mirror of
https://github.com/3b1b/manim.git
synced 2025-04-13 09:47:07 +00:00
2032 lines
67 KiB
Python
2032 lines
67 KiB
Python
from __future__ import annotations
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import copy
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from functools import wraps
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import itertools as it
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import os
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import pickle
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import random
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import sys
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import moderngl
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import numbers
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import numpy as np
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from manimlib.constants import DEFAULT_MOBJECT_TO_EDGE_BUFFER
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from manimlib.constants import DEFAULT_MOBJECT_TO_MOBJECT_BUFFER
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from manimlib.constants import DOWN, IN, LEFT, ORIGIN, OUT, RIGHT, UP
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from manimlib.constants import FRAME_X_RADIUS, FRAME_Y_RADIUS
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from manimlib.constants import MED_SMALL_BUFF
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from manimlib.constants import TAU
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from manimlib.constants import WHITE
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from manimlib.event_handler import EVENT_DISPATCHER
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from manimlib.event_handler.event_listner import EventListner
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from manimlib.event_handler.event_type import EventType
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from manimlib.logger import log
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from manimlib.shader_wrapper import get_colormap_code
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from manimlib.shader_wrapper import ShaderWrapper
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from manimlib.utils.color import color_gradient
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from manimlib.utils.color import color_to_rgb
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from manimlib.utils.color import get_colormap_list
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from manimlib.utils.color import rgb_to_hex
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from manimlib.utils.config_ops import digest_config
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from manimlib.utils.iterables import batch_by_property
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from manimlib.utils.iterables import list_update
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from manimlib.utils.iterables import listify
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from manimlib.utils.iterables import resize_array
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from manimlib.utils.iterables import resize_preserving_order
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from manimlib.utils.iterables import resize_with_interpolation
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from manimlib.utils.bezier import integer_interpolate
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.paths import straight_path
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from manimlib.utils.simple_functions import get_parameters
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from manimlib.utils.space_ops import angle_of_vector
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from manimlib.utils.space_ops import get_norm
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from manimlib.utils.space_ops import rotation_matrix_transpose
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from colour import Color
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from typing import Callable, Iterable, Sequence, Union
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import numpy.typing as npt
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TimeBasedUpdater = Callable[["Mobject", float], None]
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NonTimeUpdater = Callable[["Mobject"], None]
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Updater = Union[TimeBasedUpdater, NonTimeUpdater]
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ManimColor = Union[str, Color]
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class Mobject(object):
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"""
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Mathematical Object
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"""
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CONFIG = {
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"color": WHITE,
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"opacity": 1,
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"dim": 3, # TODO, get rid of this
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# Lighting parameters
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# ...
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# Larger reflectiveness makes things brighter when facing the light
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"reflectiveness": 0.0,
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# Larger shadow makes faces opposite the light darker
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"shadow": 0.0,
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# Makes parts bright where light gets reflected toward the camera
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"gloss": 0.0,
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# For shaders
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"shader_folder": "",
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"render_primitive": moderngl.TRIANGLE_STRIP,
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"texture_paths": None,
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"depth_test": False,
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# If true, the mobject will not get rotated according to camera position
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"is_fixed_in_frame": False,
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# Must match in attributes of vert shader
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"shader_dtype": [
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('point', np.float32, (3,)),
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],
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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self.submobjects: list[Mobject] = []
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self.parents: list[Mobject] = []
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self.family: list[Mobject] = [self]
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self.locked_data_keys: set[str] = set()
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self.needs_new_bounding_box: bool = True
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self._is_animating: bool = False
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self.saved_state = None
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self.target = None
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self.init_data()
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self.init_uniforms()
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self.init_updaters()
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self.init_event_listners()
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self.init_points()
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self.init_colors()
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self.init_shader_data()
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if self.depth_test:
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self.apply_depth_test()
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def __str__(self):
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return self.__class__.__name__
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def __add__(self, other: Mobject) -> Mobject:
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assert(isinstance(other, Mobject))
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return self.get_group_class()(self, other)
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def __mul__(self, other: int) -> Mobject:
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assert(isinstance(other, int))
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return self.replicate(other)
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def init_data(self):
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self.data: dict[str, np.ndarray] = {
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"points": np.zeros((0, 3)),
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"bounding_box": np.zeros((3, 3)),
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"rgbas": np.zeros((1, 4)),
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}
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def init_uniforms(self):
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self.uniforms: dict[str, float] = {
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"is_fixed_in_frame": float(self.is_fixed_in_frame),
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"gloss": self.gloss,
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"shadow": self.shadow,
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"reflectiveness": self.reflectiveness,
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}
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def init_colors(self):
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self.set_color(self.color, self.opacity)
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def init_points(self):
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# Typically implemented in subclass, unlpess purposefully left blank
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pass
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def set_data(self, data: dict):
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for key in data:
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self.data[key] = data[key].copy()
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return self
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def set_uniforms(self, uniforms: dict):
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for key, value in uniforms.items():
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if isinstance(value, np.ndarray):
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value = value.copy()
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self.uniforms[key] = value
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return self
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@property
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def animate(self):
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# Borrowed from https://github.com/ManimCommunity/manim/
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return _AnimationBuilder(self)
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# Only these methods should directly affect points
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def resize_points(
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self,
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new_length: int,
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resize_func: Callable[[np.ndarray, int], np.ndarray] = resize_array
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):
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if new_length != len(self.data["points"]):
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self.data["points"] = resize_func(self.data["points"], new_length)
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self.refresh_bounding_box()
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return self
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def set_points(self, points: npt.ArrayLike):
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if len(points) == len(self.data["points"]):
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self.data["points"][:] = points
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elif isinstance(points, np.ndarray):
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self.data["points"] = points.copy()
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else:
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self.data["points"] = np.array(points)
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self.refresh_bounding_box()
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return self
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def append_points(self, new_points: npt.ArrayLike):
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self.data["points"] = np.vstack([self.data["points"], new_points])
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self.refresh_bounding_box()
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return self
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def reverse_points(self):
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for mob in self.get_family():
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for key in mob.data:
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mob.data[key] = mob.data[key][::-1]
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self.refresh_unit_normal()
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return self
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def apply_points_function(
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self,
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func: Callable[[np.ndarray], np.ndarray],
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about_point: np.ndarray = None,
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about_edge: np.ndarray = ORIGIN,
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works_on_bounding_box: bool = False
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):
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if about_point is None and about_edge is not None:
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about_point = self.get_bounding_box_point(about_edge)
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for mob in self.get_family():
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arrs = []
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if mob.has_points():
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arrs.append(mob.get_points())
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if works_on_bounding_box:
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arrs.append(mob.get_bounding_box())
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for arr in arrs:
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if about_point is None:
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arr[:] = func(arr)
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else:
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arr[:] = func(arr - about_point) + about_point
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if not works_on_bounding_box:
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self.refresh_bounding_box(recurse_down=True)
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else:
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for parent in self.parents:
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parent.refresh_bounding_box()
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return self
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# Others related to points
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def match_points(self, mobject: Mobject):
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self.set_points(mobject.get_points())
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return self
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def get_points(self) -> np.ndarray:
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return self.data["points"]
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def clear_points(self) -> None:
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self.resize_points(0)
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def get_num_points(self) -> int:
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return len(self.data["points"])
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def get_all_points(self) -> np.ndarray:
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if self.submobjects:
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return np.vstack([sm.get_points() for sm in self.get_family()])
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else:
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return self.get_points()
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def has_points(self) -> bool:
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return self.get_num_points() > 0
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def get_bounding_box(self) -> np.ndarray:
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if self.needs_new_bounding_box:
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self.data["bounding_box"] = self.compute_bounding_box()
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self.needs_new_bounding_box = False
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return self.data["bounding_box"]
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def compute_bounding_box(self) -> np.ndarray:
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all_points = np.vstack([
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self.get_points(),
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*(
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mob.get_bounding_box()
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for mob in self.get_family()[1:]
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if mob.has_points()
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)
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])
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if len(all_points) == 0:
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return np.zeros((3, self.dim))
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else:
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# Lower left and upper right corners
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mins = all_points.min(0)
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maxs = all_points.max(0)
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mids = (mins + maxs) / 2
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return np.array([mins, mids, maxs])
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def refresh_bounding_box(
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self,
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recurse_down: bool = False,
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recurse_up: bool = True
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):
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for mob in self.get_family(recurse_down):
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mob.needs_new_bounding_box = True
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if recurse_up:
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for parent in self.parents:
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parent.refresh_bounding_box()
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return self
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def are_points_touching(
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self,
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points: np.ndarray,
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buff: float = 0
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) -> bool:
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bb = self.get_bounding_box()
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mins = (bb[0] - buff)
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maxs = (bb[2] + buff)
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return ((points >= mins) * (points <= maxs)).all(1)
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def is_point_touching(
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self,
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point: np.ndarray,
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buff: float = 0
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) -> bool:
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return self.are_points_touching(np.array(point, ndmin=2), buff)[0]
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def is_touching(self, mobject: Mobject, buff: float = 1e-2) -> bool:
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bb1 = self.get_bounding_box()
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bb2 = mobject.get_bounding_box()
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return not any((
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(bb2[2] < bb1[0] - buff).any(), # E.g. Right of mobject is left of self's left
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(bb2[0] > bb1[2] + buff).any(), # E.g. Left of mobject is right of self's right
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))
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# Family matters
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def __getitem__(self, value):
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if isinstance(value, slice):
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GroupClass = self.get_group_class()
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return GroupClass(*self.split().__getitem__(value))
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return self.split().__getitem__(value)
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def __iter__(self):
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return iter(self.split())
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def __len__(self):
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return len(self.split())
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def split(self):
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return self.submobjects
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def assemble_family(self):
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sub_families = (sm.get_family() for sm in self.submobjects)
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self.family = [self, *it.chain(*sub_families)]
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self.refresh_has_updater_status()
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self.refresh_bounding_box()
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for parent in self.parents:
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parent.assemble_family()
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return self
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def get_family(self, recurse: bool = True):
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if recurse:
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return self.family
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else:
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return [self]
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def family_members_with_points(self):
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return [m for m in self.get_family() if m.has_points()]
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def get_ancestors(self, extended: bool = False) -> list[Mobject]:
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"""
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Returns parents, grandparents, etc.
