Grant Sanderson
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1c432dd6dc
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Small refactor to stroke geom shader
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2023-01-27 10:48:06 -08:00 |
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Grant Sanderson
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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Grant Sanderson
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4cb9c9c2fc
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Remove unnecessary normalize
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2023-01-25 08:18:10 -08:00 |
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Grant Sanderson
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307487e087
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Don't pre-normalize joint_products
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2023-01-24 21:10:26 -08:00 |
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Grant Sanderson
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6e56c31d67
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Use gl_InstanceID instead of hacking triangle_strip
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2023-01-24 13:49:43 -08:00 |
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Grant Sanderson
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b1f0270316
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Change threshold for bevel reduction
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2023-01-24 12:05:25 -08:00 |
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Grant Sanderson
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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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Grant Sanderson
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0d66981ac7
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Fix issue with variable stroke width
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2023-01-20 21:38:28 -08:00 |
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Grant Sanderson
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23b4e3e03b
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Use cubic formula in stroke frag for large stroke width case
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2023-01-20 13:22:18 -08:00 |
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Grant Sanderson
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6c262f63b1
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Reduce is_linear threshold
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2023-01-20 10:10:39 -08:00 |
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Grant Sanderson
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b7ea24f9ea
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Tweak stroke frag
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2023-01-20 10:09:58 -08:00 |
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Grant Sanderson
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debc68a3b4
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Just moving some lines around
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2023-01-19 20:24:59 -08:00 |
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Grant Sanderson
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909e515a2f
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Only compute xyz-to-uv matrix in non-linear case
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2023-01-19 20:24:32 -08:00 |
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Grant Sanderson
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6c2544098b
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Store pixel_size instead of pixel_shape
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2023-01-18 13:50:09 -08:00 |
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Grant Sanderson
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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Grant Sanderson
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fa525b494c
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Increase threshold for bevel tweaking
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2023-01-18 13:07:37 -08:00 |
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Grant Sanderson
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13c41be17f
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Small clean up
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2023-01-18 13:07:18 -08:00 |
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Grant Sanderson
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d39fea0d4d
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A few small fixes
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2023-01-18 12:52:05 -08:00 |
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Grant Sanderson
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72e5bde274
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Rename xy-to-uv -> xyz-to-uv
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2023-01-18 10:58:25 -08:00 |
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Grant Sanderson
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0b72bc5d08
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Fix joint normal issue
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2023-01-18 10:04:05 -08:00 |
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Grant Sanderson
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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Grant Sanderson
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b7831ef3f1
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Go back to computing xyz-to-uv before repositioning
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2023-01-17 17:27:20 -08:00 |
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Grant Sanderson
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c2587de691
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Apply xyz_to_uv to pre-positioned points
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2023-01-17 17:22:00 -08:00 |
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Grant Sanderson
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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Grant Sanderson
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7fe84d9263
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Don't recompute cross(v01, v12)
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2023-01-17 13:18:32 -08:00 |
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Grant Sanderson
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1b3bc7a27c
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For linearity, check cosine of angle instead of angle
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2023-01-17 13:16:58 -08:00 |
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Grant Sanderson
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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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Grant Sanderson
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8d277af47c
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Go back the convention of positioning stroke vertices in space before geom shader
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2023-01-16 21:46:43 -08:00 |
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Grant Sanderson
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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Grant Sanderson
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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Grant Sanderson
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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Grant Sanderson
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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e534206eb6
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Small style change to get_xy_to_uv
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2023-01-13 17:37:08 -08:00 |
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Grant Sanderson
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923066db2b
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Minor style changes to stroke geom shader
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2023-01-12 19:54:32 -08:00 |
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Grant Sanderson
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dcdf74a715
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Clean up stroke geometry shader to better function in 3d
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2023-01-12 19:24:42 -08:00 |
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Grant Sanderson
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a07701e295
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Use triangle strip for stroke shader
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2023-01-12 15:56:12 -08:00 |
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Grant Sanderson
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24afb2a24f
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Fix angle_between
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2023-01-12 14:43:52 -08:00 |
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Grant Sanderson
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e676bd957b
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Do inner joint angle computation in geom shader
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2023-01-12 13:08:35 -08:00 |
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Grant Sanderson
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04fd50491e
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More consistent corners computation for stroke geom shader
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2023-01-12 10:14:14 -08:00 |
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Grant Sanderson
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131e1c2eeb
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Have corners emitted by stroke geom shader better line up with bezier control points
This is helpful for, say, setting variable stroke width
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2023-01-11 21:30:12 -08:00 |
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Grant Sanderson
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5a56a2a5ec
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Remove bad solution to bevel issue
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2023-01-11 20:28:00 -08:00 |
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Grant Sanderson
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c4e1db7f9d
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Don't draw paths where the handle equals the first anchor
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2023-01-11 14:18:45 -08:00 |
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Grant Sanderson
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e189df81b1
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Change default endpoint angle to be 0
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2023-01-10 15:32:05 -08:00 |
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Grant Sanderson
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0c3367f27b
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First-pass fix for joints in 3d
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2023-01-10 15:17:08 -08:00 |
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Grant Sanderson
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7212a98d65
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Small clean up
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2023-01-10 12:59:10 -08:00 |
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Grant Sanderson
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802bd58aa7
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Small cleanup
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2023-01-10 12:26:16 -08:00 |
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Grant Sanderson
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6ec3d9f4a5
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Add 'no_joint' to joint types
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2023-01-10 11:06:41 -08:00 |
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Grant Sanderson
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8175c2d408
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Rename quadratic_bezier_geometry_functions to get_xy_to_uv
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2023-01-10 09:53:17 -08:00 |
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Grant Sanderson
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70113d5a48
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Tiny cleanup
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2023-01-10 08:58:08 -08:00 |
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