3b1b-manim/waves.py

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from helpers import *
from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.continual_animation import *
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from animation.playground import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.probability import *
from topics.complex_numbers import *
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from topics.common_scenes import *
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from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
E_COLOR = BLUE
M_COLOR = YELLOW
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class OscillatingVector(ContinualAnimation):
CONFIG = {
"tail" : ORIGIN,
"frequency" : 1,
"A_vect" : [1, 0, 0],
"phi_vect" : [0, 0, 0],
"vector_to_be_added_to" : None,
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}
def setup(self):
self.vector = self.mobject
def update_mobject(self, dt):
f = self.frequency
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t = self.internal_time
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angle = 2*np.pi*f*t
vect = np.array([
A*np.exp(complex(0, angle + phi))
for A, phi in zip(self.A_vect, self.phi_vect)
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]).real
self.update_tail()
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self.vector.put_start_and_end_on(self.tail, self.tail+vect)
def update_tail(self):
if self.vector_to_be_added_to is not None:
self.tail = self.vector_to_be_added_to.get_end()
class OscillatingVectorComponents(ContinualAnimationGroup):
CONFIG = {
"tip_to_tail" : False,
}
def __init__(self, oscillating_vector, **kwargs):
digest_config(self, kwargs)
vx = Vector(UP, color = GREEN).fade()
vy = Vector(UP, color = RED).fade()
kwargs = {
"frequency" : oscillating_vector.frequency,
"tail" : oscillating_vector.tail,
}
ovx = OscillatingVector(
vx,
A_x = oscillating_vector.A_x,
phi_x = oscillating_vector.phi_x,
A_y = 0,
phi_y = 0,
**kwargs
)
ovy = OscillatingVector(
vy,
A_x = 0,
phi_x = 0,
A_y = oscillating_vector.A_y,
phi_y = oscillating_vector.phi_y,
**kwargs
)
components = [ovx, ovy]
self.vectors = VGroup(ovx.vector, ovy.vector)
if self.tip_to_tail:
ovy.vector_to_be_added_to = ovx.vector
else:
self.lines = VGroup()
for ov1, ov2 in (ovx, ovy), (ovy, ovx):
ov_line = ov1.copy()
ov_line.mobject = ov_line.vector = DashedLine(
UP, DOWN, color = ov1.vector.get_color()
)
ov_line.vector_to_be_added_to = ov2.vector
components.append(ov_line)
self.lines.add(ov_line.line)
ContinualAnimationGroup.__init__(self, *components, **kwargs)
class EMWave(ContinualAnimationGroup):
CONFIG = {
"wave_number" : 1,
"frequency" : 0.25,
"n_vectors" : 40,
"propogation_direction" : RIGHT,
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"start_point" : SPACE_WIDTH*LEFT + DOWN + OUT,
"length" : 2*SPACE_WIDTH,
"amplitude" : 1,
"rotation" : 0,
"A_vect" : [0, 0, 1],
"phi_vect" : [0, 0, 0],
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"requires_start_up" : False,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
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if not all(self.propogation_direction == RIGHT):
self.matrix_transform = np.dot(
z_to_vector(self.propogation_direction),
np.linalg.inv(z_to_vector(RIGHT)),
)
else:
self.matrix_transform = None
vector_oscillations = []
self.E_vects = VGroup()
self.M_vects = VGroup()
self.A_vect = np.array(self.A_vect)/np.linalg.norm(self.A_vect)
self.A_vect *= self.amplitude
for alpha in np.linspace(0, 1, self.n_vectors):
tail = interpolate(ORIGIN, self.length*RIGHT, alpha)
phase = -alpha*self.length*self.wave_number
kwargs = {
"phi_vect" : np.array(self.phi_vect) + phase,
"frequency" : self.frequency,
"tail" : np.array(tail),
}
E_ov = OscillatingVector(
Vector(
OUT, color = E_COLOR,
normal_vector = UP,
),
A_vect = self.A_vect,
**kwargs
)
M_ov = OscillatingVector(
Vector(
UP, color = M_COLOR,
normal_vector = OUT,
),
A_vect = rotate_vector(self.A_vect, np.pi/2, RIGHT),
**kwargs
)
vector_oscillations += [E_ov, M_ov]
self.E_vects.add(E_ov.vector)
self.M_vects.add(M_ov.vector)
ContinualAnimationGroup.__init__(self, *vector_oscillations)
def update_mobject(self, dt):
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if self.requires_start_up:
n_wave_lengths = self.length / (2*np.pi*self.wave_number)
prop_time = n_wave_lengths/self.frequency
middle_alpha = interpolate(
0.4, 1.4,
self.external_time / prop_time
)
new_smooth = squish_rate_func(smooth, 0.4, 0.6)
ovs = self.continual_animations
for ov, alpha in zip(ovs, np.linspace(0, 1, len(ovs))):
epsilon = 0.0001
new_amplitude = np.clip(
new_smooth(middle_alpha - alpha), epsilon, 1
)
norm = np.linalg.norm(ov.A_vect)
if norm != 0:
ov.A_vect = new_amplitude * np.array(ov.A_vect) / norm
ContinualAnimationGroup.update_mobject(self, dt)
self.mobject.rotate(self.rotation, RIGHT)
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if self.matrix_transform:
self.mobject.apply_matrix(self.matrix_transform)
self.mobject.shift(self.start_point)
class WavePacket(Animation):
CONFIG = {
"EMWave_config" : {
"wave_number" : 0,
"start_point" : SPACE_WIDTH*LEFT,
"phi_vect" : np.ones(3)*np.pi/4,
},
"em_wave" : None,
"run_time" : 4,
"rate_func" : None,
"packet_width" : 6,
"include_E_vects" : True,
"include_M_vects" : True,
"filter_distance" : SPACE_WIDTH,
"get_filtered" : False,
"remover" : True,
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"width" : 2*np.pi,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
em_wave = self.em_wave
if em_wave is None:
em_wave = EMWave(**self.EMWave_config)
em_wave.update(0)
self.em_wave = em_wave
self.vects = VGroup()
if self.include_E_vects:
self.vects.add(*em_wave.E_vects)
if self.include_M_vects:
self.vects.add(*em_wave.M_vects)
for vect in self.vects:
vect.save_state()
u = em_wave.propogation_direction
self.wave_packet_start, self.wave_packet_end = [
em_wave.start_point - u*self.packet_width/2,
em_wave.start_point + u*(em_wave.length + self.packet_width/2)
]
Animation.__init__(self, self.vects, **kwargs)
def update_mobject(self, alpha):
packet_center = interpolate(
self.wave_packet_start,
self.wave_packet_end,
alpha
)
em_wave = self.em_wave
for vect in self.vects:
tail = vect.get_start()
distance_from_packet = np.dot(
tail - packet_center,
em_wave.propogation_direction
)
A = em_wave.amplitude*self.E_func(distance_from_packet)
distance_from_start = np.linalg.norm(tail - em_wave.start_point)
if self.get_filtered and distance_from_start > self.filter_distance:
A = 0
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epsilon = 0.05
if abs(A) < epsilon:
A = 0
vect.restore()
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if vect.get_length() < epsilon:
pass
vect.scale(A/vect.get_length(), about_point = tail)
def E_func(self, x):
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x0 = 2*np.pi*x/self.width
return np.sin(x0)*np.exp(-0.25*x0*x0)
class FilterLabel(TexMobject):
def __init__(self, tex, degrees, **kwargs):
TexMobject.__init__(self, tex + " \\uparrow", **kwargs)
self[-1].rotate(-degrees * np.pi / 180)
class PolarizingFilter(Circle):
CONFIG = {
"stroke_color" : DARK_GREY,
"fill_color" : LIGHT_GREY,
"fill_opacity" : 0.5,
"label_tex" : None,
"filter_angle" : 0,
"include_arrow_label" : True,
"arrow_length" : 0.7,
}
def __init__(self, **kwargs):
Circle.__init__(self, **kwargs)
if self.label_tex:
self.label = TexMobject(self.label_tex)
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self.label.next_to(self.get_top(), DOWN, MED_SMALL_BUFF)
self.add(self.label)
arrow = Arrow(
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ORIGIN, self.arrow_length*UP,
color = WHITE,
buff = 0,
)
arrow.shift(self.get_top())
arrow.rotate(-self.filter_angle)
self.add(arrow)
self.arrow = arrow
shade_in_3d(self)
if self.include_arrow_label:
arrow_label = TexMobject(
"%.1f^\\circ"%(self.filter_angle*180/np.pi)
)
arrow_label.add_background_rectangle()
arrow_label.next_to(arrow.get_tip(), UP)
self.add(arrow_label)
self.arrow_label = arrow_label
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################
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class FilterScene(ThreeDScene):
CONFIG = {
"filter_x_coordinates" : [0],
"pol_filter_configs" : [{}],
"EMWave_config" : {
"start_point" : SPACE_WIDTH*LEFT + DOWN+OUT
},
"axes_config" : {},
"start_phi" : 0.8*np.pi/2,
"start_theta" : -0.6*np.pi,
"ambient_rotation_rate" : 0.01,
}
def setup(self):
self.axes = ThreeDAxes(**self.axes_config)
self.add(self.axes)
for x in range(len(self.filter_x_coordinates) - len(self.pol_filter_configs)):
self.pol_filter_configs.append({})
self.pol_filters = VGroup(*[
PolarizingFilter(**config)
for config in self.pol_filter_configs
])
self.pol_filters.rotate(np.pi/2, RIGHT)
self.pol_filters.rotate(-np.pi/2, OUT)
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pol_filter_shift = np.array(self.EMWave_config["start_point"])
pol_filter_shift[0] = 0
self.pol_filters.shift(pol_filter_shift)
for x, pf in zip(self.filter_x_coordinates, self.pol_filters):
pf.shift(x*RIGHT)
self.add(self.pol_filters)
self.pol_filter = self.pol_filters[0]
self.set_camera_position(self.start_phi, self.start_theta)
if self.ambient_rotation_rate > 0:
self.begin_ambient_camera_rotation(self.ambient_rotation_rate)
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def get_filter_absorption_animation(self, pol_filter, photon):
x = pol_filter.get_center()[0]
alpha = (x + SPACE_WIDTH) / (2*SPACE_WIDTH)
return ApplyMethod(
pol_filter.set_fill, RED,
run_time = photon.run_time,
rate_func = squish_rate_func(there_and_back, alpha - 0.1, alpha + 0.1)
)
class DirectionOfPolarizationScene(FilterScene):
CONFIG = {
"pol_filter_configs" : [{
"include_arrow_label" : False,
}],
"target_theta" : -0.97*np.pi,
"target_phi" : 0.9*np.pi/2,
"ambient_rotation_rate" : 0.005,
"apply_filter" : False,
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"quantum" : False,
}
def setup(self):
self.reference_line = Line(ORIGIN, RIGHT)
self.reference_line.set_stroke(width = 0)
self.em_wave = EMWave(**self.EMWave_config)
self.add(self.em_wave)
FilterScene.setup(self)
def change_polarization_direction(self, angle, **kwargs):
added_anims = kwargs.get("added_anims", [])
self.play(
ApplyMethod(
self.reference_line.rotate, angle,
**kwargs
),
*added_anims
)
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def setup_rectangles(self):
rect1 = Rectangle(
height = 2*self.em_wave.amplitude,
width = SPACE_WIDTH + 0.25,
stroke_color = BLUE,
fill_color = BLUE,
fill_opacity = 0.2,
)
rect1.rotate(np.pi/2, RIGHT)
pf_copy = self.pol_filter.deepcopy()
pf_copy.remove(pf_copy.arrow)
center = pf_copy.get_center()
rect1.move_to(center, RIGHT)
rect2 = rect1.copy()
rect2.move_to(center, LEFT)
self.rectangles = VGroup(rect1, rect2)
def continual_update(self, *args, **kwargs):
reference_angle = self.reference_line.get_angle()
self.em_wave.rotation = reference_angle
FilterScene.continual_update(self, *args, **kwargs)
if self.apply_filter:
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self.apply_filters()
self.update_rectangles()
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def apply_filters(self):
vect_groups = [self.em_wave.E_vects, self.em_wave.M_vects]
filters = sorted(
self.pol_filters,
lambda pf1, pf2 : cmp(
pf1.get_center()[0],
pf2.get_center()[0],
)
)
for pol_filter in filters:
filter_x = pol_filter.arrow.get_center()[0]
for vect_group, angle in zip(vect_groups, [0, -np.pi/2]):
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target_angle = pol_filter.filter_angle + angle
for vect_mob in vect_group:
vect = vect_mob.get_vector()
vect_angle = angle_of_vector([
vect[2], -vect[1]
])
angle_diff = target_angle - vect_angle
start, end = vect_mob.get_start_and_end()
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if start[0] > filter_x:
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vect_mob.rotate(angle_diff, RIGHT)
if not self.quantum:
vect_mob.scale(np.cos(angle_diff))
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def update_rectangles(self):
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if not hasattr(self, "rectangles") or self.rectangles not in self.mobjects:
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return
r1, r2 = self.rectangles
target_angle = self.reference_line.get_angle()
anchors = r1.get_anchors()
vect = anchors[0] - anchors[3]
curr_angle = angle_of_vector([vect[2], -vect[1]])
r1.rotate_in_place(target_angle - curr_angle, RIGHT)
epsilon = 0.001
curr_depth = max(r2.get_depth(), epsilon)
target_depth = max(
2*self.em_wave.amplitude*abs(np.cos(target_angle)),
epsilon
)
r2.stretch_in_place(target_depth/curr_depth, 2)
################
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class AskWhatsDifferentInQM(TeacherStudentsScene):
def construct(self):
self.student_says(
"What's different in \\\\ quantum mechanics?"
