Commit graph

900 commits

Author SHA1 Message Date
Grant Sanderson
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
Grant Sanderson
feb6a33135 Account for fixed_in_frame in set_value 2020-06-29 18:15:40 -07:00
Grant Sanderson
cd371dc207 Add Mobject.has_updaters which is distinct from Mobject.suspend_updating 2020-06-29 11:23:01 -07:00
Grant Sanderson
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00
Grant Sanderson
978137b143 Use super() 2020-06-29 11:04:48 -07:00
Grant Sanderson
f11cb5a498 Small cleanups to arrow 2020-06-29 11:04:23 -07:00
Grant Sanderson
0b58572f41 Removes magic number 2020-06-28 12:15:55 -07:00
Grant Sanderson
439e83f40e set_array_by_interpolation 2020-06-28 12:15:01 -07:00
Grant Sanderson
279f66ceaf A little refactoring and performance improvement 2020-06-28 12:14:46 -07:00
Grant Sanderson
8af879236e Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
Grant Sanderson
1cab58ac49 Change how arrow is implemented to be all fill no stroke 2020-06-28 10:05:49 -07:00
Grant Sanderson
41fd6d4f4b Simply reorders where some methods are defined 2020-06-28 10:05:27 -07:00
Grant Sanderson
13bcd723cf Adds a small todo 2020-06-28 10:05:00 -07:00
Grant Sanderson
14cac5ce71 Make stroke width array a float 2020-06-28 10:04:40 -07:00
Grant Sanderson
6a735e49b8 Refresh rotation matrix after interpolation 2020-06-27 12:17:53 -07:00
Grant Sanderson
b443c9e764 Fixed bug at a = 1 for partial_bezier 2020-06-27 12:17:41 -07:00
Grant Sanderson
90db32ee55 Have camera_frame remember rotation matrix by default 2020-06-27 12:10:51 -07:00
Grant Sanderson
54bde86c7b Some small performance improvements to VMobject 2020-06-27 12:10:22 -07:00
Grant Sanderson
10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 2020-06-27 00:01:45 -07:00
Grant Sanderson
6ba1eae8f6 Use ctx.vertex_array instead of ctx.simple_vertex_array 2020-06-27 00:00:50 -07:00
Grant Sanderson
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
Grant Sanderson
661b81ab17 By default, don't recursively check for updaters unless there's something to find 2020-06-26 22:16:04 -07:00
Grant Sanderson
4910501ee0 Clean up end scroll 2020-06-26 21:53:39 -07:00
Grant Sanderson
9a2b2ecd9e Small repositioning 2020-06-26 21:53:26 -07:00
Grant Sanderson
9d03f40be2 Keep tex mobject from calling itself twice 2020-06-26 21:53:06 -07:00
Grant Sanderson
9795beba89 Removes locked_shader_data notion 2020-06-26 21:52:50 -07:00
Grant Sanderson
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00
Grant Sanderson
a05621e857 Changes to end scroll 2020-06-26 15:35:50 -07:00
Grant Sanderson
c2feb6fff1 Add shorted method for setting background stroke 2020-06-26 15:35:37 -07:00
Grant Sanderson
21bf3c3e3a VMobject was not correctly incorporating background stroke on init 2020-06-26 15:31:24 -07:00
Grant Sanderson
5b1ce542d7 Update ending scroll 2020-06-23 14:26:13 -07:00
Grant Sanderson
1f6308577b Only remove null curves for tex mobjects 2020-06-23 14:26:02 -07:00
Grant Sanderson
c653610215 Add Checkmark and Exmark 2020-06-22 15:22:29 -07:00
Grant Sanderson
09df42a755 Acutually uses Arrow.preserve_tip_size_when_scaling 2020-06-22 15:22:05 -07:00
Grant Sanderson
687d70e9b6 Changes default int_func on ShowIncreasingSubsets to np.round 2020-06-22 15:21:25 -07:00
Grant Sanderson
fd1f4313ec Lock shader data during interaction 2020-06-18 16:30:38 -07:00
Grant Sanderson
81f6063736 Change string format style 2020-06-18 16:26:04 -07:00
Grant Sanderson
4fdd655564 changes default Line3D resolution 2020-06-18 16:25:48 -07:00
Grant Sanderson
bb66a7c977 Releases moderngl buffers after use 2020-06-18 16:25:26 -07:00
Grant Sanderson
48801f2892 Don't give arrow tip stroke width by default 2020-06-17 17:13:07 -07:00
Grant Sanderson
0a89a775a2 Clean up some family matters 2020-06-17 17:12:48 -07:00
Grant Sanderson
a0006426cc Fix Line3D 2020-06-17 17:12:23 -07:00
Grant Sanderson
eee4054da8 Cleaup how colors are updated 2020-06-17 17:11:57 -07:00
Grant Sanderson
b16b107f3e Add depth test update when fill and stroke shader info are created 2020-06-17 17:11:31 -07:00
Grant Sanderson
138c48c739 Remove old commented out window timing code 2020-06-17 17:10:56 -07:00
Grant Sanderson
5ce8d08e0f Go back to recomputing shader id 2020-06-17 17:10:35 -07:00
Grant Sanderson
8c9ea90d50 Remove triangulation lock after animation 2020-06-15 12:02:59 -07:00
Grant Sanderson
e6f73073fe Remember triangle indices, rather than recomputing each frame 2020-06-15 12:02:24 -07:00
Grant Sanderson
c45fe52a70 Rather than calling get_shader_info a bunch, remember a tempalte 2020-06-15 12:01:54 -07:00
Grant Sanderson
6a458547c3 Bug fix 2020-06-15 12:01:05 -07:00