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FromGeometryToAlgebra
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parent
8589515e82
commit
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1 changed files with 394 additions and 9 deletions
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@ -7,7 +7,7 @@ from once_useful_constructs.light import SwitchOn
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PRODUCT_COLOR = BLUE
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CHEAP_AMBIENT_LIGHT_CONFIG = {
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"num_levels": 5,
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"radius": 1,
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"radius": 0.5,
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}
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@ -608,30 +608,415 @@ class Lemma2With9Lighthouses(Lemma2):
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class FromGeometryToAlgebra(DistanceProductScene):
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CONFIG = {
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"num_lighthouses": 7,
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"ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
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# "ambient_light_config": CHEAP_AMBIENT_LIGHT_CONFIG,
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}
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def construct(self):
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self.setup_lights()
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self.point_out_evenly_spaced()
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self.transition_to_complex_plane()
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self.name_roots_of_unity()
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self.discuss_powers()
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self.raise_everything_to_the_nth()
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def setup_lights(self):
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lights = self.get_lights()
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circle = self.circle
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circle.scale_to_fit_height(5, about_edge=DOWN)
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lights = self.get_lights()
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dots = VGroup(*[Dot(point) for point in self.get_lh_points()])
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for dot, light in zip(dots, lights):
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light.add_to_back(dot)
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self.add(circle, lights)
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def point_out_evenly_spaced(self):
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pass
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circle = self.circle
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step = 1.0 / self.num_lighthouses / 2
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alpha_range = np.arange(0, 1 + step, step)
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arcs = VGroup(*[
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VMobject().pointwise_become_partial(circle, a1, a2)
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for a1, a2 in zip(alpha_range, alpha_range[1:])
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])
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arcs.set_stroke(YELLOW, 5)
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for arc in arcs[::2]:
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arc.reverse_points()
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arcs_anim = ShowCreationThenDestruction(
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arcs, submobject_mode="all_at_once", run_time=2
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)
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spacing_words = self.spacing_words = TextMobject("Evenly-spaced")
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spacing_words.scale_to_fit_width(self.get_radius())
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spacing_words.move_to(circle)
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arrows = self.get_arrows()
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geometric_words = self.geometric_words = TextMobject("Geometric property")
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geometric_words.to_edge(UP)
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geometric_words.add_background_rectangle()
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self.add(geometric_words)
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self.play(
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FadeIn(spacing_words),
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arcs_anim,
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*map(GrowArrow, arrows)
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)
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self.play(FadeOut(arrows), arcs_anim)
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self.wait()
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def transition_to_complex_plane(self):
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pass
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def name_roots_of_unity(self):
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pass
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plane = self.complex_plane = ComplexPlane(
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unit_size=2, y_radius=6, x_radius=9,
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)
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plane.shift(1.5 * RIGHT)
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plane.add_coordinates()
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origin = plane.number_to_point(0)
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h_line = Line(plane.number_to_point(-1), plane.number_to_point(1))
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circle = self.circle
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circle_group = VGroup(circle, self.lights)
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circle_group.generate_target()
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circle_group.target.scale(h_line.get_width() / circle.get_width())
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circle_group.target.shift(
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origin - circle_group.target[0].get_center()
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)
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circle_group.target[0].set_stroke(RED)
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geometric_words = self.geometric_words
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geometric_words.generate_target()
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arrow = TexMobject("\\rightarrow")
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arrow.add_background_rectangle()
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algebraic_words = TextMobject("Algebraic property")
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algebraic_words.add_background_rectangle()
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word_group = VGroup(geometric_words.target, arrow, algebraic_words)
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word_group.arrange_submobjects(RIGHT)
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word_group.move_to(origin)
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word_group.to_edge(UP)
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unit_circle_words = TextMobject("Unit circle", "")
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unit_circle_words.match_color(circle_group.target[0])
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for part in unit_circle_words:
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part.add_background_rectangle()
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unit_circle_words.next_to(origin, UP)
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complex_plane_words = TextMobject("Complex Plane")
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self.complex_plane_words = complex_plane_words
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complex_plane_words.move_to(word_group)
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complex_plane_words.add_background_rectangle()
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roots_of_unity_words = TextMobject("Roots of\\\\", "unity")
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roots_of_unity_words.move_to(origin)
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roots_of_unity_words.set_color(YELLOW)
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for part in roots_of_unity_words:
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part.add_background_rectangle()
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self.play(
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Write(plane),
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MoveToTarget(circle_group),
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FadeOut(self.spacing_words),
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MoveToTarget(geometric_words),
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FadeIn(arrow),
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FadeIn(algebraic_words),
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)
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word_group.submobjects[0] = geometric_words
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self.play(Write(unit_circle_words, run_time=1))
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# Show complex values
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outer_arrows = self.outer_arrows = self.get_arrows()
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for arrow, point in zip(outer_arrows, self.get_lh_points()):
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arrow.rotate(np.pi, about_point=point)
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outer_arrow = self.outer_arrow = outer_arrows[3].copy()
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values = map(plane.point_to_number, self.get_lh_points())
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complex_decimal = self.complex_decimal = DecimalNumber(
