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Add depth test update when fill and stroke shader info are created
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@ -868,6 +868,8 @@ class VMobject(Mobject):
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stroke_info = dict(self.stroke_shader_info_template)
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fill_info["uniforms"] = self.get_shader_uniforms()
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stroke_info["uniforms"] = self.get_stroke_uniforms()
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fill_info["depth_test"] = self.depth_test
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stroke_info["depth_test"] = self.depth_test
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back_stroke_data = []
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stroke_data = []
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