Don't ignore 0 damage for non-living entities

This commit is contained in:
Thinkofdeath 2014-06-27 09:42:43 +01:00
parent c1e3bc4079
commit e436b2ead3

View file

@ -1,4 +1,4 @@
From 55b801f30d75cb9ac3d9448a2ae361ebe190e957 Mon Sep 17 00:00:00 2001
From b1a1f4c95864bf2ed9cf91f61185cbf3d9c60971 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Tue, 24 Jun 2014 09:51:05 -0500
Subject: [PATCH] Fix ItemFrame and Fireball EntityDamageByEntityEvent
@ -30,6 +30,19 @@ index 940e7c8..7d5ca62 100644
return true;
}
// CraftBukkit end
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index fd1b85a..fc5cd6f 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -579,7 +579,7 @@ public class CraftEventFactory {
if (event == null) {
return false;
}
- return event.isCancelled() || event.getDamage() == 0;
+ return event.isCancelled();
}
public static PlayerLevelChangeEvent callPlayerLevelChangeEvent(Player player, int oldLevel, int newLevel) {
--
1.9.1