3b1b-manim/scene/scene.py
2016-08-02 12:26:15 -07:00

390 lines
12 KiB
Python

from PIL import Image
from colour import Color
import numpy as np
import itertools as it
import warnings
import time
import os
import copy
from tqdm import tqdm as ProgressDisplay
import inspect
import subprocess as sp
from helpers import *
from camera import Camera
from tk_scene import TkSceneRoot
from mobject import Mobject
from animation import Animation
from animation.transform import ApplyMethod
class Scene(object):
CONFIG = {
"camera_config" : {},
"frame_duration" : DEFAULT_FRAME_DURATION,
"construct_args" : [],
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
self.camera = Camera(**self.camera_config)
self.frames = []
self.mobjects = []
self.num_plays = 0
self.construct(*self.construct_args)
def construct(self):
pass #To be implemented in subclasses
def __str__(self):
if hasattr(self, "name"):
return self.name
return self.__class__.__name__ + \
self.args_to_string(*self.construct_args)
def set_name(self, name):
self.name = name
return self
### Only these methods should touch the camera
def set_camera(self, camera):
self.camera = camera
def get_frame(self):
return self.camera.get_image()
def update_frame(self, mobjects = None, background = None, **kwargs):
if mobjects is None:
mobjects = self.mobjects
if background is not None:
self.camera.set_image(background)
else:
self.camera.reset()
self.camera.capture_mobjects(mobjects, **kwargs)
def freeze_background(self):
self.update_frame()
self.set_camera(Camera(self.get_frame()))
self.clear()
###
def extract_mobjects_with_points(self, *mobjects):
return list(it.chain(*[
m.family_members_with_points()
for m in mobjects
]))
def add(self, *mobjects):
"""
Mobjects will be displayed, from background to foreground,
in the order with which they are entered.
Scene class only keeps track of top-level monjects, all
concerns with submobjects is left to animations and subclass
implementations of the construct method.
"""
if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Adding something which is not a mobject")
old_mobjects = filter(lambda m : m not in mobjects, self.mobjects)
self.mobjects = old_mobjects + list(mobjects)
return self
def add_mobjects_among(self, values):
"""
So a scene can just add all mobjects it's defined up to that point
by calling add_mobjects_among(locals().values())
"""
mobjects = filter(lambda x : isinstance(x, Mobject), values)
self.add(*mobjects)
return self
def remove(self, *mobjects):
if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Removing something which is not a mobject")
mobjects = list(it.chain(*[m.submobject_family() for m in mobjects]))
if len(mobjects) == 0:
return
self.mobjects = filter(
lambda m : not set(
m.family_members_with_points()
).issubset(mobjects),
self.mobjects
)
return self
def bring_to_front(self, *mobjects):
self.add(*mobjects)
return self
def bring_to_back(self, *mobjects):
self.remove(*mobjects)
self.mobjects = mobjects + self.mobjects
return self
def clear(self):
self.mobjects = []
return self
def get_mobjects(self):
return list(self.mobjects)
def get_mobject_copies(self):
return [m.copy() for m in self.mobjects]
def align_run_times(self, *animations, **kwargs):
for animation in animations:
animation.update_config(**kwargs)
max_run_time = max([a.run_time for a in animations])
for animation in animations:
if animation.run_time != max_run_time:
new_rate_func = squish_rate_func(
animation.get_rate_func(),
0, 1./max_run_time
)
animation.set_rate_func(new_rate_func)
animation.set_run_time(max_run_time)
return animations
def separate_moving_and_static_mobjects(self, *animations):
"""
"""
moving_mobjects = [anim.mobject for anim in animations]
moving_parts = self.extract_mobjects_with_points(*moving_mobjects)
static_mobjects = filter(
lambda m : m not in moving_parts,
self.extract_mobjects_with_points(*self.mobjects)
)
return moving_mobjects, static_mobjects
def get_time_progression(self, animations):
run_time = animations[0].run_time
times = np.arange(0, run_time, self.frame_duration)
time_progression = ProgressDisplay(times)
time_progression.set_description("".join([
"Animation %d: "%self.num_plays,
str(animations[0]),
(", etc." if len(animations) > 1 else ""),
]))
return time_progression
def compile_play_args_to_animation_list(self, *args):
"""
Eacn arg can either be an animation, or a mobject method
followed by that methods arguments.
This animation list is built by going through the args list,
and each animation is simply added, but when a mobject method
s hit, an ApplyMethod animation is built using the args that
follow up until either another animation is hit, another method
is hit, or the args list runs out.
