Commit graph

158 commits

Author SHA1 Message Date
Grant Sanderson
934a73ddb8 Remove stray import 2022-12-27 14:29:13 -08:00
Grant Sanderson
97f28b34f3 Distinguish Vect3 from Vect3Array types 2022-12-17 13:16:48 -08:00
Grant Sanderson
dec11a4b17 Rename np_vector type to Vect3 or Vect4 to make context clearer 2022-12-16 20:35:26 -08:00
Grant Sanderson
43fd5e1aea Move custom type to manimlib.typing 2022-12-16 20:19:18 -08:00
Grant Sanderson
afab37c2d2 Remove stray digest_config references 2022-12-16 11:00:59 -08:00
Grant Sanderson
2f8fe689d9 Kill CONFIG in camera.py 2022-12-14 16:41:19 -08:00
Grant Sanderson
1b1ba606ed Remove unnecessary blend_func definition (which just sets it to the default value) 2022-05-29 16:36:46 -07:00
Grant Sanderson
6decb0c32a Rename frame_rate -> fps 2022-05-14 17:47:31 -07:00
Grant Sanderson
d24b8ff48f
Merge branch 'master' into master 2022-04-20 22:40:11 -07:00
Grant Sanderson
50565fcd7a Change the way changing-vs-static mobjects are tracked
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.

This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
YishiMichael
9ef9961d0e
Sort imports 2022-04-12 19:19:59 +08:00
Grant Sanderson
df2d465140 Add specific euler angle getters 2022-03-30 13:14:09 -07:00
Grant Sanderson
0610f331a4 Add get/set field_of_view for camera frame 2022-03-29 20:20:41 -07:00
Grant Sanderson
a0ba9c8b30 Fix CameraFrame.get_euler_angles to match conventions with set_euler_angles 2022-03-29 19:21:12 -07:00
Grant Sanderson
b7a3201fb3 Reorder imports 2022-03-22 11:31:52 -07:00
Grant Sanderson
a9349057ad Merge branch 'master' of github.com:3b1b/manim into video-work 2022-03-22 11:30:25 -07:00
Grant Sanderson
1872b0516b Normalize rotation axis 2022-03-18 17:10:16 -07:00
Grant Sanderson
625460467f Refactor CameraFrame to use scipy.spatial.transform.Rotation 2022-03-18 16:06:15 -07:00
Grant Sanderson
fa38b56fd8 Bug fix in cases where empty array is passed to shader 2022-03-16 12:23:11 -07:00
TonyCrane
4fbe948b63
style: insert an empty line after import 2022-02-16 21:08:25 +08:00
TonyCrane
66caf0c1ad
chore: only import some classes when type checking 2022-02-14 21:34:56 +08:00
TonyCrane
be5de32d70
chore: add type hints to manimlib.scene 2022-02-14 21:22:18 +08:00
TonyCrane
1064e2bb30
chore: add type hints to manimlib.camera 2022-02-13 19:32:53 +08:00
Grant Sanderson
25045143a1 Have mobject uniforms supercede camera uniforms 2021-11-17 12:49:08 -08:00
Grant Sanderson
e899604a2d Add getter methods for specific euler angles 2021-11-17 12:48:17 -08:00
Grant Sanderson
4339f97c56 Small refactor and added functionality 2021-11-08 21:46:35 -08:00
Grant Sanderson
82fa6ab125 Temporary hack to fix a bug I don't understand 2021-10-24 09:28:39 -07:00
widcardw
872ef67cf7
Fix bug of rotating camera 2021-10-18 21:00:25 +08:00
widcardw
305ca72ebe
Fix the bug of rotating camera 2021-10-18 19:05:05 +08:00
Grant Sanderson
e10a752c00 Allow releasing of Textures 2021-10-15 08:52:37 -07:00
Grant Sanderson
d5a88d0fa4 Pass tuples and not arrays to uniforms 2021-08-26 11:44:24 -07:00
Grant Sanderson
c635f19f2a Push pixel_coords_to_space_coords to Window 2021-08-24 11:26:43 -07:00
Grant Sanderson
be78f5257a Ensure images used for textures are RGBA 2021-06-15 21:45:13 -07:00
Grant Sanderson
322f138490 Add CameraFrame.reorient for quicker changes to frame angle 2021-03-31 23:27:12 -07:00
Grant Sanderson
5a2a363a87 Some cleanup for interactive mobjects 2021-01-28 12:26:05 -08:00
Grant Sanderson
78ac18496d Fix CameraFrame interpolation 2021-01-18 16:44:04 -08:00
Grant Sanderson
59af903f14 Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
Grant Sanderson
d37de184d2 Set gamma properly 2021-01-15 09:27:51 -10:00
Grant Sanderson
b3335c65fb Partial progress 2021-01-10 18:51:47 -08:00
Grant Sanderson
81e359d22e Tie focal distance to camera fram height 2021-01-09 10:25:59 -08:00
Grant Sanderson
f47f848236 Change default focal distance as positioning function changes 2021-01-08 22:28:13 -08:00
Grant Sanderson
b13b94938a Remove no-longer-needed hack for pixel_coords_to_space_coords 2021-01-06 12:46:46 -08:00
Grant Sanderson
148afc29aa Change default number of samples for 3d camera 2021-01-03 12:04:05 -08:00
Grant Sanderson
d1c6b80622 Tiny change 2021-01-02 23:02:02 -08:00
Grant Sanderson
32b76bf448 Small move to DEFAULT_PIXEL_HEIGHT, etc. In theory these values shouldn't matter anymore, but it's nice to have some default there for the definition of Camera 2021-01-02 22:38:07 -08:00
Grant Sanderson
b64875fd55 Typo fix for primitive 2020-12-04 08:12:53 -08:00
Grant Sanderson
da972edfca Change when camera shift happens 2020-11-24 13:31:21 -08:00
Grant Sanderson
61424dbfec Factor out get_render_group_list 2020-06-29 18:25:56 -07:00
Grant Sanderson
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
Grant Sanderson
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00