2018-03-30 18:19:23 -07:00
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import numpy as np
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2020-02-21 10:57:10 -08:00
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import math
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2020-02-10 14:47:36 -08:00
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import itertools as it
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from mapbox_earcut import triangulate_float32 as earcut
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2018-03-31 15:11:35 -07:00
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2018-12-24 12:37:51 -08:00
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from manimlib.constants import OUT
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from manimlib.constants import PI
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from manimlib.constants import RIGHT
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from manimlib.constants import TAU
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from manimlib.utils.iterables import adjacent_pairs
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2018-03-30 18:19:23 -07:00
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2018-08-22 14:48:42 -07:00
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2018-08-15 17:30:24 -07:00
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def get_norm(vect):
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return sum([x**2 for x in vect])**0.5
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2018-04-06 13:58:59 -07:00
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2018-09-10 11:38:01 -07:00
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# Quaternions
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# TODO, implement quaternion type
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2020-02-18 22:25:54 -08:00
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def quaternion_mult(*quats):
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if len(quats) == 0:
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return [1, 0, 0, 0]
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result = quats[0]
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for next_quat in quats[1:]:
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w1, x1, y1, z1 = result
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w2, x2, y2, z2 = next_quat
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result = [
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w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2,
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w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2,
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w1 * y2 + y1 * w2 + z1 * x2 - x1 * z2,
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w1 * z2 + z1 * w2 + x1 * y2 - y1 * x2,
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]
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return result
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2018-09-10 11:38:01 -07:00
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def quaternion_from_angle_axis(angle, axis):
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return [
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math.cos(angle / 2),
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*(math.sin(angle / 2) * normalize(axis))
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2020-02-18 22:25:54 -08:00
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]
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2018-09-10 11:38:01 -07:00
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2018-09-27 17:35:40 -07:00
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def angle_axis_from_quaternion(quaternion):
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axis = normalize(
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quaternion[1:],
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fall_back=[1, 0, 0]
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2018-09-27 17:35:40 -07:00
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)
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angle = 2 * np.arccos(quaternion[0])
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if angle > TAU / 2:
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angle = TAU - angle
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return angle, axis
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2018-09-10 11:38:01 -07:00
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def quaternion_conjugate(quaternion):
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2020-02-18 22:25:54 -08:00
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result = list(quaternion)
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for i in range(1, len(result)):
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result[i] *= -1
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2018-09-10 11:38:01 -07:00
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return result
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def rotate_vector(vector, angle, axis=OUT):
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2019-01-04 12:48:05 -08:00
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if len(vector) == 2:
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# Use complex numbers...because why not
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z = complex(*vector) * np.exp(complex(0, angle))
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2020-03-06 06:15:28 -08:00
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result = [z.real, z.imag]
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elif len(vector) == 3:
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# Use quaternions...because why not
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quat = quaternion_from_angle_axis(angle, axis)
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quat_inv = quaternion_conjugate(quat)
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2020-02-18 22:25:54 -08:00
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product = quaternion_mult(quat, [0, *vector], quat_inv)
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result = product[1:]
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2019-01-04 12:48:05 -08:00
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else:
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raise Exception("vector must be of dimension 2 or 3")
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2018-09-10 11:38:01 -07:00
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2020-03-06 06:15:28 -08:00
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if isinstance(vector, np.ndarray):
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return np.array(result)
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return result
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2018-09-10 11:38:01 -07:00
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2018-04-06 13:58:59 -07:00
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def thick_diagonal(dim, thickness=2):
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2018-03-30 18:19:23 -07:00
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row_indices = np.arange(dim).repeat(dim).reshape((dim, dim))
