3b1b-manim/example_scenes.py

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from manimlib.imports import *
# To watch one of these scenes, run the following:
# python -m manim example_scenes.py SquareToCircle
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# Use -s to skip to the end and just save the final frame
# Use -w to write the animation to a file
# Use -o to write it to a file and open it once done
# Use -n <number> to skip ahead to the n'th animation of a scene.
class OpeningManimExample(Scene):
def construct(self):
title = TexText("This is some \\LaTeX")
basel = Tex(
"\\sum_{n=1}^\\infty "
"\\frac{1}{n^2} = \\frac{\\pi^2}{6}"
)
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VGroup(title, basel).arrange(DOWN)
self.play(
Write(title),
FadeIn(basel, UP),
)
self.wait()
transform_title = Text("That was a transform")
transform_title.to_corner(UL)
self.play(
Transform(title, transform_title),
LaggedStartMap(FadeOut, basel, shift=DOWN),
)
self.wait()
fade_comment = Text(
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"""
You probably don't want to overuse
Transforms, though, a simple fade often
looks nicer.
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""",
font_size=36,
color=GREY_B,
)
fade_comment.next_to(
transform_title, DOWN,
buff=LARGE_BUFF,
aligned_edge=LEFT
)
self.play(FadeIn(fade_comment, shift=DOWN))
self.wait(3)
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grid = NumberPlane((-10, 10), (-5, 5))
grid_title = Text(
"But manim is for illustrating math, not text",
)
grid_title.to_edge(UP)
grid_title.add_background_rectangle()
self.add(grid, grid_title) # Make sure title is on top of grid
self.play(
FadeOut(title, shift=LEFT),
FadeOut(fade_comment, shift=LEFT),
FadeIn(grid_title),
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ShowCreation(grid, run_time=3, lag_ratio=0.1),
)
self.wait()
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matrix = [[1, 1], [0, 1]]
linear_transform_title = VGroup(
Text("This is what the matrix"),
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IntegerMatrix(matrix, include_background_rectangle=True),
Text("looks like")
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)
linear_transform_title.arrange(RIGHT)
linear_transform_title.to_edge(UP)
self.play(
FadeOut(grid_title),
FadeIn(linear_transform_title),
)
self.play(grid.apply_matrix, matrix, run_time=3)
self.wait()
grid_transform_title = Text(
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"And this is a nonlinear transformation"
)
grid_transform_title.set_stroke(BLACK, 5, background=True)
grid_transform_title.to_edge(UP)
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grid.prepare_for_nonlinear_transform(100)
self.play(
ApplyPointwiseFunction(
lambda p: p + np.array([np.sin(p[1]), np.sin(p[0]), 0]),
grid,
run_time=5,
),
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FadeOut(linear_transform_title),
FadeIn(grid_transform_title),
)
self.wait()
class WarpSquare(Scene):
def construct(self):
square = Square()
self.play(square.apply_complex_function, np.exp)
self.wait()
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class TextExample(Scene):
def construct(self):
# To run this scene properly, you should have "Consolas" font in your computer
# for full usage, you can see https://github.com/3b1b/manim/pull/680
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text = Text("Here is a text", font="Consolas", font_size=90)
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difference = Text(
"""
The most important difference between Text and TexText is that\n
you can change the font more easily, but can't use the LaTeX grammar
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""",
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font="Arial", font_size=24,
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# t2c is a dict that you can choose color for different text
t2c={"Text": BLUE, "TexText": BLUE, "LaTeX": ORANGE}
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)
VGroup(text, difference).arrange(DOWN, buff=1)
self.play(Write(text))
self.play(FadeIn(difference, UP))
self.wait(3)
fonts = Text(
"And you can also set the font according to different words",
font="Arial",
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t2f={"font": "Consolas", "words": "Consolas"},