)
self.play(self.teacher.change, "pondering")
self.dither(3)
class VideoWrapper(Scene):
CONFIG = {
"title" : ""
}
def construct(self):
title = TextMobject(self.title)
title.to_edge(UP)
self.add(title)
rect = ScreenRectangle()
rect.scale_to_fit_height(6)
rect.next_to(title, DOWN)
self.add(rect)
self.dither()
class BellsWrapper(VideoWrapper):
CONFIG = {
"title" : "Bell's inequalities"
}
class FromOtherVideoWrapper(VideoWrapper):
CONFIG = {
"title" : "See the other video..."
}
class OriginOfQuantumMechanicsWrapper(VideoWrapper):
CONFIG = {
"title" : "The origin of quantum mechanics"
}
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class IntroduceElectricField(PiCreatureScene):
CONFIG = {
"vector_field_colors" : [BLUE_B, BLUE_D],
"max_vector_length" : 0.9,
}
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def construct(self):
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self.write_title()
self.draw_field()
self.add_particle()
self.let_particle_wander()
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def write_title(self):
morty = self.pi_creature
title = TextMobject(
"Electro", "magnetic", " field",
arg_separator = ""
)
title.next_to(morty, UP+LEFT)
electric = TextMobject("Electric")
electric.next_to(title[-1], LEFT)
electric.highlight(BLUE)
title.save_state()
title.shift(DOWN)
title.fade(1)
self.play(
title.restore,
morty.change, "raise_right_hand",
)
self.play(
title[0].highlight, BLUE,
title[1].highlight, YELLOW,
)
self.dither()
self.play(
ShrinkToCenter(title[1]),
Transform(title[0], electric)
)
title.add_background_rectangle()
self.title = title
def draw_field(self):
morty = self.pi_creature
vector_field = self.get_vector_field()
self.play(
LaggedStart(
ShowCreation, vector_field,
run_time = 3
),
self.title.center,
self.title.scale, 1.5,
self.title.to_edge, UP,
morty.change, "happy", ORIGIN,
)
self.dither()
self.vector_field = vector_field
def add_particle(self):
morty = self.pi_creature
point = UP+LEFT + SMALL_BUFF*(UP+RIGHT)
particle = self.get_particle()
particle.move_to(point)
vector = self.get_vector(particle.get_center())
vector.highlight(RED)
vector.scale(1.5, about_point = point)
vector.shift(SMALL_BUFF*vector.get_vector())
force = TextMobject("Force")
force.next_to(ORIGIN, UP+RIGHT, SMALL_BUFF)
force.rotate(vector.get_angle())
force.shift(vector.get_start())
particle.save_state()
particle.move_to(morty.get_left() + 0.5*UP + 0.2*RIGHT)
particle.fade(1)
self.play(
particle.restore,
morty.change, "raise_right_hand",
)
self.play(morty.change, "thinking", particle)
self.play(
ShowCreation(vector),
Write(force, run_time = 1),
)
self.dither(2)
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self.particle = particle
self.force_vector = VGroup(vector, force)
def let_particle_wander(self):
possible_points = [v.get_start() for v in self.vector_field]
points = random.sample(possible_points, 45)
points.append(3*UP+3*LEFT)
particles = VGroup(self.particle, *[
self.particle.copy().move_to(point)
for point in points
])
for particle in particles:
particle.velocity = np.zeros(3)
self.play(
FadeOut(self.force_vector),
LaggedStart(FadeIn, VGroup(*particles[1:]))
)
self.moving_particles = particles
self.add_foreground_mobjects(self.moving_particles, self.pi_creature)
self.always_continually_update = True
self.dither(10)
###
def continual_update(self, *args, **kwargs):
Scene.continual_update(self, *args, **kwargs)
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if hasattr(self, "moving_particles"):
dt = self.frame_duration
for p in self.moving_particles:
vect = self.field_function(p.get_center())
p.velocity += vect*dt
p.shift(p.velocity*dt)
self.pi_creature.look_at(self.moving_particles[-1])
def get_particle(self):
particle = Circle(radius = 0.2)
particle.set_stroke(RED, 3)
particle.set_fill(RED, 0.5)
plus = TexMobject("+")
plus.scale(0.7)
plus.move_to(particle)
particle.add(plus)
return particle
def get_vector_field(self):
result = VGroup(*[
self.get_vector(point)
for x in np.arange(-9, 9)
for y in np.arange(-5, 5)
for point in [x*RIGHT + y*UP]
])
shading_list = list(result)
shading_list.sort(
lambda m1, m2 : cmp(m1.get_length(), m2.get_length())
)
VGroup(*shading_list).gradient_highlight(*self.vector_field_colors)
result.set_fill(opacity = 0.75)
result.sort_submobjects(np.linalg.norm)
return result
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def get_vector(self, point):
return Vector(self.field_function(point)).shift(point)
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def field_function(self, point):
x, y = point[:2]
result = y*RIGHT + np.sin(x)*UP
return self.normalized(result)
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def normalized(self, vector):
norm = np.linalg.norm(vector) or 1
target_length = self.max_vector_length * sigmoid(0.1*norm)
return target_length * vector/norm
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class IntroduceMagneticField(IntroduceElectricField, ThreeDScene):
CONFIG = {
"vector_field_colors" : [YELLOW_C, YELLOW_D]
}
def setup(self):
IntroduceElectricField.setup(self)
self.remove(self.pi_creature)
def construct(self):
self.set_camera_position(0.1, -np.pi/2)
self.add_title()
self.add_vector_field()
self.introduce_moving_charge()
self.show_force()
# self.many_charges()
def add_title(self):
title = TextMobject("Magnetic", "field")
title[0].highlight(YELLOW)
title.scale(1.5)
title.to_edge(UP)
title.add_background_rectangle()
self.add(title)
self.title = title
def add_vector_field(self):
vector_field = self.get_vector_field()
self.play(
LaggedStart(ShowCreation, vector_field, run_time = 3),
Animation(self.title)
)
self.dither()
def introduce_moving_charge(self):
point = 3*RIGHT + UP
particle = self.get_particle()
particle.move_to(point)
velocity = Vector(2*RIGHT).shift(particle.get_right())
velocity.highlight(WHITE)
velocity_word = TextMobject("Velocity")
velocity_word.highlight(velocity.get_color())
velocity_word.add_background_rectangle()
velocity_word.next_to(velocity, UP, 0, LEFT)
M_vect = self.get_vector(point)
M_vect.highlight(YELLOW)
M_vect.shift(SMALL_BUFF*M_vect.get_vector())
particle.save_state()
particle.shift(2*SPACE_WIDTH*LEFT)
self.play(
particle.restore,
run_time = 2,
rate_func = None,
)
self.add(velocity)
self.play(Write(velocity_word, run_time = 0.5))
# self.play(ShowCreation(M_vect))
self.dither()
self.particle = particle
def show_force(self):
point = self.particle.get_center()
F_vect = Vector(
3*np.cross(self.field_function(point), RIGHT),
color = GREEN
)
F_vect.shift(point)
F_word = TextMobject("Force")
F_word.rotate(np.pi/2, RIGHT)
F_word.next_to(F_vect, OUT)
F_word.highlight(F_vect.get_color())
F_eq = TexMobject(
"=","q", "\\textbf{v}", "\\times", "\\textbf{B}"
)
F_eq.highlight_by_tex_to_color_map({
"q" : RED,
"B" : YELLOW,
})
F_eq.rotate(np.pi/2, RIGHT)
F_eq.next_to(F_word, RIGHT)
self.move_camera(0.8*np.pi/2, -0.55*np.pi)
self.begin_ambient_camera_rotation()
self.play(ShowCreation(F_vect))
self.play(Write(F_word))
self.dither()
self.play(Write(F_eq))
self.dither(8)
def many_charges(self):
charges = VGroup()
for y in range(2, 3):
charge = self.get_particle()
charge.move_to(3*LEFT + y*UP)
charge.velocity = (2*RIGHT).astype('float')
charges.add(charge)
self.revert_to_original_skipping_status()
self.add_foreground_mobjects(*charges)
self.moving_particles = charges
self.dither(5)
###
def continual_update(self, *args, **kwargs):
Scene.continual_update(self, *args, **kwargs)
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if hasattr(self, "moving_particles"):
dt = self.frame_duration
for p in self.moving_particles:
M_vect = self.field_function(p.get_center())
F_vect = 3*np.cross(p.velocity, M_vect)
p.velocity += F_vect*dt
p.shift(p.velocity*dt)
def field_function(self, point):
x, y = point[:2]
y += 0.5
gauss = lambda r : np.exp(-0.5*r**2)
result = (y**2 - 1)*RIGHT + x*(gauss(y+2) - gauss(y-2))*UP
return self.normalized(result)
class CurlRelationBetweenFields(ThreeDScene):
def construct(self):
self.add_axes()
self.loop_in_E()
self.loop_in_M()
self.second_loop_in_E()
def add_axes(self):
self.add(ThreeDAxes(x_axis_radius = SPACE_WIDTH))
def loop_in_E(self):
E_vects = VGroup(*[
Vector(0.5*rotate_vector(vect, np.pi/2)).shift(vect)
for vect in compass_directions(8)
])
E_vects.highlight(E_COLOR)
point = 1.2*RIGHT + 2*UP + OUT
E_vects.shift(point)
M_vect = Vector(
IN,
normal_vector = DOWN,
color = M_COLOR
)
M_vect.shift(point)
M_vect.save_state()
M_vect.scale(0.01, about_point = M_vect.get_start())
self.play(ShowCreation(E_vects, run_time = 2))
self.dither()
self.move_camera(0.8*np.pi/2, -0.45*np.pi)
self.begin_ambient_camera_rotation()
self.play(M_vect.restore, run_time = 3, rate_func = None)
self.dither(3)
self.E_vects = E_vects
self.E_circle_center = point
self.M_vect = M_vect
def loop_in_M(self):
M_vects = VGroup(*[
Vector(
rotate_vector(vect, np.pi/2),
normal_vector = IN,
color = M_COLOR
).shift(vect)
for vect in compass_directions(8, LEFT)[1:]
])
M_vects.rotate(np.pi/2, RIGHT)
new_point = self.E_circle_center + RIGHT
M_vects.shift(new_point)
E_vect = self.E_vects[0]
self.play(
ShowCreation(M_vects, run_time = 2),
*map(FadeOut, self.E_vects[1:])
)
self.dither()
self.play(
E_vect.rotate, np.pi, RIGHT, [], new_point,
E_vect.scale_about_point, 3, new_point,
run_time = 4,
rate_func = None,
)
self.dither()
self.M_circle_center = new_point
M_vects.add(self.M_vect)
self.M_vects = M_vects
self.E_vect = E_vect
def second_loop_in_E(self):
E_vects = VGroup(*[
Vector(1.5*rotate_vector(vect, np.pi/2)).shift(vect)
for vect in compass_directions(8, LEFT)[1:]
])
E_vects.highlight(E_COLOR)
point = self.M_circle_center + RIGHT
E_vects.shift(point)
M_vect = self.M_vects[3]
self.M_vects.remove(M_vect)
self.play(FadeOut(self.M_vects))
self.play(ShowCreation(E_vects), Animation(M_vect))
self.play(
M_vect.rotate, np.pi, RIGHT, [], point,
run_time = 5,
rate_func = None,
)
self.dither(3)
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class WriteCurlEquations(Scene):
def construct(self):
eq1 = TexMobject(
"\\nabla \\times", "\\textbf{E}", "=",
"-\\frac{1}{c}",
"\\frac{\\partial \\textbf{B}}{\\partial t}"
)
eq2 = TexMobject(
"\\nabla \\times", "\\textbf{B}", "=^*",
"\\frac{1}{c}",
"\\frac{\\partial \\textbf{E}}{\\partial t}"
)
footnote = TextMobject("*Ignoring currents")
footnote.scale(0.7)
eqs = VGroup(eq1, eq2, footnote)
eqs.arrange_submobjects(DOWN, buff = LARGE_BUFF)
eqs.scale_to_fit_height(2*SPACE_HEIGHT - 1)
for eq in eqs:
eq.highlight_by_tex_to_color_map({
"E" : E_COLOR,
"B" : M_COLOR,
})
self.play(Write(eq1, run_time = 2))
self.dither(3)
self.play(Write(eq2, run_time = 2))
self.play(FadeIn(footnote))
self.dither(3)
class IntroduceEMWave(ThreeDScene):
CONFIG = {
"EMWave_config" : {