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col_indices = np.transpose(row_indices)
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2018-04-06 13:58:59 -07:00
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return (np.abs(row_indices - col_indices) < thickness).astype('uint8')
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2018-03-30 18:19:23 -07:00
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2020-06-01 16:21:18 -07:00
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def rotation_matrix_transpose_from_quaternion(quat):
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quat_inv = quaternion_conjugate(quat)
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return [
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quaternion_mult(quat, [0, *basis], quat_inv)[1:]
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for basis in [
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[1, 0, 0],
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[0, 1, 0],
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[0, 0, 1],
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]
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]
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def rotation_matrix_from_quaternion(quat):
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return np.transpose(rotation_matrix_transpose_from_quaternion(quat))
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2020-02-18 22:25:54 -08:00
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def rotation_matrix_transpose(angle, axis):
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if axis[0] == 0 and axis[1] == 0:
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# axis = [0, 0, z] case is common enough it's worth
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2020-02-20 15:51:26 -08:00
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# having a shortcut
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sgn = 1 if axis[2] > 0 else -1
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cos_a = math.cos(angle)
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sin_a = math.sin(angle) * sgn
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return [
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[cos_a, sin_a, 0],
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[-sin_a, cos_a, 0],
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2020-02-18 22:25:54 -08:00
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[0, 0, 1],
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]
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quat = quaternion_from_angle_axis(angle, axis)
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2020-06-01 16:21:18 -07:00
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return rotation_matrix_transpose_from_quaternion(quat)
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2020-02-18 22:25:54 -08:00
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2018-03-30 18:19:23 -07:00
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def rotation_matrix(angle, axis):
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"""
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Rotation in R^3 about a specified axis of rotation.
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"""
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2020-02-18 22:25:54 -08:00
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return np.transpose(rotation_matrix_transpose(angle, axis))
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2018-03-30 18:19:23 -07:00
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def rotation_about_z(angle):
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return [
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2020-02-21 10:57:10 -08:00
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[math.cos(angle), -math.sin(angle), 0],
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[math.sin(angle), math.cos(angle), 0],
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2018-03-30 18:19:23 -07:00
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[0, 0, 1]
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]
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def z_to_vector(vector):
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"""
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2018-04-06 13:58:59 -07:00
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Returns some matrix in SO(3) which takes the z-axis to the
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2018-03-30 18:19:23 -07:00
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(normalized) vector provided as an argument
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"""
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2018-08-15 17:30:24 -07:00
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norm = get_norm(vector)
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2018-03-30 18:19:23 -07:00
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if norm == 0:
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return np.identity(3)
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v = np.array(vector) / norm
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phi = np.arccos(v[2])
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if any(v[:2]):
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2018-04-06 13:58:59 -07:00
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# projection of vector to unit circle
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2018-08-15 17:30:24 -07:00
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axis_proj = v[:2] / get_norm(v[:2])
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2018-03-30 18:19:23 -07:00
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theta = np.arccos(axis_proj[0])
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if axis_proj[1] < 0:
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theta = -theta
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else:
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theta = 0
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phi_down = np.array([
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2020-02-21 10:57:10 -08:00
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[math.cos(phi), 0, math.sin(phi)],
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2018-03-30 18:19:23 -07:00
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[0, 1, 0],
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[-math.sin(phi), 0, math.cos(phi)]
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2018-03-30 18:19:23 -07:00
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])
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return np.dot(rotation_about_z(theta), phi_down)
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def angle_of_vector(vector):
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"""
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Returns polar coordinate theta when vector is project on xy plane
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"""
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return np.angle(complex(*vector[:2]))
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def angle_between_vectors(v1, v2):
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"""
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Returns the angle between two 3D vectors.
