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Added example 3D scene
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1 changed files with 73 additions and 8 deletions
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@ -6,22 +6,23 @@ from mobject.tex_mobject import TexMobject
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from mobject import Mobject
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from mobject.image_mobject import ImageMobject
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from mobject.vectorized_mobject import *
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from mobject.svg_mobject import *
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from mobject.tex_mobject import *
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from scene import Scene
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from camera import Camera
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from animation.animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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from animation.playground import *
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from topics.geometry import *
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from topics.characters import *
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from topics.functions import *
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from topics.number_line import *
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from topics.combinatorics import *
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from scene import Scene
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from camera import Camera
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from mobject.svg_mobject import *
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from mobject.tex_mobject import *
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from mobject.vectorized_mobject import *
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from topics.three_dimensions import *
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# To watch one of these scenes, run the following:
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# python extract_scene.py file_name <SceneName> -p
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@ -35,9 +36,9 @@ from mobject.vectorized_mobject import *
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class SquareToCircle(Scene):
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def construct(self):
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circle = Circle()
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# circle.flip(RIGHT)
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# circle.rotate(3*TAU/8)
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square = Square()
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square.flip(RIGHT)
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square.rotate(-3*TAU/8)
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self.play(ShowCreation(square))
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self.play(Transform(square, circle))
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@ -59,6 +60,70 @@ class WriteStuff(Scene):
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class SpinAroundCube(ThreeDScene):
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# Take a look at ThreeDSCene in three_dimensions.py.
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# This has a few methods on it like set_camera_position
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# and move_camera that will be useful. The main thing to
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# know about these is that the camera position is thought
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# of as having spherical coordinates, phi and theta.
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# In general, the nature of how this 3d camera works
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# is not always robust, you might discover little
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# quirks here or there
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def construct(self):
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axes = ThreeDAxes()
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cube = Cube(
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fill_opacity = 1,
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stroke_color = LIGHT_GREY,
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stroke_width = 1,
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)
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# The constant OUT is np.array([0, 0, 1])
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cube.next_to(ORIGIN, UP+RIGHT+OUT)
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self.add(axes, cube)
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# The camera starts positioned with phi=0, meaning it
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# is directly above the xy-plane, and theta = -TAU/4,
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# which makes the "down" direction of the screen point
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# in the negative y direction.
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# This animates a camera movement
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self.move_camera(
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# Tilted 20 degrees off xy plane (70 degrees off the vertical)
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phi = (70./360.)*TAU,
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# Positioned above the third quadrant of
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# the xy-plane
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theta = (-110./360.)*TAU,
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# pass in animation config just like a .play call
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run_time = 3
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)
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self.wait()
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# If you want the camera to slowly rotate about
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# the z-axis
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self.begin_ambient_camera_rotation()
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self.wait(4)
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self.play(FadeOut(cube))
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text = TextMobject("Your ad here")
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text.rotate(TAU/4, axis = RIGHT)
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text.next_to(cube, OUT)
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self.play(Write(text))
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# If you want to play animations while moving the camera,
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# include them in an "added_anims" list to move_camera
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self.move_camera(
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theta = -0.2*TAU,
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added_anims = [
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text.shift, 3*OUT,
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text.set_fill, {"opacity" : 1},
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]
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)
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self.wait(4)
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