Grant Sanderson
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2671817ae9
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Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders
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2020-06-29 18:17:18 -07:00 |
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Grant Sanderson
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feb6a33135
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Account for fixed_in_frame in set_value
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2020-06-29 18:15:40 -07:00 |
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Grant Sanderson
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cd371dc207
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Add Mobject.has_updaters which is distinct from Mobject.suspend_updating
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2020-06-29 11:23:01 -07:00 |
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Grant Sanderson
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2b3bd2bfce
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Use an index buffer for shaders to save memory
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2020-06-29 11:05:09 -07:00 |
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Grant Sanderson
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978137b143
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Use super()
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2020-06-29 11:04:48 -07:00 |
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Grant Sanderson
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f11cb5a498
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Small cleanups to arrow
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2020-06-29 11:04:23 -07:00 |
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Grant Sanderson
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0b58572f41
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Removes magic number
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2020-06-28 12:15:55 -07:00 |
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Grant Sanderson
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439e83f40e
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set_array_by_interpolation
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2020-06-28 12:15:01 -07:00 |
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Grant Sanderson
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279f66ceaf
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A little refactoring and performance improvement
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2020-06-28 12:14:46 -07:00 |
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Grant Sanderson
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8af879236e
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
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Grant Sanderson
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1cab58ac49
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Change how arrow is implemented to be all fill no stroke
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2020-06-28 10:05:49 -07:00 |
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Grant Sanderson
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41fd6d4f4b
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Simply reorders where some methods are defined
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2020-06-28 10:05:27 -07:00 |
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Grant Sanderson
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13bcd723cf
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Adds a small todo
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2020-06-28 10:05:00 -07:00 |
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Grant Sanderson
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14cac5ce71
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Make stroke width array a float
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2020-06-28 10:04:40 -07:00 |
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Grant Sanderson
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6a735e49b8
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Refresh rotation matrix after interpolation
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2020-06-27 12:17:53 -07:00 |
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Grant Sanderson
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b443c9e764
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Fixed bug at a = 1 for partial_bezier
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2020-06-27 12:17:41 -07:00 |
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Grant Sanderson
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90db32ee55
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Have camera_frame remember rotation matrix by default
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2020-06-27 12:10:51 -07:00 |
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Grant Sanderson
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54bde86c7b
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Some small performance improvements to VMobject
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2020-06-27 12:10:22 -07:00 |
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Grant Sanderson
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10c6bfe3ad
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Add refresh_shader_info_id insetead of having create_shader_info_id called all the time
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2020-06-27 00:01:45 -07:00 |
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Grant Sanderson
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6ba1eae8f6
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Use ctx.vertex_array instead of ctx.simple_vertex_array
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2020-06-27 00:00:50 -07:00 |
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Grant Sanderson
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60e1c88eb4
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Slight tweaks to how shader_info id is found and stored
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2020-06-26 23:05:25 -07:00 |
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Grant Sanderson
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661b81ab17
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By default, don't recursively check for updaters unless there's something to find
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2020-06-26 22:16:04 -07:00 |
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Grant Sanderson
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4910501ee0
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Clean up end scroll
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2020-06-26 21:53:39 -07:00 |
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Grant Sanderson
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9a2b2ecd9e
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Small repositioning
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2020-06-26 21:53:26 -07:00 |
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Grant Sanderson
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9d03f40be2
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Keep tex mobject from calling itself twice
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2020-06-26 21:53:06 -07:00 |
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Grant Sanderson
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9795beba89
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Removes locked_shader_data notion
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2020-06-26 21:52:50 -07:00 |
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Grant Sanderson
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212cdbb4d2
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Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
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2020-06-26 19:29:34 -07:00 |
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Grant Sanderson
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a05621e857
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Changes to end scroll
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2020-06-26 15:35:50 -07:00 |
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Grant Sanderson
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c2feb6fff1
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Add shorted method for setting background stroke
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2020-06-26 15:35:37 -07:00 |
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Grant Sanderson
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21bf3c3e3a
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VMobject was not correctly incorporating background stroke on init
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2020-06-26 15:31:24 -07:00 |
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Grant Sanderson
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5b1ce542d7
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Update ending scroll
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2020-06-23 14:26:13 -07:00 |
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Grant Sanderson
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1f6308577b
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Only remove null curves for tex mobjects
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2020-06-23 14:26:02 -07:00 |
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Grant Sanderson
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c653610215
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Add Checkmark and Exmark
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2020-06-22 15:22:29 -07:00 |
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Grant Sanderson
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09df42a755
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Acutually uses Arrow.preserve_tip_size_when_scaling
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2020-06-22 15:22:05 -07:00 |
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Grant Sanderson
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687d70e9b6
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Changes default int_func on ShowIncreasingSubsets to np.round
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2020-06-22 15:21:25 -07:00 |
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Grant Sanderson
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fd1f4313ec
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Lock shader data during interaction
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2020-06-18 16:30:38 -07:00 |
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Grant Sanderson
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81f6063736
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Change string format style
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2020-06-18 16:26:04 -07:00 |
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Grant Sanderson
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4fdd655564
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changes default Line3D resolution
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2020-06-18 16:25:48 -07:00 |
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Grant Sanderson
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bb66a7c977
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Releases moderngl buffers after use
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2020-06-18 16:25:26 -07:00 |
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Grant Sanderson
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48801f2892
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Don't give arrow tip stroke width by default
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2020-06-17 17:13:07 -07:00 |
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Grant Sanderson
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0a89a775a2
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Clean up some family matters
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2020-06-17 17:12:48 -07:00 |
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Grant Sanderson
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a0006426cc
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Fix Line3D
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2020-06-17 17:12:23 -07:00 |
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Grant Sanderson
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eee4054da8
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Cleaup how colors are updated
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2020-06-17 17:11:57 -07:00 |
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Grant Sanderson
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b16b107f3e
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Add depth test update when fill and stroke shader info are created
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2020-06-17 17:11:31 -07:00 |
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Grant Sanderson
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138c48c739
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Remove old commented out window timing code
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2020-06-17 17:10:56 -07:00 |
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Grant Sanderson
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5ce8d08e0f
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Go back to recomputing shader id
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2020-06-17 17:10:35 -07:00 |
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Grant Sanderson
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8c9ea90d50
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Remove triangulation lock after animation
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2020-06-15 12:02:59 -07:00 |
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Grant Sanderson
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e6f73073fe
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Remember triangle indices, rather than recomputing each frame
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2020-06-15 12:02:24 -07:00 |
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Grant Sanderson
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c45fe52a70
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Rather than calling get_shader_info a bunch, remember a tempalte
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2020-06-15 12:01:54 -07:00 |
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Grant Sanderson
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6a458547c3
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Bug fix
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2020-06-15 12:01:05 -07:00 |
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