Grant Sanderson
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fbce0b132c
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Temporary band-aide for degenerate normal vector calculations
This solution is a bit too specific to the case of spheres.
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2024-11-25 12:39:32 -07:00 |
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Grant Sanderson
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dd51b696e5
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Only apply non-flat-stroke correction in non-zero joint angle vertices
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2024-11-25 12:35:32 -07:00 |
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Grant Sanderson
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9cd6a87ff8
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Make sure VMobject uniform flat_stroke matches the use inside the quadratic_bezier/stroke/geom.glsl code
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2024-11-25 12:28:31 -07:00 |
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Grant Sanderson
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54c8a9014b
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Add scale_stroke_with_zoom option to VMobject
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2024-11-25 11:27:11 -07:00 |
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Grant Sanderson
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aaa28a2712
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Discard transparent parts of textured surfaces
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2024-10-17 12:31:53 -05:00 |
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Grant Sanderson
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09e9e65ba4
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Merge branch 'master' of github.com:3b1b/manim into video-work
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2024-10-01 13:29:42 -05:00 |
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Grant Sanderson
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f0bf50eb7f
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Remove use of gl_VertexID
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2024-09-28 09:54:28 -05:00 |
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Grant Sanderson
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95fca885c9
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Push clip plane functionality up to all Mobjects
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2024-09-17 17:20:19 -05:00 |
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Grant Sanderson
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6d23df0497
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Clean up changes associated with fixing aspect ratio issue
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2024-09-06 12:50:19 -05:00 |
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Grant Sanderson
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fcc5dc00f9
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Treat objects fixed in frame as having flat stroke
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2024-08-23 14:17:26 -05:00 |
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Grant Sanderson
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5d6a1f30c4
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Count joints near 180 degrees as straight
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2024-08-23 13:55:10 -05:00 |
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Grant Sanderson
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ada66ee8fb
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Remove stray comment
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2024-08-22 15:31:10 -05:00 |
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Grant Sanderson
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9a7bfdd1c9
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For Surface, calculate normals with neighboring points
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2024-08-22 15:21:40 -05:00 |
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Grant Sanderson
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bda894959b
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Keeps stroke width as a function of pixels, independent of zoom level
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2024-08-21 16:12:56 -05:00 |
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Grant Sanderson
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d870bb29de
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Fix the non-flat stroke edge case for tangents near line of sight
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2024-08-21 16:12:13 -05:00 |
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Grant Sanderson
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9a5386b022
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Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
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2024-08-21 11:59:48 -05:00 |
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Grant Sanderson
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dfc5f152dd
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Have border width pre-multiply by alpha, and don't use a separate texture for that border width
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2024-08-20 22:03:45 -05:00 |
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Grant Sanderson
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82582d08bd
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Fewer parameters for stroke frag shader
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2024-08-20 13:32:52 -05:00 |
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Grant Sanderson
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0a313eb119
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Reorganize quadratic bezier shader files
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2024-08-20 12:58:34 -05:00 |
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Grant Sanderson
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5eb5a11499
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Don't have absolute stroke width change with frame size (at least temporarily)
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2024-08-20 12:36:28 -05:00 |
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Grant Sanderson
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0b2c59ac6b
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More explicitly unpack v_base_normal
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2024-08-19 21:45:26 -05:00 |
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Grant Sanderson
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c064b11e2a
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Interleave base_point and unit_normal in the same array
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2024-08-19 16:50:49 -05:00 |
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Grant Sanderson
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195264f079
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Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
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2024-08-19 14:37:11 -05:00 |
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Grant Sanderson
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39bcead679
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Clean up
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2024-08-19 14:22:10 -05:00 |
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Grant Sanderson
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3b5d63d2fa
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Add depth shader to handle winding fill depth test.
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2024-08-19 14:09:07 -05:00 |
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Grant Sanderson
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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Grant Sanderson
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0267740bde
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Change STROKE_WIDTH_CONVERSION width back to older value
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2024-08-16 15:03:47 -05:00 |
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Grant Sanderson
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d8edccdab4
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Fix zero stroke width issue
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2024-08-16 14:59:18 -05:00 |
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Grant Sanderson
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04347e7876
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Fix thin stroke issue for low resolutions
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2024-08-15 17:11:02 -05:00 |
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Grant Sanderson
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a4858918dd
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Small reformatting
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2024-08-08 13:59:50 -07:00 |
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Grant Sanderson
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31b6affabb
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Push up pointwise styling update
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2024-08-08 13:56:16 -07:00 |
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Grant Sanderson
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cff3bdf8d4
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Remove unnecessary flat stroke option
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2024-08-08 13:55:48 -07:00 |
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Grant Sanderson
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9f54b85c4e
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Change miter threshold to global constant
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2024-08-08 13:55:25 -07:00 |
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Grant Sanderson
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c345d76de0
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Patch for glitches associated with non-flat stroke when tangency direction lines up with camera view
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2024-08-08 11:36:28 -05:00 |
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Grant Sanderson
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099aaaee43
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Increase polyline factor
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2024-08-07 14:46:26 -05:00 |
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Grant Sanderson
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70862a068f
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Don't buff out stroke width by antialias width
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2024-08-07 14:46:17 -05:00 |
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Grant Sanderson
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f677a02036
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Allow for manually setting miter or bevel joints
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2024-08-07 14:45:55 -05:00 |
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Grant Sanderson
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0a43a3ff9a
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Remove unnecessary stroke vert input
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2024-08-07 14:10:50 -05:00 |
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Grant Sanderson
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61a2b4d0da
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Improve flat stroke for sharp corners with a smooth transition to miter joints
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2024-08-07 10:34:47 -05:00 |
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Grant Sanderson
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edb438e5e2
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Further clean up to stroke shader
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2024-08-06 15:45:21 -05:00 |
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Grant Sanderson
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ec88673e92
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Fix kink issue in flat stroke
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2024-08-06 10:41:31 -05:00 |
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Grant Sanderson
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a5926195ee
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Clean up stroke shader
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2024-08-05 15:01:02 -05:00 |
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Grant Sanderson
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557819ad03
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Remove pre-computation of curve points and joint products
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2024-08-05 14:25:15 -05:00 |
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Grant Sanderson
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f363eaa2fd
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Add stand in for a ribboning effect
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2024-08-05 13:37:34 -05:00 |
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Grant Sanderson
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c61c18486c
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Don't bevel corners on inner joints of quadratic bezier curves
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2024-08-05 13:37:17 -05:00 |
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Grant Sanderson
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26249c34bb
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Have non-flat stroke operate based on projecting tangents
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2024-08-05 09:15:06 -05:00 |
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Grant Sanderson
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b3bbc31ea9
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Small clean up to stroke shaders
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2024-08-03 08:12:00 -05:00 |
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Grant Sanderson
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aea747b6d3
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Final refinements on polyline stroke implementations
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2024-08-01 07:41:32 -05:00 |
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Grant Sanderson
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361817b506
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Pass fewer values to frag shader
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2024-08-01 07:17:26 -05:00 |
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Grant Sanderson
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a3469c236e
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Simpler compute_subdivisions
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2024-08-01 06:32:04 -05:00 |
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