3b1b-manim/manimlib/shaders/surface/frag.glsl

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#version 330
uniform vec3 light_source_position;
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uniform float gloss;
uniform float shadow;
in vec3 xyz_coords;
in vec3 v_normal;
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in vec4 v_color;
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out vec4 frag_color;
#INSERT finalize_color.glsl
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void main() {
frag_color = finalize_color(
v_color,
xyz_coords,
normalize(v_normal),
light_source_position,
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gloss,
shadow
);
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}