"requires_start_up" : True
}
}
def setup(self):
self.axes = ThreeDAxes()
self.add(self.axes)
self.em_wave = EMWave(**self.EMWave_config)
self.add(self.em_wave)
self.set_camera_position(0.8*np.pi/2, -0.7*np.pi)
self.begin_ambient_camera_rotation()
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def construct(self):
words = TextMobject(
"Electro", "magnetic", " radiation",
arg_separator = ""
)
words.highlight_by_tex_to_color_map({
"Electro" : E_COLOR,
"magnetic" : M_COLOR,
})
words.next_to(ORIGIN, LEFT, MED_LARGE_BUFF)
words.to_edge(UP)
words.rotate(np.pi/2, RIGHT)
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self.dither(7)
self.play(Write(words, run_time = 2))
self.dither(20)
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#####
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class SimpleEMWave(IntroduceEMWave):
def construct(self):
self.dither(30)
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class ListRelevantWaveIdeas(TeacherStudentsScene):
def construct(self):
title = TextMobject("Wave","topics")
title.to_corner(UP + LEFT, LARGE_BUFF)
title.highlight(BLUE)
h_line = Line(title.get_left(), title.get_right())
h_line.next_to(title, DOWN, SMALL_BUFF)
topics = VGroup(*map(TextMobject, [
"- Superposition",
"- Amplitudes",
"- How phase influences addition",
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]))
topics.scale(0.8)
topics.arrange_submobjects(DOWN, aligned_edge = LEFT)
topics.next_to(h_line, DOWN, aligned_edge = LEFT)
quantum = TextMobject("Quantum")
quantum.highlight(GREEN)
quantum.move_to(title[0], LEFT)
wave_point = self.teacher.get_corner(UP+LEFT) + 2*UP
self.play(
Animation(VectorizedPoint(wave_point)),
self.teacher.change, "raise_right_hand"
)
self.dither(2)
self.play(
Write(title, run_time = 2),
ShowCreation(h_line)
)
self.change_student_modes(
*["pondering"]*3,
added_anims = [LaggedStart(
FadeIn, topics,
run_time = 3
)],
look_at_arg = title
)
self.play(
Animation(title),
self.teacher.change, "happy"
)
self.play(
title[0].next_to, quantum.copy(), UP, MED_SMALL_BUFF, LEFT,
title[0].fade, 0.5,
title[1].next_to, quantum.copy(), RIGHT, 2*SMALL_BUFF,
Write(quantum),
)
self.dither(5)
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class DirectWaveOutOfScreen(IntroduceEMWave):
CONFIG = {
"EMWave_config" : {
"requires_start_up" : False,
"amplitude" : 2,
"start_point" : SPACE_WIDTH*LEFT,
"A_vect" : [0, 1, 0],
"start_up_time" : 0,
}
}
def setup(self):
IntroduceEMWave.setup(self)
self.remove(self.axes)
for ov in self.em_wave.continual_animations:
ov.vector.normal_vector = RIGHT
self.set_camera_position(0.9*np.pi/2, -0.3*np.pi)
def construct(self):
self.move_into_position()
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self.fade_M_vects()
self.fade_all_but_last_E_vects()
def move_into_position(self):
self.dither(2)
self.continual_update()
faded_vectors = VGroup(*[
ov.vector
for ov in self.em_wave.continual_animations[:-2]
])
self.move_camera(
0.99*np.pi/2, -0.01,
run_time = 2,
added_anims = [faded_vectors.set_fill, None, 0.5]
)
self.stop_ambient_camera_rotation()
self.move_camera(
np.pi/2, 0,
added_anims = [faded_vectors.set_fill, None, 0.05],
run_time = 2,
)
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def fade_M_vects(self):
self.play(
self.em_wave.M_vects.set_fill, None, 0
)
self.dither(2)
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def fade_all_but_last_E_vects(self):
self.play(faded_vectors.set_fill, None, 0)
self.dither(4)
class ShowVectorEquation(Scene):
CONFIG = {
"f_color" : RED,
"phi_color" : MAROON_B,
"A_color" : GREEN,
}
def construct(self):
self.add_vector()
self.add_plane()
self.write_horizontally_polarized()
self.write_components()
self.show_graph()
self.add_phi()
self.add_amplitude()
self.add_kets()
self.switch_to_vertically_polarized_light()
def add_vector(self):
self.vector = Vector(2*RIGHT, color = E_COLOR)
self.oscillating_vector = OscillatingVector(
self.vector,
A_vect = [2, 0, 0],
frequency = 0.25,
)
self.add(self.oscillating_vector)
self.dither(3)
def add_plane(self):
xy_plane = NumberPlane(
axes_color = LIGHT_GREY,
color = DARK_GREY,
secondary_color = DARK_GREY,
x_unit_size = 2,
y_unit_size = 2,
)
xy_plane.add_coordinates()
xy_plane.add(xy_plane.get_axis_labels())
self.play(
Write(xy_plane),
Animation(self.vector)
)
self.dither(2)
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self.xy_plane = xy_plane
def write_horizontally_polarized(self):
words = TextMobject(
"``", "Horizontally", " polarized", "''",
arg_separator = ""
)
words.next_to(ORIGIN, LEFT)
words.to_edge(UP)
words.add_background_rectangle()
self.play(Write(words, run_time = 3))
self.dither()
self.horizontally_polarized_words = words
def write_components(self):
x, y = components = VGroup(
TexMobject("\\cos(", "2\\pi", "f_x", "t", "+ ", "\\phi_x", ")"),
TexMobject("0", "")
)
components.arrange_submobjects(DOWN)
lb, rb = brackets = TexMobject("[]")
brackets.scale_to_fit_height(components.get_height() + SMALL_BUFF)
lb.next_to(components, LEFT, buff = 0.3)
rb.next_to(components, RIGHT, buff = 0.3)
E, equals = E_equals = TexMobject(
"\\vec{\\textbf{E}}", "="
)
E.highlight(E_COLOR)
E_equals.next_to(brackets, LEFT)
E_equals.add_background_rectangle()
brackets.add_background_rectangle()
group = VGroup(E_equals, brackets, components)
group.next_to(
self.horizontally_polarized_words,
DOWN, MED_LARGE_BUFF, RIGHT
)
x_without_phi = TexMobject("\\cos(", "2\\pi", "f_x", "t", ")")
x_without_phi.move_to(x)
for mob in x, x_without_phi:
mob.highlight_by_tex_to_color_map({
"f_x" : self.f_color,
"phi_x" : self.phi_color,
})
def update_brace(brace):
brace.stretch_to_fit_width(
max(self.vector.get_width(), 0.001)
)
brace.next_to(self.vector.get_center(), DOWN, SMALL_BUFF)
return brace
moving_brace = ContinualUpdateFromFunc(
Brace(Line(LEFT, RIGHT), DOWN), update_brace
)
moving_x_without_phi = ContinualUpdateFromFunc(
x_without_phi.copy().add_background_rectangle(),
lambda m : m.next_to(moving_brace.mobject, DOWN, SMALL_BUFF)
)
self.play(Write(E_equals), Write(brackets))
y.save_state()
y.move_to(self.horizontally_polarized_words)
y.set_fill(opacity = 0)
self.play(y.restore)
self.dither()
self.add(moving_brace, moving_x_without_phi)
self.play(
FadeIn(moving_brace.mobject),
FadeIn(x_without_phi),
FadeIn(moving_x_without_phi.mobject),
submobject_mode = "lagged_start",
run_time = 2,
)
self.dither(3)
self.play(
FadeOut(moving_brace.mobject),
FadeOut(moving_x_without_phi.mobject),
)
self.remove(moving_brace, moving_x_without_phi)
self.E_equals = E_equals
self.brackets = brackets
self.x_without_phi = x_without_phi
self.components = components
def show_graph(self):
axes = Axes(
x_min = -0.5,
x_max = 5.2,
y_min = -1.5,
y_max = 1.5,
)
axes.x_axis.add_numbers(*range(1, 6))
t = TexMobject("t")
t.next_to(axes.x_axis, UP, SMALL_BUFF, RIGHT)
cos = self.x_without_phi.copy()
cos.next_to(axes.y_axis, RIGHT, SMALL_BUFF, UP)
cos_arg = VGroup(*cos[1:-1])
fx_equals_1 = TexMobject("f_x", "= 1")
fx_equals_fourth = TexMobject("f_x", "= 0.25")
fx_group = VGroup(fx_equals_1, fx_equals_fourth)
for fx in fx_group:
fx[0].highlight(self.f_color)
fx.move_to(axes, UP+RIGHT)
high_f_graph, low_f_graph = graphs = VGroup(*[
FunctionGraph(
lambda x : np.cos(2*np.pi*f*x),
color = E_COLOR,
x_min = 0,
x_max = 4/f,
num_steps = 20/f,
)
for f in 1, 0.25,
])
group = VGroup(axes, t, cos, high_f_graph, *fx_group)
rect = SurroundingRectangle(
group,
buff = MED_LARGE_BUFF,
stroke_color = WHITE,
stroke_width = 3,
fill_color = BLACK,
fill_opacity = 0.9
)
group.add_to_back(rect)
group.scale(0.8)
group.to_corner(UP+RIGHT, buff = -SMALL_BUFF)
group.remove(*it.chain(fx_group, graphs))
low_f_graph.scale(0.8)
low_f_graph.move_to(high_f_graph, LEFT)
cos_arg_rect = SurroundingRectangle(cos_arg)
new_ov = OscillatingVector(
Vector(RIGHT, color = E_COLOR),
A_vect = [2, 0, 0],
frequency = 1,
start_up_time = 0,
)
self.play(FadeIn(group))
self.play(
ReplacementTransform(
self.components[0].get_part_by_tex("f_x").copy(),
fx_equals_1
),
)
self.dither(4 - (self.oscillating_vector.internal_time%4))
self.remove(self.oscillating_vector)
self.add(new_ov)
self.play(ShowCreation(
high_f_graph, run_time = 4,
rate_func = None,
))
self.dither()
self.play(FadeOut(new_ov.vector))
self.remove(new_ov)
self.add(self.oscillating_vector)
self.play(
ReplacementTransform(*fx_group),
ReplacementTransform(*graphs),
FadeOut(new_ov.vector),
FadeIn(self.vector)
)
self.dither(4)
self.play(ShowCreation(cos_arg_rect))
self.play(FadeOut(cos_arg_rect))
self.dither(5)
self.corner_group = group
self.fx_equals_fourth = fx_equals_fourth
self.corner_cos = cos
self.low_f_graph = low_f_graph
self.graph_axes = axes
def add_phi(self):
corner_cos = self.corner_cos
corner_phi = TexMobject("+", "\\phi_x")
corner_phi.highlight_by_tex("phi", self.phi_color)
corner_phi.scale(0.8)
corner_phi.next_to(corner_cos[-2], RIGHT, SMALL_BUFF)
x, y = self.components
x_without_phi = self.x_without_phi
words = TextMobject("``Phase shift''")
words.next_to(ORIGIN, UP+LEFT)
words.highlight(self.phi_color)
words.add_background_rectangle()
arrow = Arrow(words.get_top(), x[-2])
arrow.highlight(WHITE)
self.play(
ReplacementTransform(
VGroup(*x_without_phi[:-1]),
VGroup(*x[:-3]),
),
ReplacementTransform(x_without_phi[-1], x[-1]),
Write(VGroup(*x[-3:-1])),
corner_cos[-1].next_to, corner_phi.copy(), RIGHT, SMALL_BUFF,
Write(corner_phi),
FadeOut(self.fx_equals_fourth),
)
self.play(self.low_f_graph.shift, MED_LARGE_BUFF*LEFT)
self.play(
Write(words, run_time = 1),
ShowCreation(arrow)
)
self.dither(3)
self.play(*map(FadeOut, [words, arrow]))
self.corner_cos.add(corner_phi)
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def add_amplitude(self):
x, y = self.components
corner_cos = self.corner_cos
graph = self.low_f_graph
graph_y_axis = self.graph_axes.y_axis
A = TexMobject("A_x")
A.highlight(self.A_color)
A.move_to(x.get_left())
corner_A = A.copy()
corner_A.scale(0.8)
corner_A.move_to(corner_cos, LEFT)
h_brace = Brace(Line(ORIGIN, 2*RIGHT), UP)
v_brace = Brace(Line(
graph_y_axis.number_to_point(0),
graph_y_axis.number_to_point(1),
), LEFT, buff = SMALL_BUFF)
for brace in h_brace, v_brace:
brace.A = brace.get_tex("A_x")
brace.A.highlight(self.A_color)
v_brace.A.scale(0.5, about_point = v_brace.get_center())
all_As = VGroup(A, corner_A, h_brace.A, v_brace.A)
def update_vect(vect):
self.oscillating_vector.A_vect[0] = h_brace.get_width()
return vect
self.play(
GrowFromCenter(h_brace),
GrowFromCenter(v_brace),
)
self.dither(2)
self.play(
x.next_to, A, RIGHT, SMALL_BUFF,
corner_cos.next_to, corner_A, RIGHT, SMALL_BUFF,
FadeIn(all_As)
)
x.add(A)
corner_cos.add(corner_A)
self.dither()
factor = 0.5
self.play(
v_brace.stretch_in_place, factor, 1,
v_brace.move_to, v_brace.copy(), DOWN,
