3b1b-manim/manimlib/shaders
Grant Sanderson 195264f079 Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
2024-08-19 14:37:11 -05:00
..
image Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
inserts Allow for smooth transitions between mobjects fixed and unfixed from the frame 2024-01-19 17:42:12 -06:00
mandelbrot_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
newton_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
quadratic_bezier_depth Clean up 2024-08-19 14:22:10 -05:00
quadratic_bezier_fill Stop pretending to support non-winding fill in the fill shader. 2024-08-19 14:37:11 -05:00
quadratic_bezier_stroke Update VMobject shader wrapper 2024-08-19 08:05:32 -05:00
surface Remove use of dv_points and du_points, pass unit normals to shader instead 2023-01-30 20:49:32 -08:00
textured_surface Fix TexturedSurface 2023-01-30 20:57:21 -08:00
true_dot Make TrueDot shading in 3d work 2023-02-16 16:47:59 -08:00
simple_vert.glsl Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00