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Order of result should be from higher members of the hierarchy down.
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If extended is set to true, it includes the ancestors of all family members,
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e.g. any other parents of a submobject
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"""
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ancestors = []
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to_process = list(self.get_family(recurse=extended))
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excluded = set(to_process)
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while to_process:
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for p in to_process.pop().parents:
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if p not in excluded:
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ancestors.append(p)
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to_process.append(p)
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# Ensure mobjects highest in the hierarchy show up first
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ancestors.reverse()
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# Remove list redundancies while preserving order
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return list(dict.fromkeys(ancestors))
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def add(self, *mobjects: Mobject):
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if self in mobjects:
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raise Exception("Mobject cannot contain self")
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for mobject in mobjects:
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if mobject not in self.submobjects:
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self.submobjects.append(mobject)
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if self not in mobject.parents:
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mobject.parents.append(self)
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self.assemble_family()
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return self
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def remove(self, *mobjects: Mobject, reassemble: bool = True):
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for mobject in mobjects:
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if mobject in self.submobjects:
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self.submobjects.remove(mobject)
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if self in mobject.parents:
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mobject.parents.remove(self)
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if reassemble:
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self.assemble_family()
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return self
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def add_to_back(self, *mobjects: Mobject):
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self.set_submobjects(list_update(mobjects, self.submobjects))
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return self
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def replace_submobject(self, index: int, new_submob: Mobject):
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old_submob = self.submobjects[index]
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if self in old_submob.parents:
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old_submob.parents.remove(self)
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self.submobjects[index] = new_submob
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self.assemble_family()
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return self
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def insert_submobject(self, index: int, new_submob: Mobject):
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self.submobjects.insert(index, new_submob)
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self.assemble_family()
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return self
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def set_submobjects(self, submobject_list: list[Mobject]):
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self.remove(*self.submobjects, reassemble=False)
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self.add(*submobject_list)
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return self
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def digest_mobject_attrs(self):
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"""
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Ensures all attributes which are mobjects are included
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in the submobjects list.
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"""
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mobject_attrs = [x for x in list(self.__dict__.values()) if isinstance(x, Mobject)]
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self.set_submobjects(list_update(self.submobjects, mobject_attrs))
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return self
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# Submobject organization
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def arrange(
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self,
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direction: np.ndarray = RIGHT,
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center: bool = True,
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**kwargs
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):
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for m1, m2 in zip(self.submobjects, self.submobjects[1:]):
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m2.next_to(m1, direction, **kwargs)
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if center:
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self.center()
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return self
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def arrange_in_grid(
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self,
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n_rows: int | None = None,
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n_cols: int | None = None,
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buff: float | None = None,
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h_buff: float | None = None,
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v_buff: float | None = None,
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buff_ratio: float | None = None,
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h_buff_ratio: float = 0.5,
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v_buff_ratio: float = 0.5,
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aligned_edge: np.ndarray = ORIGIN,
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fill_rows_first: bool = True
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):
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submobs = self.submobjects
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if n_rows is None and n_cols is None:
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n_rows = int(np.sqrt(len(submobs)))
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if n_rows is None:
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n_rows = len(submobs) // n_cols
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if n_cols is None:
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n_cols = len(submobs) // n_rows
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if buff is not None:
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h_buff = buff
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v_buff = buff
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else:
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if buff_ratio is not None:
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v_buff_ratio = buff_ratio
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h_buff_ratio = buff_ratio
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if h_buff is None:
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h_buff = h_buff_ratio * self[0].get_width()
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if v_buff is None:
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v_buff = v_buff_ratio * self[0].get_height()
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x_unit = h_buff + max([sm.get_width() for sm in submobs])
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y_unit = v_buff + max([sm.get_height() for sm in submobs])
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for index, sm in enumerate(submobs):
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if fill_rows_first:
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x, y = index % n_cols, index // n_cols
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else:
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x, y = index // n_rows, index % n_rows
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sm.move_to(ORIGIN, aligned_edge)
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sm.shift(x * x_unit * RIGHT + y * y_unit * DOWN)
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self.center()
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return self
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def sort(
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self,
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point_to_num_func: Callable[[np.ndarray], float] = lambda p: p[0],
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submob_func: Callable[[Mobject]] | None = None
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):
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if submob_func is not None:
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self.submobjects.sort(key=submob_func)
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else:
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self.submobjects.sort(key=lambda m: point_to_num_func(m.get_center()))
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self.assemble_family()
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return self
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def shuffle(self, recurse: bool = False):
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if recurse:
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for submob in self.submobjects:
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submob.shuffle(recurse=True)
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random.shuffle(self.submobjects)
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self.assemble_family()
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return self
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|
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# Copying and serialization
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|
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def stash_mobject_pointers(func):
|
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@wraps(func)
|
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def wrapper(self, *args, **kwargs):
|
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uncopied_attrs = ["parents", "target", "saved_state"]
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stash = dict()
|
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for attr in uncopied_attrs:
|
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if hasattr(self, attr):
|
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value = getattr(self, attr)
|
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stash[attr] = value
|
|
null_value = [] if isinstance(value, list) else None
|
|
setattr(self, attr, null_value)
|
|
result = func(self, *args, **kwargs)
|
|
self.__dict__.update(stash)
|
|
return result
|
|
return wrapper
|
|
|
|
@stash_mobject_pointers
|
|
def serialize(self):
|
|
return pickle.dumps(self)
|
|
|
|
def deserialize(self, data: bytes):
|
|
self.become(pickle.loads(data))
|
|
return self
|
|
|
|
def deepcopy(self):
|
|
try:
|
|
# Often faster than deepcopy
|
|
return pickle.loads(pickle.dumps(self))
|
|
except AttributeError:
|
|
return copy.deepcopy(self)
|
|
|
|
@stash_mobject_pointers
|
|
def copy(self, deep: bool = False):
|
|
if deep:
|
|
return self.deepcopy()
|
|
|
|
result = copy.copy(self)
|
|
|
|
# The line above is only a shallow copy, so the internal
|
|
# data which are numpyu arrays or other mobjects still
|
|
# need to be further copied.
|
|
result.data = {
|
|
key: np.array(value)
|
|
for key, value in self.data.items()
|
|
}
|
|
result.uniforms = {
|
|
key: np.array(value)
|
|
for key, value in self.uniforms.items()
|
|
}
|
|
|
|
# Instead of adding using result.add, which does some checks for updating
|
|
# updater statues and bounding box, just directly modify the family-related
|
|
# lists
|
|
result.submobjects = [sm.copy() for sm in self.submobjects]
|
|
for sm in result.submobjects:
|
|
sm.parents = [result]
|
|
result.family = [result, *it.chain(*(sm.get_family() for sm in result.submobjects))]
