Add get/set field_of_view for camera frame

This commit is contained in:
Grant Sanderson 2022-03-29 20:20:41 -07:00
parent a0ba9c8b30
commit 0610f331a4

View file

@ -3,6 +3,7 @@ from __future__ import annotations
import moderngl
from colour import Color
import OpenGL.GL as gl
import math
import itertools as it
@ -27,13 +28,14 @@ class CameraFrame(Mobject):
CONFIG = {
"frame_shape": (FRAME_WIDTH, FRAME_HEIGHT),
"center_point": ORIGIN,
"focal_distance": 2,
"focal_dist_to_height": 2,
}
def init_uniforms(self) -> None:
super().init_uniforms()
# As a quaternion
self.uniforms["orientation"] = Rotation.identity().as_quat()
self.uniforms["focal_dist_to_height"] = self.focal_dist_to_height
def init_points(self) -> None:
self.set_points([ORIGIN, LEFT, RIGHT, DOWN, UP])
@ -114,6 +116,14 @@ class CameraFrame(Mobject):
self.rotate(dgamma, self.get_inverse_camera_rotation_matrix()[2])
return self
def set_focal_distance(self, focal_distance: float):
self.uniforms["focal_dist_to_height"] = focal_distance / self.get_height()
return self
def set_field_of_view(self, field_of_view: float):
self.uniforms["focal_dist_to_height"] = 2 * math.tan(field_of_view / 2)
return self
def get_shape(self):
return (self.get_width(), self.get_height())
@ -130,7 +140,10 @@ class CameraFrame(Mobject):
return points[4, 1] - points[3, 1]
def get_focal_distance(self) -> float:
return self.focal_distance * self.get_height()
return self.uniforms["focal_dist_to_height"] * self.get_height()
def get_field_of_view(self) -> float:
return 2 * math.atan(self.uniforms["focal_dist_to_height"] / 2)
def get_implied_camera_location(self) -> np.ndarray:
to_camera = self.get_inverse_camera_rotation_matrix()[2]