"""
animations = []
method_state = {
"method" : None,
"args" : []
}
def compile_method(state, animations):
if state["method"] is None:
return
animations.append(ApplyMethod(
state["method"], *state["args"]
))
state["method"] = None
state["args"] = []
for arg in args:
if isinstance(arg, Animation):
compile_method(method_state, animations)
animations.append(arg)
elif inspect.ismethod(arg):
compile_method(method_state, animations)
method_state["method"] = arg
elif method_state["method"] is not None:
method_state["args"].append(arg)
else:
raise Exception("Invalid play arguments")
compile_method(method_state, animations)
return animations
def play(self, *args, **kwargs):
if len(args) == 0:
raise Exception("Called Scene.play with no animations")
animations = self.compile_play_args_to_animation_list(*args)
self.num_plays += 1
animations = self.align_run_times(*animations, **kwargs)
moving_mobjects, static_mobjects = \
self.separate_moving_and_static_mobjects(*animations)
self.update_frame(static_mobjects)
static_image = self.get_frame()
for t in self.get_time_progression(animations):
for animation in animations:
animation.update(t / animation.run_time)
self.update_frame(moving_mobjects, static_image)
self.frames.append(self.get_frame())
self.clean_up_animations(*animations)
return self
def clean_up_animations(self, *animations):
self.mobjects_from_last_animation = []
for animation in animations:
animation.clean_up()
if animation.is_remover():
self.remove(animation.mobject)
else:
self.add(animation.mobject)
self.mobjects_from_last_animation.append(animation.mobject)
return self
def get_mobjects_from_last_animation(self):
if hasattr(self, "mobjects_from_last_animation"):
return self.mobjects_from_last_animation
return []
def play_over_time_range(self, t0, t1, *animations):
needed_scene_time = max(abs(t0), abs(t1))
existing_scene_time = len(self.frames)*self.frame_duration
if existing_scene_time < needed_scene_time:
self.dither(needed_scene_time - existing_scene_time)
existing_scene_time = needed_scene_time
#So negative values may be used
if t0 < 0:
t0 = float(t0)%existing_scene_time
if t1 < 0:
t1 = float(t1)%existing_scene_time
t0, t1 = min(t0, t1), max(t0, t1)
moving_mobjects, static_mobjects = \
self.separate_moving_and_static_mobjects(*animations)
for t in np.arange(t0, t1, self.frame_duration):
for animation in animations:
animation.update((t-t0)/(t1 - t0))
index = int(t/self.frame_duration)
self.update_frame(moving_mobjects, self.frames[index])
self.frames[index] = self.get_frame()
for animation in animations:
animation.clean_up()
return self
def dither(self, duration = DEFAULT_DITHER_TIME):
self.update_frame()
self.frames += [self.get_frame()]*int(duration / self.frame_duration)
return self
def repeat_frames(self, num):
self.frames = self.frames*num
return self
def reverse_frames(self):
self.frames.reverse()
return self
def invert_colors(self):
white_frame = 255*np.ones(self.get_frame().shape, dtype = 'uint8')
self.frames = [
white_frame-frame
for frame in self.frames
]
return self
def show_frame(self):
self.update_frame()
Image.fromarray(self.get_frame()).show()
def preview(self):
TkSceneRoot(self)
def save_image(self, directory = MOVIE_DIR, name = None):
path = os.path.join(directory, "images")
file_name = (name or str(self)) + ".png"
full_path = os.path.join(path, file_name)
if not os.path.exists(path):
os.makedirs(path)
Image.fromarray(self.get_frame()).save(full_path)
def get_movie_file_path(self, name, extension):
file_path = os.path.join(MOVIE_DIR, name)
if not file_path.endswith(extension):
file_path += extension
directory = os.path.split(file_path)[0]
if not os.path.exists(directory):
os.makedirs(directory)
return file_path
def write_to_movie(self, name = None):
if len(self.frames) == 0:
print "No frames, so I'm not writing anything"
return
if name is None:
name = str(self)
file_path = self.get_movie_file_path(name, ".mp4")
print "Writing to %s"%file_path
fps = int(1/self.frame_duration)
height, width = self.camera.pixel_shape
command = [
FFMPEG_BIN,
'-y', # overwrite output file if it exists
'-f', 'rawvideo',
'-vcodec','rawvideo',
'-s', '%dx%d'%(width, height), # size of one frame
'-pix_fmt', 'rgb24',
'-r', str(fps), # frames per second
'-i', '-', # The imput comes from a pipe
'-an', # Tells FFMPEG not to expect any audio
'-vcodec', 'mpeg',
'-c:v', 'libx264',
'-pix_fmt', 'yuv420p',
'-loglevel', 'error',
file_path,
]
process = sp.Popen(command, stdin=sp.PIPE)
for frame in self.frames:
process.stdin.write(frame.tostring())
process.stdin.close()
process.wait()
# To list possible args that subclasses have
# Elements should always be a tuple
args_list = []
# For subclasses to turn args in the above
# list into stings which can be appended to the name
@staticmethod
def args_to_string(*args):
return ""
@staticmethod
def string_to_args(string):
raise Exception("string_to_args Not Implemented!")