Grant Sanderson
3e913b6649
Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
2020-06-09 16:58:16 -07:00
Grant Sanderson
1f129f4a23
Clean up parametric function
2020-06-09 16:57:44 -07:00
Grant Sanderson
c7a50ac7a5
Tried, but failed, to write a better smooth bezier function
2020-06-09 12:38:37 -07:00
Grant Sanderson
940432e320
Remove unneeded import
2020-06-09 12:34:57 -07:00
Grant Sanderson
ee7218745e
Fixed FunctionGraph bug
2020-06-09 12:34:43 -07:00
Grant Sanderson
ccefbc0dea
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
2020-06-08 20:27:07 -07:00
Grant Sanderson
be904774dd
Treat joint_type as a uniform
2020-06-08 16:03:08 -07:00
Grant Sanderson
bab809b9a6
Allow for passing shader uniforms from mobjects
2020-06-08 15:57:12 -07:00
Grant Sanderson
39230a805c
Better handling of textures, now letting multiple get passed in to a textured surface
2020-06-08 15:06:22 -07:00
Grant Sanderson
2d19d76675
Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut
2020-06-07 12:35:20 -07:00
Grant Sanderson
046caa7632
Bug fixes
2020-06-07 12:24:54 -07:00
Grant Sanderson
4a3e4df2bd
Change cube face order
2020-06-07 12:24:14 -07:00
Grant Sanderson
3a111cf3af
Get rid of this color nonsense
2020-06-07 12:23:35 -07:00
Grant Sanderson
a5f16f0c52
Make sure light styling is interpolated properly
2020-06-06 17:01:54 -07:00
Grant Sanderson
ba7a51931d
Add shadow, and pull out lighting information to Mobject
2020-06-06 16:55:56 -07:00
Grant Sanderson
b32c2937ae
Added SurfaceMesh
2020-06-06 13:23:30 -07:00
Grant Sanderson
017961e892
Changed min_samples
2020-06-06 13:22:48 -07:00
Grant Sanderson
b8a1853692
Change meaning of resolution for surfaces to be the number of posts, not fences
2020-06-06 13:22:23 -07:00
Grant Sanderson
58fe0c79d8
Reconfigured ParametricCurve
2020-06-06 11:43:59 -07:00
Grant Sanderson
7cec2e50d5
Rename: ParametricFunction -> ParametricCurve
2020-06-06 11:03:23 -07:00
Grant Sanderson
4385fc75d0
Change TipableVMobject to take in all tip_config at one spot
2020-06-06 10:56:23 -07:00
Grant Sanderson
1a5fb207ae
Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
2020-06-05 19:24:35 -07:00
Grant Sanderson
fbe917d461
Add height to DecimalNumber config
2020-06-05 17:57:44 -07:00
Grant Sanderson
5c23e93547
Reconfigure NumberLine, the whole interface felt very weird
2020-06-05 17:57:21 -07:00
Grant Sanderson
d89bf9b635
Added SGroups
2020-06-05 13:37:06 -07:00
Grant Sanderson
83b2932e02
A few more surface types
2020-06-05 13:24:26 -07:00
Grant Sanderson
51eb9de9d0
A little cleaning up of 3d axes. More to come
2020-06-05 13:24:14 -07:00
Grant Sanderson
e5a215cbd6
Have rectangles drawn in ccw order
2020-06-05 13:23:15 -07:00
Grant Sanderson
a3e76334a6
Nix shade_in_3d stuff
2020-06-05 13:22:53 -07:00
Grant Sanderson
b4fb0955a6
Get rid of sheen factor
2020-06-05 13:21:59 -07:00
Grant Sanderson
cacfe67fe1
ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
2020-06-05 11:12:52 -07:00
Grant Sanderson
a62a4ae02b
Make sure Point has points of type float
2020-06-05 11:11:46 -07:00
Grant Sanderson
2b931dc7a2
Improvements to surfaces, with textured surfaces available
2020-06-04 17:17:38 -07:00
Grant Sanderson
4c33b99d39
Very rudimentary 3dSurface type
2020-06-04 15:41:20 -07:00
Grant Sanderson
e4419204cb
Got stroke shaders working in 3d
2020-06-04 11:29:36 -07:00
Grant Sanderson
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
Grant Sanderson
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
Grant Sanderson
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
Grant Sanderson
270e93f6f0
Merge
2020-05-30 16:53:53 -07:00
Grant Sanderson
593c249bbd
Tiny comment
2020-05-30 16:49:27 -07:00
Vivek Verma
82d6ad0ef5
Add dot_color to BulletedList
2020-05-28 11:19:08 -07:00
applemonkey496
45c5ec7091
Add missing import to brace.py
...
Without `import copy` lines 128 to 131 will throw an error. I've tested this edit in my local version of the library and it fixes the bug.
2020-05-20 20:07:13 -07:00
Tony031218
4d78e0c63e
fix changing coordinates color
2020-05-15 12:36:55 +08:00
NavpreetDevpuri
cf656e9c21
Code() in file Code_mobject.py to display code with color highlighted added Paragraph() and "exact_spaces" parameter to Text() ( #1036 )
2020-05-13 22:19:09 -07:00
Erik White
f3f9d0dfb7
Correctly return get_unit_size
2020-05-13 19:15:01 +03:00
Kubo Kovac
2f26a32f96
remove superfluous code
2020-05-10 14:58:01 +02:00
peninha
6a571262fd
Corrected a bug in stretch_to_fit_depth function
2020-05-10 01:40:21 -03:00
鹤翔万里
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030 ) ( #1031 )
...
* fix: remove the last M tag in svg files to make Text run in shaders branch
* fix: close the svg path manually to fix the bug of wrong stroke
* fix: remove Space mobjects in Text to fix the bug of TransformText
* feat: make Text and TextMobject equal in size
* this will lead to more bugs of setting color, so I delete it
* fix typo in text_mobject.py
* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
XiaoYoung
522a5b3c5f
Fix space characters problem of Text ( #1035 )
...
* Fix Text wrong display
* Fix space characters problem of Text
* Fix a potential bug using height or width in Text
* Update Text
* Fix typo in text_mobject.py
2020-05-07 01:16:39 -07:00