Grant Sanderson
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a54d1eddfc
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Set default pixel format to yuv420p
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2023-02-03 12:48:56 -08:00 |
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Grant Sanderson
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e1bb360e0b
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Add CLI args for setting video codec and pixel forma
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2023-02-03 12:46:01 -08:00 |
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Grant Sanderson
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12dc124d72
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Revert to simple progress_description_len default
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2023-02-03 11:46:03 -08:00 |
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Grant Sanderson
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bc107787cc
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Clean up get_scenes_to_render
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2023-02-03 11:45:47 -08:00 |
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Grant Sanderson
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b25f022859
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Make it an option (default to false) to prerun a scene to calculate its number of frames
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2023-02-03 11:06:07 -08:00 |
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Grant Sanderson
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7c561d3757
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Edit set_program_uniform
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2023-02-03 11:05:40 -08:00 |
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Grant Sanderson
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ac3db9b636
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Add set_program_uniform function
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2023-02-02 21:13:18 -08:00 |
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Grant Sanderson
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772ea792d0
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Add check for null VMobject in shader init
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2023-02-02 21:12:42 -08:00 |
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Grant Sanderson
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ee08c552bf
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Remove ShaderWrapper.get_program_id
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2023-02-02 20:49:13 -08:00 |
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Grant Sanderson
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c4777015fc
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FIx Mobject.replace_shader_code
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2023-02-02 20:47:55 -08:00 |
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Grant Sanderson
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d10745a379
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Have CameraFrame.get_view_matrix and and CameraFrame.get_implied_camera_location use _data_has_changed instead of a refresh arg
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2023-02-02 20:47:12 -08:00 |
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Grant Sanderson
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88959df7a8
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Use set_color instead of set_rgba_array in vector_field
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2023-02-02 18:24:12 -08:00 |
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Grant Sanderson
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3d0fe27c55
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Simplify VMobject.set_rgba_array
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2023-02-02 18:23:41 -08:00 |
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Grant Sanderson
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4629e08769
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Ensure joint_products are computed at both the start and end of an animation
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2023-02-02 18:17:12 -08:00 |
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Grant Sanderson
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009f9dd18b
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Don't call become at the end of Transform
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2023-02-02 18:16:44 -08:00 |
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Grant Sanderson
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7f940fbee4
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Change how ShaderWrapper uniforms are handled
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2023-02-02 17:45:52 -08:00 |
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Grant Sanderson
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1dcc678b2f
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Make sure animating a VGroup uniforms will have an effect
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2023-02-02 16:18:09 -08:00 |
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Grant Sanderson
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ad2e7144b4
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Lock uniform keys, the same way data keys are
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2023-02-02 16:17:26 -08:00 |
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Grant Sanderson
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e36719a21b
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Use resize_points in Mobject.set_data
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2023-02-02 15:37:10 -08:00 |
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Grant Sanderson
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c4d698a169
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Have Transform only copy target_mobject if it must
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2023-02-02 15:36:58 -08:00 |
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Grant Sanderson
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0e60b124eb
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Only compute const_data_keys for unlocked data
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2023-02-02 15:02:55 -08:00 |
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Grant Sanderson
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d263fa23fa
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Merge pull request #1986 from 3b1b/video-work
A few small performance improvements
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2023-02-02 14:49:49 -08:00 |
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Grant Sanderson
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6f2cbc4d1f
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Merge branch 'master' of github.com:3b1b/manim into video-work
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2023-02-02 14:47:44 -08:00 |
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Grant Sanderson
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4e674e571c
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Merge pull request #1987 from 3b1b/interactive-scene-update
Interactive scene update
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2023-02-02 14:47:32 -08:00 |
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Grant Sanderson
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be602930c3
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Check that scene has a camera frame in pixel_to_point_coords
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2023-02-02 14:46:07 -08:00 |
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Grant Sanderson
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9cadfa1818