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values[3],
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num_decimal_points=3,
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include_background_rectangle=True
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)
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complex_decimal.next_to(outer_arrow.get_start(), LEFT, SMALL_BUFF)
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complex_decimal_rect = SurroundingRectangle(complex_decimal)
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complex_decimal_rect.fade(1)
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self.play(
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FadeIn(complex_plane_words),
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FadeOut(word_group),
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FadeIn(complex_decimal),
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FadeIn(outer_arrow)
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)
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self.wait(2)
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self.play(
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ChangeDecimalToValue(
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complex_decimal, values[1],
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tracked_mobject=complex_decimal_rect
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),
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complex_decimal_rect.next_to, outer_arrows[1].get_start(), UP, SMALL_BUFF,
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Transform(outer_arrow, outer_arrows[1]),
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run_time=1.5
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)
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self.wait()
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arrows = self.get_arrows()
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arrows.set_color(YELLOW)
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self.play(
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ReplacementTransform(unit_circle_words, roots_of_unity_words),
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LaggedStart(GrowArrow, arrows)
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)
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self.wait()
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self.play(
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complex_plane_words.move_to, word_group,
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LaggedStart(FadeOut, VGroup(*it.chain(
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arrows, roots_of_unity_words
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)))
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)
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# Turn decimal into z
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x_term = self.x_term = TexMobject("x")
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x_term.add_background_rectangle()
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x_term.move_to(complex_decimal, DOWN)
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x_term.shift(0.5 * SMALL_BUFF * (DR))
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self.play(ReplacementTransform(complex_decimal, x_term))
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def discuss_powers(self):
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x_term = self.x_term
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outer_arrows = self.outer_arrows
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outer_arrows.add(outer_arrows[0].copy())
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plane = self.complex_plane
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origin = plane.number_to_point(0)
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question = TextMobject("What is $x^2$")
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question.next_to(x_term, RIGHT, LARGE_BUFF)
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question.set_color(YELLOW)
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lh_points = list(self.get_lh_points())
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lh_points.append(lh_points[0])
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lines = VGroup(*[
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Line(origin, point)
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for point in lh_points
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])
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lines.set_color(GREEN)
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step = 1.0 / self.num_lighthouses
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angle_arcs = VGroup(*[
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Arc(angle=alpha * TAU, radius=0.35).shift(origin)
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for alpha in np.arange(0, 1 + step, step)
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])
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angle_labels = VGroup()
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for i, arc in enumerate(angle_arcs):
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label = TexMobject("(%d / %d)\\tau" % (i, self.num_lighthouses))
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label.scale(0.5)
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label.add_background_rectangle()
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point = arc.point_from_proportion(0.5)
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point += 1.2 * (point - origin)
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label.move_to(point)
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angle_labels.add(label)
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line = self.angle_line = lines[1].copy()
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line_ghost = DashedLine(line.get_start(), line.get_end())
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self.ghost_angle_line = line_ghost
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line_ghost.set_stroke(line.get_color(), 2)
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angle_arc = angle_arcs[1].copy()
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angle_label = angle_labels[1].copy()
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angle_label.shift(0.25 * SMALL_BUFF * DR)
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magnitude_label = TexMobject("1")
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magnitude_label.next_to(line.get_center(), UL, buff=SMALL_BUFF)
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power_labels = VGroup()
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for i, arrow in enumerate(outer_arrows):
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label = TexMobject("x^%d" % i)
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label.next_to(
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arrow.get_start(), -arrow.get_vector(),
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submobject_to_align=label[0]
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)
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label.add_background_rectangle()
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power_labels.add(label)
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power_labels[-1].next_to(outer_arrows[-1].get_start(), UR, SMALL_BUFF)
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power_labels.submobjects[1] = x_term
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L_labels = self.L_labels = VGroup(*[
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TexMobject("L_%d" % i).move_to(power_label, DOWN).add_background_rectangle()
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for i, power_label in enumerate(power_labels)
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])
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# Ask about squaring
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self.play(Write(question))
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self.wait()
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self.play(
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ShowCreation(line),
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Write(magnitude_label)
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)
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self.wait()
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self.play(
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ShowCreation(angle_arc),
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Write(angle_label)
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)
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self.wait()
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self.add(line_ghost)
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for i in range(2, self.num_lighthouses + 1):
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anims = [
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Transform(angle_arc, angle_arcs[i]),
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Transform(angle_label, angle_labels[i]),
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Transform(line, lines[i], path_arc=TAU / self.num_lighthouses),
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]
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if i == 2:
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anims.append(FadeOut(magnitude_label))
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if i == 3:
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anims.append(FadeOut(question))
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self.play(*anims)
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new_anims = [
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GrowArrow(outer_arrows[i]),
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Write(power_labels[i]),
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]
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if i == 2:
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new_anims.append(FadeOut(self.complex_plane_words))
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self.play(*new_anims)
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self.wait()
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self.play(ReplacementTransform(power_labels[1:], L_labels[1:]))