t2c={"font": BLUE, "words": GREEN}
)
slant = Text(
"And the same as slant and weight",
font="Consolas",
t2s={"slant": ITALIC},
t2w={"weight": BOLD},
t2c={"slant": ORANGE, "weight": RED}
)
VGroup(fonts, slant).arrange(DOWN, buff=0.8)
self.play(FadeOut(text), FadeOut(difference, shift=DOWN))
self.play(Write(fonts))
self.wait()
self.play(Write(slant))
self.wait()
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class SquareToCircle(Scene):
def construct(self):
circle = Circle()
circle.set_fill(BLUE, opacity=0.5)
circle.set_stroke(BLUE_E, width=4)
square = Square()
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self.play(ShowCreation(square))
self.wait()
self.play(ReplacementTransform(square, circle))
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self.wait()
# This opens an iPython termnial where you can keep writing
# lines as if they were part of this construct method
self.embed()
# Try typing the following lines
# self.play(circle.stretch, 4, {"dim": 0})
# self.play(Rotate(circle, TAU / 4))
# self.play(circle.shift, 2 * RIGHT, circle.scale, 0.25)
# circle.insert_n_curves(10)
# self.play(circle.apply_complex_function, lambda z: z**2)
class TexTransformExample(Scene):
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def construct(self):
kw = {
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"isolate": ["B", "C", "=", "(", ")"]
}
lines = VGroup(
# Surrounding substrings with double braces
# will ensure that those parts are separated
# out in the Tex. For example, here the
# Tex will have 5 submobjects, corresponding
# to the strings [A^2, +, B^2, =, C^2]
Tex("{{A^2}} + {{B^2}} = {{C^2}}"),
Tex("{{A^2}} = {{C^2}} - {{B^2}}"),
# Alternatively, you can pass in the keyword argument
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# isolate with a list of strings that should be out as
# their own submobject. So both lines below are equivalent
# to what you'd get by wrapping every instance of "B", "C"
# "=", "(" and ")" with double braces
Tex("{{A^2}} = (C + B)(C - B)", **kw),
Tex("A = \\sqrt{(C + B)(C - B)}", **kw)
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)
lines.arrange(DOWN, buff=LARGE_BUFF)
for line in lines:
line.set_color_by_tex_to_color_map({
"A": BLUE,
"B": TEAL,
"C": GREEN,
})
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play_kw = {"run_time": 2}
self.add(lines[0])
# The animation TransformMatchingTex will line up parts
# of the source and target which have matching tex strings.
# Here, giving it a little path_arc makes each part sort of
# rotate into their final positions, which feels appropriate
# for the idea of rearranging an equation
self.play(
TransformMatchingTex(
lines[0].copy(), lines[1],
path_arc=90 * DEGREES,
),
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**play_kw
)
self.wait()
# Now, we could try this again on the next line...
self.play(
TransformMatchingTex(lines[1].copy(), lines[2]),
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**play_kw
)
self.wait()
# ...and this looks nice enough, but since there's no tex
# in lines[2] which matches "C^2" or "B^2", those terms fade
# out to nothing while the C and B terms fade in from nothing.
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# If, however, we want the C^2 to go to C, and B^2 to go to B,
# we can specify that with a key map.
self.play(FadeOut(lines[2]))
self.play(
TransformMatchingTex(
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lines[1].copy(), lines[2],
key_map={
"C^2": "C",
"B^2": "B",
}
),
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**play_kw
)
self.wait()
# And to finish off, a simple TransformMatchingShapes will do,
# though maybe we really want that exponent from A^2 to turn
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# into the square root, we could use a key_map again. Or,
# if we set fade_transform_mismatches to True, then it will
# line up mismatching submobjects and have them transform
# into each other
self.play(
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TransformMatchingTex(
lines[2].copy(), lines[3],
fade_transform_mismatches=True,
),
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**play_kw
)
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self.wait(3)
self.play(FadeOut(lines, RIGHT))
