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Starting to chase scene to account for a shader-based camera
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parent
1549998a19
commit
0fe05ce07d
1 changed files with 27 additions and 73 deletions
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@ -7,13 +7,11 @@ from tqdm import tqdm as ProgressDisplay
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import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.animation.creation import Write
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from manimlib.animation.transform import MoveToTarget, ApplyMethod
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from manimlib.animation.transform import MoveToTarget
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from manimlib.camera.camera import Camera
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from manimlib.constants import *
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from manimlib.container.container import Container
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from manimlib.mobject.mobject import Mobject
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from manimlib.mobject.svg.tex_mobject import TextMobject
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from manimlib.scene.scene_file_writer import SceneFileWriter
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from manimlib.utils.family_ops import extract_mobject_family_members
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from manimlib.utils.family_ops import restructure_list_to_exclude_certain_family_members
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@ -21,7 +19,7 @@ from manimlib.utils.family_ops import restructure_list_to_exclude_certain_family
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class Scene(Container):
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CONFIG = {
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"camera_class": Camera,
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"camera_class": Camera, # TODO, there should be only one camera
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"camera_config": {},
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"file_writer_config": {},
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"skip_animations": False,
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@ -35,9 +33,7 @@ class Scene(Container):
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def __init__(self, **kwargs):
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Container.__init__(self, **kwargs)
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self.camera = self.camera_class(**self.camera_config)
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self.file_writer = SceneFileWriter(
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self, **self.file_writer_config,
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)
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self.file_writer = SceneFileWriter(self, **self.file_writer_config)
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self.mobjects = []
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self.num_plays = 0
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@ -64,12 +60,12 @@ class Scene(Container):
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"""
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pass
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def tear_down(self):
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pass
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def construct(self):
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pass # To be implemented in subclasses
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def tear_down(self):
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pass
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def __str__(self):
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return self.__class__.__name__
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@ -98,49 +94,25 @@ class Scene(Container):
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def set_camera(self, camera):
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self.camera = camera
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def get_frame(self):
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return np.array(self.camera.get_pixel_array())
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def get_image(self):
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return self.camera.get_image()
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def set_camera_pixel_array(self, pixel_array):
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self.camera.set_pixel_array(pixel_array)
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def set_camera_background(self, background):
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self.camera.set_background(background)
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def reset_camera(self):
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self.camera.reset()
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def capture_mobjects_in_camera(self, mobjects, excluded_mobjects=None):
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self.camera.capture_mobjects(mobjects, excluded_mobjects=excluded_mobjects)
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def update_frame(
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self,
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mobjects=None,
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background=None,
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ignore_skipping=False,
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excluded_mobjects=None):
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def update_frame(self, mobjects=None, ignore_skipping=False, excluded_mobjects=None):
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if self.skip_animations and not ignore_skipping:
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return
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# Default to displaying everything in self.mobjects
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if mobjects is None:
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mobjects = self.mobjects
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if background is not None:
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self.set_camera_pixel_array(background)
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else:
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self.reset_camera()
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self.camera.clear()
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self.camera.capture_mobjects(mobjects, excluded_mobjects=excluded_mobjects)
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self.capture_mobjects_in_camera(
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mobjects, excluded_mobjects=excluded_mobjects,
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)
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def write_frame(self):
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self.increment_time(1.0 / self.camera.frame_rate)
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if self.skip_animations:
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return
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data = self.camera.get_raw_fbo_data()
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self.file_writer.write_frame(data)
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def freeze_background(self):
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self.update_frame()
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self.set_camera(Camera(self.get_frame()))
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self.clear()
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###
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def update_mobjects(self, dt):
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@ -234,9 +206,9 @@ class Scene(Container):
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animation_mobjects = [anim.mobject for anim in animations]
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mobjects = self.get_mobject_family_members()
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for i, mob in enumerate(mobjects):
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animated = (mob in animation_mobjects)
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updated = (len(mob.get_family_updaters()) > 0)
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if animated or updated:
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is_animated = (mob in animation_mobjects)
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is_updated = (len(mob.get_family_updaters()) > 0)
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if is_animated or is_updated:
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return mobjects[i:]
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return []
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@ -369,7 +341,7 @@ class Scene(Container):
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# have to be rendered every frame
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moving_mobjects = self.get_moving_mobjects(*animations)
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self.update_frame(excluded_mobjects=moving_mobjects)
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static_image = self.get_frame()
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self.camera.lock_state_as_background()
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last_t = 0
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for t in self.get_animation_time_progression(animations):
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dt = t - last_t
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@ -379,8 +351,9 @@ class Scene(Container):
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alpha = t / animation.run_time
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animation.interpolate(alpha)
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self.update_mobjects(dt)
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self.update_frame(moving_mobjects, static_image)
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self.add_frames(self.get_frame())
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self.update_frame(moving_mobjects)
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self.write_frame()
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self.camera.unlock_background()
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def finish_animations(self, animations):
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for animation in animations:
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@ -442,7 +415,7 @@ class Scene(Container):
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self.update_mobjects(dt=0) # Any problems with this?
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if self.should_update_mobjects():
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time_progression = self.get_wait_time_progression(duration, stop_condition)
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# TODO, be smart about setting a static image
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# TODO, be smart about locking the camera background
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# the same way Scene.play does
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last_t = 0
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for t in time_progression:
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@ -450,7 +423,7 @@ class Scene(Container):
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last_t = t
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self.update_mobjects(dt)
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self.update_frame()
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self.add_frames(self.get_frame())
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self.write_frame()
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if stop_condition is not None and stop_condition():
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time_progression.close()
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break
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@ -461,8 +434,8 @@ class Scene(Container):
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self.update_frame()
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dt = 1 / self.camera.frame_rate
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n_frames = int(duration / dt)
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frame = self.get_frame()
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self.add_frames(*[frame] * n_frames)
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for n in range(n_frames):
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self.write_frame()
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return self
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def wait_until(self, stop_condition, max_time=60):
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@ -478,35 +451,16 @@ class Scene(Container):
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self.skip_animations = self.original_skipping_status
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return self
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def add_frames(self, *frames):
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dt = 1 / self.camera.frame_rate
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self.increment_time(len(frames) * dt)
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if self.skip_animations:
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return
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for frame in frames:
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self.file_writer.write_frame(frame)
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def add_sound(self, sound_file, time_offset=0, gain=None, **kwargs):
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if self.skip_animations:
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return
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time = self.get_time() + time_offset
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self.file_writer.add_sound(sound_file, time, gain, **kwargs)
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def show_frame(self):
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def show(self):
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self.update_frame(ignore_skipping=True)
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self.get_image().show()
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# TODO, this doesn't belong in Scene, but should be
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# part of some more specialized subclass optimized
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# for livestreaming
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def tex(self, latex):
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eq = TextMobject(latex)
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anims = []
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anims.append(Write(eq))
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for mobject in self.mobjects:
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anims.append(ApplyMethod(mobject.shift, 2 * UP))
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self.play(*anims)
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class EndSceneEarlyException(Exception):
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pass
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