From 8ac0aa484bdb7341a235ef6b2ad70c04b0efeb42 Mon Sep 17 00:00:00 2001 From: Grant Sanderson Date: Mon, 16 Jan 2023 19:34:37 -0800 Subject: [PATCH] Slight tweak to get_unit_normal --- manimlib/shaders/inserts/get_unit_normal.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manimlib/shaders/inserts/get_unit_normal.glsl b/manimlib/shaders/inserts/get_unit_normal.glsl index 879871d8..f2327375 100644 --- a/manimlib/shaders/inserts/get_unit_normal.glsl +++ b/manimlib/shaders/inserts/get_unit_normal.glsl @@ -1,7 +1,7 @@ vec3 get_unit_normal(vec3 p0, vec3 p1, vec3 p2){ float tol = 1e-6; vec3 v1 = normalize(p1 - p0); - vec3 v2 = normalize(p2 - p1); + vec3 v2 = normalize(p2 - p0); vec3 cp = cross(v1, v2); float cp_norm = length(cp);