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2019-02-07 21:38:03 -08:00
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This angle will always be btw 0 and pi
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2018-03-30 18:19:23 -07:00
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"""
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2020-02-11 19:48:50 -08:00
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diff = (angle_of_vector(v2) - angle_of_vector(v1)) % TAU
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return min(diff, TAU - diff)
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def project_along_vector(point, vector):
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matrix = np.identity(3) - np.outer(vector, vector)
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return np.dot(point, matrix.T)
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2018-08-15 16:23:29 -07:00
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2018-08-29 00:09:57 -07:00
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def normalize(vect, fall_back=None):
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2018-08-15 16:23:29 -07:00
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norm = get_norm(vect)
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if norm > 0:
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2018-08-30 14:24:57 -07:00
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return np.array(vect) / norm
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2020-02-21 10:57:10 -08:00
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elif fall_back is not None:
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return fall_back
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2018-08-15 16:23:29 -07:00
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else:
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2020-02-21 10:57:10 -08:00
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return np.zeros(len(vect))
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2018-08-15 16:23:29 -07:00
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def cross(v1, v2):
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return np.array([
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v1[1] * v2[2] - v1[2] * v2[1],
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v1[2] * v2[0] - v1[0] * v2[2],
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v1[0] * v2[1] - v1[1] * v2[0]
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])
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def get_unit_normal(v1, v2):
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return normalize(cross(v1, v2))
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2018-03-30 18:19:23 -07:00
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###
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2018-04-06 13:58:59 -07:00
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def compass_directions(n=4, start_vect=RIGHT):
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2018-10-05 17:19:48 -07:00
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angle = TAU / n
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2018-03-30 18:19:23 -07:00
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return np.array([
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2018-04-06 13:58:59 -07:00
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rotate_vector(start_vect, k * angle)
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2018-03-30 18:19:23 -07:00
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for k in range(n)
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])
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def complex_to_R3(complex_num):
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return np.array((complex_num.real, complex_num.imag, 0))
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2018-04-06 13:58:59 -07:00
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2018-03-30 18:19:23 -07:00
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def R3_to_complex(point):
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return complex(*point[:2])
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2018-04-06 13:58:59 -07:00
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2018-05-30 12:02:25 -07:00
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def complex_func_to_R3_func(complex_func):
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return lambda p: complex_to_R3(complex_func(R3_to_complex(p)))
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2018-03-30 18:19:23 -07:00
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def center_of_mass(points):
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points = [np.array(point).astype("float") for point in points]
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return sum(points) / len(points)
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2018-07-14 10:32:13 -07:00
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2019-05-27 19:48:33 -07:00
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def midpoint(point1, point2):
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return center_of_mass([point1, point2])
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2018-07-14 10:32:13 -07:00
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def line_intersection(line1, line2):
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"""
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return intersection point of two lines,
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each defined with a pair of vectors determining
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the end points
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"""
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x_diff = (line1[0][0] - line1[1][0], line2[0][0] - line2[1][0])
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y_diff = (line1[0][1] - line1[1][1], line2[0][1] - line2[1][1])
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def det(a, b):
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return a[0] * b[1] - a[1] * b[0]
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div = det(x_diff, y_diff)
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if div == 0:
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raise Exception("Lines do not intersect")
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d = (det(*line1), det(*line2))
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x = det(d, x_diff) / div
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y = det(d, y_diff) / div
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return np.array([x, y, 0])
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2018-08-28 09:45:12 -07:00
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2020-02-04 15:24:16 -08:00
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def find_intersection(p0, v0, p1, v1, threshold=1e-5):
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"""
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Return the intersection of a line passing through p0 in direction v0
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with one passing through p1 in direction v1. (Or array of intersections
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from arrays of such points/directions).