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Make it so that copying a mobject will copy its name, if applicable
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2023-02-02 14:46:07 -08:00 |
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Grant Sanderson
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b9d37a9f7e
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Add copy_frame_anim_call
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2023-02-02 14:46:07 -08:00 |
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Grant Sanderson
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d0c6d4d386
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Accept list of Vect3 as an input to Mobject.set_points
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2023-02-02 14:46:07 -08:00 |
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Grant Sanderson
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3c0d682efc
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Change clicking behavior in InteractiveScene
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2023-02-02 14:46:07 -08:00 |
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Grant Sanderson
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63dbe3b23f
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More direct check for family_members_with_points
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2023-02-02 14:32:55 -08:00 |
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Grant Sanderson
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bd89056c8e
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Only recalculate outer_vert_indices when points are resized
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2023-02-02 14:29:37 -08:00 |
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Grant Sanderson
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b9d6dcd67d
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Save _has_fill and _has_stroke to prevent unnecessary recalculation
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2023-02-02 14:26:08 -08:00 |
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Grant Sanderson
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e5eed7c36a
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Batch render groups by Mobject type
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2023-02-02 13:28:06 -08:00 |
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Grant Sanderson
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acb4b1c6b3
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Finalize color at the vertex level, rather than the fragment level, for fill
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2023-02-02 12:04:23 -08:00 |
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Grant Sanderson
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a1b9eae301
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Merge branch 'master' of github.com:3b1b/manim into video-work
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2023-02-02 11:40:23 -08:00 |
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Grant Sanderson
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7476740980
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Merge pull request #1985 from 3b1b/cleaner-winding-fill
Cleaner winding fill
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2023-02-02 11:39:18 -08:00 |
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Grant Sanderson
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c3823e722d
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Update fill shader alpha blending, and simplify the fill canvas
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2023-02-02 11:28:20 -08:00 |
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Grant Sanderson
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0cf9a35367
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Have SVG subdivide intersections if winding fill is not a default
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2023-02-02 11:28:20 -08:00 |
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Grant Sanderson
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594b9258da
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Account for unnecessary calls to use_winding_fill
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2023-02-02 11:28:20 -08:00 |
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Grant Sanderson
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4ec2e8b0c5
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Merge branch 'master' of github.com:3b1b/manim into video-work
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2023-02-02 11:22:58 -08:00 |
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Grant Sanderson
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260815c675
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Merge pull request #1984 from 3b1b/safer-self
Use typing_extensions to import Self for python versions <3.11
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2023-02-02 11:22:33 -08:00 |
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Grant Sanderson
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ab6a7df4af
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Use typing_extensions to import Self for python versions <3.11
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2023-02-02 10:54:47 -08:00 |
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Grant Sanderson
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17cef427f1
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Update fill shader alpha blending, and simplify the fill canvas
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2023-02-02 10:42:24 -08:00 |
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Grant Sanderson
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b499caaa45
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Have SVG subdivide intersections if winding fill is not a default
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2023-02-02 10:40:09 -08:00 |
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Grant Sanderson
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9c03a40d68
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Account for unnecessary calls to use_winding_fill
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2023-02-02 10:39:30 -08:00 |
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Grant Sanderson
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47672d3b1e
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Add checks for setting submobjects with existing list
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2023-02-01 22:52:59 -08:00 |
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Grant Sanderson
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eeadbe4542
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Small reshuffling
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2023-02-01 22:52:02 -08:00 |
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Grant Sanderson
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8adf2a6e07
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Partition render groups based on shader type, fixed_in_frame status, depth_test and whether the mobject is changing
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2023-02-01 20:39:16 -08:00 |
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Grant Sanderson
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6eafdc63cc
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Merge branch 'video-work' into render-groups
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2023-02-01 20:17:01 -08:00 |
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Grant Sanderson
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ebf2ee5849
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Update tex patterns
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2023-02-01 20:12:06 -08:00 |
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