|
|
|
|
# Similarly, instead of calling match_updaters, since we know the status
|
|
# won't have changed, just directly match.
|
|
result.non_time_updaters = list(self.non_time_updaters)
|
|
result.time_based_updaters = list(self.time_based_updaters)
|
|
|
|
family = self.get_family()
|
|
for attr, value in list(self.__dict__.items()):
|
|
if isinstance(value, Mobject) and value is not self:
|
|
if value in family:
|
|
setattr(result, attr, result.family[self.family.index(value)])
|
|
if isinstance(value, np.ndarray):
|
|
setattr(result, attr, value.copy())
|
|
if isinstance(value, ShaderWrapper):
|
|
setattr(result, attr, value.copy())
|
|
return result
|
|
|
|
def generate_target(self, use_deepcopy: bool = False):
|
|
self.target = self.copy(deep=use_deepcopy)
|
|
self.target.saved_state = self.saved_state
|
|
return self.target
|
|
|
|
def save_state(self, use_deepcopy: bool = False):
|
|
self.saved_state = self.copy(deep=use_deepcopy)
|
|
self.saved_state.target = self.target
|
|
return self
|
|
|
|
def restore(self):
|
|
if not hasattr(self, "saved_state") or self.saved_state is None:
|
|
raise Exception("Trying to restore without having saved")
|
|
self.become(self.saved_state)
|
|
return self
|
|
|
|
def save_to_file(self, file_path: str, supress_overwrite_warning: bool = False):
|
|
with open(file_path, "wb") as fp:
|
|
fp.write(self.serialize())
|
|
log.info(f"Saved mobject to {file_path}")
|
|
return self
|
|
|
|
@staticmethod
|
|
def load(file_path):
|
|
if not os.path.exists(file_path):
|
|
log.error(f"No file found at {file_path}")
|
|
sys.exit(2)
|
|
with open(file_path, "rb") as fp:
|
|
mobject = pickle.load(fp)
|
|
return mobject
|
|
|
|
def become(self, mobject: Mobject):
|
|
"""
|
|
Edit all data and submobjects to be idential
|
|
to another mobject
|
|
"""
|
|
self.align_family(mobject)
|
|
for sm1, sm2 in zip(self.get_family(), mobject.get_family()):
|
|
sm1.set_data(sm2.data)
|
|
sm1.set_uniforms(sm2.uniforms)
|
|
sm1.shader_folder = sm2.shader_folder
|
|
sm1.texture_paths = sm2.texture_paths
|
|
sm1.depth_test = sm2.depth_test
|
|
sm1.render_primitive = sm2.render_primitive
|
|
self.refresh_bounding_box(recurse_down=True)
|
|
self.match_updaters(mobject)
|
|
return self
|
|
|
|
def looks_identical(self, mobject: Mobject):
|
|
fam1 = self.family_members_with_points()
|
|
fam2 = mobject.family_members_with_points()
|
|
if len(fam1) != len(fam2):
|
|
return False
|
|
for m1, m2 in zip(fam1, fam2):
|
|
for d1, d2 in [(m1.data, m2.data), (m1.uniforms, m2.uniforms)]:
|
|
if set(d1).difference(d2):
|
|
return False
|
|
for key in d1:
|
|
eq = (d1[key] == d2[key])
|
|
if isinstance(eq, bool):
|
|
if not eq:
|
|
return False
|
|
else:
|
|
if not eq.all():
|
|
return False
|
|
return True
|
|
|
|
# Creating new Mobjects from this one
|
|
|
|
def replicate(self, n: int) -> Group:
|
|
group_class = self.get_group_class()
|
|
return group_class(*(self.copy() for _ in range(n)))
|
|
|
|
def get_grid(self, n_rows: int, n_cols: int, height: float | None = None, **kwargs) -> Group:
|
|
"""
|
|
Returns a new mobject containing multiple copies of this one
|
|
arranged in a grid
|
|
"""
|
|
grid = self.replicate(n_rows * n_cols)
|
|
grid.arrange_in_grid(n_rows, n_cols, **kwargs)
|
|
if height is not None:
|
|
grid.set_height(height)
|
|
return grid
|
|
|
|
# Updating
|
|
|
|
def init_updaters(self):
|
|
self.time_based_updaters: list[TimeBasedUpdater] = []
|
|
self.non_time_updaters: list[NonTimeUpdater] = []
|
|
self.has_updaters: bool = False
|
|
self.updating_suspended: bool = False
|
|
|
|
def update(self, dt: float = 0, recurse: bool = True):
|
|
if not self.has_updaters or self.updating_suspended:
|
|
return self
|
|
for updater in self.time_based_updaters:
|
|
updater(self, dt)
|
|
for updater in self.non_time_updaters:
|
|
updater(self)
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.update(dt, recurse)
|
|
return self
|
|
|
|
def get_time_based_updaters(self) -> list[TimeBasedUpdater]:
|
|
return self.time_based_updaters
|
|
|
|
def has_time_based_updater(self) -> bool:
|
|
return len(self.time_based_updaters) > 0
|
|
|
|
def get_updaters(self) -> list[Updater]:
|
|
return self.time_based_updaters + self.non_time_updaters
|
|
|
|
def get_family_updaters(self) -> list[Updater]:
|
|
return list(it.chain(*[sm.get_updaters() for sm in self.get_family()]))
|
|
|
|
def add_updater(
|
|
self,
|
|
update_function: Updater,
|
|
index: int | None = None,
|
|
call_updater: bool = True
|
|
):
|
|
if "dt" in get_parameters(update_function):
|
|
updater_list = self.time_based_updaters
|
|
else:
|
|
updater_list = self.non_time_updaters
|
|
|
|
if index is None:
|
|
updater_list.append(update_function)
|
|
else:
|
|
updater_list.insert(index, update_function)
|
|
|
|
self.refresh_has_updater_status()
|
|
for parent in self.parents:
|
|
parent.has_updaters = True
|
|
if call_updater:
|
|
self.update(dt=0)
|
|
return self
|
|
|
|
def remove_updater(self, update_function: Updater):
|
|
for updater_list in [self.time_based_updaters, self.non_time_updaters]:
|
|
while update_function in updater_list:
|
|
updater_list.remove(update_function)
|
|
self.refresh_has_updater_status()
|
|
return self
|
|
|
|
def clear_updaters(self, recurse: bool = True):
|
|
self.time_based_updaters = []
|
|
self.non_time_updaters = []
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.clear_updaters()
|
|
self.refresh_has_updater_status()
|
|
return self
|
|
|
|
def match_updaters(self, mobject: Mobject):
|
|
self.clear_updaters()
|
|
for updater in mobject.get_updaters():
|
|
self.add_updater(updater)
|
|
return self
|
|
|
|
def suspend_updating(self, recurse: bool = True):
|
|
self.updating_suspended = True
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.suspend_updating(recurse)
|
|
return self
|
|
|
|
def resume_updating(self, recurse: bool = True, call_updater: bool = True):
|
|
self.updating_suspended = False
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.resume_updating(recurse)
|
|
for parent in self.parents:
|
|
parent.resume_updating(recurse=False, call_updater=False)
|
|
if call_updater:
|
|
self.update(dt=0, recurse=recurse)
|
|
return self
|
|
|
|
def refresh_has_updater_status(self):
|
|
self.has_updaters = any(mob.get_updaters() for mob in self.get_family())
|
|
return self
|
|
|
|
# Check if mark as static or not for camera
|
|
|
|
def is_changing(self) -> bool:
|
|
return self._is_animating or self.has_updaters
|
|
|
|
def set_animating_status(self, is_animating: bool, recurse: bool = True) -> None:
|
|
for mob in self.get_family(recurse):
|
|
mob._is_animating = is_animating
|
|
return self
|
|
|
|
# Transforming operations
|
|
|
|
def shift(self, vector: np.ndarray):
|
|
self.apply_points_function(
|
|
lambda points: points + vector,
|
|
about_edge=None,
|
|
works_on_bounding_box=True,
|
|
)
|
|
return self
|
|
|
|
def scale(
|
|
self,
|
|
scale_factor: float | npt.ArrayLike,
|
|
min_scale_factor: float = 1e-8,
|
|
about_point: np.ndarray | None = None,
|
|
about_edge: np.ndarray = ORIGIN
|
|
):
|
|
"""
|
|
Default behavior is to scale about the center of the mobject.
|
|
The argument about_edge can be a vector, indicating which side of
|
|
the mobject to scale about, e.g., mob.scale(about_edge = RIGHT)
|
|
scales about mob.get_right().
|
|
|
|
Otherwise, if about_point is given a value, scaling is done with
|
|
respect to that point.