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For 3d values, it returns the point on the ray p0 + v0 * t closest to the
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ray p1 + v1 * t
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"""
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p0 = np.array(p0, ndmin=2)
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v0 = np.array(v0, ndmin=2)
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p1 = np.array(p1, ndmin=2)
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v1 = np.array(v1, ndmin=2)
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m, n = np.shape(p0)
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assert(n in [2, 3])
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numer = np.cross(v1, p1 - p0)
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denom = np.cross(v1, v0)
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if n == 3:
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d = len(np.shape(numer))
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new_numer = np.multiply(numer, numer).sum(d - 1)
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new_denom = np.multiply(denom, numer).sum(d - 1)
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numer, denom = new_numer, new_denom
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denom[abs(denom) < threshold] = np.inf # So that ratio goes to 0 there
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ratio = numer / denom
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ratio = np.repeat(ratio, n).reshape((m, n))
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return p0 + ratio * v0
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2018-08-28 09:45:12 -07:00
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def get_winding_number(points):
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total_angle = 0
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for p1, p2 in adjacent_pairs(points):
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d_angle = angle_of_vector(p2) - angle_of_vector(p1)
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d_angle = ((d_angle + PI) % TAU) - PI
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total_angle += d_angle
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return total_angle / TAU
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2020-02-10 14:47:36 -08:00
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##
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def cross2d(a, b):
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if len(a.shape) == 2:
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return a[:, 0] * b[:, 1] - a[:, 1] * b[:, 0]
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else:
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return a[0] * b[1] - b[0] * a[1]
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def tri_area(a, b, c):
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return 0.5 * abs(
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a[0] * (b[1] - c[1]) +
|
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b[0] * (c[1] - a[1]) +
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c[0] * (a[1] - b[1])
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)
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def is_inside_triangle(p, a, b, c):
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|
"""
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|
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|
Test if point p is inside triangle abc
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|
|
"""
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crosses = np.array([
|
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cross2d(p - a, b - p),
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cross2d(p - b, c - p),
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|
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cross2d(p - c, a - p),
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])
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return np.all(crosses > 0) or np.all(crosses < 0)
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|
def norm_squared(v):
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return sum(v * v)
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|
2020-02-11 19:48:50 -08:00
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# TODO, fails for polygons drawn over themselves
|
2020-02-10 14:47:36 -08:00
|
|
|
def earclip_triangulation(verts, rings):
|
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|
|
n = len(verts)
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|
|
# Establish where loop indices should be connected
|
