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Add get/set field_of_view for camera frame
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1 changed files with 15 additions and 2 deletions
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@ -3,6 +3,7 @@ from __future__ import annotations
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import moderngl
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from colour import Color
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import OpenGL.GL as gl
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import math
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import itertools as it
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@ -27,13 +28,14 @@ class CameraFrame(Mobject):
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CONFIG = {
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"frame_shape": (FRAME_WIDTH, FRAME_HEIGHT),
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"center_point": ORIGIN,
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"focal_distance": 2,
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"focal_dist_to_height": 2,
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}
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def init_uniforms(self) -> None:
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super().init_uniforms()
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# As a quaternion
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self.uniforms["orientation"] = Rotation.identity().as_quat()
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self.uniforms["focal_dist_to_height"] = self.focal_dist_to_height
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def init_points(self) -> None:
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self.set_points([ORIGIN, LEFT, RIGHT, DOWN, UP])
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@ -114,6 +116,14 @@ class CameraFrame(Mobject):
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self.rotate(dgamma, self.get_inverse_camera_rotation_matrix()[2])
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return self
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def set_focal_distance(self, focal_distance: float):
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self.uniforms["focal_dist_to_height"] = focal_distance / self.get_height()
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return self
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def set_field_of_view(self, field_of_view: float):
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self.uniforms["focal_dist_to_height"] = 2 * math.tan(field_of_view / 2)
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return self
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def get_shape(self):
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return (self.get_width(), self.get_height())
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@ -130,7 +140,10 @@ class CameraFrame(Mobject):
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return points[4, 1] - points[3, 1]
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def get_focal_distance(self) -> float:
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return self.focal_distance * self.get_height()
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return self.uniforms["focal_dist_to_height"] * self.get_height()
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def get_field_of_view(self) -> float:
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return 2 * math.atan(self.uniforms["focal_dist_to_height"] / 2)
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def get_implied_camera_location(self) -> np.ndarray:
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to_camera = self.get_inverse_camera_rotation_matrix()[2]
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