from PIL import Image from colour import Color import numpy as np import itertools as it import warnings import time import os import copy import progressbar import inspect from helpers import * from mobject import * from animation import * import displayer as disp from tk_scene import TkSceneRoot class Scene(object): DEFAULT_CONFIG = { "display_config" : PRODUCTION_QUALITY_DISPLAY_CONFIG, "construct_args" : [], "background" : None, "start_dither_time" : DEFAULT_DITHER_TIME } def __init__(self, **kwargs): digest_config(self, Scene, kwargs) self.frame_duration = self.display_config["frame_duration"] self.frames = [] self.mobjects = [] if self.background: self.original_background = np.array(background) #TODO, Error checking? else: self.original_background = np.zeros( (self.display_config["height"], self.display_config["width"], 3), dtype = 'uint8' ) self.background = self.original_background self.shape = self.background.shape[:2] #TODO, space shape self.construct(*self.construct_args) def construct(self): pass #To be implemented in subclasses def __str__(self): if hasattr(self, "name"): return self.name return self.__class__.__name__ def set_name(self, name): self.name = name return self def add(self, *mobjects): """ Mobjects will be displayed, from background to foreground, in the order with which they are entered. """ for mobject in mobjects: #In case it's already in there, it should #now be closer to the foreground. self.remove(mobject) self.mobjects.append(mobject) return self def add_local_mobjects(self): """ So a scene can just add all mobjects it's defined up to that point """ caller_locals = inspect.currentframe().f_back.f_locals self.add(*filter( lambda m : isinstance(m, Mobject), caller_locals.values() )) def remove(self, *mobjects): for mobject in mobjects: if not isinstance(mobject, Mobject): raise Exception("Removing something which is not a mobject") while mobject in self.mobjects: self.mobjects.remove(mobject) return self def clear(self): self.reset_background() self.remove(*self.mobjects) return self def highlight_region(self, region, color = None): self.background = disp.paint_region( region, image_array = self.background, color = color, ) return self def highlight_region_over_time_range(self, region, time_range = None, color = "black"): if time_range: frame_range = map(lambda t : t / self.frame_duration, time_range) frame_range[0] = max(frame_range[0], 0) frame_range[1] = min(frame_range[1], len(self.frames)) else: frame_range = (0, len(self.frames)) for index in range(frame_range[0], frame_range[1]): self.frames[index] = disp.paint_region( region, image_array = self.frames[index], color = color ) def reset_background(self): self.background = self.original_background return self def paint_into_background(self, *mobjects): #This way current mobjects don't have to be redrawn with #every change, and one can later call "apply" without worrying #about it applying to these mobjects self.background = disp.paint_mobjects(mobjects, self.background) return self def play(self, *animations, **kwargs): if "run_time" in kwargs: run_time = kwargs["run_time"] else: run_time = animations[0].run_time for animation in animations: animation.set_run_time(run_time) moving_mobjects = [anim.mobject for anim in animations] self.remove(*moving_mobjects) background = self.get_frame() print "Generating " + ", ".join(map(str, animations)) progress_bar = progressbar.ProgressBar(maxval=run_time) progress_bar.start() for t in np.arange(0, run_time, self.frame_duration): progress_bar.update(t) for animation in animations: animation.update(t / animation.run_time) new_frame = disp.paint_mobjects(moving_mobjects, background) self.frames.append(new_frame) for animation in animations: animation.clean_up() self.add(*moving_mobjects) progress_bar.finish() return self def play_over_time_range(self, t0, t1, *animations): needed_scene_time = max(abs(t0), abs(t1)) existing_scene_time = len(self.frames)*self.frame_duration if existing_scene_time < needed_scene_time: self.dither(needed_scene_time - existing_scene_time) existing_scene_time = needed_scene_time #So negative values may be used if t0 < 0: t0 = float(t0)%existing_scene_time if t1 < 0: t1 = float(t1)%existing_scene_time t0, t1 = min(t0, t1), max(t0, t1) moving_mobjects = [anim.mobject for anim in animations] for t in np.arange(t0, t1, self.frame_duration): for animation in animations: animation.update((t-t0)/(t1 - t0)) index = int(t/self.frame_duration) self.frames[index] = disp.paint_mobject( CompoundMobject(*moving_mobjects), self.frames[index] ) for animation in animations: animation.clean_up() return self def apply(self, mob_to_anim_func, **kwargs): self.play(*[ mob_to_anim_func(mobject) for mobject in self.mobjects ]) def get_frame(self): return disp.paint_mobjects(self.mobjects, self.background) def dither(self, duration = DEFAULT_DITHER_TIME): self.frames += [self.get_frame()]*int(duration / self.frame_duration) return self def repeat(self, num): self.frames = self.frames*num return self def write_to_gif(self, name = None, end_dither_time = DEFAULT_DITHER_TIME): self.dither(end_dither_time) disp.write_to_gif(self, name or str(self)) def write_to_movie(self, name = None): disp.write_to_movie(self, name or str(self)) def show_frame(self): Image.fromarray(self.get_frame()).show() def preview(self): TkSceneRoot(self) def save_image(self, directory = MOVIE_DIR, name = None): path = os.path.join(directory, name or str(self)) + ".png" Image.fromarray(self.get_frame()).save(path) # To list possible args that subclasses have # Elements should always be a tuple args_list = [] # For subclasses to turn args in the above # list into stings which can be appended to the name @staticmethod def args_to_string(*args): return ""