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|
|
loop_connections = dict()
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|
|
for e0, e1 in zip(rings, rings[1:]):
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|
temp_i = e0
|
2020-02-20 16:50:34 -08:00
|
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|
# Find closet point in the first ring (j) to
|
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|
|
# the first index of this ring (i)
|
2020-02-10 14:47:36 -08:00
|
|
|
norms = np.array([
|
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|
|
[j, norm_squared(verts[temp_i] - verts[j])]
|
2020-02-20 16:50:34 -08:00
|
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|
for j in range(0, rings[0])
|
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|
|
if j not in loop_connections
|
2020-02-10 14:47:36 -08:00
|
|
|
])
|
2020-02-20 16:50:34 -08:00
|
|
|
j = int(norms[norms[:, 1].argmin()][0])
|
2020-02-10 14:47:36 -08:00
|
|
|
# Find i closest to this j
|
|
|
|
norms = np.array([
|
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|
|
[i, norm_squared(verts[i] - verts[j])]
|
|
|
|
for i in range(e0, e1)
|
2020-02-20 16:50:34 -08:00
|
|
|
if i not in loop_connections
|
2020-02-10 14:47:36 -08:00
|
|
|
])
|
2020-02-20 16:50:34 -08:00
|
|
|
i = int(norms[norms[:, 1].argmin()][0])
|
2020-02-10 14:47:36 -08:00
|
|
|
|
|
|
|
loop_connections[i] = j
|
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|
|
loop_connections[j] = i
|
|
|
|
|
|
|
|
# Setup linked list
|
|
|
|
after = []
|
|
|
|
e0 = 0
|
|
|
|
for e1 in rings:
|
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|
|
after.extend([*range(e0 + 1, e1), e0])
|
|
|
|
e0 = e1
|
|
|
|
|
|
|
|
# Find an ordering of indices walking around the polygon
|
|
|
|
indices = []
|
|
|
|
i = 0
|
2020-02-11 19:48:50 -08:00
|
|
|
for x in range(n + len(rings) - 1):
|
|
|
|
# starting = False
|
2020-02-10 14:47:36 -08:00
|
|
|
if i in loop_connections:
|
|
|
|
j = loop_connections[i]
|
|
|
|
indices.extend([i, j])
|
|
|
|
i = after[j]
|
|
|
|
else:
|
|
|
|
indices.append(i)
|
|
|
|
i = after[i]
|
2020-02-11 19:48:50 -08:00
|
|
|
if i == 0:
|
|
|
|
break
|
2020-02-10 14:47:36 -08:00
|
|
|
|
|
|
|
meta_indices = earcut(verts[indices, :2], [len(indices)])
|
|
|
|
return [indices[mi] for mi in meta_indices]
|
|
|
|
|
|
|
|
|
|
|
|
def old_earclip_triangulation(verts, rings, orientation):
|
|
|
|
n = len(verts)
|
|
|
|
assert(n in rings)
|
|
|
|
result = []
|
|
|
|
|
|
|
|
# Establish where loop indices should be connected
|
|
|
|
loop_connections = dict()
|
|
|
|
e0 = 0
|
|
|
|
for e1 in rings:
|
|
|
|
norms = np.array([
|
|
|
|
[i, j, get_norm(verts[i] - verts[j])]
|
|
|
|
for i in range(e0, e1)
|
|
|
|
for j in it.chain(range(0, e0), range(e1, n))
|
|
|
|
])
|
|
|
|
if len(norms) == 0:
|
|
|
|
continue
|
|
|
|
i, j = norms[np.argmin(norms[:, 2])][:2].astype(int)
|
|
|
|
loop_connections[i] = j
|
|
|
|
loop_connections[j] = i
|
|
|
|
e0 = e1
|
|
|
|
|
|
|
|
# Setup bidirectional linked list
|
|
|
|
before = []
|
|
|
|
after = []
|
|
|
|
e0 = 0
|
|
|
|
for e1 in rings:
|
|
|
|
after += [*range(e0 + 1, e1), e0]
|
|
|
|
before += [e1 - 1, *range(e0, e1 - 1)]
|
|
|
|
e0 = e1
|
|
|
|
|
|
|
|
# Initialize edge triangles
|
|
|
|
edge_tris = []
|
|
|
|
i = 0
|
|
|
|
starting = True
|
|
|
|
while (i != 0 or starting):
|
|
|
|
starting = False
|
|
|
|
if i in loop_connections:
|
|
|
|
j = loop_connections[i]
|
|
|
|
edge_tris.append([before[i], i, j])
|
|
|
|
edge_tris.append([i, j, after[j]])
|
|
|
|
i = after[j]
|
|
|
|
else:
|
|
|
|
edge_tris.append([before[i], i, after[i]])
|
|
|
|
i = after[i]
|
|
|
|
|
|
|
|
# Set up a test for whether or not three indices
|
|
|
|
# form an ear of the polygon, meaning a convex corner
|
|
|
|
# which doesn't contain any other vertices
|
|
|
|
indices = list(range(n))
|
|
|
|
|
|
|
|
def is_ear(*tri_indices):
|
|
|
|
tri = [verts[i] for i in tri_indices]
|
|
|
|
v1 = tri[1] - tri[0]
|
|
|
|
v2 = tri[2] - tri[1]
|
|
|
|
cross = v1[0] * v2[1] - v2[0] * v1[1]
|
|
|
|
if orientation * cross < 0:
|
|
|
|
return False
|
|
|
|
for j in indices:
|
|
|
|
if j in tri_indices:
|
|
|
|
continue
|
|
|
|
elif is_inside_triangle(verts[j], *tri):
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
# Loop through and clip off all the ears
|
|
|
|
n_failures = 0
|
|
|
|
i = 0
|
|
|
|
while n_failures < len(edge_tris):
|
|
|
|
n = len(edge_tris)
|
|
|
|
edge_tri = edge_tris[i % n]
|
|
|
|
if is_ear(*edge_tri):
|
|
|
|
result.extend(edge_tri)
|
|
|
|
edge_tris[(i - 1) % n][2] = edge_tri[2]
|
|
|
|
edge_tris[(i + 1) % n][0] = edge_tri[0]
|
|
|
|
if edge_tri[1] in indices:
|
|
|
|
indices.remove(edge_tri[1])
|
|
|
|
edge_tris.remove(edge_tri)
|
|
|
|
n_failures = 0
|
|
|
|
else:
|
|
|
|
n_failures += 1
|
|
|
|
i += 1
|
|
|
|
return result
|