|
|
"""
|
|
if isinstance(scale_factor, numbers.Number):
|
|
scale_factor = max(scale_factor, min_scale_factor)
|
|
else:
|
|
scale_factor = np.array(scale_factor).clip(min=min_scale_factor)
|
|
self.apply_points_function(
|
|
lambda points: scale_factor * points,
|
|
about_point=about_point,
|
|
about_edge=about_edge,
|
|
works_on_bounding_box=True,
|
|
)
|
|
for mob in self.get_family():
|
|
mob._handle_scale_side_effects(scale_factor)
|
|
return self
|
|
|
|
def _handle_scale_side_effects(self, scale_factor):
|
|
# In case subclasses, such as DecimalNumber, need to make
|
|
# any other changes when the size gets altered
|
|
pass
|
|
|
|
def stretch(self, factor: float, dim: int, **kwargs):
|
|
def func(points):
|
|
points[:, dim] *= factor
|
|
return points
|
|
self.apply_points_function(func, works_on_bounding_box=True, **kwargs)
|
|
return self
|
|
|
|
def rotate_about_origin(self, angle: float, axis: np.ndarray = OUT):
|
|
return self.rotate(angle, axis, about_point=ORIGIN)
|
|
|
|
def rotate(
|
|
self,
|
|
angle: float,
|
|
axis: np.ndarray = OUT,
|
|
about_point: np.ndarray | None = None,
|
|
**kwargs
|
|
):
|
|
rot_matrix_T = rotation_matrix_transpose(angle, axis)
|
|
self.apply_points_function(
|
|
lambda points: np.dot(points, rot_matrix_T),
|
|
about_point,
|
|
**kwargs
|
|
)
|
|
return self
|
|
|
|
def flip(self, axis: np.ndarray = UP, **kwargs):
|
|
return self.rotate(TAU / 2, axis, **kwargs)
|
|
|
|
def apply_function(self, function: Callable[[np.ndarray], np.ndarray], **kwargs):
|
|
# Default to applying matrix about the origin, not mobjects center
|
|
if len(kwargs) == 0:
|
|
kwargs["about_point"] = ORIGIN
|
|
self.apply_points_function(
|
|
lambda points: np.array([function(p) for p in points]),
|
|
**kwargs
|
|
)
|
|
return self
|
|
|
|
def apply_function_to_position(self, function: Callable[[np.ndarray], np.ndarray]):
|
|
self.move_to(function(self.get_center()))
|
|
return self
|
|
|
|
def apply_function_to_submobject_positions(
|
|
self,
|
|
function: Callable[[np.ndarray], np.ndarray]
|
|
):
|
|
for submob in self.submobjects:
|
|
submob.apply_function_to_position(function)
|
|
return self
|
|
|
|
def apply_matrix(self, matrix: npt.ArrayLike, **kwargs):
|
|
# Default to applying matrix about the origin, not mobjects center
|
|
if ("about_point" not in kwargs) and ("about_edge" not in kwargs):
|
|
kwargs["about_point"] = ORIGIN
|
|
full_matrix = np.identity(self.dim)
|
|
matrix = np.array(matrix)
|
|
full_matrix[:matrix.shape[0], :matrix.shape[1]] = matrix
|
|
self.apply_points_function(
|
|
lambda points: np.dot(points, full_matrix.T),
|
|
**kwargs
|
|
)
|
|
return self
|
|
|
|
def apply_complex_function(self, function: Callable[[complex], complex], **kwargs):
|
|
def R3_func(point):
|
|
x, y, z = point
|
|
xy_complex = function(complex(x, y))
|
|
return [
|
|
xy_complex.real,
|
|
xy_complex.imag,
|
|
z
|
|
]
|
|
return self.apply_function(R3_func, **kwargs)
|
|
|
|
def wag(
|
|
self,
|
|
direction: np.ndarray = RIGHT,
|
|
axis: np.ndarray = DOWN,
|
|
wag_factor: float = 1.0
|
|
):
|
|
for mob in self.family_members_with_points():
|
|
alphas = np.dot(mob.get_points(), np.transpose(axis))
|
|
alphas -= min(alphas)
|
|
alphas /= max(alphas)
|
|
alphas = alphas**wag_factor
|
|
mob.set_points(mob.get_points() + np.dot(
|
|
alphas.reshape((len(alphas), 1)),
|
|
np.array(direction).reshape((1, mob.dim))
|
|
))
|
|
return self
|
|
|
|
# Positioning methods
|
|
|
|
def center(self):
|
|
self.shift(-self.get_center())
|
|
return self
|
|
|
|
def align_on_border(
|
|
self,
|
|
direction: np.ndarray,
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
|
|
):
|
|
"""
|
|
Direction just needs to be a vector pointing towards side or
|
|
corner in the 2d plane.
|
|
"""
|
|
target_point = np.sign(direction) * (FRAME_X_RADIUS, FRAME_Y_RADIUS, 0)
|
|
point_to_align = self.get_bounding_box_point(direction)
|
|
shift_val = target_point - point_to_align - buff * np.array(direction)
|
|
shift_val = shift_val * abs(np.sign(direction))
|
|
self.shift(shift_val)
|
|
return self
|
|
|
|
def to_corner(
|
|
self,
|
|
corner: np.ndarray = LEFT + DOWN,
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
|
|
):
|
|
return self.align_on_border(corner, buff)
|
|
|
|
def to_edge(
|
|
self,
|
|
edge: np.ndarray = LEFT,
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER
|
|
):
|
|
return self.align_on_border(edge, buff)
|
|
|
|
def next_to(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
direction: np.ndarray = RIGHT,
|
|
buff: float = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER,
|
|
aligned_edge: np.ndarray = ORIGIN,
|
|
submobject_to_align: Mobject | None = None,
|
|
index_of_submobject_to_align: int | slice | None = None,
|
|
coor_mask: np.ndarray = np.array([1, 1, 1]),
|
|
):
|
|
if isinstance(mobject_or_point, Mobject):
|
|
mob = mobject_or_point
|
|
if index_of_submobject_to_align is not None:
|
|
target_aligner = mob[index_of_submobject_to_align]
|
|
else:
|
|
target_aligner = mob
|
|
target_point = target_aligner.get_bounding_box_point(
|
|
aligned_edge + direction
|
|
)
|
|
else:
|
|
target_point = mobject_or_point
|
|
if submobject_to_align is not None:
|
|
aligner = submobject_to_align
|
|
elif index_of_submobject_to_align is not None:
|
|
aligner = self[index_of_submobject_to_align]
|
|
else:
|
|
aligner = self
|
|
point_to_align = aligner.get_bounding_box_point(aligned_edge - direction)
|
|
self.shift((target_point - point_to_align + buff * direction) * coor_mask)
|
|
return self
|
|
|
|
def shift_onto_screen(self, **kwargs):
|
|
space_lengths = [FRAME_X_RADIUS, FRAME_Y_RADIUS]
|
|
for vect in UP, DOWN, LEFT, RIGHT:
|
|
dim = np.argmax(np.abs(vect))
|
|
buff = kwargs.get("buff", DEFAULT_MOBJECT_TO_EDGE_BUFFER)
|
|
max_val = space_lengths[dim] - buff
|
|
edge_center = self.get_edge_center(vect)
|
|
if np.dot(edge_center, vect) > max_val:
|
|
self.to_edge(vect, **kwargs)
|
|
return self
|
|
|
|
def is_off_screen(self):
|
|
if self.get_left()[0] > FRAME_X_RADIUS:
|
|
return True
|
|
if self.get_right()[0] < -FRAME_X_RADIUS:
|
|
return True
|
|
if self.get_bottom()[1] > FRAME_Y_RADIUS:
|
|
return True
|
|
if self.get_top()[1] < -FRAME_Y_RADIUS:
|
|
return True
|
|
return False
|
|
|
|
def stretch_about_point(self, factor: float, dim: int, point: np.ndarray):
|
|
return self.stretch(factor, dim, about_point=point)
|
|
|
|
def stretch_in_place(self, factor: float, dim: int):
|
|
# Now redundant with stretch
|
|
return self.stretch(factor, dim)
|
|
|
|
def rescale_to_fit(self, length: float, dim: int, stretch: bool = False, **kwargs):
|
|
old_length = self.length_over_dim(dim)
|
|
if old_length == 0:
|
|
return self
|
|
if stretch:
|
|
self.stretch(length / old_length, dim, **kwargs)
|
|
else:
|
|
self.scale(length / old_length, **kwargs)
|
|
return self
|
|
|
|
def stretch_to_fit_width(self, width: float, **kwargs):
|
|
return self.rescale_to_fit(width, 0, stretch=True, **kwargs)
|
|
|
|
def stretch_to_fit_height(self, height: float, **kwargs):
|
|
return self.rescale_to_fit(height, 1, stretch=True, **kwargs)
|
|
|
|
def stretch_to_fit_depth(self, depth: float, **kwargs):
|
|
return self.rescale_to_fit(depth, 2, stretch=True, **kwargs)
|
|
|
|
def set_width(self, width: float, stretch: bool = False, **kwargs):
|
|
return self.rescale_to_fit(width, 0, stretch=stretch, **kwargs)
|
|
|
|
def set_height(self, height: float, stretch: bool = False, **kwargs):
|
