Slight tweak to get_unit_normal

This commit is contained in:
Grant Sanderson 2023-01-16 19:34:37 -08:00
parent 1f613953d6
commit 8ac0aa484b

View file

@ -1,7 +1,7 @@
vec3 get_unit_normal(vec3 p0, vec3 p1, vec3 p2){
float tol = 1e-6;
vec3 v1 = normalize(p1 - p0);
vec3 v2 = normalize(p2 - p1);
vec3 v2 = normalize(p2 - p0);
vec3 cp = cross(v1, v2);
float cp_norm = length(cp);