Added example 3D scene

This commit is contained in:
Ben Hambrecht 2018-02-06 11:13:10 +01:00
parent 50d456c270
commit f16916e3ec

View file

@ -6,22 +6,23 @@ from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from scene import Scene
from camera import Camera
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.playground import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.number_line import *
from topics.combinatorics import *
from scene import Scene
from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from mobject.vectorized_mobject import *
from topics.three_dimensions import *
# To watch one of these scenes, run the following:
# python extract_scene.py file_name <SceneName> -p
@ -35,9 +36,9 @@ from mobject.vectorized_mobject import *
class SquareToCircle(Scene):
def construct(self):
circle = Circle()
# circle.flip(RIGHT)
# circle.rotate(3*TAU/8)
square = Square()
square.flip(RIGHT)
square.rotate(-3*TAU/8)
self.play(ShowCreation(square))
self.play(Transform(square, circle))
@ -59,6 +60,70 @@ class WriteStuff(Scene):
class SpinAroundCube(ThreeDScene):
# Take a look at ThreeDSCene in three_dimensions.py.
# This has a few methods on it like set_camera_position
# and move_camera that will be useful. The main thing to
# know about these is that the camera position is thought
# of as having spherical coordinates, phi and theta.
# In general, the nature of how this 3d camera works
# is not always robust, you might discover little
# quirks here or there
def construct(self):
axes = ThreeDAxes()
cube = Cube(
fill_opacity = 1,
stroke_color = LIGHT_GREY,
stroke_width = 1,
)
# The constant OUT is np.array([0, 0, 1])
cube.next_to(ORIGIN, UP+RIGHT+OUT)
self.add(axes, cube)
# The camera starts positioned with phi=0, meaning it
# is directly above the xy-plane, and theta = -TAU/4,
# which makes the "down" direction of the screen point
# in the negative y direction.
# This animates a camera movement
self.move_camera(
# Tilted 20 degrees off xy plane (70 degrees off the vertical)
phi = (70./360.)*TAU,
# Positioned above the third quadrant of
# the xy-plane
theta = (-110./360.)*TAU,
# pass in animation config just like a .play call
run_time = 3
)
self.wait()
# If you want the camera to slowly rotate about
# the z-axis
self.begin_ambient_camera_rotation()
self.wait(4)
self.play(FadeOut(cube))
text = TextMobject("Your ad here")
text.rotate(TAU/4, axis = RIGHT)
text.next_to(cube, OUT)
self.play(Write(text))
# If you want to play animations while moving the camera,
# include them in an "added_anims" list to move_camera
self.move_camera(
theta = -0.2*TAU,
added_anims = [
text.shift, 3*OUT,
text.set_fill, {"opacity" : 1},
]
)
self.wait(4)