Have mobject uniforms supercede camera uniforms

This commit is contained in:
Grant Sanderson 2021-11-17 12:49:08 -08:00
parent e899604a2d
commit 25045143a1

View file

@ -437,7 +437,7 @@ class Camera(object):
for name, path in shader_wrapper.texture_paths.items():
tid = self.get_texture_id(path)
shader[name].value = tid
for name, value in it.chain(shader_wrapper.uniforms.items(), self.perspective_uniforms.items()):
for name, value in it.chain(self.perspective_uniforms.items(), shader_wrapper.uniforms.items()):
try:
if isinstance(value, np.ndarray):
value = tuple(value)