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Remove some ShaderWrapper methods which are no longer needed
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parent
195264f079
commit
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1 changed files with 0 additions and 47 deletions
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@ -95,32 +95,6 @@ class ShaderWrapper(object):
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def bind_to_mobject_uniforms(self, mobject_uniforms: UniformDict):
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self.mobject_uniforms = mobject_uniforms
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def __eq__(self, shader_wrapper: ShaderWrapper):
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return all((
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# np.all(self.vert_data == shader_wrapper.vert_data),
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self.shader_folder == shader_wrapper.shader_folder,
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all(
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self.mobject_uniforms[key] == shader_wrapper.mobject_uniforms[key]
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for key in self.mobject_uniforms
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),
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self.depth_test == shader_wrapper.depth_test,
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self.render_primitive == shader_wrapper.render_primitive,
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))
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def copy(self):
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result = copy.copy(self)
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result.ctx = self.ctx
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result.vert_data = self.vert_data.copy()
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result.init_vertex_objects()
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return result
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def is_valid(self) -> bool:
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return all([
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# self.vert_data is not None,
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self.program_code["vertex_shader"] is not None,
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self.program_code["fragment_shader"] is not None,
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])
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def get_id(self) -> str:
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return self.id
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@ -165,23 +139,6 @@ class ShaderWrapper(object):
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# Adding data
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def combine_with(self, *shader_wrappers: ShaderWrapper) -> ShaderWrapper:
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if len(shader_wrappers) > 0:
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self.read_in([self.vert_data, *(sw.vert_data for sw in shader_wrappers)])
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vbos = [
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vbo
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for vbo in [self.vbo, *(sw.vbo for sw in shader_wrappers)]
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if vbo is not None
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]
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total_size = sum(vbo.size for vbo in vbos)
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new_vbo = self.ctx.buffer(reserve=total_size)
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offset = 0
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for vbo in vbos:
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new_vbo.write(vbo.read(), offset=offset)
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offset += vbo.size
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self.vbo = new_vbo
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return self
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def read_in(
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self,
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data_list: Iterable[np.ndarray],
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@ -356,10 +313,6 @@ class VShaderWrapper(ShaderWrapper):
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def set_backstroke(self, value: bool = True):
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self.stroke_behind = value
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# TODO, think about create_id, replace_code
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def is_valid(self) -> bool:
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return self.vert_data is not None # Isn't this always true?
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# TODO, motidify read in to handle triangulation case for non-winding fill?
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# Rendering
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