MaintainPositionRelativeTo(v_brace.A, v_brace),
h_brace.stretch_in_place, factor, 0,
h_brace.move_to, h_brace.copy(), LEFT,
MaintainPositionRelativeTo(h_brace.A, h_brace),
UpdateFromFunc(self.vector, update_vect),
graph.stretch_in_place, factor, 1,
)
self.dither(4)
self.h_brace = h_brace
self.v_brace = v_brace
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def add_kets(self):
x, y = self.components
E_equals = self.E_equals
for mob in x, y, E_equals:
mob.add_background_rectangle()
mob.generate_target()
right_ket = TexMobject("|\\rightarrow\\rangle")
up_ket = TexMobject("|\\uparrow\\rangle")
kets = VGroup(right_ket, up_ket)
kets.highlight(YELLOW)
for ket in kets:
ket.add_background_rectangle()
plus = TextMobject("+")
group = VGroup(
E_equals.target,
x.target, right_ket, plus,
y.target, up_ket,
)
group.arrange_submobjects(RIGHT)
E_equals.target.shift(SMALL_BUFF*UP)
group.scale(0.8)
group.move_to(self.brackets, DOWN)
group.to_edge(LEFT, buff = MED_SMALL_BUFF)
kets_word = TextMobject("``kets''")
kets_word.next_to(kets, DOWN, buff = 0.8)
arrows = VGroup(*[
Arrow(kets_word.get_top(), ket, color = ket.get_color())
for ket in kets
])
ket_rects = VGroup(*map(SurroundingRectangle, kets))
ket_rects.highlight(WHITE)
unit_vectors = VGroup(*[Vector(2*vect) for vect in RIGHT, UP])
unit_vectors.set_fill(YELLOW)
self.play(
FadeOut(self.brackets),
*map(MoveToTarget, [E_equals, x, y])
)
self.play(*map(Write, [right_ket, plus, up_ket]), run_time = 1)
self.play(
Write(kets_word),
LaggedStart(ShowCreation, arrows, lag_ratio = 0.7),
run_time = 2,
)
self.dither()
for ket, ket_rect, unit_vect in zip(kets, ket_rects, unit_vectors):
self.play(ShowCreation(ket_rect))
self.play(FadeOut(ket_rect))
self.play(ReplacementTransform(ket[1][1].copy(), unit_vect))
self.dither()
self.play(FadeOut(unit_vectors))
self.play(*map(FadeOut, [kets_word, arrows]))
self.kets = kets
self.plus = plus
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def switch_to_vertically_polarized_light(self):
x, y = self.components
x_ket, y_ket = self.kets
plus = self.plus
x.target = TexMobject("0", "").add_background_rectangle()
y.target = TexMobject(
"A_y", "\\cos(", "2\\pi", "f_y", "t", "+", "\\phi_y", ")"
)
y.target.highlight_by_tex_to_color_map({
"A" : self.A_color,
"f" : self.f_color,
"phi" : self.phi_color,
})
y.target.add_background_rectangle()
VGroup(x.target, y.target).scale(0.8)
for mob in [plus] + list(self.kets):
mob.generate_target()
movers = x, x_ket, plus, y, y_ket
group = VGroup(*[m.target for m in movers])
group.arrange_submobjects(RIGHT)
group.move_to(x, LEFT)
vector_A_vect = np.array(self.oscillating_vector.A_vect)
def update_vect(vect, alpha):
self.oscillating_vector.A_vect = rotate_vector(
vector_A_vect, alpha*np.pi/2
)
return vect
new_h_brace = Brace(Line(ORIGIN, UP), RIGHT)
words = TextMobject(
"``", "Vertically", " polarized", "''",
arg_separator = "",
)
words.add_background_rectangle()
words.move_to(self.horizontally_polarized_words)
self.play(
UpdateFromAlphaFunc(self.vector, update_vect),
Transform(self.h_brace, new_h_brace),
self.h_brace.A.next_to, new_h_brace, RIGHT, SMALL_BUFF,
Transform(self.horizontally_polarized_words, words),
*map(FadeOut, [
self.corner_group, self.v_brace,
self.v_brace.A, self.low_f_graph,
])
)
self.play(*map(MoveToTarget, movers))
self.dither(5)
class ChangeFromHorizontalToVerticallyPolarized(DirectionOfPolarizationScene):
CONFIG = {
"filter_x_coordinates" : [],
"EMWave_config" : {
"start_point" : SPACE_WIDTH*LEFT,
"A_vect" : [0, 2, 0],
}
}
def setup(self):
DirectionOfPolarizationScene.setup(self)
self.axes.z_axis.rotate(np.pi/2, OUT)
self.axes.y_axis.rotate(np.pi/2, UP)
self.remove(self.pol_filter)
self.em_wave.M_vects.set_fill(opacity = 0)
for vect in self.em_wave.E_vects:
vect.normal_vector = RIGHT
vect.set_fill(opacity = 0.5)
self.em_wave.E_vects[-1].set_fill(opacity = 1)
self.set_camera_position(0.9*np.pi/2, -0.05*np.pi)
def construct(self):
self.dither(3)
self.change_polarization_direction(np.pi/2)
self.dither(10)
class SumOfTwoWaves(ChangeFromHorizontalToVerticallyPolarized):
CONFIG = {
"axes_config" : {
"y_max" : 1.5,
"y_min" : -1.5,
"z_max" : 1.5,
"z_min" : -1.5,
},
"EMWave_config" : {
"A_vect" : [0, 0, 1],
}
}
def setup(self):
ChangeFromHorizontalToVerticallyPolarized.setup(self)
for vect in self.em_wave.E_vects[:-1]:
vect.set_fill(opacity = 0.3)
self.side_em_waves = []
for shift_vect, A_vect in (5*DOWN, [0, 1, 0]), (5*UP, [0, 1, 1]):
axes = self.axes.copy()
em_wave = copy.deepcopy(self.em_wave)
axes.shift(shift_vect)
em_wave.mobject.shift(shift_vect)
em_wave.start_point += shift_vect
for ov in em_wave.continual_animations:
ov.A_vect = np.array(A_vect)
self.add(axes, em_wave)
self.side_em_waves.append(em_wave)
self.set_camera_position(0.95*np.pi/2, -0.03*np.pi)
def construct(self):
plus, equals = pe = VGroup(*map(TexMobject, "+="))
pe.scale(2)
pe.rotate(np.pi/2, RIGHT)
pe.rotate(np.pi/2, OUT)
plus.shift(2.5*DOWN)
equals.shift(2.5*UP)
self.add(pe)
self.dither(32)
class ShowTipToTailSum(ShowVectorEquation):
def construct(self):
self.force_skipping()
self.add_vector()
self.add_plane()
self.add_vertial_vector()
self.revert_to_original_skipping_status()
self.add_kets()
self.show_vector_sum()
self.write_superposition()
self.add_amplitudes()
self.add_phase_shift()
def add_vertial_vector(self):
self.h_vector = self.vector
self.h_oscillating_vector = self.oscillating_vector
self.h_oscillating_vector.start_up_time = 0
self.v_oscillating_vector = self.h_oscillating_vector.copy()
self.v_vector = self.v_oscillating_vector.vector
self.v_oscillating_vector.A_vect = [0, 2, 0]
self.v_oscillating_vector.update(0)
self.d_oscillating_vector = ContinualUpdateFromFunc(
Vector(UP+RIGHT, color = E_COLOR),
lambda v : v.put_start_and_end_on(
ORIGIN,
self.v_vector.get_end()+ self.h_vector.get_end(),
)
)
self.d_vector = self.d_oscillating_vector.mobject
self.d_oscillating_vector.update(0)
self.add(self.v_oscillating_vector)
self.add_foreground_mobject(self.v_vector)
def add_kets(self):
h_ket, v_ket = kets = VGroup(*[
TexMobject(
"\\cos(", "2\\pi", "f", "t", ")",
"|\\!\\%sarrow\\rangle"%s
)
for s in "right", "up"
])
for ket in kets:
ket.highlight_by_tex_to_color_map({
"f" : self.f_color,
"rangle" : YELLOW,
})
ket.add_background_rectangle(opacity = 1)
ket.scale(0.8)
h_ket.next_to(2*RIGHT, UP, SMALL_BUFF)
v_ket.next_to(2*UP, UP, SMALL_BUFF)
self.add_foreground_mobject(kets)
self.kets = kets
def show_vector_sum(self):
h_line = DashedLine(ORIGIN, 2*RIGHT)
v_line = DashedLine(ORIGIN, 2*UP)
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h_line.update = self.generate_dashed_line_update(
self.h_vector, self.v_vector
)
v_line.update = self.generate_dashed_line_update(
self.v_vector, self.h_vector
)
h_ket, v_ket = self.kets
for ket in self.kets:
ket.generate_target()
plus = TexMobject("+")
ket_sum = VGroup(h_ket.target, plus, v_ket.target)
ket_sum.arrange_submobjects(RIGHT)
ket_sum.next_to(3*RIGHT + 2*UP, UP, SMALL_BUFF)
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self.dither(4)
self.remove(self.h_oscillating_vector, self.v_oscillating_vector)
self.add(self.h_vector, self.v_vector)
h_line.update(h_line)
v_line.update(v_line)
self.play(*it.chain(
map(MoveToTarget, self.kets),
[Write(plus)],
map(ShowCreation, [h_line, v_line]),
))
blue_black = average_color(BLUE, BLACK)
self.play(
GrowFromPoint(self.d_vector, ORIGIN),
self.h_vector.set_fill, blue_black,
self.v_vector.set_fill, blue_black,
)
self.dither()
self.add(
self.h_oscillating_vector,
self.v_oscillating_vector,
self.d_oscillating_vector,
ContinualUpdateFromFunc(h_line, h_line.update),
ContinualUpdateFromFunc(v_line, v_line.update),
)
self.dither(4)
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self.ket_sum = VGroup(h_ket, plus, v_ket)
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def write_superposition(self):
superposition_words = TextMobject(
"``Superposition''", "of",
"$|\\!\\rightarrow\\rangle$", "and",
"$|\\!\\uparrow\\rangle$",
)
superposition_words.scale(0.8)
superposition_words.highlight_by_tex("rangle", YELLOW)
superposition_words.add_background_rectangle()
superposition_words.to_corner(UP+LEFT)
ket_sum = self.ket_sum
ket_sum.generate_target()
ket_sum.target.move_to(superposition_words)
ket_sum.target.align_to(ket_sum, UP)
sum_word = TextMobject("", "Sum")
weighted_sum_word = TextMobject("Weighted", "sum")
for word in sum_word, weighted_sum_word:
word.scale(0.8)
word.highlight(GREEN)
word.add_background_rectangle()
word.move_to(superposition_words.get_part_by_tex("Super"))
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self.play(
Write(superposition_words, run_time = 2),
MoveToTarget(ket_sum)
)
self.dither(2)
self.play(
FadeIn(sum_word),
superposition_words.shift, MED_LARGE_BUFF*DOWN,
ket_sum.shift, MED_LARGE_BUFF*DOWN,
)
self.dither()
self.play(ReplacementTransform(
sum_word, weighted_sum_word
))
self.dither(2)
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def add_amplitudes(self):
h_ket, plus, r_ket = self.ket_sum
for mob in self.ket_sum:
mob.generate_target()
h_A, v_A = 2, 0.5
h_A_mob, v_A_mob = A_mobs = VGroup(*[
TexMobject(str(A)).add_background_rectangle()
for A in [h_A, v_A]
])
A_mobs.scale(0.8)
A_mobs.highlight(GREEN)
h_A_mob.move_to(h_ket, LEFT)
VGroup(h_ket.target, plus.target).next_to(
h_A_mob, RIGHT, SMALL_BUFF
)
v_A_mob.next_to(plus.target, RIGHT, SMALL_BUFF)
r_ket.target.next_to(v_A_mob, RIGHT, SMALL_BUFF)
A_mobs.shift(0.4*SMALL_BUFF*UP)
h_ov = self.h_oscillating_vector
v_ov = self.v_oscillating_vector
self.play(*it.chain(
map(MoveToTarget, self.ket_sum),
map(Write, A_mobs),
[
UpdateFromAlphaFunc(
ov.vector,
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self.generate_A_update(
ov,
A*np.array(ov.A_vect),
np.array(ov.A_vect)
)
)
for ov, A in (h_ov, h_A), (v_ov, v_A)
]
))
self.dither(4)
self.A_mobs = A_mobs
def add_phase_shift(self):
h_ket, plus, v_ket = self.ket_sum
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plus_phi = TexMobject("+", "\\pi/2")
plus_phi.highlight_by_tex("pi", self.phi_color)
plus_phi.scale(0.8)
plus_phi.next_to(v_ket.get_part_by_tex("t"), RIGHT, SMALL_BUFF)
v_ket.generate_target()
VGroup(*v_ket.target[1][-2:]).next_to(plus_phi, RIGHT, SMALL_BUFF)
v_ket.target[0].replace(v_ket.target[1])
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h_ov = self.h_oscillating_vector
v_ov = self.v_oscillating_vector
ellipse = Circle()
ellipse.stretch_to_fit_height(2)
ellipse.stretch_to_fit_width(8)
ellipse.highlight(self.phi_color)
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h_A_mob, v_A_mob = self.A_mobs
new_h_A_mob = v_A_mob.copy()
new_h_A_mob.move_to(h_A_mob, RIGHT)
self.add_foreground_mobject(plus_phi)
self.play(
