3b1b-manim/active_projects/wallis_g.py

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2018-04-09 16:17:14 -07:00
from big_ol_pile_of_manim_imports import *
from once_useful_constructs.light import AmbientLight
from once_useful_constructs.light import Lighthouse
from once_useful_constructs.light import SwitchOn
# from once_useful_constructs.light import LightSource
class IntroduceDistanceProduct(Scene):
CONFIG = {
"ambient_light_config": {
"opacity_function": inverse_quadratic(1, 1.1, 1),
# "num_levels": 100,
"num_levels": 10,
# "light_radius": 10,
"radius": 1,
"max_opacity": 0.5,
"color": YELLOW,
},
"num_lighthouses": 8,
"circle_radius": 3,
"observer_color": MAROON_B,
"lighthouse_height": 0.5,
}
def construct(self):
self.draw_circle_with_points()
self.turn_into_lighthouses_and_observer()
self.show_sum_of_inverse_squares()
self.transition_to_distance_product()
def draw_circle_with_points(self):
circle = Circle(color=BLUE)
circle.scale(self.circle_radius)
lh_dots = self.lh_dots = VGroup(*[
Dot().move_to(circle.point_from_proportion(alpha))
for alpha in np.arange(0, 1, 1.0 / self.num_lighthouses)
])
lh_dot_arrows = VGroup(*[
Arrow(*[
interpolate(circle.get_center(), dot.get_center(), a)
for a in 0.6, 0.9
], buff=0)
for dot in lh_dots
])
evenly_space_dots_label = TextMobject("Evenly-spaced \\\\ dots")
evenly_space_dots_label.scale_to_fit_width(0.5 * circle.get_width())
evenly_space_dots_label.move_to(circle)
special_dot = self.special_dot = Dot(color=self.observer_color)
special_dot.move_to(circle.point_from_proportion(0.04))
special_dot_arrow = Vector(DL)
special_dot_arrow.next_to(special_dot, UR, SMALL_BUFF)
special_dot_arrow.match_color(special_dot)
special_dot_label = TextMobject("Special dot")
special_dot_label.next_to(
special_dot_arrow.get_start(), UP, SMALL_BUFF)
special_dot_label.match_color(special_dot)
special_dot.save_state()
special_dot.next_to(special_dot_arrow, UR)
special_dot.set_fill(opacity=0)
self.play(ShowCreation(circle))
self.play(
LaggedStart(ShowCreation, lh_dots),
LaggedStart(GrowArrow, lh_dot_arrows),
Write(evenly_space_dots_label)
)
self.wait()
self.play(
special_dot.restore,
GrowArrow(special_dot_arrow),
Write(special_dot_label, run_time=1),
FadeOut(VGroup(lh_dot_arrows, evenly_space_dots_label))
)
self.wait()
self.play(FadeOut(VGroup(special_dot_arrow, special_dot_label)))
def turn_into_lighthouses_and_observer(self):
lighthouses = VGroup()
lights = VGroup()
for dot in self.lh_dots:
point = dot.get_center()
lighthouse = Lighthouse()
lighthouse.scale_to_fit_height(self.lighthouse_height)
lighthouse.move_to(point)
lighthouses.add(lighthouse)
light = AmbientLight(
source_point=VectorizedPoint(point),
**self.ambient_light_config
)
lights.add(light)
observer = PiCreature(color=self.observer_color)
observer.flip()
observer.move_to(self.special_dot)
observer.to_edge(RIGHT)
self.play(
LaggedStart(FadeOut, self.lh_dots),
LaggedStart(FadeIn, lighthouses),
LaggedStart(SwitchOn, lights),
)
self.wait()
self.play(FadeIn(observer))
self.play(
observer.scale_to_fit_height, 0.25,
observer.next_to, self.special_dot, RIGHT, 0.5 * SMALL_BUFF,
)
self.wait()
def show_sum_of_inverse_squares(self):
pass
def transition_to_distance_product(self):
pass