|
return self.rescale_to_fit(height, 1, stretch=stretch, **kwargs)
|
|
|
|
def set_depth(self, depth: float, stretch: bool = False, **kwargs):
|
|
return self.rescale_to_fit(depth, 2, stretch=stretch, **kwargs)
|
|
|
|
def set_max_width(self, max_width: float, **kwargs):
|
|
if self.get_width() > max_width:
|
|
self.set_width(max_width, **kwargs)
|
|
return self
|
|
|
|
def set_max_height(self, max_height: float, **kwargs):
|
|
if self.get_height() > max_height:
|
|
self.set_height(max_height, **kwargs)
|
|
return self
|
|
|
|
def set_max_depth(self, max_depth: float, **kwargs):
|
|
if self.get_depth() > max_depth:
|
|
self.set_depth(max_depth, **kwargs)
|
|
return self
|
|
|
|
def set_min_width(self, min_width: float, **kwargs):
|
|
if self.get_width() < min_width:
|
|
self.set_width(min_width, **kwargs)
|
|
return self
|
|
|
|
def set_min_height(self, min_height: float, **kwargs):
|
|
if self.get_height() < min_height:
|
|
self.set_height(min_height, **kwargs)
|
|
return self
|
|
|
|
def set_min_depth(self, min_depth: float, **kwargs):
|
|
if self.get_depth() < min_depth:
|
|
self.set_depth(min_depth, **kwargs)
|
|
return self
|
|
|
|
def set_coord(self, value: float, dim: int, direction: np.ndarray = ORIGIN):
|
|
curr = self.get_coord(dim, direction)
|
|
shift_vect = np.zeros(self.dim)
|
|
shift_vect[dim] = value - curr
|
|
self.shift(shift_vect)
|
|
return self
|
|
|
|
def set_x(self, x: float, direction: np.ndarray = ORIGIN):
|
|
return self.set_coord(x, 0, direction)
|
|
|
|
def set_y(self, y: float, direction: np.ndarray = ORIGIN):
|
|
return self.set_coord(y, 1, direction)
|
|
|
|
def set_z(self, z: float, direction: np.ndarray = ORIGIN):
|
|
return self.set_coord(z, 2, direction)
|
|
|
|
def space_out_submobjects(self, factor: float = 1.5, **kwargs):
|
|
self.scale(factor, **kwargs)
|
|
for submob in self.submobjects:
|
|
submob.scale(1. / factor)
|
|
return self
|
|
|
|
def move_to(
|
|
self,
|
|
point_or_mobject: Mobject | np.ndarray,
|
|
aligned_edge: np.ndarray = ORIGIN,
|
|
coor_mask: np.ndarray = np.array([1, 1, 1])
|
|
):
|
|
if isinstance(point_or_mobject, Mobject):
|
|
target = point_or_mobject.get_bounding_box_point(aligned_edge)
|
|
else:
|
|
target = point_or_mobject
|
|
point_to_align = self.get_bounding_box_point(aligned_edge)
|
|
self.shift((target - point_to_align) * coor_mask)
|
|
return self
|
|
|
|
def replace(self, mobject: Mobject, dim_to_match: int = 0, stretch: bool = False):
|
|
if not mobject.get_num_points() and not mobject.submobjects:
|
|
self.scale(0)
|
|
return self
|
|
if stretch:
|
|
for i in range(self.dim):
|
|
self.rescale_to_fit(mobject.length_over_dim(i), i, stretch=True)
|
|
else:
|
|
self.rescale_to_fit(
|
|
mobject.length_over_dim(dim_to_match),
|
|
dim_to_match,
|
|
stretch=False
|
|
)
|
|
self.shift(mobject.get_center() - self.get_center())
|
|
return self
|
|
|
|
def surround(
|
|
self,
|
|
mobject: Mobject,
|
|
dim_to_match: int = 0,
|
|
stretch: bool = False,
|
|
buff: float = MED_SMALL_BUFF
|
|
):
|
|
self.replace(mobject, dim_to_match, stretch)
|
|
length = mobject.length_over_dim(dim_to_match)
|
|
self.scale((length + buff) / length)
|
|
return self
|
|
|
|
def put_start_and_end_on(self, start: np.ndarray, end: np.ndarray):
|
|
curr_start, curr_end = self.get_start_and_end()
|
|
curr_vect = curr_end - curr_start
|
|
if np.all(curr_vect == 0):
|
|
raise Exception("Cannot position endpoints of closed loop")
|
|
target_vect = end - start
|
|
self.scale(
|
|
get_norm(target_vect) / get_norm(curr_vect),
|
|
about_point=curr_start,
|
|
)
|
|
self.rotate(
|
|
angle_of_vector(target_vect) - angle_of_vector(curr_vect),
|
|
)
|
|
self.rotate(
|
|
np.arctan2(curr_vect[2], get_norm(curr_vect[:2])) - np.arctan2(target_vect[2], get_norm(target_vect[:2])),
|
|
axis=np.array([-target_vect[1], target_vect[0], 0]),
|
|
)
|
|
self.shift(start - self.get_start())
|
|
return self
|
|
|
|
# Color functions
|
|
|
|
def set_rgba_array(
|
|
self,
|
|
rgba_array: npt.ArrayLike,
|
|
name: str = "rgbas",
|
|
recurse: bool = False
|
|
):
|
|
for mob in self.get_family(recurse):
|
|
mob.data[name] = np.array(rgba_array)
|
|
return self
|
|
|
|
def set_color_by_rgba_func(
|
|
self,
|
|
func: Callable[[np.ndarray], Sequence[float]],
|
|
recurse: bool = True
|
|
):
|
|
"""
|
|
Func should take in a point in R3 and output an rgba value
|
|
"""
|
|
for mob in self.get_family(recurse):
|
|
rgba_array = [func(point) for point in mob.get_points()]
|
|
mob.set_rgba_array(rgba_array)
|
|
return self
|
|
|
|
def set_color_by_rgb_func(
|
|
self,
|
|
func: Callable[[np.ndarray], Sequence[float]],
|
|
opacity: float = 1,
|
|
recurse: bool = True
|
|
):
|
|
"""
|
|
Func should take in a point in R3 and output an rgb value
|
|
"""
|
|
for mob in self.get_family(recurse):
|
|
rgba_array = [[*func(point), opacity] for point in mob.get_points()]
|
|
mob.set_rgba_array(rgba_array)
|
|
return self
|
|
|
|
def set_rgba_array_by_color(
|
|
self,
|
|
color: ManimColor | Iterable[ManimColor] | None = None,
|
|
opacity: float | Iterable[float] | None = None,
|
|
name: str = "rgbas",
|
|
recurse: bool = True
|
|
):
|
|
max_len = 0
|
|
if color is not None:
|
|
rgbs = np.array([color_to_rgb(c) for c in listify(color)])
|
|
max_len = len(rgbs)
|
|
if opacity is not None:
|
|
opacities = np.array(listify(opacity))
|
|
max_len = max(max_len, len(opacities))
|
|
|
|
for mob in self.get_family(recurse):
|
|
if max_len > len(mob.data[name]):
|
|
mob.data[name] = resize_array(mob.data[name], max_len)
|
|
size = len(mob.data[name])
|
|
if color is not None:
|
|
mob.data[name][:, :3] = resize_array(rgbs, size)
|
|
if opacity is not None:
|
|
mob.data[name][:, 3] = resize_array(opacities, size)
|
|
return self
|
|
|
|
def set_color(
|
|
self,
|
|
color: ManimColor | Iterable[ManimColor] | None,
|
|
opacity: float | Iterable[float] | None = None,
|
|
recurse: bool = True
|
|
):
|
|
self.set_rgba_array_by_color(color, opacity, recurse=False)
|
|
# Recurse to submobjects differently from how set_rgba_array_by_color
|
|
# in case they implement set_color differently
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.set_color(color, recurse=True)
|
|
return self
|
|
|
|
def set_opacity(
|
|
self,
|
|
opacity: float | Iterable[float] | None,
|
|
recurse: bool = True
|
|
):
|
|
self.set_rgba_array_by_color(color=None, opacity=opacity, recurse=False)
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.set_opacity(opacity, recurse=True)
|
|
return self
|
|
|
|
def get_color(self) -> str:
|
|
return rgb_to_hex(self.data["rgbas"][0, :3])
|
|
|
|
def get_opacity(self) -> float:
|
|
return self.data["rgbas"][0, 3]
|
|
|
|
def set_color_by_gradient(self, *colors: ManimColor):
|
|
self.set_submobject_colors_by_gradient(*colors)
|
|
return self
|
|
|
|
def set_submobject_colors_by_gradient(self, *colors: ManimColor):
|
|
if len(colors) == 0:
|
|
raise Exception("Need at least one color")
|
|
elif len(colors) == 1:
|
|
return self.set_color(*colors)
|
|
|
|
# mobs = self.family_members_with_points()
|
|
mobs = self.submobjects
|
|
new_colors = color_gradient(colors, len(mobs))
|
|
|
|
for mob, color in zip(mobs, new_colors):
|
|
mob.set_color(color)
|
|
return self
|
|
|
|
def fade(self, darkness: float = 0.5, recurse: bool = True):
|
|
self.set_opacity(1.0 - darkness, recurse=recurse)
|
|
|
|
def get_reflectiveness(self) -> float:
|
|
return self.uniforms["reflectiveness"]
|
|
|
|
