3b1b-manim/scene/scene.py
2015-12-31 09:25:36 -08:00

291 lines
8.7 KiB
Python

from PIL import Image
from colour import Color
import numpy as np
import itertools as it
import warnings
import time
import os
import copy
from tqdm import tqdm as ProgressDisplay
import inspect
from helpers import *
import displayer as disp
from tk_scene import TkSceneRoot
from mobject import Mobject
from animation.transform import ApplyMethod
class Scene(object):
DEFAULT_CONFIG = {
"height" : DEFAULT_HEIGHT,
"width" : DEFAULT_WIDTH ,
"frame_duration" : DEFAULT_FRAME_DURATION,
"construct_args" : [],
"background" : None,
"start_dither_time" : DEFAULT_DITHER_TIME,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.background:
self.original_background = np.array(background)
#TODO, Error checking?
else:
self.original_background = np.zeros(
(self.height, self.width, 3),
dtype = 'uint8'
)
self.background = self.original_background
self.curr_frame = self.background
self.frames = []
self.mobjects = []
self.num_animations = 0
self.construct(*self.construct_args)
def construct(self):
pass #To be implemented in subclasses
def __str__(self):
if hasattr(self, "name"):
return self.name
return self.__class__.__name__ + \
self.args_to_string(*self.construct_args)
def set_name(self, name):
self.name = name
return self
def get_frame(self):
return self.curr_frame
def set_frame(self, frame):
self.curr_frame = frame
return self
def add(self, *mobjects):
"""
Mobjects will be displayed, from background to foreground,
in the order with which they are entered.
"""
if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Adding something which is not a mobject")
self.set_frame(disp.paint_mobjects(mobjects, self.get_frame()))
old_mobjects = filter(lambda m : m not in mobjects, self.mobjects)
self.mobjects = old_mobjects + list(mobjects)
return self
def add_mobjects_among(self, values):
"""
So a scene can just add all mobjects it's defined up to that point
by calling add_mobjects_among(locals().values())
"""
mobjects = filter(lambda x : isinstance(x, Mobject), values)
self.add(*mobjects)
return self
def remove(self, *mobjects):
if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Removing something which is not a mobject")
mobjects = filter(lambda m : m in self.mobjects, mobjects)
if len(mobjects) == 0:
return
self.mobjects = filter(lambda m : m not in mobjects, self.mobjects)
self.repaint_mojects()
return self
def bring_to_front(self, mobject):
self.add(mobject)
return self
def bring_to_back(self, mobject):
self.remove(mobject)
self.mobjects = [mobject] + self.mobjects
self.repaint_mojects()
return self
def clear(self):
self.reset_background()
self.mobjects = []
self.set_frame(self.background)
return self
def highlight_region(self, region, color = None):
self.background = disp.paint_region(
region,
image_array = self.background,
color = color,
)
self.repaint_mojects()
return self
def highlight_region_over_time_range(self, region, time_range = None, color = "black"):
if time_range:
frame_range = map(lambda t : t / self.frame_duration, time_range)
frame_range[0] = max(frame_range[0], 0)
frame_range[1] = min(frame_range[1], len(self.frames))
else:
frame_range = (0, len(self.frames))
for index in range(frame_range[0], frame_range[1]):
self.frames[index] = disp.paint_region(
region,
image_array = self.frames[index],
color = color
)
def reset_background(self):
self.background = self.original_background
return self
def repaint_mojects(self):
self.set_frame(disp.paint_mobjects(self.mobjects, self.background))
return self
def paint_into_background(self, *mobjects):
#This way current mobjects don't have to be redrawn with
#every change, and one can later call "apply" without worrying
#about it applying to these mobjects
self.background = disp.paint_mobjects(mobjects, self.background)
return self
def set_frame_as_background(self):
self.background = self.get_frame()
def play(self, *animations, **kwargs):
self.num_animations += 1
if "run_time" in kwargs:
run_time = kwargs["run_time"]
else:
run_time = animations[0].run_time
for animation in animations:
animation.set_run_time(run_time)
moving_mobjects = [
mobject
for anim in animations
for mobject in anim.mobject.submobject_family()
]
bundle = Mobject(*self.mobjects)
static_mobjects = filter(
lambda m : m not in moving_mobjects,
bundle.submobject_family()
)
background = disp.paint_mobjects(
static_mobjects,
self.background,
include_sub_mobjects = False
)
times = np.arange(0, run_time, self.frame_duration)
time_progression = ProgressDisplay(times)
time_progression.set_description(
"Animation %d: "%self.num_animations + \
", ".join(map(str, animations))
)
for t in time_progression:
for animation in animations:
animation.update(t / animation.run_time)
new_frame = disp.paint_mobjects(moving_mobjects, background)
self.frames.append(new_frame)
for animation in animations:
animation.clean_up()
self.add(*moving_mobjects)
self.repaint_mojects()
return self
def play_over_time_range(self, t0, t1, *animations):
needed_scene_time = max(abs(t0), abs(t1))
existing_scene_time = len(self.frames)*self.frame_duration
if existing_scene_time < needed_scene_time:
self.dither(needed_scene_time - existing_scene_time)
existing_scene_time = needed_scene_time
#So negative values may be used
if t0 < 0:
t0 = float(t0)%existing_scene_time
if t1 < 0:
t1 = float(t1)%existing_scene_time
t0, t1 = min(t0, t1), max(t0, t1)
moving_mobjects = [anim.mobject for anim in animations]
for t in np.arange(t0, t1, self.frame_duration):
for animation in animations:
animation.update((t-t0)/(t1 - t0))
index = int(t/self.frame_duration)
self.frames[index] = disp.paint_mobjects(moving_mobjects, self.frames[index])
for animation in animations:
animation.clean_up()
return self
def apply(self, mobject_method, *args, **kwargs):
self.play(ApplyMethod(mobject_method, *args, **kwargs))
def dither(self, duration = DEFAULT_DITHER_TIME):
self.frames += [self.get_frame()]*int(duration / self.frame_duration)
return self
def repeat(self, num):
self.frames = self.frames*num
return self
def write_to_movie(self, name = None):
if len(self.frames) == 0:
print "No frames, I'll just save an image instead"
self.show_frame()
self.save_image(name = name)
return
disp.write_to_movie(self, name or str(self))
def show_frame(self):
Image.fromarray(self.get_frame()).show()
def preview(self):
TkSceneRoot(self)
def save_image(self, directory = MOVIE_DIR, name = None):
path = os.path.join(directory, "images")
file_name = (name or str(self)) + ".png"
full_path = os.path.join(path, file_name)
if not os.path.exists(path):
os.makedirs(path)
Image.fromarray(self.get_frame()).save(full_path)
# To list possible args that subclasses have
# Elements should always be a tuple
args_list = []
# For subclasses to turn args in the above
# list into stings which can be appended to the name
@staticmethod
def args_to_string(*args):
return ""
@staticmethod
def string_to_args(string):
raise Exception("string_to_args Not Implemented!")