2020-06-04 15:41:20 -07:00
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#version 330
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2020-06-05 11:12:52 -07:00
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// in vec4 v_color;
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// out vec4 frag_color;
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uniform vec3 light_source_position;
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in vec3 xyz_coords;
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in vec3 v_normal;
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2020-06-04 15:41:20 -07:00
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in vec4 v_color;
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2020-06-05 11:12:52 -07:00
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in float v_gloss;
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2020-06-04 15:41:20 -07:00
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out vec4 frag_color;
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2020-06-05 11:12:52 -07:00
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#INSERT add_light.glsl
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2020-06-04 15:41:20 -07:00
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void main() {
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2020-06-05 11:12:52 -07:00
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frag_color = add_light(v_color, xyz_coords, normalize(v_normal), light_source_position, v_gloss);
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2020-06-04 15:41:20 -07:00
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}
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