Commit graph

102 commits

Author SHA1 Message Date
Grant Sanderson
50565fcd7a Change the way changing-vs-static mobjects are tracked
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.

This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
Grant Sanderson
df2d465140 Add specific euler angle getters 2022-03-30 13:14:09 -07:00
Grant Sanderson
0610f331a4 Add get/set field_of_view for camera frame 2022-03-29 20:20:41 -07:00
Grant Sanderson
a0ba9c8b30 Fix CameraFrame.get_euler_angles to match conventions with set_euler_angles 2022-03-29 19:21:12 -07:00
Grant Sanderson
b7a3201fb3 Reorder imports 2022-03-22 11:31:52 -07:00
Grant Sanderson
a9349057ad Merge branch 'master' of github.com:3b1b/manim into video-work 2022-03-22 11:30:25 -07:00
Grant Sanderson
1872b0516b Normalize rotation axis 2022-03-18 17:10:16 -07:00
Grant Sanderson
625460467f Refactor CameraFrame to use scipy.spatial.transform.Rotation 2022-03-18 16:06:15 -07:00
Grant Sanderson
fa38b56fd8 Bug fix in cases where empty array is passed to shader 2022-03-16 12:23:11 -07:00
TonyCrane
4fbe948b63
style: insert an empty line after import 2022-02-16 21:08:25 +08:00
TonyCrane
66caf0c1ad
chore: only import some classes when type checking 2022-02-14 21:34:56 +08:00
TonyCrane
be5de32d70
chore: add type hints to manimlib.scene 2022-02-14 21:22:18 +08:00
TonyCrane
1064e2bb30
chore: add type hints to manimlib.camera 2022-02-13 19:32:53 +08:00
Grant Sanderson
25045143a1 Have mobject uniforms supercede camera uniforms 2021-11-17 12:49:08 -08:00
Grant Sanderson
e899604a2d Add getter methods for specific euler angles 2021-11-17 12:48:17 -08:00
Grant Sanderson
4339f97c56 Small refactor and added functionality 2021-11-08 21:46:35 -08:00
Grant Sanderson
82fa6ab125 Temporary hack to fix a bug I don't understand 2021-10-24 09:28:39 -07:00
widcardw
872ef67cf7
Fix bug of rotating camera 2021-10-18 21:00:25 +08:00
widcardw
305ca72ebe
Fix the bug of rotating camera 2021-10-18 19:05:05 +08:00
Grant Sanderson
e10a752c00 Allow releasing of Textures 2021-10-15 08:52:37 -07:00
Grant Sanderson
d5a88d0fa4 Pass tuples and not arrays to uniforms 2021-08-26 11:44:24 -07:00
Grant Sanderson
c635f19f2a Push pixel_coords_to_space_coords to Window 2021-08-24 11:26:43 -07:00
Grant Sanderson
be78f5257a Ensure images used for textures are RGBA 2021-06-15 21:45:13 -07:00
Grant Sanderson
322f138490 Add CameraFrame.reorient for quicker changes to frame angle 2021-03-31 23:27:12 -07:00
Tony031218
cbe016391b delete old entry point file and add __init__ for folders 2021-02-07 17:48:51 +08:00
Grant Sanderson
5a2a363a87 Some cleanup for interactive mobjects 2021-01-28 12:26:05 -08:00
Grant Sanderson
78ac18496d Fix CameraFrame interpolation 2021-01-18 16:44:04 -08:00
Grant Sanderson
59af903f14 Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
Grant Sanderson
d37de184d2 Set gamma properly 2021-01-15 09:27:51 -10:00
Grant Sanderson
7c8162a6f7 Delete deprecated camera classes 2021-01-12 12:26:08 -10:00
Grant Sanderson
b3335c65fb Partial progress 2021-01-10 18:51:47 -08:00
Grant Sanderson
81e359d22e Tie focal distance to camera fram height 2021-01-09 10:25:59 -08:00
Grant Sanderson
f47f848236 Change default focal distance as positioning function changes 2021-01-08 22:28:13 -08:00
Grant Sanderson
b13b94938a Remove no-longer-needed hack for pixel_coords_to_space_coords 2021-01-06 12:46:46 -08:00
Grant Sanderson
148afc29aa Change default number of samples for 3d camera 2021-01-03 12:04:05 -08:00
Grant Sanderson
d1c6b80622 Tiny change 2021-01-02 23:02:02 -08:00
Grant Sanderson
32b76bf448 Small move to DEFAULT_PIXEL_HEIGHT, etc. In theory these values shouldn't matter anymore, but it's nice to have some default there for the definition of Camera 2021-01-02 22:38:07 -08:00
Grant Sanderson
b64875fd55 Typo fix for primitive 2020-12-04 08:12:53 -08:00
Grant Sanderson
da972edfca Change when camera shift happens 2020-11-24 13:31:21 -08:00
Grant Sanderson
61424dbfec Factor out get_render_group_list 2020-06-29 18:25:56 -07:00
Grant Sanderson
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
Grant Sanderson
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00
Grant Sanderson
279f66ceaf A little refactoring and performance improvement 2020-06-28 12:14:46 -07:00
Grant Sanderson
41fd6d4f4b Simply reorders where some methods are defined 2020-06-28 10:05:27 -07:00
Grant Sanderson
6a735e49b8 Refresh rotation matrix after interpolation 2020-06-27 12:17:53 -07:00
Grant Sanderson
90db32ee55 Have camera_frame remember rotation matrix by default 2020-06-27 12:10:51 -07:00
Grant Sanderson
6ba1eae8f6 Use ctx.vertex_array instead of ctx.simple_vertex_array 2020-06-27 00:00:50 -07:00
Grant Sanderson
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
Grant Sanderson
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00
Grant Sanderson
bb66a7c977 Releases moderngl buffers after use 2020-06-18 16:25:26 -07:00