def set_reflectiveness(self, reflectiveness: float, recurse: bool = True):
|
|
for mob in self.get_family(recurse):
|
|
mob.uniforms["reflectiveness"] = reflectiveness
|
|
return self
|
|
|
|
def get_shadow(self) -> float:
|
|
return self.uniforms["shadow"]
|
|
|
|
def set_shadow(self, shadow: float, recurse: bool = True):
|
|
for mob in self.get_family(recurse):
|
|
mob.uniforms["shadow"] = shadow
|
|
return self
|
|
|
|
def get_gloss(self) -> float:
|
|
return self.uniforms["gloss"]
|
|
|
|
def set_gloss(self, gloss: float, recurse: bool = True):
|
|
for mob in self.get_family(recurse):
|
|
mob.uniforms["gloss"] = gloss
|
|
return self
|
|
|
|
# Background rectangle
|
|
|
|
def add_background_rectangle(
|
|
self,
|
|
color: ManimColor | None = None,
|
|
opacity: float = 0.75,
|
|
**kwargs
|
|
):
|
|
# TODO, this does not behave well when the mobject has points,
|
|
# since it gets displayed on top
|
|
from manimlib.mobject.shape_matchers import BackgroundRectangle
|
|
self.background_rectangle = BackgroundRectangle(
|
|
self, color=color,
|
|
fill_opacity=opacity,
|
|
**kwargs
|
|
)
|
|
self.add_to_back(self.background_rectangle)
|
|
return self
|
|
|
|
def add_background_rectangle_to_submobjects(self, **kwargs):
|
|
for submobject in self.submobjects:
|
|
submobject.add_background_rectangle(**kwargs)
|
|
return self
|
|
|
|
def add_background_rectangle_to_family_members_with_points(self, **kwargs):
|
|
for mob in self.family_members_with_points():
|
|
mob.add_background_rectangle(**kwargs)
|
|
return self
|
|
|
|
# Getters
|
|
|
|
def get_bounding_box_point(self, direction: np.ndarray) -> np.ndarray:
|
|
bb = self.get_bounding_box()
|
|
indices = (np.sign(direction) + 1).astype(int)
|
|
return np.array([
|
|
bb[indices[i]][i]
|
|
for i in range(3)
|
|
])
|
|
|
|
def get_edge_center(self, direction: np.ndarray) -> np.ndarray:
|
|
return self.get_bounding_box_point(direction)
|
|
|
|
def get_corner(self, direction: np.ndarray) -> np.ndarray:
|
|
return self.get_bounding_box_point(direction)
|
|
|
|
def get_all_corners(self):
|
|
bb = self.get_bounding_box()
|
|
return np.array([
|
|
[bb[indices[-i + 1]][i] for i in range(3)]
|
|
for indices in it.product([0, 2], repeat=3)
|
|
])
|
|
|
|
def get_center(self) -> np.ndarray:
|
|
return self.get_bounding_box()[1]
|
|
|
|
def get_center_of_mass(self) -> np.ndarray:
|
|
return self.get_all_points().mean(0)
|
|
|
|
def get_boundary_point(self, direction: np.ndarray) -> np.ndarray:
|
|
all_points = self.get_all_points()
|
|
boundary_directions = all_points - self.get_center()
|
|
norms = np.linalg.norm(boundary_directions, axis=1)
|
|
boundary_directions /= np.repeat(norms, 3).reshape((len(norms), 3))
|
|
index = np.argmax(np.dot(boundary_directions, np.array(direction).T))
|
|
return all_points[index]
|
|
|
|
def get_continuous_bounding_box_point(self, direction: np.ndarray) -> np.ndarray:
|
|
dl, center, ur = self.get_bounding_box()
|
|
corner_vect = (ur - center)
|
|
return center + direction / np.max(np.abs(np.true_divide(
|
|
direction, corner_vect,
|
|
out=np.zeros(len(direction)),
|
|
where=((corner_vect) != 0)
|
|
)))
|
|
|
|
def get_top(self) -> np.ndarray:
|
|
return self.get_edge_center(UP)
|
|
|
|
def get_bottom(self) -> np.ndarray:
|
|
return self.get_edge_center(DOWN)
|
|
|
|
def get_right(self) -> np.ndarray:
|
|
return self.get_edge_center(RIGHT)
|
|
|
|
def get_left(self) -> np.ndarray:
|
|
return self.get_edge_center(LEFT)
|
|
|
|
def get_zenith(self) -> np.ndarray:
|
|
return self.get_edge_center(OUT)
|
|
|
|
def get_nadir(self) -> np.ndarray:
|
|
return self.get_edge_center(IN)
|
|
|
|
def length_over_dim(self, dim: int) -> float:
|
|
bb = self.get_bounding_box()
|
|
return abs((bb[2] - bb[0])[dim])
|
|
|
|
def get_width(self) -> float:
|
|
return self.length_over_dim(0)
|
|
|
|
def get_height(self) -> float:
|
|
return self.length_over_dim(1)
|
|
|
|
def get_depth(self) -> float:
|
|
return self.length_over_dim(2)
|
|
|
|
def get_coord(self, dim: int, direction: np.ndarray = ORIGIN) -> float:
|
|
"""
|
|
Meant to generalize get_x, get_y, get_z
|
|
"""
|
|
return self.get_bounding_box_point(direction)[dim]
|
|
|
|
def get_x(self, direction=ORIGIN) -> float:
|
|
return self.get_coord(0, direction)
|
|
|
|
def get_y(self, direction=ORIGIN) -> float:
|
|
return self.get_coord(1, direction)
|
|
|
|
def get_z(self, direction=ORIGIN) -> float:
|
|
return self.get_coord(2, direction)
|
|
|
|
def get_start(self) -> np.ndarray:
|
|
self.throw_error_if_no_points()
|
|
return self.get_points()[0].copy()
|
|
|
|
def get_end(self) -> np.ndarray:
|
|
self.throw_error_if_no_points()
|
|
return self.get_points()[-1].copy()
|
|
|
|
def get_start_and_end(self) -> tuple(np.ndarray, np.ndarray):
|
|
self.throw_error_if_no_points()
|
|
points = self.get_points()
|
|
return (points[0].copy(), points[-1].copy())
|
|
|
|
def point_from_proportion(self, alpha: float) -> np.ndarray:
|
|
points = self.get_points()
|
|
i, subalpha = integer_interpolate(0, len(points) - 1, alpha)
|
|
return interpolate(points[i], points[i + 1], subalpha)
|
|
|
|
def pfp(self, alpha):
|
|
"""Abbreviation fo point_from_proportion"""
|
|
return self.point_from_proportion(alpha)
|
|
|
|
def get_pieces(self, n_pieces: int) -> Group:
|
|
template = self.copy()
|
|
template.set_submobjects([])
|
|
alphas = np.linspace(0, 1, n_pieces + 1)
|
|
return Group(*[
|
|
template.copy().pointwise_become_partial(
|
|
self, a1, a2
|
|
)
|
|
for a1, a2 in zip(alphas[:-1], alphas[1:])
|
|
])
|
|
|
|
def get_z_index_reference_point(self):
|
|
# TODO, better place to define default z_index_group?
|
|
z_index_group = getattr(self, "z_index_group", self)
|
|
return z_index_group.get_center()
|
|
|
|
# Match other mobject properties
|
|
|
|
def match_color(self, mobject: Mobject):
|
|
return self.set_color(mobject.get_color())
|
|
|
|
def match_dim_size(self, mobject: Mobject, dim: int, **kwargs):
|
|
return self.rescale_to_fit(
|
|
mobject.length_over_dim(dim), dim,
|
|
**kwargs
|
|
)
|
|
|
|
def match_width(self, mobject: Mobject, **kwargs):
|
|
return self.match_dim_size(mobject, 0, **kwargs)
|
|
|
|
def match_height(self, mobject: Mobject, **kwargs):
|
|
return self.match_dim_size(mobject, 1, **kwargs)
|
|
|
|
def match_depth(self, mobject: Mobject, **kwargs):
|
|
return self.match_dim_size(mobject, 2, **kwargs)
|
|
|
|
def match_coord(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
dim: int,
|
|
direction: np.ndarray = ORIGIN
|
|
):
|
|
if isinstance(mobject_or_point, Mobject):
|
|
coord = mobject_or_point.get_coord(dim, direction)
|
|
else:
|
|
coord = mobject_or_point[dim]
|
|
return self.set_coord(coord, dim=dim, direction=direction)
|
|
|
|
def match_x(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
direction: np.ndarray = ORIGIN
|
|
):
|
|
return self.match_coord(mobject_or_point, 0, direction)
|
|
|
|
def match_y(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
direction: np.ndarray = ORIGIN
|
|
):
|
|
return self.match_coord(mobject_or_point, 1, direction)
|
|
|
|
def match_z(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
direction: np.ndarray = ORIGIN
|
|
):
|
|
return self.match_coord(mobject_or_point, 2, direction)
|
|
|
|
def align_to(
|
|
self,
|
|
mobject_or_point: Mobject | np.ndarray,
|
|
direction: np.ndarray = ORIGIN
|
|
):
|
|
"""
|
|
Examples:
|
|
mob1.align_to(mob2, UP) moves mob1 vertically so that its
|
|
top edge lines ups with mob2's top edge.
