Grant Sanderson
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feb6a33135
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Account for fixed_in_frame in set_value
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2020-06-29 18:15:40 -07:00 |
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Grant Sanderson
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cd371dc207
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Add Mobject.has_updaters which is distinct from Mobject.suspend_updating
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2020-06-29 11:23:01 -07:00 |
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Grant Sanderson
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2b3bd2bfce
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Use an index buffer for shaders to save memory
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2020-06-29 11:05:09 -07:00 |
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Grant Sanderson
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978137b143
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Use super()
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2020-06-29 11:04:48 -07:00 |
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Grant Sanderson
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f11cb5a498
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Small cleanups to arrow
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2020-06-29 11:04:23 -07:00 |
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Grant Sanderson
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0b58572f41
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Removes magic number
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2020-06-28 12:15:55 -07:00 |
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Grant Sanderson
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8af879236e
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
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Grant Sanderson
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1cab58ac49
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Change how arrow is implemented to be all fill no stroke
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2020-06-28 10:05:49 -07:00 |
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Grant Sanderson
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13bcd723cf
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Adds a small todo
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2020-06-28 10:05:00 -07:00 |
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Grant Sanderson
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14cac5ce71
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Make stroke width array a float
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2020-06-28 10:04:40 -07:00 |
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Grant Sanderson
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54bde86c7b
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Some small performance improvements to VMobject
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2020-06-27 12:10:22 -07:00 |
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Grant Sanderson
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10c6bfe3ad
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Add refresh_shader_info_id insetead of having create_shader_info_id called all the time
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2020-06-27 00:01:45 -07:00 |
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Grant Sanderson
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60e1c88eb4
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Slight tweaks to how shader_info id is found and stored
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2020-06-26 23:05:25 -07:00 |
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Grant Sanderson
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661b81ab17
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By default, don't recursively check for updaters unless there's something to find
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2020-06-26 22:16:04 -07:00 |
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Grant Sanderson
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9a2b2ecd9e
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Small repositioning
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2020-06-26 21:53:26 -07:00 |
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Grant Sanderson
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9d03f40be2
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Keep tex mobject from calling itself twice
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2020-06-26 21:53:06 -07:00 |
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Grant Sanderson
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9795beba89
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Removes locked_shader_data notion
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2020-06-26 21:52:50 -07:00 |
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Grant Sanderson
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212cdbb4d2
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Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
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2020-06-26 19:29:34 -07:00 |
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Grant Sanderson
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c2feb6fff1
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Add shorted method for setting background stroke
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2020-06-26 15:35:37 -07:00 |
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Grant Sanderson
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21bf3c3e3a
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VMobject was not correctly incorporating background stroke on init
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2020-06-26 15:31:24 -07:00 |
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Grant Sanderson
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1f6308577b
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Only remove null curves for tex mobjects
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2020-06-23 14:26:02 -07:00 |
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Grant Sanderson
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c653610215
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Add Checkmark and Exmark
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2020-06-22 15:22:29 -07:00 |
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Grant Sanderson
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09df42a755
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Acutually uses Arrow.preserve_tip_size_when_scaling
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2020-06-22 15:22:05 -07:00 |
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Grant Sanderson
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4fdd655564
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changes default Line3D resolution
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2020-06-18 16:25:48 -07:00 |
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Grant Sanderson
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48801f2892
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Don't give arrow tip stroke width by default
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2020-06-17 17:13:07 -07:00 |
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Grant Sanderson
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0a89a775a2
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Clean up some family matters
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2020-06-17 17:12:48 -07:00 |
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Grant Sanderson
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a0006426cc
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Fix Line3D
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2020-06-17 17:12:23 -07:00 |
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Grant Sanderson
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eee4054da8
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Cleaup how colors are updated
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2020-06-17 17:11:57 -07:00 |
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Grant Sanderson
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b16b107f3e
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Add depth test update when fill and stroke shader info are created
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2020-06-17 17:11:31 -07:00 |
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Grant Sanderson
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e6f73073fe
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Remember triangle indices, rather than recomputing each frame
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2020-06-15 12:02:24 -07:00 |
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Grant Sanderson
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c45fe52a70
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Rather than calling get_shader_info a bunch, remember a tempalte
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2020-06-15 12:01:54 -07:00 |
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Grant Sanderson
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739667f8a9
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Turn on depth test for SurfaceMesh
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2020-06-15 12:00:37 -07:00 |
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Grant Sanderson
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9d772496dd
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Removes the need to be able to recover shader_info from shader_id
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2020-06-14 19:01:04 -07:00 |
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Grant Sanderson
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00ad9d7f95
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Cleanup to square and rectangle init
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2020-06-14 17:42:25 -07:00 |
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Grant Sanderson
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222b6d1220
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Push depth test decision to the mobject level, as opposed to the camera
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2020-06-14 17:41:47 -07:00 |
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Grant Sanderson
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f5b4a86801
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Add get_color function
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2020-06-13 15:22:11 -07:00 |
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Grant Sanderson
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46bcf938ed
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Stretch to fit should apply to all 3 dimensions
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2020-06-13 15:21:47 -07:00 |
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Grant Sanderson
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81cedfbfda
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Cleanup to the __init__ functions on a few geometry objects
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2020-06-13 15:21:19 -07:00 |
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Grant Sanderson
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62e5efe87b
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SGroups should be considered to have resolution (0, 0)
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2020-06-10 07:28:06 -07:00 |
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Grant Sanderson
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2317a7d982
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Torus
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2020-06-09 21:24:42 -07:00 |
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Grant Sanderson
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a4d4ae9b47
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Don't get rid of null curves each frame, instead do it once for SVG mobjects.
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2020-06-09 20:39:32 -07:00 |
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Grant Sanderson
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cf8790eefa
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switched to get_triangle_indices
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2020-06-09 20:13:25 -07:00 |
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Grant Sanderson
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2208b51f1b
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Lock triangulation and unit normal by default
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2020-06-09 17:59:33 -07:00 |
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Grant Sanderson
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3e913b6649
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Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
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2020-06-09 16:58:16 -07:00 |
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Grant Sanderson
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1f129f4a23
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Clean up parametric function
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2020-06-09 16:57:44 -07:00 |
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Grant Sanderson
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c7a50ac7a5
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Tried, but failed, to write a better smooth bezier function
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2020-06-09 12:38:37 -07:00 |
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Grant Sanderson
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940432e320
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Remove unneeded import
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2020-06-09 12:34:57 -07:00 |
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Grant Sanderson
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ee7218745e
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Fixed FunctionGraph bug
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2020-06-09 12:34:43 -07:00 |
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Grant Sanderson
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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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Grant Sanderson
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be904774dd
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Treat joint_type as a uniform
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2020-06-08 16:03:08 -07:00 |
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