MoveToTarget(v_ket),
Write(plus_phi),
UpdateFromAlphaFunc(
v_ov.vector,
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self.generate_phi_update(
v_ov,
np.array([0, np.pi/2, 0]),
np.array(v_ov.phi_vect)
)
)
)
self.play(FadeIn(ellipse))
self.dither(5)
self.play(
UpdateFromAlphaFunc(
h_ov.vector,
self.generate_A_update(
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h_ov,
0.25*np.array(h_ov.A_vect),
np.array(h_ov.A_vect),
)
),
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ellipse.stretch, 0.25, 0,
Transform(h_A_mob, new_h_A_mob)
)
self.dither(8)
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#####
def generate_A_update(self, ov, A_vect, prev_A_vect):
def update(vect, alpha):
ov.A_vect = interpolate(
np.array(prev_A_vect),
A_vect,
alpha
)
return vect
return update
def generate_phi_update(self, ov, phi_vect, prev_phi_vect):
def update(vect, alpha):
ov.phi_vect = interpolate(
prev_phi_vect, phi_vect, alpha
)
return vect
return update
def generate_dashed_line_update(self, v1, v2):
def update_line(line):
line.put_start_and_end_on_with_projection(
*v1.get_start_and_end()
)
line.shift(v2.get_end() - line.get_start())
return update_line
class CircularlyPolarizedLight(SumOfTwoWaves):
CONFIG = {
"EMWave_config" : {
"phi_vect" : [0, np.pi/2, 0],
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},
}
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class AlternateBasis(ShowTipToTailSum):
def construct(self):
self.force_skipping()
self.add_vector()
self.add_plane()
self.add_vertial_vector()
self.add_kets()
self.show_vector_sum()
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self.remove(self.ket_sum, self.kets)
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self.reset_amplitude()
self.revert_to_original_skipping_status()
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self.add_superposition_text()
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self.rotate_plane()
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self.show_vertically_polarized()
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def reset_amplitude(self):
self.h_oscillating_vector.A_vect = np.array([1, 0, 0])
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def add_superposition_text(self):
self.hv_superposition, self.da_superposition = superpositions = [
TexMobject(
"\\vec{\\textbf{E}}", "=",
"(\\dots)",
"|\\!\\%sarrow\\rangle"%s1,
"+",
"(\\dots)",
"|\\!\\%sarrow\\rangle"%s2,
)
for s1, s2 in ("right", "up"), ("ne", "nw")
]
for superposition in superpositions:
superposition.highlight_by_tex("rangle", YELLOW)
superposition.highlight_by_tex("E", E_COLOR)
superposition.add_background_rectangle(opacity = 1)
superposition.to_edge(UP)
self.add(self.hv_superposition)
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def rotate_plane(self):
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new_plane = NumberPlane(
x_unit_size = 2,
y_unit_size = 2,
y_radius = SPACE_WIDTH,
secondary_line_ratio = 0,
)
new_plane.add_coordinates()
new_plane.save_state()
new_plane.fade(1)
d = (RIGHT + UP)/np.sqrt(2)
a = (LEFT + UP)/np.sqrt(2)
self.dither(4)
self.play(
self.xy_plane.fade, 0.5,
self.xy_plane.coordinate_labels.fade, 1,
new_plane.restore,
new_plane.rotate, np.pi/4,
UpdateFromAlphaFunc(
self.h_vector,
self.generate_A_update(
self.h_oscillating_vector,
2*d*np.dot(0.5*RIGHT + UP, d),
np.array(self.h_oscillating_vector.A_vect)
)
),
UpdateFromAlphaFunc(
self.v_vector,
self.generate_A_update(
self.v_oscillating_vector,
2*a*np.dot(0.5*RIGHT + UP, a),
np.array(self.v_oscillating_vector.A_vect)
)
),
Transform(self.hv_superposition, self.da_superposition),
run_time = 2,
)
self.dither(4)
def show_vertically_polarized(self):
self.play(
UpdateFromAlphaFunc(
self.h_vector,
self.generate_A_update(
self.h_oscillating_vector,
np.array([0.7, 0.7, 0]),
np.array(self.h_oscillating_vector.A_vect)
)
),
UpdateFromAlphaFunc(
self.v_vector,
self.generate_A_update(
self.v_oscillating_vector,
np.array([-0.7, 0.7, 0]),
np.array(self.v_oscillating_vector.A_vect)
)
),
)
self.dither(8)
class WriteBasis(Scene):
def construct(self):
words = TextMobject("Choice of ``basis''")
words.scale_to_fit_width(2*SPACE_WIDTH-1)
words.to_edge(DOWN)
self.play(Write(words))
self.dither()
class ShowPolarizingFilter(DirectionOfPolarizationScene):
CONFIG = {
"EMWave_config" : {
"start_point" : SPACE_WIDTH*LEFT,
},
"apply_filter" : True,
}
def construct(self):
self.setup_rectangles()
self.fade_M_vects()
self.axes.fade(0.5)
self.initial_rotation()
self.mention_energy_absorption()
self.write_as_superposition()
self.diagonal_filter()
def setup_rectangles(self):
DirectionOfPolarizationScene.setup_rectangles(self)
self.rectangles[-1].fade(1)
def fade_M_vects(self):
self.em_wave.M_vects.set_fill(opacity = 0)
def initial_rotation(self):
self.dither()
self.play(FadeIn(self.rectangles))
self.dither()
self.change_polarization_direction(np.pi/2, run_time = 3)
self.move_camera(phi = 0.9*np.pi/2, theta = -0.05*np.pi)
def mention_energy_absorption(self):
words = TextMobject("Absorbs horizontal \\\\ energy")
words.highlight(RED)
words.next_to(ORIGIN, UP+RIGHT, MED_LARGE_BUFF)
words.rotate(np.pi/2, RIGHT)
words.rotate(np.pi/2, OUT)
lines = VGroup(*[
Line(
np.sin(a)*RIGHT + np.cos(a)*UP,
np.sin(a)*LEFT + np.cos(a)*UP,
color = RED,
stroke_width = 2,
)
for a in np.linspace(0, np.pi, 15)
])
lines.rotate(np.pi/2, RIGHT)
lines.rotate(np.pi/2, OUT)
self.play(
Write(words, run_time = 2),
*map(GrowFromCenter, lines)
)
self.play(FadeOut(lines))
self.play(FadeOut(words))
self.dither()
def write_as_superposition(self):
superposition, continual_updates = self.get_superposition_tex(0, "right", "up")
rect = superposition.rect
self.play(Write(superposition, run_time = 2))
self.add(*continual_updates)
for angle in np.pi/4, -np.pi/6:
self.change_polarization_direction(angle)
self.dither()
self.move_camera(
theta = -0.6*np.pi,
added_anims = [
Rotate(superposition, -0.6*np.pi, axis = OUT)
]
)
rect.set_stroke(YELLOW, 3)
self.play(ShowCreation(rect))
arrow = Arrow(
rect.get_nadir(), 3*RIGHT + 0.5*OUT,
normal_vector = DOWN
)
self.play(ShowCreation(arrow))
for angle in np.pi/3, -np.pi/3, np.pi/6:
self.change_polarization_direction(angle)
self.dither(2)
self.play(
FadeOut(superposition),
FadeOut(arrow),
)
self.move_camera(theta = -0.1*np.pi)
def diagonal_filter(self):
superposition, continual_updates = self.get_superposition_tex(-np.pi/4, "nw", "ne")
def update_filter_angle(pf, alpha):
pf.filter_angle = interpolate(0, -np.pi/4, alpha)
self.play(
Rotate(self.pol_filter, np.pi/4, axis = LEFT),
UpdateFromAlphaFunc(self.pol_filter, update_filter_angle),
Animation(self.em_wave.mobject)
)
superposition.rect.set_stroke(YELLOW, 2)
self.play(Write(superposition, run_time = 2))
self.add(*continual_updates)
for angle in np.pi/4, -np.pi/3, -np.pi/6:
self.change_polarization_direction(np.pi/4)
self.dither(2)
#######
def get_superposition_tex(self, angle, s1, s2):
superposition = TexMobject(
"0.00", "\\cos(", "2\\pi", "f", ")",
"|\\! \\%sarrow \\rangle"%s1,
"+",
"1.00", "\\cos(", "2\\pi", "f", ")",
"|\\! \\%sarrow \\rangle"%s2,
)
A_x = DecimalNumber(0)
A_y = DecimalNumber(1)
A_x.move_to(superposition[0])
A_y.move_to(superposition[7])
superposition.submobjects[0] = A_x
superposition.submobjects[7] = A_y
VGroup(A_x, A_y).highlight(GREEN)
superposition.highlight_by_tex("f", RED)
superposition.highlight_by_tex("rangle", YELLOW)
plus = superposition.get_part_by_tex("+")
plus.add_to_back(BackgroundRectangle(plus))
v_part = VGroup(*superposition[7:])
rect = SurroundingRectangle(v_part)
rect.fade(1)
superposition.rect = rect
superposition.add(rect)
superposition.shift(3*UP + SMALL_BUFF*LEFT)
superposition.rotate(np.pi/2, RIGHT)
superposition.rotate(np.pi/2, OUT)
def generate_decimal_update(trig_func):
def update_decimal(decimal):
new_decimal = DecimalNumber(abs(trig_func(
self.reference_line.get_angle() - angle
)))
new_decimal.rotate(np.pi/2, RIGHT)
new_decimal.rotate(np.pi/2, OUT)
new_decimal.rotate(self.camera.get_theta(), OUT)
new_decimal.scale_to_fit_depth(decimal.get_depth())
new_decimal.move_to(decimal, UP)
new_decimal.highlight(decimal.get_color())
decimal.align_data(new_decimal)
families = [
mob.family_members_with_points()
for mob in decimal, new_decimal
]
for sm1, sm2 in zip(*families):
sm1.interpolate(sm1, sm2, 1)
return decimal
return update_decimal
continual_updates = [
ContinualUpdateFromFunc(
A_x, generate_decimal_update(np.sin),
),
ContinualUpdateFromFunc(
A_y, generate_decimal_update(np.cos),
),
]
return superposition, continual_updates
class EnergyOfWavesWavePortion(DirectWaveOutOfScreen):
CONFIG = {
"EMWave_config" : {
"A_vect" : [0, 1, 1],
"amplitude" : 4,
"start_point" : SPACE_WIDTH*LEFT + 2*DOWN,
}
}
def construct(self):
self.grow_arrows()
self.move_into_position()
self.fade_M_vects()
self.label_A()
self.add_components()
self.scale_up_and_down()
def grow_arrows(self):
for ov in self.em_wave.continual_animations:
ov.vector.rectangular_stem_width = 0.1
ov.vector.tip_length = 0.5
def label_A(self):
brace = Brace(Line(ORIGIN, 4*RIGHT))
brace.rotate(np.pi/4, OUT)
brace.A = brace.get_tex("A", buff = MED_SMALL_BUFF)
brace.A.scale_in_place(2)
brace.A.highlight(GREEN)
brace_group = VGroup(brace, brace.A)
self.position_brace_group(brace_group)
self.play(Write(brace_group, run_time = 1))
self.dither(4)
self.brace = brace
def add_components(self):
h_wave = self.em_wave.copy()
h_wave.A_vect = [0, 1, 0]
v_wave = self.em_wave.copy()
v_wave.A_vect = [0, 0, 1]
length = 4/np.sqrt(2)
for wave in h_wave, v_wave:
for ov in wave.continual_animations:
ov.A_vect = length*np.array(wave.A_vect)
h_brace = Brace(Line(ORIGIN, length*RIGHT))
v_brace = Brace(Line(ORIGIN, length*UP), LEFT)
for brace, c in (h_brace, "x"), (v_brace, "y"):
brace.A = brace.get_tex("A_%s"%c, buff = MED_LARGE_BUFF)
brace.A.scale_in_place(2)
brace.A.highlight(GREEN)
brace_group = VGroup(h_brace, h_brace.A, v_brace, v_brace.A)
self.position_brace_group(brace_group)
rhs = TexMobject("= \\sqrt{A_x^2 + A_y^2}")
rhs.scale(2)
for i in 3, 5, 7, 9:
rhs[i].highlight(GREEN)
rhs.rotate(np.pi/2, RIGHT)
rhs.rotate(np.pi/2, OUT)
period = 1./self.em_wave.frequency
self.add(h_wave, v_wave)
self.play(
FadeIn(h_wave.mobject),
FadeIn(v_wave.mobject),
self.brace.A.move_to, self.brace,
self.brace.A.shift, SMALL_BUFF*(2*UP+IN),
ReplacementTransform(self.brace, h_brace),
Write(h_brace.A)
)
self.dither(2)
self.play(
ReplacementTransform(h_brace.copy(), v_brace),
Write(v_brace.A)
)
self.dither(period - 1)
rhs.next_to(self.brace.A, UP, SMALL_BUFF)
self.play(Write(rhs))
self.dither(period)
self.h_brace = h_brace
self.v_brace = v_brace
self.h_wave = h_wave
self.v_wave = v_wave
def scale_up_and_down(self):