# Alternatively, if you don't want to think about breaking up
# the tex strings deliberately, you can TransformMatchingShapes,
# which will try to line up all pieces of a source mobject with
# those of a target, regardless of the submobject hierarchy in
# each one, according to whether those pieces have the same
# shape (as best it can).
source = TexText("the morse code")
target = TexText("here come dots")
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self.play(Write(source))
self.wait()
kw = {"run_time": 3, "path_arc": PI / 2}
self.play(TransformMatchingShapes(source, target, **kw))
self.wait()
self.play(TransformMatchingShapes(target, source, **kw))
self.wait()
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class UpdatersExample(Scene):
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def construct(self):
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decimal = DecimalNumber(
0,
show_ellipsis=True,
num_decimal_places=3,
include_sign=True,
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)
square = Square()
square.to_edge(UP)
# This ensures that the method deicmal.next_to(square)
# is called on every frame
always(decimal.next_to, square)
# This ensures thst decimal.set_value(square.get_y()) is
# called every frame
f_always(decimal.set_value, square.get_y)
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self.add(square, decimal)
self.play(
square.to_edge, DOWN,
run_time=3,
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)
self.play(square.center)
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self.wait()
# You can also add any function generally to a Mobject's
# list of 'updaters'.
now = self.time
square.add_updater(
lambda m: m.set_y(math.sin(self.time - now))
)
self.wait(10)
class SurfaceExample(Scene):
CONFIG = {
"camera_class": ThreeDCamera,
}
def construct(self):
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surface_text = Text("For 3d scenes, try using surfaces")
surface_text.fix_in_frame()
surface_text.to_edge(UP)
self.add(surface_text)
self.wait(0.1)
torus1 = Torus(r1=1, r2=1)
torus2 = Torus(r1=3, r2=1)
sphere = Sphere(radius=3, resolution=torus1.resolution)
# You can texture a surface with up to two images, which will
# be interpreted as the side towards the light, and away from
# the light. These can be either urls, or paths to a local file
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# in whatever you've set as the image directory in
# the custom_defaults.yml file
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# day_texture = "EarthTextureMap"
# night_texture = "NightEarthTextureMap"
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day_texture = "https://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Whole_world_-_land_and_oceans.jpg/1280px-Whole_world_-_land_and_oceans.jpg"
night_texture = "https://upload.wikimedia.org/wikipedia/commons/thumb/b/ba/The_earth_at_night.jpg/1280px-The_earth_at_night.jpg"
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surfaces = [
TexturedSurface(surface, day_texture, night_texture)
for surface in [sphere, torus1, torus2]
]
for mob in surfaces:
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mob.shift(IN)
mob.mesh = SurfaceMesh(mob)
mob.mesh.set_stroke(BLUE, 1, opacity=0.5)
# Set perspective
frame = self.camera.frame
frame.set_rotation(
theta=-30 * DEGREES,
phi=70 * DEGREES,
)
surface = surfaces[0]
self.play(
FadeIn(surface),
ShowCreation(surface.mesh, lag_ratio=0.01, run_time=3),
)
for mob in surfaces:
mob.add(mob.mesh)
surface.save_state()
self.play(Rotate(surface, PI / 2), run_time=2)
for mob in surfaces[1:]:
mob.rotate(PI / 2)
self.play(
Transform(surface, surfaces[1]),
run_time=3
)
self.play(
Transform(surface, surfaces[2]),
# Move camera frame during the transition
frame.increment_phi, -10 * DEGREES,
frame.increment_theta, -20 * DEGREES,
run_time=3
)
# Add ambient rotation
frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt))
# Play around with where the light is
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light_text = Text("You can move around the light source")
light_text.move_to(surface_text)
light_text.fix_in_frame()
self.play(FadeTransform(surface_text, light_text))
light = self.camera.light_source
self.add(light)
light.save_state()
self.play(light.move_to, 3 * IN, run_time=5)
self.play(light.shift, 10 * OUT, run_time=5)
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drag_text = Text("Try clicking and dragging while pressing d")
drag_text.move_to(light_text)
drag_text.fix_in_frame()
self.play(FadeTransform(light_text, drag_text))
self.wait()
# See https://github.com/3b1b/videos for many, many more