|
|
|
|
mob1.align_to(mob2, alignment_vect = RIGHT) moves mob1
|
|
horizontally so that it's center is directly above/below
|
|
the center of mob2
|
|
"""
|
|
if isinstance(mobject_or_point, Mobject):
|
|
point = mobject_or_point.get_bounding_box_point(direction)
|
|
else:
|
|
point = mobject_or_point
|
|
|
|
for dim in range(self.dim):
|
|
if direction[dim] != 0:
|
|
self.set_coord(point[dim], dim, direction)
|
|
return self
|
|
|
|
def get_group_class(self):
|
|
return Group
|
|
|
|
# Alignment
|
|
|
|
def align_data_and_family(self, mobject: Mobject) -> None:
|
|
self.align_family(mobject)
|
|
self.align_data(mobject)
|
|
|
|
def align_data(self, mobject: Mobject) -> None:
|
|
# In case any data arrays get resized when aligned to shader data
|
|
self.refresh_shader_data()
|
|
for mob1, mob2 in zip(self.get_family(), mobject.get_family()):
|
|
# Separate out how points are treated so that subclasses
|
|
# can handle that case differently if they choose
|
|
mob1.align_points(mob2)
|
|
for key in mob1.data.keys() & mob2.data.keys():
|
|
if key == "points":
|
|
continue
|
|
arr1 = mob1.data[key]
|
|
arr2 = mob2.data[key]
|
|
if len(arr2) > len(arr1):
|
|
mob1.data[key] = resize_preserving_order(arr1, len(arr2))
|
|
elif len(arr1) > len(arr2):
|
|
mob2.data[key] = resize_preserving_order(arr2, len(arr1))
|
|
|
|
def align_points(self, mobject: Mobject):
|
|
max_len = max(self.get_num_points(), mobject.get_num_points())
|
|
for mob in (self, mobject):
|
|
mob.resize_points(max_len, resize_func=resize_preserving_order)
|
|
return self
|
|
|
|
def align_family(self, mobject: Mobject):
|
|
mob1 = self
|
|
mob2 = mobject
|
|
n1 = len(mob1)
|
|
n2 = len(mob2)
|
|
if n1 != n2:
|
|
mob1.add_n_more_submobjects(max(0, n2 - n1))
|
|
mob2.add_n_more_submobjects(max(0, n1 - n2))
|
|
# Recurse
|
|
for sm1, sm2 in zip(mob1.submobjects, mob2.submobjects):
|
|
sm1.align_family(sm2)
|
|
return self
|
|
|
|
def push_self_into_submobjects(self):
|
|
copy = self.copy()
|
|
copy.set_submobjects([])
|
|
self.resize_points(0)
|
|
self.add(copy)
|
|
return self
|
|
|
|
def add_n_more_submobjects(self, n: int):
|
|
if n == 0:
|
|
return self
|
|
|
|
curr = len(self.submobjects)
|
|
if curr == 0:
|
|
# If empty, simply add n point mobjects
|
|
null_mob = self.copy()
|
|
null_mob.set_points([self.get_center()])
|
|
self.set_submobjects([
|
|
null_mob.copy()
|
|
for k in range(n)
|
|
])
|
|
return self
|
|
target = curr + n
|
|
repeat_indices = (np.arange(target) * curr) // target
|
|
split_factors = [
|
|
(repeat_indices == i).sum()
|
|
for i in range(curr)
|
|
]
|
|
new_submobs = []
|
|
for submob, sf in zip(self.submobjects, split_factors):
|
|
new_submobs.append(submob)
|
|
for k in range(1, sf):
|
|
new_submob = submob.copy()
|
|
# If the submobject is at all transparent, then
|
|
# make the copy completely transparent
|
|
if submob.get_opacity() < 1:
|
|
new_submob.set_opacity(0)
|
|
new_submobs.append(new_submob)
|
|
self.set_submobjects(new_submobs)
|
|
return self
|
|
|
|
# Interpolate
|
|
|
|
def interpolate(
|
|
self,
|
|
mobject1: Mobject,
|
|
mobject2: Mobject,
|
|
alpha: float,
|
|
path_func: Callable[[np.ndarray, np.ndarray, float], np.ndarray] = straight_path
|
|
):
|
|
for key in self.data:
|
|
if key in self.locked_data_keys:
|
|
continue
|
|
if len(self.data[key]) == 0:
|
|
continue
|
|
if key not in mobject1.data or key not in mobject2.data:
|
|
continue
|
|
|
|
if key in ("points", "bounding_box"):
|
|
func = path_func
|
|
else:
|
|
func = interpolate
|
|
|
|
self.data[key][:] = func(
|
|
mobject1.data[key],
|
|
mobject2.data[key],
|
|
alpha
|
|
)
|
|
for key in self.uniforms:
|
|
self.uniforms[key] = interpolate(
|
|
mobject1.uniforms[key],
|
|
mobject2.uniforms[key],
|
|
alpha
|
|
)
|
|
return self
|
|
|
|
def pointwise_become_partial(self, mobject, a, b):
|
|
"""
|
|
Set points in such a way as to become only
|
|
part of mobject.
|
|
Inputs 0 <= a < b <= 1 determine what portion
|
|
of mobject to become.
|
|
"""
|
|
pass # To implement in subclass
|
|
|
|
# Locking data
|
|
|
|
def lock_data(self, keys: Iterable[str]):
|
|
"""
|
|
To speed up some animations, particularly transformations,
|
|
it can be handy to acknowledge which pieces of data
|
|
won't change during the animation so that calls to
|
|
interpolate can skip this, and so that it's not
|
|
read into the shader_wrapper objects needlessly
|
|
"""
|
|
if self.has_updaters:
|
|
return
|
|
# Be sure shader data has most up to date information
|
|
self.refresh_shader_data()
|
|
self.locked_data_keys = set(keys)
|
|
|
|
def lock_matching_data(self, mobject1: Mobject, mobject2: Mobject):
|
|
for sm, sm1, sm2 in zip(self.get_family(), mobject1.get_family(), mobject2.get_family()):
|
|
keys = sm.data.keys() & sm1.data.keys() & sm2.data.keys()
|
|
sm.lock_data(list(filter(
|
|
lambda key: np.all(sm1.data[key] == sm2.data[key]),
|
|
keys,
|
|
)))
|
|
return self
|
|
|
|
def unlock_data(self):
|
|
for mob in self.get_family():
|
|
mob.locked_data_keys = set()
|
|
|
|
# Operations touching shader uniforms
|
|
|
|
def affects_shader_info_id(func):
|
|
@wraps(func)
|
|
def wrapper(self):
|
|
for mob in self.get_family():
|
|
func(mob)
|
|
mob.refresh_shader_wrapper_id()
|
|
return self
|
|
return wrapper
|
|
|
|
@affects_shader_info_id
|
|
def fix_in_frame(self):
|
|
self.uniforms["is_fixed_in_frame"] = 1.0
|
|
self.is_fixed_in_frame = True
|
|
return self
|
|
|
|
@affects_shader_info_id
|
|
def unfix_from_frame(self):
|
|
self.uniforms["is_fixed_in_frame"] = 0.0
|
|
self.is_fixed_in_frame = False
|
|
return self
|
|
|
|
@affects_shader_info_id
|
|
def apply_depth_test(self):
|
|
self.depth_test = True
|
|
return self
|
|
|
|
@affects_shader_info_id
|
|
def deactivate_depth_test(self):
|
|
self.depth_test = False
|
|
return self
|
|
|
|
# Shader code manipulation
|
|
|
|
def replace_shader_code(self, old: str, new: str):
|
|
# TODO, will this work with VMobject structure, given
|
|
# that it does not simpler return shader_wrappers of
|
|
# family?
|
|
for wrapper in self.get_shader_wrapper_list():
|
|
wrapper.replace_code(old, new)
|
|
return self
|
|
|
|
def set_color_by_code(self, glsl_code: str):
|
|
"""
|
|
Takes a snippet of code and inserts it into a
|
|
context which has the following variables:
|
|
vec4 color, vec3 point, vec3 unit_normal.
|
|
The code should change the color variable
|
|
"""
|
|
self.replace_shader_code(
|
|
"///// INSERT COLOR FUNCTION HERE /////",
|
|
glsl_code
|
|
)
|
|
return self
|
|
|
|
def set_color_by_xyz_func(
|
|
self,
|
|
glsl_snippet: str,
|
|
min_value: float = -5.0,
|
|
max_value: float = 5.0,
|
|
colormap: str = "viridis"
|
|
):
|
|
"""
|
|
Pass in a glsl expression in terms of x, y and z which returns
|
|
a float.
|
|
"""
|
|
# TODO, add a version of this which changes the point data instead
|
|
# of the shader code
|
|
for char in "xyz":
|
|
glsl_snippet = glsl_snippet.replace(char, "point." + char)
|
|
rgb_list = get_colormap_list(colormap)
|
|
self.set_color_by_code(
|
|
"color.rgb = float_to_color({}, {}, {}, {});".format(
|
|
glsl_snippet,
|
|
float(min_value),
|
|
float(max_value),
|
|
get_colormap_code(rgb_list)
|
|
)
|
|
)
|
|
return self
|
|
|
|
# For shader data
|
|
|
|
def init_shader_data(self):