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for scale_factor in 1.25, 0.4, 1.5, 0.3, 2:
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self.scale_wave(scale_factor)
self.dither()
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self.dither(4)
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######
def position_brace_group(self, brace_group):
brace_group.rotate(np.pi/2, RIGHT)
brace_group.rotate(np.pi/2, OUT)
brace_group.shift(2*DOWN)
def scale_wave(self, factor):
def generate_vect_update(ov):
prev_A = np.array(ov.A_vect)
new_A = factor*prev_A
def update(vect, alpha):
ov.A_vect = interpolate(
prev_A, new_A, alpha
)
return vect
return update
h_brace = self.h_brace
v_brace = self.v_brace
h_brace.generate_target()
h_brace.target.stretch_about_point(
factor, 1, h_brace.get_bottom()
)
v_brace.generate_target()
v_brace.target.stretch_about_point(
factor, 2, v_brace.get_nadir()
)
self.play(
MoveToTarget(h_brace),
MoveToTarget(v_brace),
*[
UpdateFromAlphaFunc(ov.vector, generate_vect_update(ov))
for ov in it.chain(
self.em_wave.continual_animations,
self.h_wave.continual_animations,
self.v_wave.continual_animations,
)
]
)
class EnergyOfWavesTeacherPortion(TeacherStudentsScene):
def construct(self):
self.show_energy_equation()
self.show_both_ways_of_thinking_about_it()
def show_energy_equation(self):
dot = Dot(self.teacher.get_top() + 2*(UP+LEFT))
dot.fade(1)
self.dot = dot
energy = TexMobject(
"\\frac{\\text{Energy}}{\\text{Volume}}",
"=",
"\\epsilon_0", "A", "^2"
)
energy.highlight_by_tex("A", GREEN)
energy.to_corner(UP+LEFT)
component_energy = TexMobject(
"=", "\\epsilon_0", "A_x", "^2",
"+", "\\epsilon_0", "A_y", "^2",
)
for i in 2, 6:
component_energy[i][0].highlight(GREEN)
component_energy[i+1].highlight(GREEN)
component_energy.next_to(energy[1], DOWN, MED_LARGE_BUFF, LEFT)
self.play(
Animation(dot),
self.teacher.change, "raise_right_hand", dot,
)
self.change_student_modes(
*["pondering"]*3,
look_at_arg = dot
)
self.dither(2)
self.play(Write(energy))
self.play(self.teacher.change, "happy")
self.dither(3)
self.play(
ReplacementTransform(
VGroup(*energy[-4:]).copy(),
VGroup(*component_energy[:4])
),
ReplacementTransform(
VGroup(*energy[-4:]).copy(),
VGroup(*component_energy[4:])
)
)
self.change_student_modes(*["happy"]*3, look_at_arg = energy)
self.dither()
def show_both_ways_of_thinking_about_it(self):
s1, s2 = self.get_students()[:2]
b1, b2 = [
ThoughtBubble(direction = v).scale(0.5)
for v in LEFT, RIGHT
]
b1.pin_to(s1)
b2.pin_to(s2)
b1.write("Add \\\\ components")
b2.write("Pythagorean \\\\ theorem")
for b, s in (b1, s1), (b2, s2):
self.play(
ShowCreation(b),
Write(b.content, run_time = 2),
s.change, "thinking"
)
self.dither(2)
self.change_student_modes(
*["plain"]*3,
look_at_arg = self.dot,
added_anims = [
self.teacher.change, "raise_right_hand", self.dot
]
)
self.play(self.teacher.look_at, self.dot)
self.dither(5)
class DescribePhoton(ThreeDScene):
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CONFIG = {
"x_color" : RED,
"y_color" : GREEN,
}
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def setup(self):
self.axes = ThreeDAxes()
self.add(self.axes)
self.set_camera_position(phi = 0.8*np.pi/2, theta = -np.pi/4)
em_wave = EMWave(
start_point = SPACE_WIDTH*LEFT,
A_vect = [0, 1, 1],
wave_number = 0,
amplitude = 3,
)
for ov in em_wave.continual_animations:
ov.vector.normal_vector = RIGHT
ov.vector.set_fill(opacity = 0.7)
for M_vect in em_wave.M_vects:
M_vect.set_fill(opacity = 0)
em_wave.update(0)
photon = WavePacket(
em_wave = em_wave,
run_time = 2,
)
self.photon = photon
self.em_wave = em_wave
def construct(self):
self.add_ket_equation()
self.shoot_a_few_photons()
self.freeze_photon()
self.reposition_to_face_photon_head_on()
self.show_components()
self.show_amplitude_and_phase()
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self.change_basis()
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self.write_different_meaning()
self.write_components()
self.describe_via_energy()
self.components_not_possible_in_isolation()
self.ask_what_they_mean()
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self.change_camera()
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def add_ket_equation(self):
equation = TexMobject(
"|\\!\\psi\\rangle",
"=",
"\\alpha", "|\\!\\rightarrow \\rangle", "+",
"\\beta", "|\\!\\uparrow \\rangle",
)
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equation.to_edge(UP)
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equation.highlight_by_tex("psi", E_COLOR)
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equation.highlight_by_tex("alpha", self.x_color)
equation.highlight_by_tex("beta", self.y_color)
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rect = SurroundingRectangle(equation.get_part_by_tex("psi"))
rect.highlight(E_COLOR)
words = TextMobject("Polarization\\\\", "state")
words.next_to(rect, DOWN)
for part in words:
bg_rect = BackgroundRectangle(part)
bg_rect.stretch_in_place(2, 1)
part.add_to_back(bg_rect)
equation.rect = rect
equation.words = words
equation.add_background_rectangle()
equation.add(rect, words)
VGroup(rect, words).fade(1)
equation.rotate(np.pi/2, RIGHT)
equation.rotate(np.pi/2 + self.camera.get_theta(), OUT)
self.add(equation)
self.equation = equation
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self.superposition = VGroup(*equation[1][2:])
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def shoot_a_few_photons(self):
for x in range(2):
self.play(self.photon)
def freeze_photon(self):
self.play(
self.photon,
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rate_func = lambda x : 0.55*x,
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run_time = 1
)
self.add(self.photon.mobject)
self.photon.rate_func = lambda x : x
self.photon.run_time = 2
def reposition_to_face_photon_head_on(self):
plane = NumberPlane(
color = LIGHT_GREY,
secondary_color = DARK_GREY,
x_unit_size = 2,
y_unit_size = 2,
y_radius = SPACE_WIDTH,
)
plane.add_coordinates(x_vals = range(-3, 4), y_vals = [])
plane.rotate(np.pi/2, RIGHT)
plane.rotate(np.pi/2, OUT)
self.play(self.em_wave.M_vects.set_fill, None, 0)
self.move_camera(
phi = np.pi/2, theta = 0,
added_anims = [
Rotate(self.equation, -self.camera.get_theta())
]
)
self.play(
Write(plane, run_time = 1),
Animation(self.equation)
)
self.xy_plane = plane
def show_components(self):
h_arrow, v_arrow = [
Vector(
1.38*direction,
color = color,
normal_vector = RIGHT,
)
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for color, direction in (self.x_color, UP), (self.y_color, OUT)
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]
v_arrow.move_to(h_arrow.get_end(), IN)
h_part = VGroup(*self.equation[1][2:4]).copy()
v_part = VGroup(*self.equation[1][5:7]).copy()
self.play(
self.equation.rect.set_stroke, BLUE, 4,
self.equation.words.set_fill, WHITE, 1,
)
for part, arrow, d in (h_part, h_arrow, IN), (v_part, v_arrow, UP):
self.play(
part.next_to, arrow.get_center(), d,
ShowCreation(arrow)
)
part.rotate(np.pi/2, DOWN)
bg_rect = BackgroundRectangle(part)
bg_rect.stretch_in_place(1.3, 0)
part.add_to_back(bg_rect)
part.rotate(np.pi/2, UP)
self.add(part)
self.dither()
self.h_part_tex = h_part
self.h_arrow = h_arrow
self.v_part_tex = v_part
self.v_arrow = v_arrow
def show_amplitude_and_phase(self):
alpha = self.h_part_tex[1]
new_alpha = alpha.copy().shift(IN)
rhs = TexMobject(
"=", "A_x", "e",
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"^{i", "(2\\pi", "f", "t", "+", "\\phi_x)}"
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)
A_rect = SurroundingRectangle(rhs.get_part_by_tex("A_x"), buff = 0.5*SMALL_BUFF)
A_word = TextMobject("Amplitude")
A_word.add_background_rectangle()
A_word.next_to(A_rect, DOWN, aligned_edge = LEFT)
A_group = VGroup(A_rect, A_word)
A_group.highlight(YELLOW)
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phase_rect = SurroundingRectangle(VGroup(*rhs[4:]), buff = 0.5*SMALL_BUFF)
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phase_word = TextMobject("Phase")
phase_word.add_background_rectangle()
phase_word.next_to(phase_rect, UP)
phase_group = VGroup(phase_word, phase_rect)
phase_group.highlight(MAROON_B)
rhs.add_background_rectangle()
group = VGroup(rhs, A_group, phase_group)
group.rotate(np.pi/2, RIGHT)
group.rotate(np.pi/2, OUT)
group.next_to(new_alpha, UP, SMALL_BUFF)
self.play(
ReplacementTransform(alpha.copy(), new_alpha),
FadeIn(rhs)
)
for word, rect in A_group, phase_group:
self.play(
ShowCreation(rect),
Write(word, run_time = 1)
)
self.dither()
self.play(*map(FadeOut, [new_alpha, group]))
def change_basis(self):
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superposition = self.superposition
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plane = self.xy_plane
h_arrow = self.h_arrow
v_arrow = self.v_arrow
h_part = self.h_part_tex
v_part = self.v_part_tex
axes = self.axes
movers = [
plane, axes,
h_arrow, v_arrow,
h_part, v_part,
self.equation,
superposition,
]
for mob in movers:
mob.save_state()
superposition.target = TexMobject(
"\\gamma", "|\\! \\nearrow \\rangle", "+",
"\\delta", "|\\! \\nwarrow \\rangle",
)
superposition.target.highlight_by_tex("gamma", TEAL_D)
superposition.target.highlight_by_tex("delta", MAROON)
for part in superposition.target.get_parts_by_tex("rangle"):
part[1].rotate_in_place(-np.pi/12)
superposition.target.rotate(np.pi/2, RIGHT)
superposition.target.rotate(np.pi/2, OUT)
superposition.target.move_to(superposition)
for mob in plane, axes:
mob.generate_target()
mob.target.rotate(np.pi/6, RIGHT)
A = 1.9
h_arrow.target = Vector(
A*np.cos(np.pi/12)*rotate_vector(UP, np.pi/6, RIGHT),
normal_vector = RIGHT,
color = TEAL
)
v_arrow.target = Vector(
A*np.sin(np.pi/12)*rotate_vector(OUT, np.pi/6, RIGHT),
normal_vector = RIGHT,
color = MAROON
)
v_arrow.target.shift(h_arrow.target.get_vector())
h_part.target = VGroup(*superposition.target[:2]).copy()
v_part.target = VGroup(*superposition.target[3:]).copy()
h_part.target.next_to(
h_arrow.target.get_center(), IN+UP, SMALL_BUFF
)
v_part.target.next_to(
v_arrow.target.get_center(), UP, SMALL_BUFF
)
for part in h_part.target, v_part.target:
part.rotate(np.pi/2, DOWN)
part.add_to_back(BackgroundRectangle(part))
part.rotate(np.pi/2, UP)
self.equation.generate_target()
self.play(*map(MoveToTarget, movers))
self.dither(2)
self.play(*[mob.restore for mob in movers])
self.dither()
def write_different_meaning(self):
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superposition = self.superposition
superposition.rotate(np.pi/2, DOWN)
rect = SurroundingRectangle(superposition)
VGroup(superposition, rect).rotate(np.pi/2, UP)
morty = Mortimer(mode = "confused")
blinked = morty.copy().blink()
words = TextMobject("Means something \\\\ different...")
