Added stop_condition to Scene.wait

This commit is contained in:
Grant Sanderson 2019-01-14 13:26:58 -08:00
parent c735119367
commit f3178edff0

View file

@ -35,7 +35,6 @@ class Scene(Container):
"frame_duration": LOW_QUALITY_FRAME_DURATION,
"construct_args": [],
"skip_animations": False,
"ignore_waits": False,
"write_to_movie": False,
"save_pngs": False,
"pngs_mode": "RGBA",
@ -386,13 +385,15 @@ class Scene(Container):
return mobjects[i:]
return []
def get_time_progression(self, run_time):
def get_time_progression(self, run_time, n_iterations=None):
if self.skip_animations:
times = [run_time]
else:
step = self.frame_duration
times = np.arange(0, run_time, step)
time_progression = ProgressDisplay(times)
time_progression = ProgressDisplay(
times, total=n_iterations
)
return time_progression
def get_animation_time_progression(self, animations):
@ -543,13 +544,25 @@ class Scene(Container):
return []
@handle_play_like_call
def wait(self, duration=DEFAULT_WAIT_TIME):
def wait(self, duration=DEFAULT_WAIT_TIME, stop_condition=None):
if self.should_continually_update():
total_time = 0
for t in self.get_time_progression(duration):
if stop_condition is not None:
time_progression = self.get_time_progression(
duration,
n_iterations=-1 # So it doesn't show % progress
)
time_progression.set_description(
"Waiting for {}".format(stop_condition.__name__)
)
else:
time_progression = self.get_time_progression(duration)
for t in time_progression:
self.continual_update(dt=t - total_time)
self.update_frame()
self.add_frames(self.get_frame())
if stop_condition and stop_condition():
break
total_time = t
elif self.skip_animations:
# Do nothing
@ -561,16 +574,8 @@ class Scene(Container):
self.add_frames(*[frame] * n_frames)
return self
def wait_to(self, time, assert_positive=True):
if self.ignore_waits:
return
time -= self.get_time()
if assert_positive:
assert(time >= 0)
elif time < 0:
return
self.wait(time)
def wait_until(self, stop_condition, max_time=60):
self.wait(max_time, stop_condition=stop_condition)
def force_skipping(self):
self.original_skipping_status = self.skip_animations