Grant Sanderson
53994f0650
Add shorthand for type np.ndarray[int, np.dtype[np.float64]]
2022-12-14 16:17:15 -08:00
Grant Sanderson
958002152e
Define ManimColor type in constants
2022-12-14 10:55:32 -08:00
Grant Sanderson
12d4b48508
Make sure animating status propagates through ancestors
2022-11-18 09:11:47 -08:00
Grant Sanderson
a4ffe9b4e5
Allow group_by_rows and group_bg_cols option for creating grids
2022-11-18 09:11:29 -08:00
Grant Sanderson
b6dd640fe7
Add Mobject.reverse_submobjects
2022-11-18 09:10:44 -08:00
Grant Sanderson
84fa3de435
By default, don't let Mobject.become match updaters
...
This causes the use of Mobject.become in an updater function to make the mobject immediately lose its updater.
https://github.com/3b1b/manim/issues/1877
2022-11-03 16:35:41 -07:00
Grant Sanderson
8e6265d35e
Give set_color_by_gradient more expected behavior
...
https://github.com/3b1b/manim/issues/1882
2022-11-03 16:17:17 -07:00
Grant Sanderson
80d34547db
Typo fix
2022-11-03 11:32:25 -07:00
Grant Sanderson
88f2ae6d0d
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-09-13 14:08:15 -07:00
widcardw
603a773847
fix: pass args by calling animate
that borrowed from CE
2022-09-11 22:59:43 +08:00
widcardw
2f691355db
chore: add doc-string of set_anim_args
2022-09-11 10:31:30 +08:00
widcardw
a613099b1d
feat: add set_anim_args
to .animate
method
2022-09-11 10:22:08 +08:00
Grant Sanderson
cc81cc5cf5
Move unit normal refreshing to VMobject
2022-07-19 12:37:34 -07:00
Grant Sanderson
dfa019fcde
Make sure Mobject.become remaps any attributes pointing to family members appropriately.
2022-05-29 16:37:44 -07:00
Grant Sanderson
cd866573b5
Add about_edge argument to arrange_to_fit_width, etc.
2022-05-11 12:45:06 -07:00
Grant Sanderson
a87d3b5f59
Add Mobject.arrange_to_fit_dim
2022-05-03 12:40:43 -07:00
Grant Sanderson
c1b222c233
Set default buff for is_point_touching to 0
2022-04-28 11:59:56 -06:00
Grant Sanderson
ec9ed32d78
Organize get_ancestors from top to bottom
2022-04-27 09:53:23 -07:00
Grant Sanderson
0e45b41fea
Match updaters in Mobject.become
2022-04-27 09:52:44 -07:00
Grant Sanderson
c498b88750
Small tweaks to Mobject.looks_identical for marginal speed
2022-04-27 09:52:27 -07:00
Grant Sanderson
aaea3f40f6
Don't copy Mobject attrs which are mobject but not family members
2022-04-25 10:26:07 -07:00
Grant Sanderson
40b432a29b
Add extended option to Mobject.get_ancestors
2022-04-25 09:54:32 -07:00
Grant Sanderson
e49e4b8373
Speed-ups to Mobject.copy
2022-04-24 13:24:20 -07:00
Grant Sanderson
db884b0a67
Add Mobject.get_ancestors
2022-04-24 10:29:02 -07:00
Grant Sanderson
c3c5717dde
Add Mobject.looks_identical
2022-04-23 18:50:45 -07:00
Grant Sanderson
902c2c002d
Slight copy refactor
2022-04-23 10:16:35 -07:00
Grant Sanderson
2ba9243067
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-04-23 09:03:53 -07:00
Grant Sanderson
f70e91348c
Remove Mobject.interaction_allowed, in favor of using _is_animating for multiple purposes
2022-04-22 23:14:57 -07:00
Grant Sanderson
62289045cc
Fix animating Mobject.restore bug
2022-04-22 19:42:47 -07:00
Grant Sanderson
3961005fd7
Rename is_movable to interaction_allowed
2022-04-22 19:17:39 -07:00
Grant Sanderson
59506b89cc
Revert to original copying scheme
2022-04-22 19:02:44 -07:00
Grant Sanderson
4d8698a0e8
Add Mobject.deserialize
2022-04-22 11:42:26 -07:00
Grant Sanderson
1b2460f02a
Remove refresh_shader_wrapper_id from Mobject.become
2022-04-22 08:14:05 -07:00
YishiMichael
37075590b5
Sort imports
2022-04-22 16:42:45 +08:00
YishiMichael
f226aa7314
Merge branch '3b1b:master' into master
2022-04-22 15:02:59 +08:00
Grant Sanderson
f53f202dcd
A few small cleanups
2022-04-21 15:00:58 -07:00
Grant Sanderson
fe3e10acd2
Updates to copying based on pickle serializing
2022-04-21 14:32:27 -07:00
Grant Sanderson
c04615c4e9
In Mobject.set_uniforms, copy uniforms that are numpy arrays
2022-04-21 14:30:39 -07:00
Grant Sanderson
996d71c49e
Add fallback for Mobject copying for unpicklable objects
2022-04-20 22:53:49 -07:00
Grant Sanderson
d24b8ff48f
Merge branch 'master' into master
2022-04-20 22:40:11 -07:00
Grant Sanderson
1b009a4b03
Simplify Mobject.copy to just use pickle serialization
2022-04-20 22:07:10 -07:00
Grant Sanderson
a0c46ef3bf
Have set_animating_status recurse over family
2022-04-20 21:46:43 -07:00
Grant Sanderson
4839037503
Update Mobject.make_movable to recurse over family
2022-04-20 21:44:42 -07:00
Grant Sanderson
f636199d9a
Add Mobject.get_all_corners
2022-04-20 21:43:16 -07:00
Grant Sanderson
50f5d20cc3
Allow for saving and loading mobjects from file
2022-04-20 21:42:59 -07:00
Grant Sanderson
2dd2fb500e
Remove Mobject.get_highlight
2022-04-20 21:42:22 -07:00
Grant Sanderson
c1716895c0
Add Mobject.is_touching
2022-04-20 21:42:07 -07:00
Grant Sanderson
135f68de35
Update Mobject.is_point_touching
2022-04-20 21:41:47 -07:00
Grant Sanderson
50565fcd7a
Change the way changing-vs-static mobjects are tracked
...
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.
This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
Grant Sanderson
29816fa74c
Add get_highlight
2022-04-14 14:37:38 -07:00