Commit graph

958 commits

Author SHA1 Message Date
Suddenly
3650097544 Add More Information to session.lock Errors 2014-07-08 09:08:02 +10:00
md_5
71b92f69fd This is why we don't touch the big shiny green button @thinkofdeath 2014-07-08 09:04:57 +10:00
thinkofdeath
58e4de9c2d Merge pull request #188 from geNAZt/master
Fix Skulls for 1.7.2 to 1.7.5
2014-07-08 00:03:30 +01:00
md_5
a14dd364da Disable ResourceLeakDetector
Hopefully no plugins are somehow leaking buffers, but disabling the ResourceLeakDetector is a good thing for performance of the Netty IO subsytem (it's been disabled in BungeeCord for a while now).
2014-07-08 09:02:21 +10:00
Fabian Faßbender
f0701bd2bc Update 0154-Fix-player-Skulls-for-1.7.2-Clients.patch 2014-07-08 00:50:40 +02:00
geNAZt
9b5f596acc Fix Skulls for 1.7.2 2014-07-08 00:14:56 +02:00
Thinkofdeath
7542fd7766 Match vanilla's flying check. Fixes ladders 2014-07-07 23:08:30 +01:00
Thinkofdeath
7ddb76d067 Scale the movement check in the packet handler like the one on tick.
Also only prevent the movement event as the teleporting back it is done elsewhere.
Finally fix the lag handling to work on the next tick when the movement packets come in
2014-07-07 17:22:31 +01:00
Thinkofdeath
5fb051b619 Rewrite minecraft's movement handling to move it into the main tick loop 2014-07-07 10:24:24 +01:00
Thinkofdeath
0b49f96812 Revert "Move player ticking into the main loop"
This reverts commit 2238c55580.

This is temporary until a better solution can be found
2014-07-06 16:19:23 +01:00
md_5
b482b9fa94 Upstream merge 2014-07-05 20:58:48 +10:00
md_5
ce355b2fda Add a few comments to the first 14 patches. 2014-07-05 20:34:22 +10:00
Thinkofdeath
2238c55580 Move player ticking into the main loop 2014-07-04 20:24:31 +01:00
md_5
746b49bbdc Further Seed Customisation
Allow server admins that really want to to customise the seeds used in world generation even further.
2014-07-04 13:28:55 +10:00
Thinkofdeath
9d01c2ae7d Improve item nbt tag validation 2014-07-02 23:46:50 +01:00
Thinkofdeath
5d33c2f428 Revert "Enhance NBTReadLimiter."
This reverts commit 3b8159bf75.
2014-07-02 22:49:23 +01:00
md_5
3b8159bf75 Enhance NBTReadLimiter.
Add the ability to cap strings separate from total data.
2014-07-02 18:05:13 +10:00
Thinkofdeath
9873ea9d2d Only echo back the protocol version for versions we actually support 2014-06-30 16:30:41 +01:00
Thinkofdeath
843ef5d67c Prevent client desync when their placement/interaction is throttled 2014-06-30 16:16:10 +01:00
Thinkofdeath
3fc4f97a45 Limit block placement/interaction packets 2014-06-30 08:52:59 +01:00
Andrew Krieger
be8cb39e0e Use Entity.teleportTo for cross-world teleportation in CraftEntity. 2014-06-29 19:42:32 +10:00
md_5
d19827655b Re add ItemFrame / Fireball EntityDamageByEntityEvent fix 2014-06-27 20:54:49 +10:00
md_5
64352d6745 Upstream merge.
Mikeprimm's lighter nibble arrays have been removed since they have been incorporate d upstream.
2014-06-27 20:50:08 +10:00
Thinkofdeath
e436b2ead3 Don't ignore 0 damage for non-living entities 2014-06-27 09:42:43 +01:00
Thinkofdeath
c1e3bc4079 Always clear entityDamage on explosion 2014-06-27 00:13:41 +01:00
Thinkofdeath
a5c5ebeca4 Add damager to the unhandled error 2014-06-26 23:43:36 +01:00
Thinkofdeath
dd89784338 Remove the last patch 2014-06-26 23:28:47 +01:00
Thinkofdeath
d7d8709b75 Display unhandled damage sources 2014-06-26 22:49:14 +01:00
Thinkofdeath
f30795ae40 Fix explosions not moving invulnerable entities 2014-06-26 14:30:52 +01:00
Thinkofdeath
c1a5c56d21 Ignore damage done by LivingEntity.damage() 2014-06-25 21:43:25 +01:00
Zach Brown
c4f13a3cc6 Fix fireball EntityDamageByEntityEvent also 2014-06-24 16:49:15 -05:00
Zach Brown
bd1fdac1e3 Fix ItemFrame EntityDamageByEntityEvent 2014-06-24 09:56:28 -05:00
md_5
b4a543d2c5 Partial upstream merge.
Still need to validate how some changes interact with our own.
2014-06-24 18:00:00 +10:00
md_5
e46e6c46a1 Upstream merge, lots of conflicts 2014-06-22 19:28:17 +10:00
md_5
463e6f351e Shave nearly 2mb off jar size by not embedding our copy of trove since Minecraft now includes it. 2014-06-21 16:30:09 +10:00
md_5
b4f8ae96a2 Prevent Unbounded IntCache Growth
Based on work by Peter Lawrey, this commit prevents unbounded growth of the integer cache and instead caps it to a value specified in the configuration (1024 by default). Should prevent thrashing, especially around world generation.
2014-06-20 19:40:55 +10:00
Thinkofdeath
7f6d9d1fb7 Fix the restart command sometimes deadlocking the server 2014-06-14 16:01:05 +01:00
md_5
f2c8426b20 Revert LongHash changes 2014-06-11 21:07:22 +10:00
md_5
8d19f7fc9c Improve lsw too 2014-06-09 19:04:53 +10:00
Antony Riley
a9bcec2567 Improve LongHash performance - take #2 2014-06-09 18:58:20 +10:00
md_5
0dc2b96f20 Revert "Improve LongHash performance."
This reverts commit 1705259934.
2014-06-09 18:28:38 +10:00
Antony Riley
1705259934 Improve LongHash performance. 2014-06-09 17:52:31 +10:00
Thinkofdeath
27cb8a7e6d Upstream merge 2014-06-02 15:38:03 +01:00
Thinkofdeath
b572a59936 Fix some missed cases with data value blocking
The item and block forms of double plants have different rules
2014-05-30 20:28:14 +01:00
Evan A. Haskell
5daa7e5418 Better comments on hopper tick patch 2014-05-30 13:11:07 +10:00
Thinkofdeath
57147d925c Improve the data value filter to cover item stacks as well 2014-05-28 13:51:53 +01:00
md_5
ae34175e3d Upstream merge 2014-05-27 17:40:02 +10:00
md_5
95e4d28a35 Replace typing yes into the console with a 10 second wait - most have updated or are aware of the changes by now 2014-05-25 14:40:33 +10:00
drXor
551c6c2dd9 Add config option for when UserCache saves 2014-05-24 17:20:02 +10:00
md_5
1b946aa470 Oops: Fix compile 2014-05-24 17:17:32 +10:00