Commit graph

2526 commits

Author SHA1 Message Date
Grant Sanderson
66d12a1687 Specify number of samples at the scene level, and be sure it works for Window as well 2023-01-20 16:30:39 -08:00
Grant Sanderson
9249433144 Don't pass uv_func from SGroup 2023-01-20 16:26:06 -08:00
Grant Sanderson
23b4e3e03b Use cubic formula in stroke frag for large stroke width case 2023-01-20 13:22:18 -08:00
Grant Sanderson
6c262f63b1 Reduce is_linear threshold 2023-01-20 10:10:39 -08:00
Grant Sanderson
b7ea24f9ea Tweak stroke frag 2023-01-20 10:09:58 -08:00
Grant Sanderson
7df6efb55f Handle edge case of false endpoints in make_smooth 2023-01-20 10:08:12 -08:00
Grant Sanderson
fe7dc3c459 Tiny cleanup 2023-01-20 10:07:28 -08:00
Grant Sanderson
2290f810ca Small tweaks to number_to_point 2023-01-19 20:25:29 -08:00
Grant Sanderson
debc68a3b4 Just moving some lines around 2023-01-19 20:24:59 -08:00
Grant Sanderson
909e515a2f Only compute xyz-to-uv matrix in non-linear case 2023-01-19 20:24:32 -08:00
Grant Sanderson
1c2ec03f7d Replace VMobject.make_approximately_smooth with VMobject.make_smooth(approx=True) 2023-01-19 11:34:13 -08:00
Grant Sanderson
6839de9a31 Remove rotate.glsl 2023-01-19 10:52:53 -08:00
Grant Sanderson
c873d073e2 Factor out rotation matrix 2023-01-19 10:47:21 -08:00
Grant Sanderson
1eae7c06ba Add conditions for resize_with_interpolation 2023-01-19 09:56:40 -08:00
Grant Sanderson
dbeef42600 In VMobject.set_stroke, Don't use resize_with_interpolation for non-list args 2023-01-19 09:56:26 -08:00
Grant Sanderson
93f3c6535f Have DecimalMobject save pre-generated characters 2023-01-19 09:55:56 -08:00
Grant Sanderson
763967281f Don't use resize_with_interpolation by default 2023-01-19 09:51:19 -08:00
Grant Sanderson
1367e31439 Fix bug with polygon start angle = 0 2023-01-19 09:50:41 -08:00
Grant Sanderson
e6abff4299 Speed up bind_graph_to_func 2023-01-19 09:50:24 -08:00
Grant Sanderson
148898f983 Fix insert_n_curves 2023-01-18 23:43:51 -08:00
Grant Sanderson
981fe009e5 Fix radius on dots 2023-01-18 23:43:36 -08:00
Grant Sanderson
22d2819ecf Improvements to make_smooth 2023-01-18 22:39:02 -08:00
Grant Sanderson
3820e098c0 Tweak to type hints 2023-01-18 16:25:32 -08:00
Grant Sanderson
8e2cf04b71 Simplify true_dot shaders 2023-01-18 15:36:00 -08:00
Grant Sanderson
cd3c5031fa Fix get_perspective_transform to shift before rotation 2023-01-18 13:59:50 -08:00
Grant Sanderson
6c2544098b Store pixel_size instead of pixel_shape 2023-01-18 13:50:09 -08:00
Grant Sanderson
b667d89e9b Simplify get_gl_Position 2023-01-18 13:44:41 -08:00
Grant Sanderson
fa525b494c Increase threshold for bevel tweaking 2023-01-18 13:07:37 -08:00
Grant Sanderson
13c41be17f Small clean up 2023-01-18 13:07:18 -08:00
Grant Sanderson
e20efda3df Revert away from using curve_to_quadratic 2023-01-18 13:03:23 -08:00
Grant Sanderson
8b3aa8f5c6 Account for edge cases on curve_to_quadratic 2023-01-18 12:52:47 -08:00
Grant Sanderson
d39fea0d4d A few small fixes 2023-01-18 12:52:05 -08:00
Grant Sanderson
96b0ec9094 Use fontTools.cu2qu.cu2qu import curve_to_quadratic 2023-01-18 12:29:25 -08:00
Grant Sanderson
40436d6370 Slightly cleaner xs_on_clean_parabola 2023-01-18 11:03:22 -08:00
Grant Sanderson
44e5f15ae9 Default to non-flat stroke for meshes 2023-01-18 10:58:37 -08:00
Grant Sanderson
72e5bde274 Rename xy-to-uv -> xyz-to-uv 2023-01-18 10:58:25 -08:00
Grant Sanderson
1a663943c9 Simpler xyz-to-uv map for linear case 2023-01-18 10:57:14 -08:00
Grant Sanderson
874906bedf Replace 'light_source_position' with 'light_position' 2023-01-18 10:04:51 -08:00
Grant Sanderson
0b72bc5d08 Fix joint normal issue 2023-01-18 10:04:05 -08:00
Grant Sanderson
c7e32e847d Delete no-longer used functions 2023-01-17 17:46:23 -08:00
Grant Sanderson
5e1a02d2ce Use xyz-to-uv matrix for fill 2023-01-17 17:45:25 -08:00
Grant Sanderson
9ed8dd5439 Clean up 2023-01-17 17:39:32 -08:00
Grant Sanderson
b7831ef3f1 Go back to computing xyz-to-uv before repositioning 2023-01-17 17:27:20 -08:00
Grant Sanderson
c2587de691 Apply xyz_to_uv to pre-positioned points 2023-01-17 17:22:00 -08:00
Grant Sanderson
c563ec2036 Simplifications 2023-01-17 17:20:30 -08:00
Grant Sanderson
870e88f8c9 First attempt at finding uv coords from 3d space instead of 2d 2023-01-17 15:46:09 -08:00
Grant Sanderson
7fe84d9263 Don't recompute cross(v01, v12) 2023-01-17 13:18:32 -08:00
Grant Sanderson
1b3bc7a27c For linearity, check cosine of angle instead of angle 2023-01-17 13:16:58 -08:00
Grant Sanderson
b16f0981f6 No need to set flat stroke defaults in Polygon/Polyline 2023-01-17 11:37:06 -08:00
Grant Sanderson
abbe131e8d Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
2023-01-17 11:36:47 -08:00