Commit graph

900 commits

Author SHA1 Message Date
Grant Sanderson
3f0cc56665 Separate out the point_to_gl_Position function, which needs to be updated later 2020-02-12 18:05:22 -08:00
Grant Sanderson
50c7dd7d48 Don't have fill shader use quick (flawed) sdf 2020-02-12 13:24:15 -08:00
Grant Sanderson
eb89d45937 Have get_quadratic_approximation_of_cubic default to midpoint when there is no inflection 2020-02-12 12:53:21 -08:00
Grant Sanderson
cb31ce3049 Temporarily(?) allow stroke shader to sometimes cross triangles so as to avoid other artifacts 2020-02-12 12:51:36 -08:00
Grant Sanderson
ec90bb2e8a Change step size defaults on ParametricFunction 2020-02-12 12:49:46 -08:00
Grant Sanderson
5cfae1ea75 Remove unneeded import 2020-02-12 11:50:05 -08:00
Grant Sanderson
4b827adfee Rewrite insert_n_curves_to_point_list to be faster and more even. And honestly much less confusing 2020-02-12 11:49:51 -08:00
Grant Sanderson
c0a29c4c74 Have partial_bezier_points return list, not numpy array 2020-02-12 11:49:16 -08:00
Grant Sanderson
9835813679 Rename generate_points to init_points 2020-02-11 19:55:00 -08:00
Grant Sanderson
c7a99769ce Change order of camera.reset_pixel_shape args 2020-02-11 19:53:15 -08:00
Grant Sanderson
19814ecf87 Allow mobject to prepare and cleanup from animations 2020-02-11 19:52:41 -08:00
Grant Sanderson
ebd4016fb3 Small refactor of extract_scene et. al. 2020-02-11 19:52:14 -08:00
Grant Sanderson
960e918e61 Basic preview window 2020-02-11 19:51:19 -08:00
Grant Sanderson
2cf21fd0ad Add file opening operations to SceneFileWriter 2020-02-11 19:50:36 -08:00
Grant Sanderson
15e3178721 Incorporate frame_center in translation to gl_Position 2020-02-11 19:49:54 -08:00
Grant Sanderson
052aa8afe2 Changed angle methods 2020-02-11 19:48:50 -08:00
Grant Sanderson
699b886d68 Have svg paths subdivide sharper curves 2020-02-10 14:48:53 -08:00
Grant Sanderson
3634cb712d Fix triangulation 2020-02-10 14:48:28 -08:00
Grant Sanderson
f98513dfc2 Remove unneeded import 2020-02-10 14:48:07 -08:00
Grant Sanderson
7ce75bdb52 Added wrapper around mapbox triangulation to make it work for polygons with holes 2020-02-10 14:47:36 -08:00
Grant Sanderson
b243c522b1 Have Mobject pass their own render primative 2020-02-07 09:37:21 -08:00
Grant Sanderson
1018cca4eb Remove unneeded import 2020-02-07 09:36:56 -08:00
Grant Sanderson
1e0c701733 Change behavior of Z in svg commands 2020-02-07 09:35:57 -08:00
Grant Sanderson
247f3ac2c4 Change behavior of Z command in svgs 2020-02-07 09:35:28 -08:00
Grant Sanderson
050ed718e5 Small todo stubs as a reminder to relpace 3d VMobject material 2020-02-07 09:32:38 -08:00
Grant Sanderson
9b3d294464 Change fill shaders to compute orientation inside 2020-02-07 09:31:57 -08:00
Grant Sanderson
db0029c32b Fix error in get_quadratic_approximation_of_cubic 2020-02-07 09:31:06 -08:00
Grant Sanderson
1a13d32452 Get rid of join_structured_arrays 2020-02-07 09:30:47 -08:00
Grant Sanderson
6892e511fe Trying a smaller anti_alias width 2020-02-06 10:03:42 -08:00
Grant Sanderson
10b9f2224f Change fallback directory for pi creature 2020-02-06 10:03:04 -08:00
Grant Sanderson
ccef2485b2 Refactor svg reading 2020-02-06 10:02:42 -08:00
Grant Sanderson
8c07fcca24 Various add_smooth_curve_to functions 2020-02-06 10:02:13 -08:00
Grant Sanderson
cf2d8d47e6 Fixed get_quadratic_approximation_of_cubic to account for cubics with an inflection point between 0 and 1 2020-02-06 10:01:19 -08:00
Grant Sanderson
7685fd03c6 Whoops, let an accidental deletion slip through 2020-02-06 10:00:55 -08:00
Grant Sanderson
6db6e858c4 Change tuplify to listify 2020-02-05 14:47:14 -08:00
Grant Sanderson
f8d7daa14f Change geometry mobjects to work with quadratic bezier curves 2020-02-05 14:46:25 -08:00
Grant Sanderson
f8d293493f Change VMobject to operate with quadratic bezier curves 2020-02-05 14:46:04 -08:00
Grant Sanderson
0a82229ac1 Have stroke/fill vert shaders take in 3d points 2020-02-05 14:45:42 -08:00
Grant Sanderson
025f6d9524 Tiny stylistic change to rgb_to_hex 2020-02-05 14:44:35 -08:00
Grant Sanderson
c34bb7912c Added stretch_array_to_length_with_interpolation 2020-02-05 14:44:16 -08:00
Grant Sanderson
9da5ef4743 Changing patron name default 2020-02-04 15:29:05 -08:00
Grant Sanderson
0fe05ce07d Starting to chase scene to account for a shader-based camera 2020-02-04 15:28:50 -08:00
Grant Sanderson
1549998a19 Adding ANTI_ALIAS_WIDTH and SHADER_DIR, removing DEFAULT_POINT_DENSITY_* 2020-02-04 15:28:29 -08:00
Grant Sanderson
e185b87195 Moving some functions away from MovingCamera. Soon, all that should be default behavior of Camera 2020-02-04 15:27:50 -08:00
Grant Sanderson
63e5f343a3 Begin setting up Camera to work with shaders, not yet done 2020-02-04 15:27:21 -08:00
Grant Sanderson
81dde53f5a Get rid of various PMobject types 2020-02-04 15:26:39 -08:00
Grant Sanderson
8488b9053d Removed live_streaming conditions, as those don't work anyway and will be replaced in functionality soon. Also have the ffmpeg pipe take in raw bytes directly, rather than going through the intermediary of a numpy array 2020-02-04 15:26:09 -08:00
Grant Sanderson
ed376e475d Added get_quadratic_approximation_of_cubic 2020-02-04 15:25:08 -08:00
Grant Sanderson
24d3ba8680 Added join_structured_arrays 2020-02-04 15:24:40 -08:00
Grant Sanderson
13b69a14d8 Added find_intersection 2020-02-04 15:24:16 -08:00