Grant Sanderson
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f12b143d16
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Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
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2024-08-20 08:53:51 -05:00 |
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Grant Sanderson
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08e33faab8
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Ensure scene properly updates on an embed
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2024-08-19 21:49:39 -05:00 |
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Grant Sanderson
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0b2c59ac6b
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More explicitly unpack v_base_normal
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2024-08-19 21:45:26 -05:00 |
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Grant Sanderson
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6223623b40
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Ensure border width blends better within filled VMobject for opacity < 1
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2024-08-19 21:39:53 -05:00 |
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Grant Sanderson
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7217c9fca5
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Reorganize VShaderWrapper.render_fill
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2024-08-19 20:51:37 -05:00 |
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Grant Sanderson
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b288d5301e
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Get rid of cached _has_stroke and _has_fill parameters
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2024-08-19 17:27:47 -05:00 |
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Grant Sanderson
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058914fdd2
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Mildly more efficient CameraFrame.get_view_matrix()
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2024-08-19 16:54:29 -05:00 |
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Grant Sanderson
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c064b11e2a
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Interleave base_point and unit_normal in the same array
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2024-08-19 16:50:49 -05:00 |
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Grant Sanderson
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b7337f0781
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Remove some ShaderWrapper methods which are no longer needed
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2024-08-19 14:45:12 -05:00 |
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Grant Sanderson
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195264f079
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Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
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2024-08-19 14:37:11 -05:00 |
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Grant Sanderson
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09d147c8ef
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Set default border width to 0.5, and keep it for opacities < 1
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2024-08-19 14:35:19 -05:00 |
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Grant Sanderson
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39bcead679
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Clean up
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2024-08-19 14:22:10 -05:00 |
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Grant Sanderson
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28eba26bee
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Remove stray new line
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2024-08-19 14:09:23 -05:00 |
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Grant Sanderson
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3b5d63d2fa
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Add depth shader to handle winding fill depth test.
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2024-08-19 14:09:07 -05:00 |
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Grant Sanderson
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4cb16dfc0b
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Don't apply depth test during winding fill
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2024-08-19 11:28:58 -05:00 |
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Grant Sanderson
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a12fa0c03d
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Remove attributes from VMobject which are now handled in VShaderWrapper
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2024-08-19 10:04:28 -05:00 |
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Grant Sanderson
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4174f314b4
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Reorganize, and ensure get_shader_wrapper_list works for general Groups
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2024-08-19 09:17:58 -05:00 |
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Grant Sanderson
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f2bca0045f
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Add border width and backstroke
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2024-08-19 08:18:45 -05:00 |
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Grant Sanderson
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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Grant Sanderson
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f9b9cf69fd
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Update so that vbo is not recreated on each from, but is read into
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2024-08-17 07:11:56 -05:00 |
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Grant Sanderson
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0efa96e399
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Just use L-inf norm for point equality
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2024-08-16 16:18:37 -05:00 |
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Grant Sanderson
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12d39ef37c
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Merge pull request #2161 from 3b1b/video-work
Adjustments to fill antialiasing
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2024-08-16 13:25:40 -07:00 |
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Grant Sanderson
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ccc84f4ab1
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Give Numbers a default border width
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2024-08-16 15:21:29 -05:00 |
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Grant Sanderson
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bb42b66201
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Include fill border width in style
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2024-08-16 15:21:20 -05:00 |
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Grant Sanderson
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c20ce8d633
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Have arrows default to flat stroke
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2024-08-16 15:10:40 -05:00 |
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Grant Sanderson
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0267740bde
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Change STROKE_WIDTH_CONVERSION width back to older value
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2024-08-16 15:03:47 -05:00 |
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Grant Sanderson
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d8edccdab4
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Fix zero stroke width issue
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2024-08-16 14:59:18 -05:00 |
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Grant Sanderson
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108db87087
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Rather than ignoring border with for non-one opacity, go back to having set_fill default to setting 0 border width for intermediate opacities
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2024-08-16 12:38:11 -05:00 |
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Grant Sanderson
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21c0bcb8b6
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Don't wait for animations while skipping
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2024-08-16 12:20:49 -05:00 |
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Grant Sanderson
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902a4f264e
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Add white space after assert statements
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2024-08-16 12:15:55 -05:00 |
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Grant Sanderson
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3f15715ff1
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Use _data_defaults for initializing fill border width
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2024-08-16 12:10:37 -05:00 |
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Grant Sanderson
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174f318602
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Push _data_default initialization into init_data
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2024-08-16 12:10:07 -05:00 |
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Grant Sanderson
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430a88cf13
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Change default border width to 0, and only draw it for opacity 1
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2024-08-16 12:05:47 -05:00 |
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Grant Sanderson
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4a6e6ca646
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Double the size of the fill canvas, to effectively do msaa
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2024-08-16 12:04:27 -05:00 |
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Grant Sanderson
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e2b0c2b9bf
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Merge pull request #2160 from 3b1b/video-work
Fix low resolution thin stroke issue
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2024-08-15 15:13:20 -07:00 |
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Grant Sanderson
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04347e7876
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Fix thin stroke issue for low resolutions
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2024-08-15 17:11:02 -05:00 |
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Grant Sanderson
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df0ae6fdc9
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Fix missing ignore_skipping -> force_draw
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2024-08-15 16:40:16 -05:00 |
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Grant Sanderson
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59235d3eed
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Include flat stroke in get_style, set_style, match_style
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2024-08-15 15:37:55 -05:00 |
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Grant Sanderson
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0fa74a7921
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Merge pull request #2159 from 3b1b/video-work
Energy savings
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2024-08-15 12:08:51 -07:00 |
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Grant Sanderson
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65d5947966
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Change ignore_skipping name to force_draw
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2024-08-15 14:05:32 -05:00 |
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Grant Sanderson
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a5ba721f96
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Cease useless rendering
Change so that with a live window, rendering only happens if there has been an event (mouse motion, key press, etc.) to respond to.
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2024-08-15 14:03:16 -05:00 |
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Grant Sanderson
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c7acbe5de6
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Brighten up fill
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2024-08-15 10:53:46 -05:00 |
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osMrPigHead
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644084d9a7
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Merge branch '3b1b:master' into fix-animation-time_span
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2024-08-15 15:11:30 +08:00 |
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Grant Sanderson
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af8e5236d2
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Merge pull request #2157 from 3b1b/video-work
3d stroke bug fix
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2024-08-13 16:05:01 -07:00 |
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Grant Sanderson
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a4858918dd
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Small reformatting
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2024-08-08 13:59:50 -07:00 |
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Grant Sanderson
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31b6affabb
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Push up pointwise styling update
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2024-08-08 13:56:16 -07:00 |
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Grant Sanderson
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cff3bdf8d4
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Remove unnecessary flat stroke option
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2024-08-08 13:55:48 -07:00 |
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Grant Sanderson
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9f54b85c4e
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Change miter threshold to global constant
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2024-08-08 13:55:25 -07:00 |
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Grant Sanderson
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c345d76de0
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Patch for glitches associated with non-flat stroke when tangency direction lines up with camera view
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2024-08-08 11:36:28 -05:00 |
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Grant Sanderson
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aad2bded14
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Merge pull request #2155 from 3b1b/video-work
Update how stroke is rendered
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2024-08-07 13:13:17 -07:00 |
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