Change clicking behavior in InteractiveScene

This commit is contained in:
Grant Sanderson 2023-02-01 13:02:34 -08:00
parent 7476740980
commit 3c0d682efc

View file

@ -29,6 +29,11 @@ from manimlib.utils.family_ops import extract_mobject_family_members
from manimlib.utils.space_ops import get_norm
from manimlib.utils.tex_file_writing import LatexError
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.typing import Vect3
SELECT_KEY = 's'
UNSELECT_KEY = 'u'
@ -68,7 +73,7 @@ class InteractiveScene(Scene):
"""
corner_dot_config = dict(
color=WHITE,
radius=0.025,
radius=0.05,
glow_factor=2.0,
)
selection_rectangle_stroke_color = WHITE
@ -273,7 +278,7 @@ class InteractiveScene(Scene):
def get_corner_dots(self, mobject: Mobject) -> Mobject:
dots = DotCloud(**self.corner_dot_config)
radius = self.corner_dot_config["radius"]
radius = float(self.corner_dot_config["radius"])
if mobject.get_depth() < 1e-2:
vects = [DL, UL, UR, DR]
else:
@ -389,7 +394,9 @@ class InteractiveScene(Scene):
for mob in reversed(self.get_selection_search_set()):
if self.selection_rectangle.is_touching(mob):
additions.append(mob)
self.add_to_selection(*additions)
if self.selection_rectangle.get_arc_length() < 1e-2:
break
self.toggle_from_selection(*additions)
def prepare_grab(self):
mp = self.mouse_point.get_center()
@ -509,7 +516,6 @@ class InteractiveScene(Scene):
super().on_key_release(symbol, modifiers)
if chr(symbol) == SELECT_KEY:
self.gather_new_selection()
# self.remove(self.crosshair)
if chr(symbol) in GRAB_KEYS:
self.is_grabbing = False
elif chr(symbol) == INFORMATION_KEY:
@ -518,7 +524,7 @@ class InteractiveScene(Scene):
self.prepare_resizing(about_corner=False)
# Mouse actions
def handle_grabbing(self, point: np.ndarray):
def handle_grabbing(self, point: Vect3):
diff = point - self.mouse_to_selection
if self.window.is_key_pressed(ord(GRAB_KEY)):
self.selection.move_to(diff)
@ -527,7 +533,7 @@ class InteractiveScene(Scene):
elif self.window.is_key_pressed(ord(Y_GRAB_KEY)):
self.selection.set_y(diff[1])
def handle_resizing(self, point: np.ndarray):
def handle_resizing(self, point: Vect3):
if not hasattr(self, "scale_about_point"):
return
vect = point - self.scale_about_point
@ -547,15 +553,16 @@ class InteractiveScene(Scene):
about_point=self.scale_about_point
)
def handle_sweeping_selection(self, point: np.ndarray):
def handle_sweeping_selection(self, point: Vect3):
mob = self.point_to_mobject(
point, search_set=self.get_selection_search_set(),
point,
search_set=self.get_selection_search_set(),
buff=SMALL_BUFF
)
if mob is not None:
self.add_to_selection(mob)
def choose_color(self, point: np.ndarray):
def choose_color(self, point: Vect3):
# Search through all mobject on the screen, not just the palette
to_search = [
sm
@ -568,10 +575,9 @@ class InteractiveScene(Scene):
self.selection.set_color(mob.get_color())
self.remove(self.color_palette)
def on_mouse_motion(self, point: np.ndarray, d_point: np.ndarray) -> None:
def on_mouse_motion(self, point: Vect3, d_point: Vect3) -> None:
super().on_mouse_motion(point, d_point)
ff_point = self.frame.to_fixed_frame_point(point)
self.crosshair.move_to(ff_point)
self.crosshair.move_to(self.frame.to_fixed_frame_point(point))
if self.is_grabbing:
self.handle_grabbing(point)
elif self.window.is_key_pressed(ord(RESIZE_KEY)):
@ -579,17 +585,19 @@ class InteractiveScene(Scene):
elif self.window.is_key_pressed(ord(SELECT_KEY)) and self.window.is_key_pressed(SHIFT_SYMBOL):
self.handle_sweeping_selection(point)
def on_mouse_release(self, point: np.ndarray, button: int, mods: int) -> None:
def on_mouse_drag(
self,
point: Vect3,
d_point: Vect3,
buttons: int,
modifiers: int
) -> None:
super().on_mouse_drag(point, d_point, buttons, modifiers)
self.crosshair.move_to(self.frame.to_fixed_frame_point(point))
def on_mouse_release(self, point: Vect3, button: int, mods: int) -> None:
super().on_mouse_release(point, button, mods)
if self.color_palette in self.mobjects:
self.choose_color(point)
return
mobject = self.point_to_mobject(
point,
search_set=self.get_selection_search_set(),
buff=1e-4,
)
if mobject is not None:
self.toggle_from_selection(mobject)
else:
self.clear_selection()