Grant Sanderson
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6839de9a31
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Remove rotate.glsl
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2023-01-19 10:52:53 -08:00 |
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Grant Sanderson
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c873d073e2
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Factor out rotation matrix
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2023-01-19 10:47:21 -08:00 |
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Grant Sanderson
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1eae7c06ba
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Add conditions for resize_with_interpolation
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2023-01-19 09:56:40 -08:00 |
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Grant Sanderson
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dbeef42600
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In VMobject.set_stroke, Don't use resize_with_interpolation for non-list args
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2023-01-19 09:56:26 -08:00 |
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Grant Sanderson
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93f3c6535f
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Have DecimalMobject save pre-generated characters
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2023-01-19 09:55:56 -08:00 |
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Grant Sanderson
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763967281f
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Don't use resize_with_interpolation by default
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2023-01-19 09:51:19 -08:00 |
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Grant Sanderson
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1367e31439
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Fix bug with polygon start angle = 0
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2023-01-19 09:50:41 -08:00 |
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Grant Sanderson
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e6abff4299
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Speed up bind_graph_to_func
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2023-01-19 09:50:24 -08:00 |
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Grant Sanderson
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148898f983
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Fix insert_n_curves
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2023-01-18 23:43:51 -08:00 |
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Grant Sanderson
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981fe009e5
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Fix radius on dots
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2023-01-18 23:43:36 -08:00 |
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Grant Sanderson
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22d2819ecf
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Improvements to make_smooth
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2023-01-18 22:39:02 -08:00 |
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Grant Sanderson
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3820e098c0
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Tweak to type hints
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2023-01-18 16:25:32 -08:00 |
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Grant Sanderson
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8e2cf04b71
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Simplify true_dot shaders
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2023-01-18 15:36:00 -08:00 |
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Grant Sanderson
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cd3c5031fa
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Fix get_perspective_transform to shift before rotation
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2023-01-18 13:59:50 -08:00 |
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Grant Sanderson
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6c2544098b
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Store pixel_size instead of pixel_shape
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2023-01-18 13:50:09 -08:00 |
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Grant Sanderson
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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Grant Sanderson
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fa525b494c
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Increase threshold for bevel tweaking
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2023-01-18 13:07:37 -08:00 |
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Grant Sanderson
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13c41be17f
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Small clean up
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2023-01-18 13:07:18 -08:00 |
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Grant Sanderson
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e20efda3df
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Revert away from using curve_to_quadratic
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2023-01-18 13:03:23 -08:00 |
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Grant Sanderson
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8b3aa8f5c6
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Account for edge cases on curve_to_quadratic
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2023-01-18 12:52:47 -08:00 |
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Grant Sanderson
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d39fea0d4d
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A few small fixes
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2023-01-18 12:52:05 -08:00 |
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Grant Sanderson
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96b0ec9094
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Use fontTools.cu2qu.cu2qu import curve_to_quadratic
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2023-01-18 12:29:25 -08:00 |
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Grant Sanderson
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40436d6370
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Slightly cleaner xs_on_clean_parabola
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2023-01-18 11:03:22 -08:00 |
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Grant Sanderson
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44e5f15ae9
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Default to non-flat stroke for meshes
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2023-01-18 10:58:37 -08:00 |
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Grant Sanderson
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72e5bde274
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Rename xy-to-uv -> xyz-to-uv
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2023-01-18 10:58:25 -08:00 |
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Grant Sanderson
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1a663943c9
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Simpler xyz-to-uv map for linear case
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2023-01-18 10:57:14 -08:00 |
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Grant Sanderson
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874906bedf
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Replace 'light_source_position' with 'light_position'
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2023-01-18 10:04:51 -08:00 |
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Grant Sanderson
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0b72bc5d08
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Fix joint normal issue
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2023-01-18 10:04:05 -08:00 |
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Grant Sanderson
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c7e32e847d
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Delete no-longer used functions
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2023-01-17 17:46:23 -08:00 |
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Grant Sanderson
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5e1a02d2ce
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Use xyz-to-uv matrix for fill
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2023-01-17 17:45:25 -08:00 |
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Grant Sanderson
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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Grant Sanderson
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b7831ef3f1
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Go back to computing xyz-to-uv before repositioning
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2023-01-17 17:27:20 -08:00 |
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Grant Sanderson
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c2587de691
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Apply xyz_to_uv to pre-positioned points
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2023-01-17 17:22:00 -08:00 |
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Grant Sanderson
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c563ec2036
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Simplifications
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2023-01-17 17:20:30 -08:00 |
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Grant Sanderson
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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Grant Sanderson
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7fe84d9263
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Don't recompute cross(v01, v12)
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2023-01-17 13:18:32 -08:00 |
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Grant Sanderson
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1b3bc7a27c
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For linearity, check cosine of angle instead of angle
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2023-01-17 13:16:58 -08:00 |
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Grant Sanderson
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b16f0981f6
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No need to set flat stroke defaults in Polygon/Polyline
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2023-01-17 11:37:06 -08:00 |
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Grant Sanderson
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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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Grant Sanderson
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4de0d098ea
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Allow cross to take an 'out' array
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2023-01-17 11:35:50 -08:00 |
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Grant Sanderson
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ed2dbfd9b9
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Remove unused imports
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2023-01-16 21:48:11 -08:00 |
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Grant Sanderson
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8d277af47c
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Go back the convention of positioning stroke vertices in space before geom shader
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2023-01-16 21:46:43 -08:00 |
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Grant Sanderson
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8ac0aa484b
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Slight tweak to get_unit_normal
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2023-01-16 19:34:37 -08:00 |
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Grant Sanderson
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1f613953d6
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Don't pre-rotate light source
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2023-01-16 19:34:20 -08:00 |
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Grant Sanderson
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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Grant Sanderson
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6e6a30c95a
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Be sure joint_angles are updated immediately before being read into a shader wrapper
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2023-01-16 14:28:53 -08:00 |
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Grant Sanderson
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20222bc7e9
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Update imports
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2023-01-16 14:18:49 -08:00 |
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Grant Sanderson
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f15ac81131
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Pull out helper functions from shader_wrapper.py
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2023-01-16 14:18:35 -08:00 |
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Grant Sanderson
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7050c7e7b0
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Change type for Surface.shader_dtype
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2023-01-16 14:11:30 -08:00 |
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Grant Sanderson
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bd2d45ebc6
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Handle edge case of low ring end
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2023-01-16 14:00:53 -08:00 |
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