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self.wait()
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self.play(
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Rotate(self.lights, TAU / self.num_lighthouses / 2),
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rate_func=wiggle
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)
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self.wait()
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self.play(
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FadeOut(angle_arc),
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FadeOut(angle_label),
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*map(ShowCreationThenDestruction, lines)
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)
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self.wait()
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def raise_everything_to_the_nth(self):
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func_label = TexMobject("L \\rightarrow L^7")
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func_label.set_color(YELLOW)
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func_label.to_corner(UL, buff=LARGE_BUFF)
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func_label.add_background_rectangle()
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polynomial_scale_factor = 0.8
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polynomial = TexMobject("x^%d - 1" % self.num_lighthouses, "=", "0")
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polynomial.scale(polynomial_scale_factor)
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polynomial.next_to(func_label, UP)
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polynomial.to_edge(LEFT)
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factored_polynomial = TexMobject(
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"(x-L_1)(x-L_2)\\cdots(x-L_%d)" % self.num_lighthouses, "=", "0"
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)
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factored_polynomial.scale(polynomial_scale_factor)
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factored_polynomial.next_to(polynomial, DOWN, aligned_edge=LEFT)
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for group in polynomial, factored_polynomial:
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for part in group:
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part.add_background_rectangle()
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origin = self.complex_plane.number_to_point(0)
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lights = self.lights
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lights.save_state()
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rotations = []
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for i, light in enumerate(lights):
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rotations.append(Rotating(
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light,
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radians=(i * TAU - i * TAU / self.num_lighthouses),
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about_point=origin,
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rate_func=bezier([0, 0, 1, 1]),
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))
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self.play(Write(func_label, run_time=1))
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for i, rotation in enumerate(rotations[:4]):
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anims = [rotation]
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if i == 3:
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rect = SurroundingRectangle(polynomial)
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rect.set_color(YELLOW)
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anims += [
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FadeIn(polynomial),
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ShowCreationThenDestruction(rect)
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]
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self.play(*anims, run_time=np.sqrt(i + 1))
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self.play(*rotations[4:], run_time=3)
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self.wait()
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self.play(lights.restore)
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self.play(
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FadeOut(func_label),
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FadeIn(factored_polynomial)
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)
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self.wait(3)
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self.play(
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factored_polynomial[0].next_to, polynomial[1], RIGHT, 1.5 * SMALL_BUFF,
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FadeOut(polynomial[2]),
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FadeOut(factored_polynomial[1:]),
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)
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# Comment on formula
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formula = VGroup(polynomial[0], polynomial[1], factored_polynomial[0])
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rect = SurroundingRectangle(formula)
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brace = Brace(factored_polynomial[0], DOWN)
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brace2 = Brace(polynomial[0], DOWN)
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morty = PiCreature(color=GREY_BROWN)
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morty.scale(0.5)
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morty.next_to(brace.get_center(), DL, buff=LARGE_BUFF)
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L1_rhs = TexMobject("= \\cos(\\tau / 7) + \\\\", "\\sin(\\tau / 7)i")
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L1_rhs.next_to(self.L_labels[1], RIGHT, aligned_edge=UP)
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for part in L1_rhs:
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part.add_background_rectangle()
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self.play(ShowCreation(rect))
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self.play(FadeOut(rect))
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self.wait()
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self.play(GrowFromCenter(brace))
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self.play(FadeIn(morty))
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self.play(morty.change, "horrified", brace)
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self.play(Blink(morty))
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self.wait()
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self.play(
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Write(L1_rhs),
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morty.change, "confused", L1_rhs
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)
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self.play(Blink(morty))
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self.wait()
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self.play(
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Transform(brace, brace2),
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morty.change, "hooray", brace2
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)
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self.play(Blink(morty))
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self.wait()
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# Nothing special about 7
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new_lights = self.lights.copy()
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new_lights.rotate(
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TAU / self.num_lighthouses / 2,
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about_point=origin
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)
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sevens = VGroup(polynomial[0][1][1], factored_polynomial[0][1][-2])
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n_terms = VGroup()
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for seven in sevens:
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n_term = TexMobject("N")
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n_term.replace(seven, dim_to_match=1)
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n_term.scale(0.9)
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n_term.shift(0.25 * SMALL_BUFF * DR)
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n_terms.add(n_term)
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self.play(LaggedStart(FadeOut, VGroup(*it.chain(
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L1_rhs, self.outer_arrows, self.L_labels[1:], self.outer_arrow,
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self.angle_line, self.ghost_angle_line
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))))
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self.play(LaggedStart(SwitchOn, new_lights), morty.look_at, new_lights)
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self.play(Transform(sevens, n_terms))
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self.wait()
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self.play(Blink(morty))
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self.wait()
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#
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def get_arrows(self):
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return VGroup(*[
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Arrow(
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interpolate(self.circle.get_center(), point, 0.6),
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interpolate(self.circle.get_center(), point, 0.9),
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buff=0
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)
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for point in self.get_lh_points()
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])
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