Grant Sanderson
a5f16f0c52
Make sure light styling is interpolated properly
2020-06-06 17:01:54 -07:00
Grant Sanderson
ba7a51931d
Add shadow, and pull out lighting information to Mobject
2020-06-06 16:55:56 -07:00
Grant Sanderson
b32c2937ae
Added SurfaceMesh
2020-06-06 13:23:30 -07:00
Grant Sanderson
017961e892
Changed min_samples
2020-06-06 13:22:48 -07:00
Grant Sanderson
b8a1853692
Change meaning of resolution for surfaces to be the number of posts, not fences
2020-06-06 13:22:23 -07:00
Grant Sanderson
58fe0c79d8
Reconfigured ParametricCurve
2020-06-06 11:43:59 -07:00
Grant Sanderson
7cec2e50d5
Rename: ParametricFunction -> ParametricCurve
2020-06-06 11:03:23 -07:00
Grant Sanderson
7c1f560ae2
Change fallback unit normal to be in negative y-direction
2020-06-06 10:57:07 -07:00
Grant Sanderson
98ac6a06f2
Small cleanup
2020-06-06 10:56:46 -07:00
Grant Sanderson
4385fc75d0
Change TipableVMobject to take in all tip_config at one spot
2020-06-06 10:56:23 -07:00
Grant Sanderson
274ebe7a52
Change stroke shader to effectively project down to a flat plane before drawing, but to remember z information via gl_Position and lighting.
2020-06-06 09:26:18 -07:00
Grant Sanderson
1a5fb207ae
Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
2020-06-05 19:24:35 -07:00
Grant Sanderson
fbe917d461
Add height to DecimalNumber config
2020-06-05 17:57:44 -07:00
Grant Sanderson
5c23e93547
Reconfigure NumberLine, the whole interface felt very weird
2020-06-05 17:57:21 -07:00
Grant Sanderson
cbc5bff1c0
Setup for new project
2020-06-05 16:33:30 -07:00
Grant Sanderson
d89bf9b635
Added SGroups
2020-06-05 13:37:06 -07:00
Grant Sanderson
83b2932e02
A few more surface types
2020-06-05 13:24:26 -07:00
Grant Sanderson
51eb9de9d0
A little cleaning up of 3d axes. More to come
2020-06-05 13:24:14 -07:00
Grant Sanderson
a204e422a5
Get rid of do-nothing self.ctx.multisample line
2020-06-05 13:23:38 -07:00
Grant Sanderson
e5a215cbd6
Have rectangles drawn in ccw order
2020-06-05 13:23:15 -07:00
Grant Sanderson
a3e76334a6
Nix shade_in_3d stuff
2020-06-05 13:22:53 -07:00
Grant Sanderson
b4fb0955a6
Get rid of sheen factor
2020-06-05 13:21:59 -07:00
Grant Sanderson
b2137f2746
Fixed z_to_vector for vectors on z-axis
2020-06-05 13:21:35 -07:00
Grant Sanderson
cacfe67fe1
ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
2020-06-05 11:12:52 -07:00
Grant Sanderson
efe15cf2f0
normalize_along_axis
2020-06-05 11:12:11 -07:00
Grant Sanderson
a62a4ae02b
Make sure Point has points of type float
2020-06-05 11:11:46 -07:00
Grant Sanderson
54598f92c7
Remove unnecessary import
2020-06-05 11:11:11 -07:00
Grant Sanderson
2b931dc7a2
Improvements to surfaces, with textured surfaces available
2020-06-04 17:17:38 -07:00
Grant Sanderson
4c33b99d39
Very rudimentary 3dSurface type
2020-06-04 15:41:20 -07:00
Grant Sanderson
e4419204cb
Got stroke shaders working in 3d
2020-06-04 11:29:36 -07:00
Grant Sanderson
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
Grant Sanderson
adac5690b7
Have banner remember pis
2020-06-03 17:09:39 -07:00
Grant Sanderson
a232c32756
Changed camera frame from working in quaternions to working in Euler angles. For shame.
2020-06-03 10:38:57 -07:00
Grant Sanderson
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
Grant Sanderson
e882356264
Small cleanups to the shader files
2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
Grant Sanderson
270e93f6f0
Merge
2020-05-30 16:53:53 -07:00
Grant Sanderson
9a8323cbb7
Changes for recent videos
2020-05-30 16:49:57 -07:00
Grant Sanderson
593c249bbd
Tiny comment
2020-05-30 16:49:27 -07:00
Grant Sanderson
ccb47db3bb
fix pixel_coords_to_space_coords
2020-05-30 16:48:01 -07:00
鹤翔万里
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030 ) ( #1031 )
...
* fix: remove the last M tag in svg files to make Text run in shaders branch
* fix: close the svg path manually to fix the bug of wrong stroke
* fix: remove Space mobjects in Text to fix the bug of TransformText
* feat: make Text and TextMobject equal in size
* this will lead to more bugs of setting color, so I delete it
* fix typo in text_mobject.py
* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
Devin Neal
ec4a70ad35
Merge pull request #950 from kolibril13/patch-1
...
Changed -1 to -1.0 for broader GPU suppot.
2020-04-15 22:17:07 -07:00
Grant Sanderson
965564853b
Published pdf video
2020-04-12 09:54:20 -07:00
Grant Sanderson
6e523ed960
Clearer defaults
2020-04-12 09:54:13 -07:00
Grant Sanderson
2d0257562f
End scenes after embed
2020-04-12 09:53:29 -07:00
Grant Sanderson
0b8cb3b6e1
Leaving a note for the better color-preserving encoding
2020-04-12 09:53:14 -07:00
Grant Sanderson
50e00a3a89
Updates to scenes before early release of (the actual) beta2
2020-04-09 12:52:13 -07:00
Grant Sanderson
1525d5ff16
Make patron screen scroll time a variable
2020-04-09 12:51:49 -07:00
Grant Sanderson
427ad698fe
Animation for reworked beta2
2020-04-07 12:36:32 -07:00