), ShowCreation(keeper_top_zero_rect) ) self.wait(2) # Remove first lighthouse self.play( first_light_group.shift, 0.6 * FRAME_WIDTH * RIGHT, keeper_top_zero_group.shift, 0.4 * FRAME_WIDTH * RIGHT, FadeOut(keeper_dp_decimal), FadeOut(keeper_dp_decimal_rect), path_arc=-30 * DEGREES, rate_func=running_start, ) self.remove(first_light_group, keeper_top_zero_group) self.wait() self.play(ReplacementTransform( keeper_dp_column[0][1:].copy(), VGroup(new_keeper_dp_decimal), )) self.wait() self.play(ReplacementTransform(new_keeper_dp_decimal.copy(), N,)) self.wait(2) sailor_lines[0].set_color(RED) sailor_line_lengths[0].set_color(RED) sailor_line_lengths[0].set_stroke(RED, 1) self.remove(*list(keeper_lines) + list(keeper_line_lengths)) self.play( ReplacementTransform(keeper_lines.copy(), sailor_lines), ReplacementTransform(keeper_line_lengths.copy(), sailor_line_lengths), FadeOut(keeper_dp_column), FadeOut(new_keeper_dp_decimal), ) self.wait() self.play( ReplacementTransform(sailor_lines[0].copy(), dist), FadeIn(div), MoveToTarget(two), ) self.wait() self.play( two.restore, FadeOut(div), dist.restore, N.restore, ) self.play( FadeOut(sailor_lines), FadeOut(sailor_line_lengths), ) self.wait() def break_down_distance_product_by_parts(self): result_fraction = self.result_fraction result_fraction_rect = SurroundingRectangle(result_fraction) product_parts = TexMobject( "{|L_1 - K|", "\\over", "|L_1 - S|}", "\\cdot", "{|L_2 - K|", "\\over", "|L_2 - S|}", "\\cdot", "{|L_3 - K|", "\\over", "|L_3 - S|}", "\\cdots", ) product_parts.set_color_by_tex_to_color_map({ "K": YELLOW, "S": BLUE, }) product_parts.scale_to_fit_width(0.4 * FRAME_WIDTH) product_parts.next_to(result_fraction, DOWN, LARGE_BUFF, RIGHT) product_parts.shift(MED_SMALL_BUFF * RIGHT) center = self.circle.get_center() lighthouse_labels = VGroup() for count, point in enumerate(self.get_lh_points()): if count > self.num_lighthouses / 2: count -= self.num_lighthouses label = TexMobject("L_{%d}" % count) label.scale(0.8) label.move_to(center + 1.15 * (point - center)) # label.move_to(center + 0.87 * (point - center)) lighthouse_labels.add(label) sailor_lines = self.get_distance_lines(self.get_sailor_point()) sailor_lines.set_stroke(BLUE_C, 3) sailor_lines.save_state() keeper_lines = self.get_distance_lines(self.get_keeper_point()) keeper_lines.set_stroke(YELLOW, 3) keeper_lines.save_state() sailor_length_braces = VGroup(VMobject()) # Add fluff first object keeper_length_braces = VGroup(VMobject()) # Add fluff first object triplets = [ ("S", sailor_length_braces, DOWN), ("K", keeper_length_braces, UP), ] for char, brace_group, vect in triplets: for part in product_parts.get_parts_by_tex(char): brace = Brace(part, vect, buff=SMALL_BUFF) brace.match_color(part) brace_group.add(brace) term_rects = VGroup(*[ SurroundingRectangle(product_parts[i:i + 3], color=WHITE) for i in [0, 4, 8] ]) # Animations self.remove(self.lights[0], self.lighthouses[0]) if self.add_lights_in_foreground: self.add_foreground_mobjects(lighthouse_labels[1:]) self.play( FadeOut(self.lighthouses[1:]), FadeIn(lighthouse_labels[1:]), ) self.play( LaggedStart(FadeIn, product_parts), LaggedStart(FadeIn, sailor_lines, rate_func=there_and_back, remover=True), LaggedStart(FadeIn, keeper_lines, rate_func=there_and_back, remover=True), ) sailor_lines.restore() keeper_lines.restore() self.wait() keeper_line = keeper_lines[1].copy() sailor_line = sailor_lines[1].copy() keeper_brace = keeper_length_braces[1].copy() sailor_brace = sailor_length_braces[1].copy() self.play( ShowCreation(keeper_line), GrowFromCenter(keeper_brace), ) self.wait() self.play( ShowCreation(sailor_line), GrowFromCenter(sailor_brace), ) self.wait() for i in range(2, 4): self.play( Transform(keeper_line, keeper_lines[i]), Transform(keeper_brace, keeper_length_braces[i]), ) self.play( Transform(sailor_line, sailor_lines[i]), Transform(sailor_brace, sailor_length_braces[i]), ) for i in range(4, self.num_lighthouses): anims = [ Transform(keeper_line, keeper_lines[i]), Transform(sailor_line, sailor_lines[i]), ] if i == 4: anims += [ FadeOut(sailor_brace), FadeOut(keeper_brace), ] self.play(*anims) self.play(FocusOn(result_fraction)) self.play(ShowPassingFlash(result_fraction_rect)) self.wait(3) # Analyze first distance self.play( Transform(keeper_line, keeper_lines[1]), Transform(sailor_line, sailor_lines[1]), FadeIn(term_rects[0]), ) def show_limit_for_each_fraction(self): pass # def get_keeper_point(self): return self.get_circle_point_at_proportion(0) def get_sailor_point(self): return self.get_circle_point_at_proportion(0.5 / self.num_lighthouses) def create_pi_creatures(self): keeper = self.keeper = Mortimer(color=YELLOW_D) sailor = self.sailor = Randolph().flip() observers = self.observers = VGroup(keeper, sailor) observers.scale(0.5) keeper.shift(4 * RIGHT + 2 * DOWN) sailor.shift(4 * RIGHT + 2 * UP) return VGroup(keeper, sailor)