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Brighten up fill
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1 changed files with 1 additions and 1 deletions
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@ -182,7 +182,7 @@ def get_fill_canvas(ctx: moderngl.Context) -> Tuple[Framebuffer, VertexArray]:
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if(color.a == 0) discard;
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// Counteract scaling in fill frag
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color.a *= 1.06;
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color *= 1.06;
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gl_FragDepth = texture(DepthTexture, uv)[0];
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}
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