Brighten up fill

This commit is contained in:
Grant Sanderson 2024-08-15 10:53:46 -05:00
parent a4858918dd
commit c7acbe5de6

View file

@ -182,7 +182,7 @@ def get_fill_canvas(ctx: moderngl.Context) -> Tuple[Framebuffer, VertexArray]:
if(color.a == 0) discard;
// Counteract scaling in fill frag
color.a *= 1.06;
color *= 1.06;
gl_FragDepth = texture(DepthTexture, uv)[0];
}