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Don't have fill shader use quick (flawed) sdf
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@ -39,7 +39,7 @@ bool is_inside_curve(){
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float sdf(){
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if(is_inside_curve()) return -1;
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return min_dist_to_curve(uv_coords, uv_b2, bezier_degree, true);
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return min_dist_to_curve(uv_coords, uv_b2, bezier_degree, false);
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}
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