Grant Sanderson
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6fe057c0f9
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First page of chapter 5
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2016-08-02 12:26:15 -07:00 |
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Grant Sanderson
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418e11fd66
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You can now call thing like scene.play(mob.shift, RIGHT)
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2016-07-28 11:16:07 -07:00 |
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Grant Sanderson
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fe218ec593
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EoLA Chapter 3 before Monday rewrite
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2016-07-25 16:04:54 -07:00 |
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Grant Sanderson
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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Grant Sanderson
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4ebcef23c9
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Decided not to alter (effective) run times of concurrent animations
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2016-07-21 15:16:32 -07:00 |
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Grant Sanderson
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93acd48fe9
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Finished with preliminary chapter 2 animations
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2016-07-21 11:00:45 -07:00 |
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Grant Sanderson
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3ab6b8579e
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up to ShowVaryingLinearCombinations in eola chapter 2
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2016-07-19 14:37:18 -07:00 |
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Grant Sanderson
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a87b58a633
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Better Scene mobject management
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2016-07-19 11:07:26 -07:00 |
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Grant Sanderson
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889c31f590
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Scene no longer cares about pointless mobjects
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2016-07-18 14:03:25 -07:00 |
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Grant Sanderson
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a3a066f5a3
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Starting chapter 2 of eola
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2016-07-18 11:50:26 -07:00 |
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Grant Sanderson
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d35a8f76ac
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Up to physics example in eola chapter 0
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2016-07-12 15:16:20 -07:00 |
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Grant Sanderson
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0d4e928b6e
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Vectorize all the things
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2016-04-17 00:31:38 -07:00 |
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Grant Sanderson
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8414022b81
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End of brachistochrone problem
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2016-03-31 23:56:04 -07:00 |
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Grant Sanderson
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c19b313808
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freeze_background for scenes
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2016-03-17 23:53:59 -07:00 |
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Grant Sanderson
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c2e51f5383
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More brachistochrone work, #screwgoodcommitpractices
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2016-03-08 23:13:41 -08:00 |
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Grant Sanderson
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9591a7b854
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Starting redo of Brachistochrone
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2016-03-07 19:07:00 -08:00 |
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Grant Sanderson
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b6985b4321
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Initial ZoomedScene
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2016-02-27 18:50:33 -08:00 |
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Grant Sanderson
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a06848a219
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DEFAULT_CONFIG -> CONFIG
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2016-02-27 16:32:53 -08:00 |
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Grant Sanderson
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8376ac431e
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MovingCamera has started working
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2016-02-27 16:29:11 -08:00 |
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Grant Sanderson
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0667e13427
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record shape in place of height and width separately
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2016-02-27 13:33:46 -08:00 |
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Grant Sanderson
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74517d798d
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Using Camera class instead of displayer module
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2016-02-27 12:44:52 -08:00 |
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Grant Sanderson
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c4c342c406
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First implementation of Camera to replace disp
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2016-02-23 22:29:32 -08:00 |
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Grant Sanderson
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a68374a671
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Add reverse frames to scene
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2016-01-30 14:44:45 -08:00 |
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Grant Sanderson
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ff5075ce7d
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Couple scene bug fixes
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2016-01-09 20:09:11 -08:00 |
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Grant Sanderson
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3230c186f4
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Scene.play changed such that Animations can reassign mobject attr during animation
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2016-01-04 10:15:04 -08:00 |
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Grant Sanderson
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e63ef5b3ad
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Use better progress bar library
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2015-12-31 09:25:36 -08:00 |
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Grant Sanderson
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c6e3db2529
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Gave control of ''image'' subdirectory to Scene
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2015-12-23 14:51:19 -08:00 |
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Grant Sanderson
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8405428682
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Rename get_full_submobject_family
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2015-12-22 11:02:58 -08:00 |
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Grant Sanderson
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6a10e775b9
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ImageToSound
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2015-12-15 11:31:19 -08:00 |
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Grant Sanderson
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399852a994
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Prepping for hilbert curve project
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2015-12-13 15:41:45 -08:00 |
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Grant Sanderson
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ac930952f1
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Beginning transform KA article, many small fixes to the mobject refactor
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2015-11-02 19:09:55 -08:00 |
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Grant Sanderson
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d294d0f951
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Align data and transform now working with new format
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2015-11-02 14:09:49 -08:00 |
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Grant Sanderson
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38b07266b9
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Mobjects now contain submobjects, giving a heirarchy. Thus CompoundMobject is replaced simply with Mobject, and display etc. needed updating
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2015-11-02 13:03:01 -08:00 |
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Grant Sanderson
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f581446c4e
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Refactor generate_logo
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2015-10-29 17:00:46 -07:00 |
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Grant Sanderson
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e4b61dc5df
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Refactored scene
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2015-10-29 13:45:28 -07:00 |
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Grant Sanderson
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468d05d049
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Redid digest_config and introduced digest_locals
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2015-10-28 16:03:33 -07:00 |
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Grant Sanderson
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2e074afb60
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middle of massive restructure, everything still broken
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2015-10-27 21:00:50 -07:00 |
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Grant Sanderson
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c3cdafcfeb
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Starting complex number animations
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2015-10-12 19:39:46 -07:00 |
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Grant Sanderson
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7564beb393
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Finally have faster video writing capabilities
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2015-10-11 15:22:47 -07:00 |
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Grant Sanderson
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8a2f411a1a
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Complete script_wrapper rewrite
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2015-10-10 18:48:54 -07:00 |
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Grant Sanderson
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c0994ed0a5
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Displahying with thickness is finally fast
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2015-10-10 10:34:21 -07:00 |
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Grant Sanderson
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e2fc29851e
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Much pythagoras, plus better point thickness and display implementations
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2015-10-09 19:53:38 -07:00 |
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Grant Sanderson
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5b986b9a9e
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Material needed for matrix as transform article
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2015-10-08 11:14:55 -07:00 |
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Grant Sanderson
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c95f31385e
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change Scene.apply to take in mob_to_anim function instead of Animation class
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2015-10-06 15:35:34 -07:00 |
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Grant Sanderson
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5d3a109140
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paint_into_background added
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2015-10-06 15:28:21 -07:00 |
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Grant Sanderson
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c99a1dfd6a
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scene.apply method, which required switching order or ApplyFunction arguments
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2015-10-05 17:45:13 -07:00 |
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Grant Sanderson
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0d60cf6207
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Applied digest_config to almost all __init__ functions
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2015-09-28 16:25:18 -07:00 |
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Grant Sanderson
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8f2a8f032e
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More music_and_measure, animate->play, making NumberLine better
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2015-09-25 19:43:53 -07:00 |
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Grant Sanderson
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2a49abc6f3
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One third of the way through counting in binary project
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2015-08-21 19:58:36 -07:00 |
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Grant Sanderson
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461da7049b
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Implemented SceneFromVideo
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2015-08-17 13:19:34 -07:00 |
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