Commit graph

47 commits

Author SHA1 Message Date
Grant Sanderson
cfbcd9faa8 Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save 2020-02-13 15:42:53 -08:00
Grant Sanderson
183bae0825 Move window operations to Scene 2020-02-13 10:42:07 -08:00
Grant Sanderson
960e918e61 Basic preview window 2020-02-11 19:51:19 -08:00
Grant Sanderson
0fe05ce07d Starting to chase scene to account for a shader-based camera 2020-02-04 15:28:50 -08:00
Grant Sanderson
40c8b7db76 Removed the option for displaying to excluse submobjects 2020-01-16 11:04:11 -08:00
Grant Sanderson
1609be6d49 Created and moved extract_mobject_family_members and restructure_list_to_exclude_certain_family_members functions 2020-01-15 18:30:58 -08:00
Grant Sanderson
1917349c4a Removed foreground mobjects 2020-01-15 18:01:28 -08:00
Grant Sanderson
f54b2ac81a Don't add sound while skipping animations 2019-09-10 13:26:30 -07:00
xy-23
519f82f1e7 Fix tqdm display problem in windows 2019-07-26 16:45:52 +08:00
Grant Sanderson
14a9316643 Make sure skipped wait calls use a longer dt 2019-04-16 12:50:56 -07:00
Grant Sanderson
982d437267 Use get_family_updaters to test if a mobject should be drawn during every frame of an animation 2019-04-04 14:29:52 -07:00
Grant Sanderson
ecb9184e1a Small addition for clarity 2019-03-19 17:31:03 -07:00
Grant Sanderson
b2c7e83843 Removed ContinualAnimation, reimplemented some of its occurances in the old_projects, added warnings for the rest 2019-02-16 12:46:54 -08:00
Grant Sanderson
e1deb770c8 Remove all support of ContinualAnimations from Scene 2019-02-16 12:08:16 -08:00
Grant Sanderson
e09fa811e5 Some preliminary changes to get rid of ContinualAnimation dependencies 2019-02-15 20:05:16 -08:00
Grant Sanderson
1aaef5aba9 Change where Animation.begin is invoked 2019-02-11 20:53:20 -08:00
Grant Sanderson
a2d99741f3 Remove kwargs from begin_animations 2019-02-08 15:26:30 -08:00
Grant Sanderson
a1cead1570 Factored out parts of Scene.play 2019-02-08 12:51:21 -08:00
Grant Sanderson
ec638de1ec Fixed Animation to work for updating mobjects 2019-02-08 12:32:24 -08:00
Grant Sanderson
1c4ff6a556 update_mobject -> interpolate_mobject for Animation, but not for ContinualAnimation 2019-02-08 11:57:27 -08:00
Grant Sanderson
bf3d9c9b5a clean_up -> clean_up_from_scene 2019-02-08 11:00:04 -08:00
Grant Sanderson
6e0596d0dc Call continual_update at the start of a wait call, even if there are no time-dependent mobjects 2019-02-03 12:13:24 -08:00
Grant Sanderson
4a5b611aff Nix setup_bases 2019-01-30 11:20:17 -08:00
Grant Sanderson
7a5c419297 Changed what the gain argument of Scene.play means to instead actually apply gain to the passed in sound, not the background 2019-01-29 23:52:56 -08:00
Grant Sanderson
a409fd6fe5 Suspend mobject updating during animations 2019-01-29 14:40:44 -08:00
Grant Sanderson
eb355fc7a1 Added gain to Scene.add_sound 2019-01-28 10:22:08 -08:00
Grant Sanderson
900e6ac837 Use frame_rate, instead of frame_duration, and make that part of the camera rather than the scene 2019-01-25 10:13:17 -08:00
Grant Sanderson
e5e1fa908b Finished SceneFileWriter refactor 2019-01-24 22:24:01 -08:00
Grant Sanderson
8ae0556394 First pass at SceneFileWriter refactor 2019-01-24 21:47:40 -08:00
Grant Sanderson
561e2c7a21 Changed how partial movie directory is found 2019-01-24 13:44:19 -08:00
Grant Sanderson
748ca4e0f1 Fixed compile from file list issue 2019-01-18 14:15:07 -08:00
Grant Sanderson
4d899b6c97 Leave in partial movie files 2019-01-18 09:11:41 -08:00
Grant Sanderson
bfce8b47cd
Merge branch 'master' into master 2019-01-18 09:06:22 -08:00
Grant Sanderson
7e0f30614a Added rudimentary sound abilities to scene 2019-01-16 11:10:43 -08:00
Grant Sanderson
633050c02a Added Scene.wait_until and changed time_progression defaults 2019-01-15 12:19:09 -08:00
Grant Sanderson
f3178edff0 Added stop_condition to Scene.wait 2019-01-14 13:26:58 -08:00
pdcxs
27f1dfe75b Replace backslash to slash only on windows platform 2019-01-14 10:45:36 +08:00
pdcxs
ac87738701 Only change backslash on windows 2019-01-14 10:38:54 +08:00
pdcxs
cb76ec1270 Fix file problem when combine videos on Windows 2019-01-13 23:35:05 +08:00
pdcxs
56ed3538f6 Fix the file problem when combine videos on Windows 2019-01-13 23:29:46 +08:00
Grant Sanderson
ee52eae965 Changed animation complete message 2019-01-12 14:43:44 -08:00
Grant Sanderson
199a3b82c6 Make it possible to render multiple scenes 2019-01-12 12:31:29 -08:00
Grant Sanderson
8931a88b3f A few fixes to the last commit, making sure different file extensions don't mess with the system 2019-01-10 17:29:16 -08:00
Grant Sanderson
2419fbcc53 Changed the way Scene write to videos, where it writes each play or wait call as a separate file, and later concatenates them together. 2019-01-10 17:06:22 -08:00
Grant Sanderson
56f331e8c4 Added Scene.tear_down in symmetry with Scene.setup 2019-01-04 12:47:48 -08:00
Devin Neal
afdf907abc fix imports, remove __init__.py files, some pep8 linting 2018-12-27 09:41:41 -08:00
Devin Neal
3543a750ba move library code into manimlib, replace relative imports with absolute imports 2018-12-26 20:57:01 -08:00
Renamed from scene/scene.py (Browse further)