|
|
# TODO, only call this when needed?
|
|
self.shader_data = np.zeros(len(self.get_points()), dtype=self.shader_dtype)
|
|
self.shader_indices = None
|
|
self.shader_wrapper = ShaderWrapper(
|
|
vert_data=self.shader_data,
|
|
shader_folder=self.shader_folder,
|
|
texture_paths=self.texture_paths,
|
|
depth_test=self.depth_test,
|
|
render_primitive=self.render_primitive,
|
|
)
|
|
|
|
def refresh_shader_wrapper_id(self):
|
|
self.shader_wrapper.refresh_id()
|
|
return self
|
|
|
|
def get_shader_wrapper(self):
|
|
self.shader_wrapper.vert_data = self.get_shader_data()
|
|
self.shader_wrapper.vert_indices = self.get_shader_vert_indices()
|
|
self.shader_wrapper.uniforms = self.get_shader_uniforms()
|
|
self.shader_wrapper.depth_test = self.depth_test
|
|
return self.shader_wrapper
|
|
|
|
def get_shader_wrapper_list(self) -> list[ShaderWrapper]:
|
|
shader_wrappers = it.chain(
|
|
[self.get_shader_wrapper()],
|
|
*[sm.get_shader_wrapper_list() for sm in self.submobjects]
|
|
)
|
|
batches = batch_by_property(shader_wrappers, lambda sw: sw.get_id())
|
|
|
|
result = []
|
|
for wrapper_group, sid in batches:
|
|
shader_wrapper = wrapper_group[0]
|
|
if not shader_wrapper.is_valid():
|
|
continue
|
|
shader_wrapper.combine_with(*wrapper_group[1:])
|
|
if len(shader_wrapper.vert_data) > 0:
|
|
result.append(shader_wrapper)
|
|
return result
|
|
|
|
def check_data_alignment(self, array: Iterable, data_key: str):
|
|
# Makes sure that self.data[key] can be broadcast into
|
|
# the given array, meaning its length has to be either 1
|
|
# or the length of the array
|
|
d_len = len(self.data[data_key])
|
|
if d_len != 1 and d_len != len(array):
|
|
self.data[data_key] = resize_with_interpolation(
|
|
self.data[data_key], len(array)
|
|
)
|
|
return self
|
|
|
|
def get_resized_shader_data_array(self, length: int) -> np.ndarray:
|
|
# If possible, try to populate an existing array, rather
|
|
# than recreating it each frame
|
|
if len(self.shader_data) != length:
|
|
self.shader_data = resize_array(self.shader_data, length)
|
|
return self.shader_data
|
|
|
|
def read_data_to_shader(
|
|
self,
|
|
shader_data: np.ndarray,
|
|
shader_data_key: str,
|
|
data_key: str
|
|
):
|
|
if data_key in self.locked_data_keys:
|
|
return
|
|
self.check_data_alignment(shader_data, data_key)
|
|
shader_data[shader_data_key] = self.data[data_key]
|
|
|
|
def get_shader_data(self):
|
|
shader_data = self.get_resized_shader_data_array(self.get_num_points())
|
|
self.read_data_to_shader(shader_data, "point", "points")
|
|
return shader_data
|
|
|
|
def refresh_shader_data(self):
|
|
self.get_shader_data()
|
|
|
|
def get_shader_uniforms(self):
|
|
return self.uniforms
|
|
|
|
def get_shader_vert_indices(self):
|
|
return self.shader_indices
|
|
|
|
# Event Handlers
|
|
"""
|
|
Event handling follows the Event Bubbling model of DOM in javascript.
|
|
Return false to stop the event bubbling.
|
|
To learn more visit https://www.quirksmode.org/js/events_order.html
|
|
|
|
Event Callback Argument is a callable function taking two arguments:
|
|
1. Mobject
|
|
2. EventData
|
|
"""
|
|
|
|
def init_event_listners(self):
|
|
self.event_listners: list[EventListner] = []
|
|
|
|
def add_event_listner(
|
|
self,
|
|
event_type: EventType,
|
|
event_callback: Callable[[Mobject, dict[str]]]
|
|
):
|
|
event_listner = EventListner(self, event_type, event_callback)
|
|
self.event_listners.append(event_listner)
|
|
EVENT_DISPATCHER.add_listner(event_listner)
|
|
return self
|
|
|
|
def remove_event_listner(
|
|
self,
|
|
event_type: EventType,
|
|
event_callback: Callable[[Mobject, dict[str]]]
|
|
):
|
|
event_listner = EventListner(self, event_type, event_callback)
|
|
while event_listner in self.event_listners:
|
|
self.event_listners.remove(event_listner)
|
|
EVENT_DISPATCHER.remove_listner(event_listner)
|
|
return self
|
|
|
|
def clear_event_listners(self, recurse: bool = True):
|
|
self.event_listners = []
|
|
if recurse:
|
|
for submob in self.submobjects:
|
|
submob.clear_event_listners(recurse=recurse)
|
|
return self
|
|
|
|
def get_event_listners(self):
|
|
return self.event_listners
|
|
|
|
def get_family_event_listners(self):
|
|
return list(it.chain(*[sm.get_event_listners() for sm in self.get_family()]))
|
|
|
|
def get_has_event_listner(self):
|
|
return any(
|
|
mob.get_event_listners()
|
|
for mob in self.get_family()
|
|
)
|
|
|
|
def add_mouse_motion_listner(self, callback):
|
|
self.add_event_listner(EventType.MouseMotionEvent, callback)
|
|
|
|
def remove_mouse_motion_listner(self, callback):
|
|
self.remove_event_listner(EventType.MouseMotionEvent, callback)
|
|
|
|
def add_mouse_press_listner(self, callback):
|
|
self.add_event_listner(EventType.MousePressEvent, callback)
|
|
|
|
def remove_mouse_press_listner(self, callback):
|
|
self.remove_event_listner(EventType.MousePressEvent, callback)
|
|
|
|
def add_mouse_release_listner(self, callback):
|
|
self.add_event_listner(EventType.MouseReleaseEvent, callback)
|
|
|
|
def remove_mouse_release_listner(self, callback):
|
|
self.remove_event_listner(EventType.MouseReleaseEvent, callback)
|
|
|
|
def add_mouse_drag_listner(self, callback):
|
|
self.add_event_listner(EventType.MouseDragEvent, callback)
|
|
|
|
def remove_mouse_drag_listner(self, callback):
|
|
self.remove_event_listner(EventType.MouseDragEvent, callback)
|
|
|
|
def add_mouse_scroll_listner(self, callback):
|
|
self.add_event_listner(EventType.MouseScrollEvent, callback)
|
|
|
|
def remove_mouse_scroll_listner(self, callback):
|
|
self.remove_event_listner(EventType.MouseScrollEvent, callback)
|
|
|
|
def add_key_press_listner(self, callback):
|
|
self.add_event_listner(EventType.KeyPressEvent, callback)
|
|
|
|
def remove_key_press_listner(self, callback):
|
|
self.remove_event_listner(EventType.KeyPressEvent, callback)
|
|
|
|
def add_key_release_listner(self, callback):
|
|
self.add_event_listner(EventType.KeyReleaseEvent, callback)
|
|
|
|
def remove_key_release_listner(self, callback):
|
|
self.remove_event_listner(EventType.KeyReleaseEvent, callback)
|
|
|
|
# Errors
|
|
|
|
def throw_error_if_no_points(self):
|
|
if not self.has_points():
|
|
message = "Cannot call Mobject.{} " +\
|
|
"for a Mobject with no points"
|
|
caller_name = sys._getframe(1).f_code.co_name
|
|
raise Exception(message.format(caller_name))
|
|
|
|
|
|
class Group(Mobject):
|
|
def __init__(self, *mobjects: Mobject, **kwargs):
|
|
if not all([isinstance(m, Mobject) for m in mobjects]):
|
|
raise Exception("All submobjects must be of type Mobject")
|
|
Mobject.__init__(self, **kwargs)
|
|
self.add(*mobjects)
|
|
|
|
def __add__(self, other: Mobject | Group):
|
|
assert(isinstance(other, Mobject))
|
|
return self.add(other)
|
|
|
|
|
|
class Point(Mobject):
|
|
CONFIG = {
|
|
"artificial_width": 1e-6,
|
|
"artificial_height": 1e-6,
|
|
}
|
|
|
|
def __init__(self, location: npt.ArrayLike = ORIGIN, **kwargs):
|
|
Mobject.__init__(self, **kwargs)
|
|
self.set_location(location)
|
|
|
|
def get_width(self) -> float:
|
|
return self.artificial_width
|
|
|
|
def get_height(self) -> float:
|
|
return self.artificial_height
|
|
|
|
def get_location(self) -> np.ndarray:
|
|
return self.get_points()[0].copy()
|
|
|
|
def get_bounding_box_point(self, *args, **kwargs) -> np.ndarray:
|
|
return self.get_location()
|
|
|
|
def set_location(self, new_loc: npt.ArrayLike):
|
|
self.set_points(np.array(new_loc, ndmin=2, dtype=float))
|
|
|
|
|
|
class _AnimationBuilder:
|
|
def __init__(self, mobject: Mobject):
|
|
self.mobject = mobject
|
|
self.overridden_animation = None
|
|
self.mobject.generate_target()
|
|
self.is_chaining = False
|
|
self.methods = []
|
|
|
|
def __getattr__(self, method_name: str):
|
|
method = getattr(self.mobject.target, method_name)
|
|
self.methods.append(method)
|
|
has_overridden_animation = hasattr(method, "_override_animate")
|
|
|
|
if (self.is_chaining and has_overridden_animation) or self.overridden_animation:
|
|
raise NotImplementedError(
|
|
"Method chaining is currently not supported for "
|
|
"overridden animations"
|
|
)
|
|
|
|
def update_target(*method_args, **method_kwargs):
|
|
if has_overridden_animation:
|
|
self.overridden_animation = method._override_animate(
|
|
self.mobject, *method_args, **method_kwargs
|
|
)
|
|
else:
|
|
method(*method_args, **method_kwargs)
|
|
return self
|
|
|
|
self.is_chaining = True
|
|
return update_target
|
|
|
|
def build(self):
|
|
from manimlib.animation.transform import _MethodAnimation
|
|
|
|
if self.overridden_animation:
|
|
return self.overridden_animation
|
|
|
|
return _MethodAnimation(self.mobject, self.methods)
|
|
|
|
|
|
def override_animate(method):
|
|
def decorator(animation_method):
|
|
method._override_animate = animation_method
|
|
return animation_method
|
|
|
|
return decorator
|