for mob in morty, blinked, words:
mob.rotate(np.pi/2, RIGHT)
mob.rotate(np.pi/2, OUT)
words.next_to(rect, UP)
VGroup(morty, blinked).next_to(words, IN)
self.play(
ShowCreation(rect),
Write(words, run_time = 2)
)
self.play(FadeIn(morty))
self.play(Transform(
morty, blinked,
rate_func = squish_rate_func(there_and_back)
))
self.dither()
self.play(*map(FadeOut, [
morty, words, rect,
self.equation.rect,
self.equation.words,
]))
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def write_components(self):
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d_brace = Brace(Line(ORIGIN, 2*RIGHT), UP, buff = SMALL_BUFF)
h_brace = Brace(Line(ORIGIN, (2/np.sqrt(2))*RIGHT), DOWN, buff = SMALL_BUFF)
v_brace = Brace(Line(ORIGIN, (2/np.sqrt(2))*UP), RIGHT, buff = SMALL_BUFF)
d_brace.rotate(np.pi/4)
v_brace.shift((2/np.sqrt(2))*RIGHT)
braces = VGroup(d_brace, h_brace, v_brace)
group = VGroup(braces)
tex = ["1"] + 2*["\\sqrt{1/2}"]
colors = BLUE, self.x_color, self.y_color
for brace, tex, color in zip(braces, tex, colors):
brace.label = brace.get_tex(tex, buff = SMALL_BUFF)
brace.label.add_background_rectangle()
brace.label.highlight(color)
group.add(brace.label)
group.rotate(np.pi/2, RIGHT)
group.rotate(np.pi/2, OUT)
self.play(
GrowFromCenter(d_brace),
Write(d_brace.label)
)
self.dither()
self.play(
FadeOut(self.h_part_tex),
FadeOut(self.v_part_tex),
GrowFromCenter(h_brace),
GrowFromCenter(v_brace),
)
self.play(
Write(h_brace.label),
Write(v_brace.label),
)
self.dither()
self.d_brace = d_brace
self.h_brace = h_brace
self.v_brace = v_brace
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def describe_via_energy(self):
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energy = TexMobject(
"&\\text{Energy}",
"=", "(hf)", "(", "1", ")^2\\\\",
"&=", "(hf)", "\\left(", "\\sqrt{1/2}", "\\right)^2",
"+", "(hf)", "\\left(", "\\sqrt{1/2}", "\\right)^2",
)
energy.scale(0.8)
one = energy.get_part_by_tex("1", substring = False)
one.highlight(BLUE)
halves = energy.get_parts_by_tex("1/2")
halves[0].highlight(self.x_color)
halves[1].highlight(self.y_color)
indices = [0, 3, 6, len(energy)]
parts = VGroup(*[
VGroup(*energy[i1:i2])
for i1, i2 in zip(indices, indices[1:])
])
for part in parts:
bg_rect = BackgroundRectangle(part)
bg_rect.stretch_in_place(1.5, 1)
part.add_to_back(bg_rect)
parts.to_corner(UP+LEFT, buff = MED_SMALL_BUFF)
parts.shift(DOWN)
parts.rotate(np.pi/2, RIGHT)
parts.rotate(np.pi/2, OUT)
self.play(Write(parts[0]), run_time = 2)
self.play(Indicate(energy.get_part_by_tex("hf")))
self.play(
Transform(
self.d_brace.label.copy(),
one.copy(),
remover = True
),
Write(parts[1], run_time = 1),
)
self.dither()
self.play(
Transform(
self.h_brace.label[1].copy(),
halves[0].copy(),
remover = True,
rate_func = squish_rate_func(smooth, 0, 0.75)
),
Transform(
self.v_brace.label[1].copy(),
halves[1].copy(),
remover = True,
rate_func = squish_rate_func(smooth, 0.25, 1)
),
Write(parts[2]),
run_time = 2
)
self.dither()
self.energy_equation_parts = parts
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def components_not_possible_in_isolation(self):
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half_hf = VGroup(*self.energy_equation_parts[2][1:6])
half_hf.rotate(np.pi/2, DOWN)
rect = SurroundingRectangle(half_hf)
VGroup(half_hf, rect).rotate(np.pi/2, UP)
randy = Randolph()
randy.scale(0.7)
randy.look(UP)
randy.rotate(np.pi/2, RIGHT)
randy.rotate(np.pi/2, OUT)
randy.next_to(rect, IN)
self.play(
ShowCreation(rect),
FadeIn(randy)
)
self.play(
randy.rotate, np.pi/2, IN,
randy.rotate, np.pi/2, LEFT,
randy.change, "maybe",
randy.rotate, np.pi/2, RIGHT,
randy.rotate, np.pi/2, OUT,
)
self.dither()
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def ask_what_they_mean(self):
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morty = Mortimer(mode = "confused")
morty.scale(0.7)
morty.to_edge(LEFT)
bubble = morty.get_bubble()
bubble.write("?!?")
bubble.resize_to_content()
bubble.add(bubble.content)
bubble.pin_to(morty)
group = VGroup(morty, bubble)
group.to_corner(DOWN+RIGHT)
group.rotate(np.pi/2, RIGHT)
group.rotate(np.pi/2, OUT)
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component = VGroup(self.h_arrow, self.h_brace, self.h_brace.label)
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self.play(
FadeIn(morty),
component.next_to, morty, DOWN, OUT,
component.shift, MED_LARGE_BUFF*(DOWN + OUT),
)
component.rotate(np.pi/2, DOWN)
cross = Cross(component)
VGroup(component, cross).rotate(np.pi/2, UP)
cross.highlight("#ff0000")
self.play(ShowCreation(cross))
bubble.remove(bubble.content)
self.play(
ShowCreation(bubble),
Write(bubble.content),
morty.look_at, component,
)
self.dither()
def change_camera(self):
everything = VGroup(*self.get_top_level_mobjects())
everything.remove(self.photon.mobject)
everything.remove(self.axes)
self.play(*map(FadeOut, everything))
self.move_camera(
phi = 0.8*np.pi/2,
theta = -0.3*np.pi,
run_time = 2
)
self.play(
self.photon,
rate_func = lambda x : min(x + 0.55, 1),
run_time = 2,
)
self.photon.rate_func = lambda x : x
self.play(self.photon)
self.dither()
class GetExperimental(TeacherStudentsScene):
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def construct(self):
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self.teacher_says("Get experimental!", target_mode = "hooray")
self.change_student_modes(*["hooray"]*3)
self.dither(3)
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class ShootPhotonThroughFilter(DirectionOfPolarizationScene):
CONFIG = {
"EMWave_config" : {
"wave_number" : 0,
"A_vect" : [0, 1, 1],
"start_point" : SPACE_WIDTH*LEFT,
"amplitude" : np.sqrt(2),
},
"pol_filter_configs" : [{
"label_tex" : "\\text{Filter}",
"include_arrow_label" : False,
}],
"apply_filter" : True,
"quantum" : True,
"pre_filter_alpha" : 0.35,
"ambient_rotation_rate" : 0,
}
def setup(self):
DirectionOfPolarizationScene.setup(self)
self.em_wave.update(0)
self.remove(self.em_wave)
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def construct(self):
self.add_superposition_tex()
self.ask_what_would_happen()
self.expect_half_energy_to_be_absorbed()
self.probabalistic_passing_and_blocking()
self.note_change_in_polarization()
def add_superposition_tex(self):
superposition_tex = TexMobject(
"|\\!\\nearrow\\rangle",
"=",
"(\\sqrt{1/2})", "|\\!\\rightarrow \\rangle", "+",
"(\\sqrt{1/2})", "|\\!\\uparrow \\rangle",
)
superposition_tex.scale(0.9)
superposition_tex[0].highlight(E_COLOR)
halves = superposition_tex.get_parts_by_tex("1/2")
for half, color in zip(halves, [RED, GREEN]):
half.highlight(color)
h_rect = SurroundingRectangle(VGroup(*superposition_tex[2:4]))
v_rect = SurroundingRectangle(VGroup(*superposition_tex[5:7]))
VGroup(h_rect, v_rect).fade(1)
superposition_tex.h_rect = h_rect
superposition_tex.v_rect = v_rect
superposition_tex.add(h_rect, v_rect)
superposition_tex.next_to(ORIGIN, LEFT)
superposition_tex.to_edge(UP)
superposition_tex.rotate(np.pi/2, RIGHT)
self.superposition_tex = superposition_tex
def ask_what_would_happen(self):
photon = self.get_photon(
rate_func = lambda t : self.pre_filter_alpha*t,
remover = False,
run_time = 0.6,
)
question = TextMobject("What's going to happen?")
