Grant Sanderson
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7789038409
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Fix bug with fbo initialization
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2020-02-13 10:49:43 -08:00 |
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Grant Sanderson
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53abf506fc
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Change config defaults
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2020-02-13 10:49:25 -08:00 |
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Grant Sanderson
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183bae0825
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Move window operations to Scene
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2020-02-13 10:42:07 -08:00 |
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Grant Sanderson
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c591954fc3
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Small formatting change
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2020-02-13 10:41:55 -08:00 |
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Grant Sanderson
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65828e0e36
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Have mobjects pass texture data to camera, and change pixel_shape to come from the fbo viewport
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2020-02-13 10:40:21 -08:00 |
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Grant Sanderson
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e5d8f83dbf
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |
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Grant Sanderson
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3f0cc56665
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Separate out the point_to_gl_Position function, which needs to be updated later
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2020-02-12 18:05:22 -08:00 |
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Grant Sanderson
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50c7dd7d48
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Don't have fill shader use quick (flawed) sdf
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2020-02-12 13:24:15 -08:00 |
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Grant Sanderson
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eb89d45937
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Have get_quadratic_approximation_of_cubic default to midpoint when there is no inflection
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2020-02-12 12:53:21 -08:00 |
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Grant Sanderson
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cb31ce3049
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Temporarily(?) allow stroke shader to sometimes cross triangles so as to avoid other artifacts
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2020-02-12 12:51:36 -08:00 |
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Grant Sanderson
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ec90bb2e8a
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Change step size defaults on ParametricFunction
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2020-02-12 12:49:46 -08:00 |
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Grant Sanderson
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5cfae1ea75
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Remove unneeded import
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2020-02-12 11:50:05 -08:00 |
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Grant Sanderson
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4b827adfee
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Rewrite insert_n_curves_to_point_list to be faster and more even. And honestly much less confusing
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2020-02-12 11:49:51 -08:00 |
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Grant Sanderson
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c0a29c4c74
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Have partial_bezier_points return list, not numpy array
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2020-02-12 11:49:16 -08:00 |
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Grant Sanderson
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9835813679
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Rename generate_points to init_points
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2020-02-11 19:55:00 -08:00 |
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Grant Sanderson
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c7a99769ce
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Change order of camera.reset_pixel_shape args
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2020-02-11 19:53:15 -08:00 |
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Grant Sanderson
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19814ecf87
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Allow mobject to prepare and cleanup from animations
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2020-02-11 19:52:41 -08:00 |
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Grant Sanderson
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ebd4016fb3
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Small refactor of extract_scene et. al.
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2020-02-11 19:52:14 -08:00 |
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Grant Sanderson
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960e918e61
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Basic preview window
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2020-02-11 19:51:19 -08:00 |
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Grant Sanderson
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2cf21fd0ad
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Add file opening operations to SceneFileWriter
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2020-02-11 19:50:36 -08:00 |
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Grant Sanderson
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15e3178721
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Incorporate frame_center in translation to gl_Position
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2020-02-11 19:49:54 -08:00 |
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Grant Sanderson
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052aa8afe2
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Changed angle methods
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2020-02-11 19:48:50 -08:00 |
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Grant Sanderson
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699b886d68
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Have svg paths subdivide sharper curves
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2020-02-10 14:48:53 -08:00 |
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Grant Sanderson
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3634cb712d
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Fix triangulation
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2020-02-10 14:48:28 -08:00 |
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Grant Sanderson
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f98513dfc2
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Remove unneeded import
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2020-02-10 14:48:07 -08:00 |
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Grant Sanderson
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7ce75bdb52
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Added wrapper around mapbox triangulation to make it work for polygons with holes
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2020-02-10 14:47:36 -08:00 |
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Grant Sanderson
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b243c522b1
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Have Mobject pass their own render primative
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2020-02-07 09:37:21 -08:00 |
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Grant Sanderson
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1018cca4eb
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Remove unneeded import
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2020-02-07 09:36:56 -08:00 |
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Grant Sanderson
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1e0c701733
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Change behavior of Z in svg commands
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2020-02-07 09:35:57 -08:00 |
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Grant Sanderson
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247f3ac2c4
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Change behavior of Z command in svgs
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2020-02-07 09:35:28 -08:00 |
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Grant Sanderson
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050ed718e5
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Small todo stubs as a reminder to relpace 3d VMobject material
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2020-02-07 09:32:38 -08:00 |
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Grant Sanderson
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9b3d294464
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Change fill shaders to compute orientation inside
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2020-02-07 09:31:57 -08:00 |
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Grant Sanderson
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db0029c32b
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Fix error in get_quadratic_approximation_of_cubic
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2020-02-07 09:31:06 -08:00 |
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Grant Sanderson
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1a13d32452
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Get rid of join_structured_arrays
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2020-02-07 09:30:47 -08:00 |
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Grant Sanderson
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6892e511fe
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Trying a smaller anti_alias width
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2020-02-06 10:03:42 -08:00 |
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Grant Sanderson
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10b9f2224f
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Change fallback directory for pi creature
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2020-02-06 10:03:04 -08:00 |
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Grant Sanderson
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ccef2485b2
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Refactor svg reading
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2020-02-06 10:02:42 -08:00 |
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Grant Sanderson
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8c07fcca24
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Various add_smooth_curve_to functions
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2020-02-06 10:02:13 -08:00 |
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Grant Sanderson
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cf2d8d47e6
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Fixed get_quadratic_approximation_of_cubic to account for cubics with an inflection point between 0 and 1
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2020-02-06 10:01:19 -08:00 |
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Grant Sanderson
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7685fd03c6
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Whoops, let an accidental deletion slip through
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2020-02-06 10:00:55 -08:00 |
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Grant Sanderson
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6db6e858c4
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Change tuplify to listify
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2020-02-05 14:47:14 -08:00 |
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Grant Sanderson
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f8d7daa14f
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Change geometry mobjects to work with quadratic bezier curves
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2020-02-05 14:46:25 -08:00 |
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Grant Sanderson
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f8d293493f
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Change VMobject to operate with quadratic bezier curves
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2020-02-05 14:46:04 -08:00 |
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Grant Sanderson
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0a82229ac1
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Have stroke/fill vert shaders take in 3d points
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2020-02-05 14:45:42 -08:00 |
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Grant Sanderson
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025f6d9524
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Tiny stylistic change to rgb_to_hex
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2020-02-05 14:44:35 -08:00 |
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Grant Sanderson
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c34bb7912c
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Added stretch_array_to_length_with_interpolation
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2020-02-05 14:44:16 -08:00 |
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Grant Sanderson
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9da5ef4743
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Changing patron name default
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2020-02-04 15:29:05 -08:00 |
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Grant Sanderson
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0fe05ce07d
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Starting to chase scene to account for a shader-based camera
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2020-02-04 15:28:50 -08:00 |
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Grant Sanderson
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1549998a19
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Adding ANTI_ALIAS_WIDTH and SHADER_DIR, removing DEFAULT_POINT_DENSITY_*
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2020-02-04 15:28:29 -08:00 |
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Grant Sanderson
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e185b87195
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Moving some functions away from MovingCamera. Soon, all that should be default behavior of Camera
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2020-02-04 15:27:50 -08:00 |
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