3b1b-manim/scene/scene.py

246 lines
7.2 KiB
Python

from PIL import Image
from colour import Color
import numpy as np
import itertools as it
import warnings
import time
import os
import copy
import progressbar
import inspect
from helpers import *
from mobject import *
from animation import *
import displayer as disp
from tk_scene import TkSceneRoot
class Scene(object):
DEFAULT_CONFIG = {
"display_config" : PRODUCTION_QUALITY_DISPLAY_CONFIG,
"construct_args" : [],
"background" : None,
"start_dither_time" : DEFAULT_DITHER_TIME
}
def __init__(self, **kwargs):
digest_config(self, Scene, kwargs)
self.frame_duration = self.display_config["frame_duration"]
self.frames = []
self.mobjects = []
if self.background:
self.original_background = np.array(background)
#TODO, Error checking?
else:
self.original_background = np.zeros(
(self.display_config["height"], self.display_config["width"], 3),
dtype = 'uint8'
)
self.background = self.original_background
self.shape = self.background.shape[:2]
#TODO, space shape
self.construct(*self.construct_args)
def construct(self):
pass #To be implemented in subclasses
def __str__(self):
if hasattr(self, "name"):
return self.name
return self.__class__.__name__
def set_name(self, name):
self.name = name
return self
def add(self, *mobjects):
"""
Mobjects will be displayed, from background to foreground,
in the order with which they are entered.
"""
for mobject in mobjects:
#In case it's already in there, it should
#now be closer to the foreground.
self.remove(mobject)
self.mobjects.append(mobject)
return self
def add_local_mobjects(self):
"""
So a scene can just add all mobjects it's defined up to that point
"""
caller_locals = inspect.currentframe().f_back.f_locals
self.add(*filter(
lambda m : isinstance(m, Mobject),
caller_locals.values()
))
def remove(self, *mobjects):
for mobject in mobjects:
if not isinstance(mobject, Mobject):
raise Exception("Removing something which is not a mobject")
while mobject in self.mobjects:
self.mobjects.remove(mobject)
return self
def clear(self):
self.reset_background()
self.remove(*self.mobjects)
return self
def highlight_region(self, region, color = None):
self.background = disp.paint_region(
region,
image_array = self.background,
color = color,
)
return self
def highlight_region_over_time_range(self, region, time_range = None, color = "black"):
if time_range:
frame_range = map(lambda t : t / self.frame_duration, time_range)
frame_range[0] = max(frame_range[0], 0)
frame_range[1] = min(frame_range[1], len(self.frames))
else:
frame_range = (0, len(self.frames))
for index in range(frame_range[0], frame_range[1]):
self.frames[index] = disp.paint_region(
region,
image_array = self.frames[index],
color = color
)
def reset_background(self):
self.background = self.original_background
return self
def paint_into_background(self, *mobjects):
#This way current mobjects don't have to be redrawn with
#every change, and one can later call "apply" without worrying
#about it applying to these mobjects
self.background = disp.paint_mobjects(mobjects, self.background)
return self
def play(self, *animations, **kwargs):
if "run_time" in kwargs:
run_time = kwargs["run_time"]
else:
run_time = animations[0].run_time
for animation in animations:
animation.set_run_time(run_time)
moving_mobjects = [anim.mobject for anim in animations]
self.remove(*moving_mobjects)
background = self.get_frame()
print "Generating " + ", ".join(map(str, animations))
progress_bar = progressbar.ProgressBar(maxval=run_time)
progress_bar.start()
for t in np.arange(0, run_time, self.frame_duration):
progress_bar.update(t)
for animation in animations:
animation.update(t / animation.run_time)
new_frame = disp.paint_mobjects(moving_mobjects, background)
self.frames.append(new_frame)
for animation in animations:
animation.clean_up()
self.add(*moving_mobjects)
progress_bar.finish()
return self
def play_over_time_range(self, t0, t1, *animations):
needed_scene_time = max(abs(t0), abs(t1))
existing_scene_time = len(self.frames)*self.frame_duration
if existing_scene_time < needed_scene_time:
self.dither(needed_scene_time - existing_scene_time)
existing_scene_time = needed_scene_time
#So negative values may be used
if t0 < 0:
t0 = float(t0)%existing_scene_time
if t1 < 0:
t1 = float(t1)%existing_scene_time
t0, t1 = min(t0, t1), max(t0, t1)
moving_mobjects = [anim.mobject for anim in animations]
for t in np.arange(t0, t1, self.frame_duration):
for animation in animations:
animation.update((t-t0)/(t1 - t0))
index = int(t/self.frame_duration)
self.frames[index] = disp.paint_mobject(
CompoundMobject(*moving_mobjects), self.frames[index]
)
for animation in animations:
animation.clean_up()
return self
def apply(self, mob_to_anim_func, **kwargs):
self.play(*[
mob_to_anim_func(mobject)
for mobject in self.mobjects
])
def get_frame(self):
return disp.paint_mobjects(self.mobjects, self.background)
def dither(self, duration = DEFAULT_DITHER_TIME):
self.frames += [self.get_frame()]*int(duration / self.frame_duration)
return self
def repeat(self, num):
self.frames = self.frames*num
return self
def write_to_gif(self, name = None,
end_dither_time = DEFAULT_DITHER_TIME):
self.dither(end_dither_time)
disp.write_to_gif(self, name or str(self))
def write_to_movie(self, name = None):
disp.write_to_movie(self, name or str(self))
def show_frame(self):
Image.fromarray(self.get_frame()).show()
def preview(self):
TkSceneRoot(self)
def save_image(self, directory = MOVIE_DIR, name = None):
path = os.path.join(directory, name or str(self)) + ".png"
Image.fromarray(self.get_frame()).save(path)
# To list possible args that subclasses have
# Elements should always be a tuple
args_list = []
# For subclasses to turn args in the above
# list into stings which can be appended to the name
@staticmethod
def args_to_string(*args):
return ""