question.add_background_rectangle()
question.highlight(YELLOW)
question.rotate(np.pi/2, RIGHT)
question.next_to(self.superposition_tex, IN)
self.pol_filter.add(
self.pol_filter.arrow.copy().rotate(np.pi/2, OUT)
)
self.pol_filter.save_state()
self.pol_filter.shift(5*OUT)
self.set_camera_position(theta = -0.9*np.pi)
self.play(self.pol_filter.restore)
self.move_camera(
theta = -0.6*np.pi,
)
self.play(
photon,
FadeIn(self.superposition_tex)
)
self.play(Write(question, run_time = 1))
self.dither()
self.play(FadeOut(self.pol_filter.label))
self.pol_filter.remove(self.pol_filter.label)
self.add(self.pol_filter)
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self.question = question
self.frozen_photon = photon
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def expect_half_energy_to_be_absorbed(self):
words = TextMobject("Absorbs horizontal \\\\ energy")
words.highlight(RED)
words.next_to(ORIGIN, UP+RIGHT, MED_LARGE_BUFF)
words.rotate(np.pi/2, RIGHT)
words.rotate(np.pi/2, OUT)
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lines = VGroup(*[
Line(
np.sin(a)*RIGHT + np.cos(a)*UP,
np.sin(a)*LEFT + np.cos(a)*UP,
color = RED,
stroke_width = 2,
)
for a in np.linspace(0, np.pi, 15)
])
lines.rotate(np.pi/2, RIGHT)
lines.rotate(np.pi/2, OUT)
self.move_camera(
phi = np.pi/2, theta = 0,
added_anims = [
Rotate(self.superposition_tex, np.pi/2),
] + [
ApplyMethod(
v.rotate_in_place,
-np.pi/2,
method_kwargs = {"axis" : v.get_vector()}
)
for v in self.frozen_photon.mobject
]
)
self.play(
Write(words, run_time = 2),
self.superposition_tex.h_rect.set_stroke, RED, 3,
*map(GrowFromCenter, lines)+\
[
Animation(self.pol_filter),
Animation(self.frozen_photon.mobject)
]
)
self.dither(2)
self.move_camera(
phi = 0.8*np.pi/2, theta = -0.7*np.pi,
added_anims = [
FadeOut(words),
Animation(lines),
Rotate(self.superposition_tex, -np.pi/2),
] + [
ApplyMethod(
v.rotate_in_place,
np.pi/2,
method_kwargs = {"axis" : v.get_vector()}
)
for v in self.frozen_photon.mobject
]
)
self.play(
FadeOut(lines),
FadeOut(self.question),
self.superposition_tex.h_rect.fade, 1,
Animation(self.pol_filter)
)
self.dither()
self.absorption_words = words
def probabalistic_passing_and_blocking(self):
absorption = self.get_filter_absorption_animation(
self.pol_filter, self.get_blocked_photon()
)
prob = TexMobject("P(", "\\text{pass}", ")", "=", "1/2")
prob.highlight_by_tex("pass", GREEN)
prob.rotate(np.pi/2, RIGHT)
prob.next_to(self.superposition_tex, IN, MED_SMALL_BUFF, RIGHT)
self.remove(self.frozen_photon.mobject)
self.play(
self.get_photon(),
rate_func = lambda t : min(t+self.pre_filter_alpha, 1),
)
self.play(
FadeIn(prob),
self.get_blocked_photon(),
absorption
)
bools = 4*[True] + 4*[False]
random.shuffle(bools)
for should_pass in bools:
if should_pass:
self.play(self.get_photon(), run_time = 1)
else:
self.play(
self.get_blocked_photon(),
Animation(self.axes),
absorption,
run_time = 1
)
self.play(FadeOut(prob))
def note_change_in_polarization(self):
words = TextMobject(
"``Collapses'' \\\\ from", "$|\\!\\nearrow\\rangle$",
"to", "$|\\!\\uparrow\\rangle$"
)
words.highlight_by_tex("nearrow", E_COLOR)
words.highlight_by_tex("uparrow", GREEN)
words.next_to(ORIGIN, RIGHT, MED_LARGE_BUFF)
words.shift(2*UP)
words.rotate(np.pi/2, RIGHT)
photon = self.get_photon(run_time = 4)
for vect in photon.mobject:
if vect.get_center()[0] > 0:
vect.saved_state.set_fill(GREEN)
self.play(FadeIn(words), photon)
for x in range(3):
self.play(photon)
######
def get_photon(self, **kwargs):
kwargs["run_time"] = kwargs.get("run_time", 1)
kwargs["include_M_vects"] = False
return WavePacket(em_wave = self.em_wave.copy(), **kwargs)
def get_blocked_photon(self, **kwargs):
return self.get_photon(self, get_filtered = True, **kwargs)
class PhotonPassesCompletelyOrNotAtAllStub(ExternallyAnimatedScene):
pass
class ThreeFilters(ShootPhotonThroughFilter):
CONFIG = {
"filter_x_coordinates" : [-4, 0, 4],
"pol_filter_configs" : [
{"filter_angle" : 0},
{"filter_angle" : np.pi/4},
{"filter_angle" : np.pi/2},
],
"EMWave_config" : {
"A_vect" : [0, 0, 1],
"amplitude" : 1.5,
"n_vectors" : 60,
},
"line_start_length" : 8,
"line_end_length" : 8,
"n_lines" : 20,
"lines_depth" : 1.8,
"lines_shift_vect" : SMALL_BUFF*OUT,
"random_seed" : 6,
}
def construct(self):
self.remove(self.axes)
self.setup_filters()
self.setup_lines()
self.setup_arrows()
self.fifty_percent_pass_second()
self.show_changed_to_diagonal()
self.fifty_percent_to_pass_third()
self.show_lines_with_middle()
self.remove_middle_then_put_back()
def setup_filters(self):
for pf in self.pol_filters:
pf.arrow_label.rotate(np.pi/2, OUT)
pf.arrow_label.next_to(pf.arrow, RIGHT)
pf.arrow_label.rotate(np.pi/2, LEFT)
pf.arrow_label.add_background_rectangle()
pf.arrow_label.rotate(np.pi/2, RIGHT)
self.add_foreground_mobject(pf.arrow_label)
def setup_lines(self):
lines_group = VGroup(*[
self.get_lines(pf1, pf2, ratio)
for pf1, pf2, ratio in zip(
[None] + list(self.pol_filters),
list(self.pol_filters) + [None],
[1, 1, 0.5, 0.25]
)
])
lines = lines_group[0]
spacing = lines[1].get_start() - lines[0].get_start()
lines.add(lines.copy().shift(spacing/2))
self.lines_group = lines_group
self.A_to_C_lines = self.get_lines(
self.pol_filters[0], self.pol_filters[2],
)
def setup_arrows(self):
for E_vect in self.em_wave.E_vects:
E_vect.normal_vector = IN+DOWN
self.em_wave.update(0)
def fifty_percent_pass_second(self):
arrow = Arrow(
ORIGIN, 3*RIGHT,
use_rectangular_stem = False,
path_arc = -0.8*np.pi
)
label = TexMobject("50\\%")
label.next_to(arrow, UP)
group = VGroup(arrow, label)
group.rotate(np.pi/2, RIGHT)
group.next_to(self.pol_filters[1], OUT, buff = 0)
group.highlight(BLUE)
l1, l2, l3 = self.lines_group[:3]
pf1, pf2, pf3 = self.pol_filters
kwargs = {
"submobject_mode" : "all_at_once",
"rate_func" : None,
}
self.play(ShowCreation(l1, run_time = 1, **kwargs))
self.play(
ShowCreation(l2, **kwargs),
Animation(VGroup(pf1, l1)),
ShowCreation(arrow),
run_time = 0.5,
)
self.play(
ShowCreation(l3, **kwargs),
Animation(VGroup(pf2, l2, pf1, l1)),
FadeIn(label),
run_time = 0.5,
)
self.dither(2)
self.play(
FadeOut(l3),
Animation(pf2),
FadeOut(l2),
Animation(pf1),
FadeOut(l1)
)
self.fifty_percent_arrow_group = group
def show_changed_to_diagonal(self):
photon = self.get_photon(
run_time = 2,
rate_func = lambda x : 0.6*x,
remover = False,
)
brace = Brace(Line(1.5*LEFT, 1.5*RIGHT), DOWN)
label = brace.get_text(
"Changed to",
"$|\\!\\nearrow\\rangle$"
)
label.highlight_by_tex("rangle", BLUE)
group = VGroup(brace, label)
group.rotate(np.pi/2, RIGHT)
group.shift(2*RIGHT + 0.5*IN)
self.play(photon)
self.play(
GrowFromCenter(brace),
Write(label, run_time = 1)
)
kwargs = {
"run_time" : 3,
"rate_func" : there_and_back_with_pause,
}
self.move_camera(
phi = np.pi/2,
theta = 0,
added_anims = [
Rotate(
v, np.pi/2,
axis = v.get_vector(),
in_place = True,
**kwargs
)
for v in photon.mobject
] + [
Rotate(
label, np.pi/2,
axis = OUT,
in_place = True,
**kwargs
),
],
**kwargs
)
self.dither()
self.photon = photon
self.brace_group = VGroup(brace, label)
def fifty_percent_to_pass_third(self):
arrow_group = self.fifty_percent_arrow_group.copy()
arrow_group.shift(4*RIGHT)
arrow, label = arrow_group
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a = self.photon.rate_func(1)
new_photon = self.get_photon(
rate_func = lambda x : (1-a)*x + a,
run_time = 1
)
self.revert_to_original_skipping_status()
self.play(
ShowCreation(arrow),
Write(label, run_time = 1)
)
self.remove(self.photon.mobject)
self.play(new_photon)
self.second_fifty_percent_arrow_group = arrow_group
def show_lines_with_middle(self):
l1, l2, l3, l4 = self.lines_group
pf1, pf2, pf3 = self.pol_filters
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self.play(
FadeIn(l4),
Animation(pf3),
FadeIn(l3),
Animation(pf2),
FadeIn(l2),
Animation(pf1),
FadeIn(l1),
FadeOut(self.brace_group)
)
self.dither(2)
def remove_middle_then_put_back(self):
l1, l2, l3, l4 = self.lines_group
pf1, pf2, pf3 = self.pol_filters
mid_lines = self.A_to_C_lines
mover = VGroup(
pf2,
self.fifty_percent_arrow_group,
self.second_fifty_percent_arrow_group,
)
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arrow = Arrow(
ORIGIN, 7*RIGHT,
use_rectangular_stem = False,
path_arc = 0.5*np.pi,
)
labels = VGroup(*map(TexMobject, ["0\\%", "25\\%"]))
labels.scale(1.5)
labels.next_to(arrow, DOWN)
group = VGroup(arrow, labels)
group.rotate(np.pi/2, RIGHT)
group.shift(2*LEFT + IN)
group.highlight(GREEN)
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self.remove(l2, l3)
self.play(
FadeOut(l4),
Animation(pf3),
FadeOut(l3),
ApplyMethod(
mover.shift, 3*OUT,
rate_func = running_start
),
ReplacementTransform(l2.copy(), mid_lines),
Animation(pf1),
Animation(l1)
)
self.play(
ShowCreation(arrow),
Write(labels[0], run_time = 1)
)
self.dither(2)
self.play(
FadeIn(l4),
Animation(pf3),
FadeOut(mid_lines),
FadeIn(l3),
mover.shift, 3*IN,
FadeIn(l2),
Animation(pf1),
Animation(l1)
)
self.play(ReplacementTransform(*labels))
self.dither(3)
####
def get_photon(self, **kwargs):
return ShootPhotonThroughFilter.get_photon(self, width = 4, **kwargs)
def get_lines(self, filter1 = None, filter2 = None, ratio = 1.0):
n = self.n_lines
start, end = [
(f.point_from_proportion(0.75) if f is not None else None)
for f in filter1, filter2
]
if start is None:
start = end + self.line_start_length*LEFT
if end is None:
end = start + self.line_end_length*RIGHT
nudge = (float(self.lines_depth)/self.n_lines)*OUT
lines = VGroup(*[
Line(start, end).shift(z*nudge)
for z in range(n)
])
lines.set_stroke(YELLOW, 2)
lines.move_to(start, IN+LEFT)
lines.shift(self.lines_shift_vect)
n_to_block = int((1-ratio)*self.n_lines)
random.seed(self.random_seed)
indices_to_block = random.sample(
range(self.n_lines), n_to_block
)
VGroup(*[lines[i] for i in indices_to_block]).set_stroke(width = 0)
return lines
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